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 Post subject: S/s Nuker
PostPosted: Sun Apr 19, 2009 10:07 am 
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iam making a s/s nuker, but iam not sure about the build
my plan was 100 bicheon
100 ice (+imbue)
50 fire
50 light

and full int ,
so , give your advice ^^


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 Post subject: Re: S/s Nuker
PostPosted: Sun Apr 19, 2009 10:30 am 
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i wouldn't recommend that. Because 50 fire is worth no shit. The imbue and the nukes wont be up-to-date, so they'll hit poop.
You'd better go 100 bicheon// 100 ice // 100 light.

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 Post subject: Re: S/s Nuker
PostPosted: Sun Apr 19, 2009 1:03 pm 
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I'm going 9:1 hyb on my s/s nuker.
And masteries will be 100 fire/bich, 60 light, 40 cold. And if i see i can't manage 30% snow, i change light/cold lvls.

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 Post subject: Re: S/s Nuker
PostPosted: Sun Apr 19, 2009 1:05 pm 
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well , the thing i want is the chains,and fire is pretty awesome to,
so what about : 100 bicheon , 100 fire , 70 ice , 30 light ?


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 Post subject: Re: S/s Nuker
PostPosted: Sun Apr 19, 2009 1:12 pm 
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imperial wrote:
well , the thing i want is the chains,and fire is pretty awesome to,
so what about : 100 bicheon , 100 fire , 70 ice , 30 light ?


if you plan on going 30 light might aswell go 100 ice and buy speed pots

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 Post subject: Re: S/s Nuker
PostPosted: Sun Apr 19, 2009 1:15 pm 
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imperial wrote:
well , the thing i want is the chains,and fire is pretty awesome to,
so what about : 100 bicheon , 100 fire , 70 ice , 30 light ?

Imo 30 light is useless.

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 Post subject: Re: S/s Nuker
PostPosted: Sun Apr 19, 2009 1:28 pm 
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ohh :oops:
than 100 bicheon , 100 ice and 100 fire

thanks guys


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 Post subject: Re: S/s Nuker
PostPosted: Sun Apr 19, 2009 9:09 pm 
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imperial wrote:
ohh :oops:
than 100 bicheon , 100 ice and 100 fire

thanks guys


I wouldnt recommend that build but,
its your choice.

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 Post subject: Re: S/s Nuker
PostPosted: Sun Apr 19, 2009 9:19 pm 
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CookieWookie wrote:
imperial wrote:
ohh :oops:
than 100 bicheon , 100 ice and 100 fire
thanks guys

I wouldnt recommend that build but,
its your choice.

Why not?

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 Post subject: Re: S/s Nuker
PostPosted: Sun Apr 19, 2009 11:34 pm 
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light imbue/nuke is stronger than fire if you count the mag buff...

fire is only higher than light by pure stat and before when you could get decent light buff but now that you have to pick between light imbue+buff or fire imbue/low if any light buff, the full light is more damage since it is by %s


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 Post subject: Re: S/s Nuker
PostPosted: Mon Apr 20, 2009 12:01 am 
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-.- wrote:
light imbue/nuke is stronger than fire if you count the mag buff...

fire is only higher than light by pure stat and before when you could get decent light buff but now that you have to pick between light imbue+buff or fire imbue/low if any light buff, the full light is more damage since it is by %s

I wouldn't be so sure.
  1. Fire imbue is in average 18% stronger than lightning's at lvl 100;
  2. Lightning gives 18% extra magical damage buff at lvl 100;
  3. Fire stronger nukes (there are a few more useful at 100):
    • Flame wave - Hellfire Mastery 99
      Mag.Att 1.384 ~ 2.307 (315%)
      Penetration 2.0m ( Simultaneous 3 ), Reduce 15%
      Burn Probability 25% ( Effect 218 )
    • Flame wave - Wide Mastery 90
      Mag.Att 1.060 ~ 1.766 (330%)
      Front 6.0m ( Simultaneous 5 ), Reduce 35%
      Burn Probability 25% ( Effect 200 )
    • Flame Wave - Disintegrate Mastery 100
      Mag.Att 1.425 ~ 2.375 (330%)
      Front 7.0m ( Simultaneous 5 ), Reduce 35%
      Burn Probability 25% ( Effect 220 )
  4. Lightning only useful nukes at 100:
    • Crane's thunderbolt Mastery 100
      Mag.Att 1.330 ~ 2.470 (300%)
      Transfer 10.0m ( Simultaneous 3 )
    • Horse's thunderbolt Mastery 86
      Mag.Att 876 ~ 1.627 (300%)
      Transfer 10.0m ( Simultaneous 3 )
  5. Fire also offers deinvisible/destealth, fire wall, magical defense and easier immunity;
  6. Lightning offers basically speed, mobility and lion shouts.
I'm not saying neither one is better, they are pretty much equal from my point of view, it just depends on what you actually prefer.

