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 Post subject: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 3:41 am 
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http://www.youtube.com/watch?v=nfLuuc46EV8

Enjoy! [Also read the description]


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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 3:56 am 
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lol fake
map is not even official


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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 3:58 am 
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Its cool though :)


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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 4:22 am 
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did you made that?


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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 5:09 am 
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Nope, got it from someone on IGL


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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 5:14 am 
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Hello.This is Silkroad Online.


In order to maintain a pleasant gaming and smooth patching experience, all servers will be undergoing weekly server inspection.

Weekly server inspection will occur every Tuesday.

Game Inspection Period : June 5, 2014 13:00~21:30 Silkroad Standard Time (8 hour 30 minute duration)

[Patch]
- Massive bot punishment will be done
- Level cap rise to 140
- New skills will be added 140
- New dungeons will be added(Heaven,Flame Mountain)
- Improvement in chatting system
- New Innovative Fortress War system (Donwhang,Hotan,Samarkand,Eastern Europe)
- Bandit Fortress will be removed
- 2 special races will be added (Islam and Indian Character)
(Please visit our Game Info section for more information)

- Server slots will be increased
- Sale of new pet skills will be added in our Item Mall
- Improvement of detecting 3rd party programm will be increased

Older Client can´t be used after the update

Please visit our Downloadsection for the full client.

We apologize for the problems this may have caused.


WTF :?
source:
http://silkroad-art.blogspot.com/

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 5:17 am 
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2014 nice lol

Quote:
- Server slots will be increased
- Sale of new pet skills will be added in our Item Mall
- Improvement of detecting 3rd party programm will be increased
lol, you think that from joymax?

Older Client can´t be used after the update
JM never announce things like this lol afaik

Please visit our Downloadsection for the full client.

hmm?
We apologize for the problems this may have caused.

apologize? for what? for the new update? lol


Fake. Nice try, though.

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 5:32 am 
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Mirosuke wrote:
2014 nice lol

Quote:
- Server slots will be increased
- Sale of new pet skills will be added in our Item Mall
- Improvement of detecting 3rd party programm will be increased
lol, you think that from joymax?

Older Client can´t be used after the update
JM never announce things like this lol afaik

Please visit our Downloadsection for the full client.

hmm?
We apologize for the problems this may have caused.

apologize? for what? for the new update? lol


Fake. Nice try, though.


shoot the messenger :cry:

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 5:36 am 
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Yeah some uber sro addict has his own fan site that he uses to make fake JM messages.

Pretty cool fellow actually >.>


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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 6:02 am 
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That's an impressive edit. Some parts just give it away though.


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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 6:02 am 
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the map on that site looks pretty good, probly not real, but it looks cool :P

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 6:31 am 
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His blog actually has some pretty cool stuff on it. I wish it was in English tho.
ServerCheck's work is awesome.
He did a really good job on that map.
I wonder how long he worked on it.

btw does anyone know the name of this song???
It cuts off JUST as its getting sexy.
:banghead: :banghead: :banghead: :banghead:
Code: Select all

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 6:48 am 
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problably fake
i want to see flame mountain when there is an 110 cap -_-

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 7:17 am 
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I saw a cool image on the blog:
http://2.bp.blogspot.com/_-lFryJxx6Ls/S ... y_bike.jpg
lol

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 7:35 am 
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Nice edited lol :wink:

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 8:28 am 
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Lol i wish i could do tht. It's obviously fake but it's a good edit.

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 9:04 am 
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Yea it a Fake but If it would really come out in 2014...hmm...5 years later...I Should have finished High School already then and probably going to University (or What ever it is) when it would come out :( so no time to play it...*crying*

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 10:18 am 
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if the map was on Korean it was maybe more true ^^

Joymax never begin with us !

sweet dream

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 10:29 am 
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Look honey, we'll never get that =]

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 10:42 am 
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Looked good till I saw the poll.
Quote:
Glaubst du an aliens (do u believe in aliens)
ja 47%
nee 26%
möglich 26%

lulz


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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 10:45 am 
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there isnt even the bandit fortress lol

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 10:52 am 
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TBH the perfect silkroad online would happen if all my knowledge of the game was wiped (all the pros and cons and my understanding of skills etc) and this map was real.

