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VanTokkern
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 5:25 pm |
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Joined: Jun 2006 Posts: 112 Location:
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People in the early days have already came to the conclusion that every item has it's own luck factor. Other than that there is no way for you to influence the outcome of your alchemy. Most of your tips are based on superstition, it's like saying don't do alchemy if a black cat crossed your path.. it's kinda silly.. Also, this is a computer game.. everything that happens is the result of a series of instructions that were programmed to happen by whoever built the game, triggered by a user action. In other words, unless something was programmed to behave in a particular way, it won't behave as such. Now read back your own "tips" and see how ridiculous you're being.. The following will just be me lolling over your pro tips #3 Time delay? lol. I'm sure that's what the Joymax coders had in mind when they built alchemy. "Let's make every try that happens every 20th second succeed." #4 This is just lol. You can't influence the lag, nor does lag have the slightest thing to do with succes or fail. And the lag you see actually IS the result of server lag  The only thing that would make sense is that if failing had more lag than succeeding, you could cancel and try again. But from my own experience I can say that the lag is totally random and has nothing to say about the outcome... #5 Like what I said about #3. Why the **** would they want to make alchemy fail every first try after a login if it has a high enhancement level... #7 Ever heard of probability? There is no such thing as a "luck partition". If you'd flip a coin long enough you'd eventually get 100 times heads in a row... So do us all a favour and stop talking out of your ass  For the believers that like to be in a particular spot because they like to think it gives them more luck. I hate to break your bubbles, but that's just a myth 
_________________ Server: Alps IGN: VanTokkern Build: Int hybrid Weapon: Spear LVL: 90
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Puma60
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 5:47 pm |
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Joined: Apr 2007 Posts: 2241 Location: The parents basement
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VanTokkern wrote: Most of your tips are based on superstition, it's like saying don't do alchemy if a black cat crossed your path.. it's kinda silly.. Completely agree.
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loveisintheair
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:07 pm |
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Joined: Dec 2007 Posts: 352 Location:
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NuclearSilo wrote: #1: Alchemy is not about pure luck. Stopped readying after this.
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raphaell666
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:10 pm |
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Joined: Nov 2007 Posts: 1536 Location: Anywhere.
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@VanTokkern and Puma60Can any of you prove me that these "superstitions" don't help? weymouthhall wrote: Hehe, what NuclearSilo said is relevant to my logics as well. Ever since 80 cap, I've made about 40-50 +7 items. Luck much !!!!??  Tell us your secrets. loveisintheair wrote: NuclearSilo wrote: #1: Alchemy is not about pure luck. Stopped readying after this. Was there really any need of posting this? Couldn't you keep it to yourself?
_________________ << banned for remaking a banned account. -cin >>
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_MvP_
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:16 pm |
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Joined: Jan 2009 Posts: 1423 Location:
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weymouthhall wrote: Hehe, what NuclearSilo said is relevant to my logics as well. Ever since 80 cap, I've made about 40-50 +7 items. Luck much !!!!??  I can vouch for that  , he sure did made shit load of +7 weapons.
_________________ Looking for mmo to play...
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VanTokkern
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:27 pm |
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Joined: Jun 2006 Posts: 112 Location:
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raphaell666 wrote: @VanTokkern and Puma60 Can any of you prove me that these "superstitions" don't help? I'm trying to think of words to break it nicely to you, but I can't think of any so I'll just be straight forward; you're an idiot. No, I can't prove that they don't help, nor can you prove that they do work. So the question you asked, which you probably thought was pretty clever, is pretty f***ing stupid.
_________________ Server: Alps IGN: VanTokkern Build: Int hybrid Weapon: Spear LVL: 90
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Dean91
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:29 pm |
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Joined: Feb 2009 Posts: 143 Location: England/Birmingham
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Vantokkern :O i cant believe your still playing after all these years :| remember the good old days on alps 
_________________ Death2All Lvl 7x Phoenix Full Str Bow 3 Gap ------------------------------------------------------- Dean91 Lvl 3x Phoenix Full Int S/S 0 Gap
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Plutonium
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:36 pm |
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Joined: Apr 2008 Posts: 311 Location:
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apparently the topic author have never made a +7 before. reading this thread was a good laugh tho.