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 Post subject: Re: S/s Nuker
PostPosted: Mon Apr 20, 2009 12:07 am 
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I would agree, 100 bich/100 fire/100 ice. Fire not only has has the best nukes at the 100 cap but also provides better magical protection and more phy damage, and even though your pure int, it still helps a lot on the KD and Stabs.

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 Post subject: Re: S/s Nuker
PostPosted: Mon Apr 20, 2009 12:15 am 
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noobert mclagg wrote:
I would agree, 100 bich/100 fire/100 ice. Fire not only has has the best nukes at the 100 cap but also provides better magical protection and more phy damage, and even though your pure int, it still helps a lot on the KD and Stabs.

Not really. If it's a pure INT, it's physical damage is extremely low and the physical damage % increase wouldn't actually make noticeable difference. If magical damage is easier to increase than physical, and pure STRs even with full blues don't actually deal much magical damage, I fail to understand why physical damage % increase would truly benefit INTs. In fact, when INTs crit, their damage almost doesn't change at all when compared to their non-crit attacks, this is a evidence that their damage has pretty much no physical element.

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 Post subject: Re: S/s Nuker
PostPosted: Mon Apr 20, 2009 1:06 am 
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raphaell666 wrote:
CookieWookie wrote:
imperial wrote:
ohh :oops:
than 100 bicheon , 100 ice and 100 fire
thanks guys

I wouldnt recommend that build but,
its your choice.

Why not?


I wouldnt recommend it because pure int already has mag def, also
the parry ratio increase cud help a little and i would rather have a speed skill that have to buy speed scrolls.
So IMO the build is kind of useless

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 Post subject: Re: S/s Nuker
PostPosted: Mon Apr 20, 2009 1:22 am 
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CookieWookie wrote:
I wouldnt recommend it because pure int already has mag def,
This is not a valid argument, INTs already have a 'natural' magical defense which is high compared to a STR, but that doesn't mean extra magical defense wouldn't help. The same applies for STRs and physical defense.

also
the parry ratio increase cud help a little
Parry ratio's effect is completely negligible in a 1vs1 fight. It changes nothing.

and i would rather have a speed skill that have to buy speed scrolls.
Yep.

So IMO the build is kind of useless
I can't understand how you got to such conclusion all of a sudden. INT weap/fire/cold is not even remotely near to "kind of useless", no build is. :)

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 Post subject: Re: S/s Nuker
PostPosted: Mon Apr 20, 2009 10:25 am 
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int hybrid 100 fire 100 weapon 60 cold 40 light nuff said.


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 Post subject: Re: S/s Nuker
PostPosted: Mon Apr 20, 2009 1:15 pm 
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fckerr wrote:
int hybrid 100 fire 100 weapon 60 cold 40 light nuff said.

That build would have (10%) higher damage and (47%) moving speed, but it'd be losing way too much survivability and defense. I doubt it's worthiness as a pure INT.
  • 100cold
    1. 60% Snow shield
    2. 336 physical defense
  • 60cold
    1. 40% Snow shield
    2. 84 physical defense
If you think it's worth it, feel free to do it. I don't think it is. I'd only suggest that if you were a hybrid. But as a s/s nuker in my opinion pure int is the way to go. If you want lightning, max it all the way and go for bicheon/light/cold.

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 Post subject: Re: S/s Nuker
PostPosted: Mon Apr 20, 2009 1:44 pm 
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well , thanks for all the reply's

i defentily want 100 ice , for my defens and 100 fire cuz i :love: the nukes :D
and bicheon for the smexy chains :D
so i got 300/300

i dont realy care about my damage or speed ( i got enough money for drug of typhoon )

so i guess 100 ice/fire/bicheon is the best for me,
but i dont know if i gonna go hybrid or not. so


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 Post subject: Re: S/s Nuker
PostPosted: Mon Apr 20, 2009 2:35 pm 
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imperial wrote:
well , thanks for all the reply's

i defentily want 100 ice , for my defens and 100 fire cuz i :love: the nukes :D
and bicheon for the smexy chains :D
so i got 300/300

i dont realy care about my damage or speed ( i got enough money for drug of typhoon )

so i guess 100 ice/fire/bicheon is the best for me,
but i dont know if i gonna go hybrid or not. so

With that build go pure INT. :) You'll have tons of defense and damage. Hope you enjoy it.