Game was better before I actually found out what was going on...


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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 11:19 am 
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Doppleganger wrote:
His blog actually has some pretty cool stuff on it. I wish it was in English tho.
ServerCheck's work is awesome.
He did a really good job on that map.
I wonder how long he worked on it.

btw does anyone know the name of this song???
It cuts off JUST as its getting sexy.
:banghead: :banghead: :banghead: :banghead:
Code: Select all


Interphase - Dr Feelgood 2003

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 11:49 am 
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eestivend wrote:
Doppleganger wrote:
His blog actually has some pretty cool stuff on it. I wish it was in English tho.
ServerCheck's work is awesome.
He did a really good job on that map.
I wonder how long he worked on it.

btw does anyone know the name of this song???
It cuts off JUST as its getting sexy.
:banghead: :banghead: :banghead: :banghead:
Code: Select all


Interphase - Dr Feelgood 2003


Thank you! I was looking for that song name as well.. Couldn't stop listening to it lol

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 12:18 pm 
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katip:pPp wrote:
there isnt even the bandit fortress lol


BlazinAces wrote:
Hello.This is Silkroad Online.


In order to maintain a pleasant gaming and smooth patching experience, all servers will be undergoing weekly server inspection.

Weekly server inspection will occur every Tuesday.

Game Inspection Period : June 5, 2014 13:00~21:30 Silkroad Standard Time (8 hour 30 minute duration)

...

- New Innovative Fortress War system (Donwhang,Hotan,Samarkand,Eastern Europe)
- Bandit Fortress will be removed
- 2 special races will be added (Islam and Indian Character)
(Please visit our Game Info section for more information)
...


Jaapii wrote:
Looked good till I saw the poll.
Quote:
Glaubst du an aliens (do u believe in aliens)
ja 47%
nee 26%
möglich 26%

lulz


AW MA GAWD, 1%´s missing, the aliens took it!!

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 2:44 pm 
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Not enuff mistakes to be joymax.

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 2:52 pm 
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Wonder about those Islamic and Indian Races, what kind of classe do they have? Like we alredy got Nukers, Bladers, Glaviers, Bowers, Warriors, Rogues, Wizards, Noobs, Bards, Clerics, Warlocks.
And Wonder what kind of mastery level cap they will have, 2x Char level or Max 300?
And There was only one area for islamic and one for Indian so what levels are they for? 1-20, 1-30, 1-40?
- Improvement in chatting system
Are they going to but 0 to All, party, Guild... again?
And Why to remove Bandit fortress?

What Kind of new unique(s) comming?

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 2:55 pm 
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TheKnight wrote:
Wonder about those Islamic and Indian Races, what kind of classe do they have? Like we alredy got Nukers, Bladers, Glaviers, Bowers, Warriors, Rogues, Wizards, Noobs, Bards, Clerics, Warlocks.
And Wonder what kind of mastery level cap they will have, 2x Char level or Max 300?
And There was only one area for islamic and one for Indian so what levels are they for? 1-20, 1-30, 1-40?
- Improvement in chatting system
Are they going to but 0 to All, party, Guild... again?
And Why to remove Bandit fortress?

What Kind of new unique(s) comming?


seriously, did u even read what others wrote be4? :roll:

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 3:36 pm 
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SilentShade wrote:
TheKnight wrote:
Wonder about those Islamic and Indian Races, what kind of classe do they have? Like we alredy got Nukers, Bladers, Glaviers, Bowers, Warriors, Rogues, Wizards, Noobs, Bards, Clerics, Warlocks.
And Wonder what kind of mastery level cap they will have, 2x Char level or Max 300?
And There was only one area for islamic and one for Indian so what levels are they for? 1-20, 1-30, 1-40?
- Improvement in chatting system
Are they going to but 0 to All, party, Guild... again?
And Why to remove Bandit fortress?

What Kind of new unique(s) comming?


seriously, did u even read what others wrote be4? :roll:

Your writings are too long :P
*Reading...*

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 Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
PostPosted: Fri Jun 12, 2009 5:43 pm 
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1 noob has been caught :P

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