_________________ Level 84 5:3 Lightning S/S Nuker *INACTIVE Level 42 Full INT Wiz *ACTIVE
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VanTokkern
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:39 pm |
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Joined: Jun 2006 Posts: 112 Location:
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Dean91 wrote: Vantokkern :O i cant believe your still playing after all these years :| remember the good old days on alps  I don't play  I just troll the forums and look at the shiny SoX's
_________________ Server: Alps IGN: VanTokkern Build: Int hybrid Weapon: Spear LVL: 90
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Dean91
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:40 pm |
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Joined: Feb 2009 Posts: 143 Location: England/Birmingham
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VanTokkern wrote: Dean91 wrote: Vantokkern :O i cant believe your still playing after all these years :| remember the good old days on alps  I don't play  I just troll the forums and look at the shiny SoX's haha ohhh... dont u play on alps no more? when i re-installed alps was so different.. i didn't know anyone there >< looks like everyone quit haha.. god i miss the good old job wars n pvp 
_________________ Death2All Lvl 7x Phoenix Full Str Bow 3 Gap ------------------------------------------------------- Dean91 Lvl 3x Phoenix Full Int S/S 0 Gap
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raphaell666
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:42 pm |
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Joined: Nov 2007 Posts: 1536 Location: Anywhere.
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VanTokkern wrote: I'm trying to think of words to break it nicely to you, but I can't think of any so I'll just be straight forward; you're an idiot. No, I can't prove that they don't help, nor can you prove that they do work. So the question you asked, which you probably thought was pretty clever, is pretty f***ing stupid. Sir, that's why it's a belief. I can't prove that they help, you can't prove that they don't help. I fail to understand why that question is stupid if this is pretty much what I was waiting for you to answer. My points is: believe in it if you want, if you don't, then... well, gtfo, you are not contributing. By the way, I'm not meaning to insult you or anything, I hope you weren't meaning to either. Let the people who want to believe in it alone, you cannot argument against a belief (this is a fact). Also, I don't see why trying these "superstitions" is wrong, even if they probably don't work at all. 
_________________ << banned for remaking a banned account. -cin >>
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Kolossal
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:43 pm |
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Joined: Jan 2009 Posts: 548 Location:
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SwordCloud wrote: It's based on luck(%). -Each item have its own luck. -You can increase % of luck with stone of luck. -You can increase % of luck with lucky powder. -You can incease % of luck with premium/+.
-You can decrease luck if you lag(internet download/upload rate not graphics).
Good luckkkkkkkkkkkkkkkkkkkkkkkkkkkkk lol this its what i totally think, agree 100%
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Made by KylieMinogue
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VanTokkern
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:59 pm |
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Joined: Jun 2006 Posts: 112 Location:
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raphaell666 wrote: VanTokkern wrote: I'm trying to think of words to break it nicely to you, but I can't think of any so I'll just be straight forward; you're an idiot. No, I can't prove that they don't help, nor can you prove that they do work. So the question you asked, which you probably thought was pretty clever, is pretty f***ing stupid. Sir, that's why it's a belief. I can't prove that they help, you can't prove that they don't help. I fail to understand why that question is stupid if this is pretty much what I was waiting for you to answer. My points is: believe in it if you want, if you don't, then... well, gtfo, you are not contributing. By the way, I'm not meaning to insult you or anything, I hope you weren't meaning to either. Let the people who want to believe in it alone, you cannot argument against a belief (this is a fact). Also, I don't see why trying these "superstitions" is wrong, even if they probably don't work at all.  You're right when you say you can't argue with a belief. For the simple fact that if you can't prove something exists, you can't prove it doesn't exist either, and vice versa. I also can't prove unicorns or leprechauns don't exist, but I think it's pretty clear that they don't  I was actually trying to insult you, because it seemed like you wanted to use that argument as proof that superstitions are for real. 'You can't prove it doesn't exist, thus it's true'.. that's just weird logic.. but since you didn't, I take the insult back  If people want to believe in them fine, that's their own problem. Just don't state your beliefs (like the OP did) as the truth if you have nothing to back them up with.
