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 Post subject: [kSRO] New Alchemy GUI
PostPosted: Thu Apr 16, 2009 5:05 pm 
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Used the Oh-So-Great Translator, Google:

Quote:
Hello.
I spread the world, the Silk Road Online.

Alchemy is a complex process and improve the existing complicated than the easy, simple, so you can proceed with Alchemy is expected to improve.


1. Time decomposition products
To change the decomposition by-products unit that reduces by-product of the decomposition time.

* Original breakdown units: one each by-product of the decomposition.
* Change the unit of decomposition
: Decomposition by-products in the slot, up to 250 units in one by-product is decomposed.


2. Alchemy UI windows, change
Depending on how the pension disassemble, disassembly, processing, enhanced tab is divided into 4.

Image

If the first 10 games by default access to the alchemy window is open tabs.

[Separate alchemy item]
- Decomposition: the decomposition products destroyed by using the theory of elements can be obtained.
- Disassembly: using the item of destruction and dissolution of Ron (destroyed) and the elements and yeongeumseok, you can get additional sokseokseongeul.
- Processing: the tablet and the elements can be combined to create three yeongeumseok or property.
- Strengthening: items yeongeumseok equipment, sokseongseok, also can enhance elriksireureul.


3. Equipment disassembly alrimchang
Confirm the dissolution of the equipment items to the output window, you can proceed with a more cautious Alchemy.

Image

Click # to dismantle, destroy equipment items and to dismantle alrimchang, strengthen the ratings will be displayed.
If you click on to the dissolution of the dissolution of alrimchang # equipment items will be destroyed.
If you click Cancel in to dismantle the equipment alrimchang # Alchemy will be canceled.


4. The tooltip and help improve the
Necessary to proceed with new tooltips provide help and alchemy, the alchemy system to meet can be found more convenient.

Image

# Separate the Help tab at the top of the central yeongeumsulchang by function is the output.
# Slot or a mouse on the button for the corresponding tooltip will appear raised.


(Above may vary depending on the situation of the development.)


Blah blah blah...

1. Breaking down items for elements/stones is faster. [?]

2. The two tabs will be replaced with four tabs. The first is for destroying element-thingy items for elements. The second tab is for destroying (rondoing) items for elements/stones. The third tab is for making stones from tablets. The fourth tab is for good ol' pimpin'.

3. When using destroy rondo, you get a pop-up confirmation window if you really want to destroy the item or not.

4. You get tips when you hover your mouse on certain parts of the alchemy window.

TLDR:
Nothing much. Just a GUI change. The only good thing from this is the faster breakdown of items for elements. The rest, we can live without.



P.S. There are also some quest changes:
> Minor change in GUI
> Change in some quests' level requirements
> Some shtuffs...

P.P.S. These two are the first of many updates kSRO is getting, which started this month. More will be coming for the next four months - like a fairy avatar suit. Why the hell not?


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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Thu Apr 16, 2009 5:17 pm 
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I want pics of this so called fairy suit.

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Thu Apr 16, 2009 5:17 pm 
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I seriously don't get this....


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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Thu Apr 16, 2009 5:28 pm 
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no 110 cap yet? well lets update the game with features that should of been added years ago. gotta give the community something to live on.

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Thu Apr 16, 2009 6:35 pm 
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Prophet Izaach wrote:
1. Breaking down items for elements/stones is faster. [?]


It's about freaking time! having like 500+ alchemy items and going one by one is so annoying. maybe now instead of an hour, it's just about ten seconds

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Thu Apr 16, 2009 7:05 pm 
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Nyx wrote:
I want pics of this so called fairy suit.

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Thu Apr 16, 2009 7:14 pm 
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Nyx wrote:
I want pics of this so called fairy suit.


No pics yet, but according to them:

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Totally different from previous avatar, the avatar of a mysterious fairy costume can be found out.


Milk that cashcow!


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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Thu Apr 16, 2009 7:24 pm 
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Mmm, nothing really needed but the ability to destroy elements faster and the improved security with confirmation sounds like it'll be useful.

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Fri Apr 17, 2009 3:22 am 
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does it make stones in stacks of 20 too? or is it still 1 by 1?

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Fri Apr 17, 2009 4:11 am 
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DAM! i want to break 2000 elements at once plz men!

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Fri Apr 17, 2009 6:59 am 
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wow finally :D:D:D
used to take so long to breakdown the mats
good job JOYMAX

now make the elixers stack able and they nailed
2 things that annoyed me for soooo long

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Fri Apr 17, 2009 11:39 am 
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Lit023 wrote:
wow finally :D:D:D
used to take so long to breakdown the mats
good job JOYMAX

now make the elixers stack able and they nailed
2 things that annoyed me for soooo long

yes plz!!!!1one!!1111one11!

it would prob be 10 per stack, but can yu imagine 50 per stack O_o

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Fri Apr 17, 2009 12:46 pm 
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can u fuse more then 1 elixir? or didnt i read well oO

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Fri Apr 17, 2009 9:16 pm 
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deathw1sh wrote:
can u fuse more then 1 elixir? or didnt i read well oO

yes, it becomes +2 or maybe it fails and becomes +0 o.0

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Fri Apr 17, 2009 9:16 pm 
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wootpops wrote:
does it make stones in stacks of 20 too? or is it still 1 by 1?


yes this intrigues me too.

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 Post subject: Re: [kSRO] New Alchemy GUI
PostPosted: Fri Apr 17, 2009 10:19 pm 
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What would be nice is being able to create multiple stones at once.

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