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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 3:28 am 
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100 wpn/ice/fire pure int is very good for stand ground and fight pvp.


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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 3:34 am 
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alZen wrote:
100 wpn/ice/fire pure int is very good for stand ground and fight pvp.

Not really stand and fight, because you can still buy speed pots, but pretty much yeah, you are right.

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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 11:15 am 
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any1 who is taking 100 fire ie...as your main imbue over light is stupid..lmao, fire wont be worth shit come later caps if you plan on having light buffs...which im assuming you will be as an int build O.o lol. 100 fire/ 100 light / 100 cold is awesome haha :P till 110 cap, then you need to drop fire and use force! thats for no wep nukers obv

aside from the nukes, which are ofcourse nice, fire is best suited for str builds, light is essential imo for ints. Though fire imo is fine to use for now, just come 110 cap +, you will either have wep skills and have no need for the force stun skill, or drop fire for force, so that the stun skill compensates for the lack of wep skills, no wep nukers at 110 cap will be sweet i reckon! But you will likely need to drop fire by then, as light+cold will need to take up most of your masteries. Light as your second to force, which is full 110, and then 80 for cold, as thats a pretty decent ammount of snow shield+passive, buffs etc.

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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 11:58 am 
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Hideoki wrote:
any1 who is taking 100 fire ie...as your main imbue over light is stupid..lmao, fire wont be worth shit come later caps if you plan on having light buffs...which im assuming you will be as an int build O.o lol. 100 fire/ 100 light / 100 cold is awesome haha :P till 110 cap, then you need to drop fire and use force! thats for no wep nukers obv

aside from the nukes, which are ofcourse nice, fire is best suited for str builds, light is essential imo for ints. Though fire imo is fine to use for now, just come 110 cap +, you will either have wep skills and have no need for the force stun skill, or drop fire for force, so that the stun skill compensates for the lack of wep skills, no wep nukers at 110 cap will be sweet i reckon! But you will likely need to drop fire by then, as light+cold will need to take up most of your masteries. Light as your second to force, which is full 110, and then 80 for cold, as thats a pretty decent ammount of snow shield+passive, buffs etc.


huh? i don't get it. If 100 Fire/100 Light/100 Cold does fine now, why do u need to drop fire for force at 110cap. You say tht u either need weapon skills or stun, but nukers right don't have stun and they do fine. Ur post confuses me.

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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 3:15 pm 
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100 sword light cold is probably the safest bet for now.

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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 3:26 pm 
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Hideoki wrote:
any1 who is taking 100 fire ie...as your main imbue over light is stupid..lmao, fire wont be worth shit come later caps if you plan on having light buffs...
What? What exactly are you trying to say? Fire imbue is stronger than lightning. Everything about fire is stronger. Stop talking about something you clearly does not understand.

which im assuming you will be as an int build O.o lol. 100 fire/ 100 light / 100 cold is awesome haha :P till 110 cap, then you need to drop fire and use force! thats for no wep nukers obv
What? Stay quiet please, you obviously don't know what you are talking about.

aside from the nukes, which are ofcourse nice, fire is best suited for str builds, light is essential imo for ints.
One more sentence which clearly proves you are trying to talk about something you clearly do not understand. Any tree has advantages for any build. Try proving I'm wrong, please.

Though fire imo is fine to use for now, just come 110 cap +, you will either have wep skills and have no need for the force stun skill, or drop fire for force, so that the stun skill compensates for the lack of wep skills, no wep nukers at 110 cap will be sweet i reckon! But you will likely need to drop fire by then, as light+cold will need to take up most of your masteries. Light as your second to force, which is full 110, and then 80 for cold, as thats a pretty decent ammount of snow shield+passive, buffs etc.
What? Who said you'll need weapon skills or whatever you mentioned? Seriously, you wrote a load of bullshit.


ln wrote:
100 sword light cold is probably the safest bet for now.

Yes, probably correct.

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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 3:27 pm 
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I wouldnt go 100 cold only for the more phy def buff. Cleric gives you a way better one.


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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 3:29 pm 
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dutchleader wrote:
I wouldnt go 100 cold only for the more phy def buff. Cleric gives you a way better one.

Not everyone relies on euro's.

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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 3:32 pm 
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dutchleader wrote:
I wouldnt go 100 cold only for the more phy def buff. Cleric gives you a way better one.