_________________ Server: Alps IGN: VanTokkern Build: Int hybrid Weapon: Spear LVL: 90
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Bop
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 6:59 pm |
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Joined: Oct 2008 Posts: 1130 Location:
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NuclearSilo wrote: First of all, if you believe that alchemy is a pure luck, there is a "back" button. There is no need to argue about it since no one can prove anything. This is just about belief.
Here are some tips and i'm sure it's gonna be useful to you. #1: Alchemy is not about pure luck. If you start with this, you'll find for yourself a method to do alchemy and not just "put item, put elixir, put lucky powder, click fuse".
#2: For each alchemy, write down the evolution of the enchantment such as +?->+?, what kind of item, how lucky it is, what's the difference with the previous enchantment. Bit by bit, you'll acquire experience how to do a success alchemy.
#3: Time, delay are very important. Find a combination of delay between "put item" <-> "put elixir" <-> "put powder" <-> "click fuse", break time after each enchantment like break 20s before doing a +2, 30s +3, 50s +4, etc.. (this apply if you enchant the same item). Delays vary by type of items and degrees of items. I know this because i used to do 20 success times a row from +0->+3 when enchant my 6D gear. From that began the belief the existence of time. Also, do not share the combination to anyone coz it varies by character, and then they will call you liar.
yea sure
#4: Always keep the lag the same rate if you want to use the same method. The delay between "click fuse" and "the moment the item flashes" is the result of the lag. You can always press ESC to cancel the enchant process if you did any mistake. But keep in mind that this lag is a graphic lag, it's not about server lag.
then why does it matter?
#5: Do not enchant high + item after you login, as the first item of the day, coz it's gonna fail, the chance of success is minimal. Not sure about teleporting but it's also a kind of changing channel, login.
utterly retarded, lololol
#6: always close the alchemy windows each time after you finish to enchant one item. Don't try to fuse them in a row.
makes no difference
#7: "more success, more fail", "more fail, more success". Why is it? It's like the luck in sro is like a circle, when the runner pass by a luck partition, it's a success, if it doesn't, it's a fail. But you don't know when it begins or when it arrives. The only thing you know is that if the current enchant is fail, the next enchant has more success change (ie the runner is closer to the partition) and vice versa. Low + item goes fast and high + goes slow. Try to enchant items at the same speed to keep track of the runner.
lololol, yea i guess you gotta fail +8 on purpose so you'll +9
#8: have the definition of "bait". Don't just enchant your precious items all the time, if you know the next has a high chance to be a fail, use a D1 as bait instead.
how the fck do you know your next item has a high chance of succeeding, idiot
#9: no matter the situation, always use lucky powder
lololol, atleast you listed one that wouldn't make you seem like a complete moron
For poor players, using the method involves tip #3, with this method +4 or +5 is max coz after that it's gonna hard to keep track of the evolution of the luck.
For rich players, use the following "inevitable luck" method: to +1: easy to +2: small chance it will fail but still easy to +3: the chance is 50%, have two +2 items, one of them will have the chance to go to +3, but make sure you enchant at the same speed and close the alchemy window everytime. If you want to minimize the fail +0->+3, use the tip #3 to +4: have 5 items: +3 +3 +3 +3 +3 in the following order. The first 3 are baits, there is a small chance that the success falls to 4th item, but generally 5th and i'm sure you can't have more than 4 times fail +3 in a row. to +5: similar to +4 but you need 5 items +4 this time. It's not hard to make a bait +4 with D1 NPC items since its luck is quite high.
And so on, to make a higher +, you need baits of this level minus 1 or any level but keep in mind that high+ runner goes slow, low+ runner goes fast. And don't expect one of 3 first baits will be a success. It's called "inevitable" because it's not possible to have X times fail in a row (where X is a number>0). It's probable, but not possible. summary: your a moron w/e u do client sided and think it'll effect your luck on the server side, you get the same title. here's a challenge for you, +9 a complete 1D armor set+s/s+accessories
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raphaell666
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 7:20 pm |
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Joined: Nov 2007 Posts: 1536 Location: Anywhere.
