int s/s of course
the pros: +defense/block/+int +str +critical(shield stats)/kncockdowns-stabs
the cons: -dmg/-hp/no stun no knockback
so looking at the cons..
-dmg: minor difference since 1:7 isn't pure a full int sword will have close nuking power compared to the spear 1:7. although the spear 1:7 would be spamming stun more than nuking..
-hp: all from heuksal passive, of course. IF you dont make a s/s spear dual full int 70sword/spear/light 90 fire which would also do pretty good imo.
no stun/knockback: pff. kd/stabs more than compensates for this one.
the pros are just massive.
+DEFENSE: lol this should be more than enough reason to go s/s
block: omg.. gives u chance to NULLIFY opponents attacks, ffs..
int/str/critical shield blues: besides the extra 6int/6str from the shield which is pretty cool, u get the critical blue. lower the chances of your opponent to pull off a crit on you, how FKIN cool is that!
knockdowns/stabs: lifesavers and deadly! and annoying as fck(<- to your opponent)
if you go spear after reading this post...
lol nub