If you intend on depending on a cleric all the time, and (even if buffed by cleric) losing 20% snow shield, maxed ice wall, the passive, and maxed freezing/frostbiting skills, do whatever you want. Notice that 100cold with buff + passive gives MORE than the cleric physical defense buff maxed alone. If you sum the cleric buff + cold passive, you'll have a load of physical defense.

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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 3:48 pm 
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Bobby wrote:
Hideoki wrote:
any1 who is taking 100 fire ie...as your main imbue over light is stupid..lmao, fire wont be worth shit come later caps if you plan on having light buffs...which im assuming you will be as an int build O.o lol. 100 fire/ 100 light / 100 cold is awesome haha :P till 110 cap, then you need to drop fire and use force! thats for no wep nukers obv

aside from the nukes, which are ofcourse nice, fire is best suited for str builds, light is essential imo for ints. Though fire imo is fine to use for now, just come 110 cap +, you will either have wep skills and have no need for the force stun skill, or drop fire for force, so that the stun skill compensates for the lack of wep skills, no wep nukers at 110 cap will be sweet i reckon! But you will likely need to drop fire by then, as light+cold will need to take up most of your masteries. Light as your second to force, which is full 110, and then 80 for cold, as thats a pretty decent ammount of snow shield+passive, buffs etc.


huh? i don't get it. If 100 Fire/100 Light/100 Cold does fine now, why do u need to drop fire for force at 110cap. You say tht u either need weapon skills or stun, but nukers right don't have stun and they do fine. Ur post confuses me.


the fact that by 110 cap you can cause a high chance of stun using force, that means you can fill a huge gap where no wep nukers havent been able to with fire, i guess you could drop cold......but fire is the obvious choice. and 110 cap lowers the 3rd mastery down to 80, which imo leaves cold still pretty decent, but 80 fire....pointless. So carrying on the full fire/light.cold style to 110 fire / 110 light / 80 cold....isnt as good as if you just drop fire for force. did i kinda make that a little easier to understand? This is just my build anyway.

Remember, ideally you use 2 masteries, that would mean light/force, or cold/light, force/cold would be the usual no wep nuker builds. Fire doesnt have a place really.

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 Post subject: Re: S/s Nuker
PostPosted: Tue Apr 21, 2009 4:10 pm 
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Hideoki wrote:
the fact that by 110 cap you can cause a high chance of stun using force, that means you can fill a huge gap where no wep nukers havent been able to with fire, i guess you could drop cold......but fire is the obvious choice. and 110 cap lowers the 3rd mastery down to 80, which imo leaves cold still pretty decent, but 80 fire....pointless. So carrying on the full fire/light.cold style to 110 fire / 110 light / 80 cold....isnt as good as if you just drop fire for force. did i kinda make that a little easier to understand? This is just my build anyway.
Yes that's true. But how exactly would you skill someone with 110force? I see either 110force/110lighting/80cold or 110force/110fire/80cold in protector, though I wouldn't advise this build because of the lower cold. Maybe hybridizing would be an reasonable option. In a fight between these 2 anyways, the chances are the one with 110fire will win; reason: way higher magical defense, higher nukes damage multiplier, stronger imbue and fire wall. You do not need anything maxed as any build, at all. STRs doesn't need fire maxed, but still it's extremely suggested to take it for various reasons; INTs do not need lightning maxed, in fact they don't even need it at all, it basically only offers speed and mobility (magical attack % is nullified if you compare fire nukes and imbue with lightning's ones). I've already debated this several times, feel free to try proving me wrong.

Remember, ideally you use 2 masteries, that would mean light/force, or cold/light, force/cold would be the usual no wep nuker builds. Fire doesnt have a place really.
That ideal of 2 masteries would only be applied if 150 lvl cap comes out, which I highly doubt it will. In fact I am not sure why we are debating over 110's builds anyways. Fire does have a place. As well as any other mastery does. It's like this, any tree benefits any build, there are some things some builds lack and they are suggested to take certain tree because of that (example being STR -> fire), where INT -> lightning is not actually one of these, as the only thing lightning actually arguably offers is magical damage, but doesn't offer any kind of defense or others (it only offers also speed/mobility, speed being neglected by the use of speed pots, so the only thing offered would be mobility). STRs have various reasons to take fire (fire wall, physical attack %, magical defense, destealth de invisible, etc etc, which are all invaluable) where the only invaluable reason for lightning for INTs would be magical attack % and ghost walk phantom, but as said, fire deals just as much or more damage than lightning, so the only actually invaluable point for lightning over fire is mobility from ghost walk. If you search a little bit, I'm pretty sure this has been argued about many times. I'll do it again if needed.

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