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VanTokkern wrote: You're right when you say you can't argue with a belief. For the simple fact that if you can't prove something exists, you can't prove it doesn't exist either, and vice versa. I also can't prove unicorns or leprechauns don't exist, but I think it's pretty clear that they don't  I was actually trying to insult you, because it seemed like you wanted to use that argument as proof that superstitions are for real. 'You can't prove it doesn't exist, thus it's true'.. that's just weird logic.. but since you didn't, I take the insult back  If people want to believe in them fine, that's their own problem. Just don't state your beliefs (like the OP did) as the truth if you have nothing to back them up with. Yes, I agree with that. I don't actually believe in what NuclearSilo wrote, but I'll surely give it a try sometime. Who knows? It might coincidently work. I don't think it was his intention to post these as true, I interpreted it as some tips that you could try if you wanted. I could've interpreted it wrong nevertheless. By the way, about the 'You can't prove it doesn't exist, thus it's true'.. you mentioned, I'm an atheist, so I couldn't possibly believe in that, if you know what I mean. @BopWhere did he state that these were 100% proof fail? I know they don't make sense, but as I've already replied here, just leave whoever believes in this alone. I think he didn't post those as true, he in my opinion posted those as some things (beliefs) that you could try out to see if it works out for you. There's no problem in trying it. I may be wrong nevertheless. 
_________________ << banned for remaking a banned account. -cin >>
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borat2
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 7:27 pm |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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raphaell666 wrote: @chizz; Dean91; Puma60; Twist and borat2It looks like you are all unable to read: NuclearSilo wrote: First of all, if you believe that alchemy is a pure luck, there is a "back" button. There is no need to argue about it since no one can prove anything. This is just about belief. If you have nothing constructive to say, please don't waste your time. I'm actually going to read through this and follow it to see how it works.  What nuclearsilo said is simply don`t try to alchemy when u have no gold, since there is no way if you follow his steps you will be 100% or even 50% guaranteed you will succeed i would like a few of you to even try and show us some results i wouldn`t be surprised some random fusing will end up with higher success rates than what is stated by nuclearsilo. Glad to see VanTokkern back on these forums and what he said is correct, to get back on topic i have made countless +5 at 90 cap and 80cap and about 20 to 25 +7 weapons/shields at 90 cap failed a sun spear +9 about 4 times then gave up trying and left it +7 since if its +8 i wont have any control not to try +9 Believe what you want but i don`t want to be that idiot up a building jumping down since he believe he can fly.
Last edited by borat2 on Sat Apr 11, 2009 7:28 pm, edited 1 time in total.
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Bop
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 7:28 pm |
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raphaell666 wrote: @BopWhere did he state that these were 100% proof fail? I know they don't make sense, but as I've already replied here, just leave whoever believes in this alone. I think he didn't post those as true, he in my opinion posted those as some things (beliefs) that you could try out to see if it works out for you. There's no problem in trying it. I may be wrong nevertheless.  he didnt say they were 100% fail, i did
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HBblade
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 9:37 pm |
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Joined: Feb 2007 Posts: 652 Location: ancient china
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omg, i figured to make +100, u dance around like a turd & then hit fuse...of course getting to +99 is still in the works of me to crack down 
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selenne
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 11:34 pm |
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show me a +11 u made. theorys must have results
_________________ Looking for the perfect MMORPG.
While i don't find: VINDICTUS - Kalkin - lvl 30 Lann - West Server
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Bop
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sat Apr 11, 2009 11:44 pm |
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selenne wrote: show me a +11 u made. theorys must have results this
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NuclearSilo
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sun Apr 12, 2009 12:28 am |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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loool Apparently, there are more idiots in this forum than i thought, such as Bob. Watch out your mouth next time, don't use it to shit everywhere. As expectation, there will be someone said "it's a pure luck", that's why i wrote the first sentence, but it seems retard can't understand english. selenne wrote: show me a +11 u made. theorys must have results If you give me enough elixirs and money, i could do it. Ok here is the deal, go in game and do the following 2 tests. I can tell you in advance that the thing you thought as "luck" is actually not a luck, but a pre-determinable randomness. Differentiate betweens an event suddenly happens, unpredictable, and an event happens under a certain condition. test #1: have low level weapon, any kind, just to make sure that you can hit a mob as much as possible and it won't die. Have an ice imbue, any level. Just doing normal attack with imbue ice. You'll notice that the mob will be frozen every 20 hits, it means that you can't have 2 frozen status a row nor the 5th hit nor the 10th hit. Each status is separated by an average of 20 hits (20th, 40th, 60th hit etc.. It's an average number because sometimes it's the 18th hit or 22th hit, etc.. but it can't be a number too far from 20. Why number 20? Because 100/5=20 and 5% is the chance of freeze as describe in the skill description. The same theory apply for frostbite, burning which is a 25% chance. Skill status such as stun, crit works the same way (that's what i thought but didn't have chance to test), you can have 3 stuns in a row, 3 crits in a row (coz you use different skill) but i never see this happen when you use the same skill. test #2: this is about critical, the thing that you thought that the luck involves. With the same theory, use a low level weapon, hit high lvl mob. To calculate the average hits, take 125 and divide by the critical rate of the weapon. Ex: crit 8. 125/8=15.626 rounded as 15. Just doing normal shot, each critical will be separated by average of 15 hits (remember it's just an average number). Using weapon skills is a different story since I didn't study it yet and I quitted sro. So, do these 2 tests then tell me the result, what did you see. If anyone is able to show me a video where a crit/frozen status happen at the 3th 4th or 5th hits right after you got a crit/frozen status (or any number as long as it's far away from the average number), I'd quit SRF. You have my word.
_________________ Playing Age of Wushu, dota IMBA
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.curve
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sun Apr 12, 2009 1:01 am |
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Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
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NuclearSilo wrote: loool Apparently, there are more idiots in this forum than i thought, such as Bob. Watch out your mouth next time, don't use it to shit everywhere. As expectation, there will be someone said "it's a pure luck", that's why i wrote the first sentence, but it seems retard can't understand english. selenne wrote: show me a +11 u made. theorys must have results If you give me enough elixirs and money, i could do it. Ok here is the deal, go in game and do the following 2 tests. I can tell you in advance that the thing you thought as "luck" is actually not a luck, but a pre-determinable randomness. Differentiate betweens an event suddenly happens, unpredictable, and an event happens under a certain condition. test #1: have low level weapon, any kind, just to make sure that you can hit a mob as much as possible and it won't die. Have an ice imbue, any level. Just doing normal attack with imbue ice. You'll notice that the mob will be frozen every 20 hits, it means that you can't have 2 frozen status a row nor the 5th hit nor the 10th hit. Each status is separated by an average of 20 hits (20th, 40th, 60th hit etc.. It's an average number because sometimes it's the 18th hit or 22th hit, etc.. but it can't be a number too far from 20. Why number 20? Because 100/5=20 and 5% is the chance of freeze as describe in the skill description. The same theory apply for frostbite, burning which is a 25% chance. Skill status such as stun, crit works the same way (that's what i thought but didn't have chance to test), you can have 3 stuns in a row, 3 crits in a row (coz you use different skill) but i never see this happen when you use the same skill. test #2: this is about critical, the thing that you thought that the luck involves. With the same theory, use a low level weapon, hit high lvl mob. To calculate the average hits, take 125 and divide by the critical rate of the weapon. Ex: crit 8. 125/8=15.626 rounded as 15. Just doing normal shot, each critical will be separated by average of 15 hits (remember it's just an average number). Using weapon skills is a different story since I didn't study it yet and I quitted sro. So, do these 2 tests then tell me the result, what did you see. If anyone is able to show me a video where a crit/frozen status happen at the 3th 4th or 5th hits right after you got a crit/frozen status (or any number as long as it's far away from the average number), I'd quit SRF. You have my word. Alchemy luck =/= Crit/Frostbite ratios. Two completely different variables. Critical and Frostbite both have numerical representations of their probability of success. Alchemy does not. Well it has a set factor, but it's not shown anywhere, and we can't manipulate it other than Luck Stones and Lucky Powder.
_________________ Speak the truth, even if your voice shakes.
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Bop
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sun Apr 12, 2009 1:20 am |
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silo seems to be the type of person to think of idiotic ideas, get turned down, think of more idiotic ideas, rinse and repeat
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Twist
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sun Apr 12, 2009 1:23 am |
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Joined: Sep 2007 Posts: 1496 Location: BEEN DERPIN ALL DAY DERP DERP
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Bop wrote: silo seems to be the type of person to think of idiotic ideas, get turned down, think of more idiotic ideas, rinse and repeat L0L
_________________ <<Account shut down to prevent sockpuppeting. New user accountname "hey">>
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NuclearSilo
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sun Apr 12, 2009 1:45 am |
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.curve wrote: Alchemy luck =/= Crit/Frostbite ratios. Two completely different variables. Critical and Frostbite both have numerical representations of their probability of success. Alchemy does not. Well it has a set factor, but it's not shown anywhere, and we can't manipulate it other than Luck Stones and Lucky Powder. Well, for me they are the same. You are just trying to find excuse to deny the fact that there is no pure luck. And who would make a description for item + luck anyway? @Bop: thx for your great contribution in SRF for trolling and insulting members. Now you can get out of this thread.
_________________ Playing Age of Wushu, dota IMBA
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.curve
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sun Apr 12, 2009 1:55 am |
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Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
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NuclearSilo wrote: .curve wrote: Alchemy luck =/= Crit/Frostbite ratios. Two completely different variables. Critical and Frostbite both have numerical representations of their probability of success. Alchemy does not. Well it has a set factor, but it's not shown anywhere, and we can't manipulate it other than Luck Stones and Lucky Powder. Well, for me they are the same. You are just trying to find excuse to deny the fact that there is no pure luck. And who would make a description for item + luck anyway? @Bop: thx for your great contribution in SRF for trolling and insulting members. Now you can get out of this thread. Alchemy is pure luck. The only influence we have on it is whether we use Lucky Powder or not and whether we use Luck Stones or not. The rest is luck. There are no secrets to succeeding. Quote: If you give me enough elixirs and money, i could do it. Loled at this. Give me enough money and elixirs and I could do it too. How? By spamming elixirs and lucky powders until I hit +11. No secret code, no tips, no hints.
_________________ Speak the truth, even if your voice shakes.
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VinT
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sun Apr 12, 2009 2:03 am |
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Hi, I'm New Here |
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Joined: Nov 2006 Posts: 17 Location:
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@Repliers You are throwing shit words (idiots, ass...) at topic starters when you have opposite ideas. You must be childish.
Next time, if you post any of your ideas, you will expect people throwing shit back to ya.
Can't you be polite?
Sorry, i rarely post but i can't stand for this.
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NuclearSilo
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Post subject: Re: Tips & Hints to become a successful alchemist. Posted: Sun Apr 12, 2009 2:38 am |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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.curve wrote: Alchemy is pure luck. The only influence we have on it is whether we use Lucky Powder or not and whether we use Luck Stones or not. The rest is luck. There are no secrets to succeeding. I believe you believe it's a pure luck because for you every time you did alchemy, it's just "put item, put elixir, put powder, click fuse" and that's block you to study the way things work and the environment around you. Since you got the definition of "pure luck", explain me what's its opposite definition "impure luck" then? Quote: Loled at this. Give me enough money and elixirs and I could do it too. How? By spamming elixirs and lucky powders until I hit +11. No secret code, no tips, no hints. lol So if you don't give me money and elixir, how do you expect me to do? Tips are meant to reduce the fail, to use at least elixir at possible, and not just blindly click and fuse to waste 1000 elixirs without result. @VinT: well said. SRF nowadays is fill with retard kids. Well, but i don't care. These are the type of coward ppl. They can say whatever they want behind a monitor, if they try to say that in real life, will be sure beat dead.
_________________ Playing Age of Wushu, dota IMBA
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