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[ 15 posts ] |
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Kirkaldi
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Post subject: NSR ~ Engineer Posted: Sun Mar 29, 2009 7:12 pm |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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 I'm deciding on make a tutorial on this. But, I'm still not done. I'm gonna add a border and maybe text at the end. Any suggestions? EDIT: Finished it. Colored:  B/W: 
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Last edited by Kirkaldi on Sun Apr 05, 2009 4:18 am, edited 2 times in total.
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.Banshee
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Post subject: Re: WIP ~ Engineer Posted: Sun Mar 29, 2009 8:05 pm |
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Valued Member |
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Joined: Jan 2009 Posts: 434 Location: Artists Corner
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it's boring. lighting source is missing, monotone, and perfect your photoshopping skills before you even think about posting a tut.
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Nantosh
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Post subject: Re: WIP ~ Engineer Posted: Sun Mar 29, 2009 8:19 pm |
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Joined: Sep 2006 Posts: 1146 Location: shhhh weasel-Fly cant demand he always Blah some **. oh and RyO ---> GRRR
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.Banshee wrote: it's boring. lighting source is missing, monotone, and perfect your photoshopping skills before you even think about posting a tut. Harsh... but... yeah...
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Kirkaldi
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Post subject: Re: WIP ~ Engineer Posted: Sun Mar 29, 2009 8:23 pm |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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.Banshee wrote: it's boring. lighting source is missing, monotone, and perfect your photoshopping skills before you even think about posting a tut. like i said, its WIP.
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Hostage
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Post subject: Re: WIP ~ Engineer Posted: Sun Mar 29, 2009 8:28 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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I've already said this to someone before so I'll just copy and paste since it seems to fit here pretty well. Hostage wrote: There is no point in making a tut just to pass on your own bad habits to beginners who are still learning themselves, it's not productive for anyone. It's usually best, and considerate, to make tutorials when you yourself can obtain a class of "solid moderate" or higher before you even considering teaching others. By that time you can be confident in your skills, know your way around-and can explain-most if not all the tools. That's what really counts when making tutorials--explanation of the tools and the different way to use them, the sig is just there for visual aid along the way. Right now I'd say you're resting somewhere between low novice to solid novice. You're sigs seems to fluctuate between the two atm so just focus on bettering yourself before worrying about others. 
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rek
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Post subject: Re: WIP ~ Engineer Posted: Mon Mar 30, 2009 6:30 am |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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lal
@hosty its been under construction for a while now, can i get a sneak peek? <3
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 <3 0len
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DumboDii
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Post subject: Re: WIP ~ Engineer Posted: Mon Mar 30, 2009 11:08 am |
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Joined: Sep 2008 Posts: 2961 Location: Finland
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Hostage wrote: I've already said this to someone before so I'll just copy and paste since it seems to fit here pretty well. Hostage wrote: There is no point in making a tut just to pass on your own bad habits to beginners who are still learning themselves, it's not productive for anyone. It's usually best, and considerate, to make tutorials when you yourself can obtain a class of "solid moderate" or higher before you even considering teaching others. By that time you can be confident in your skills, know your way around-and can explain-most if not all the tools. That's what really counts when making tutorials--explanation of the tools and the different way to use them, the sig is just there for visual aid along the way. Right now I'd say you're resting somewhere between low novice to solid novice. You're sigs seems to fluctuate between the two atm so just focus on bettering yourself before worrying about others.  I kinda saw that coming 
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Drop the beat
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Hostage
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Post subject: Re: WIP ~ Engineer Posted: Sat Apr 04, 2009 4:48 am |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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rek wrote: lal
@hosty its been under construction for a while now, can i get a sneak peek? <3 Dude, the sigs been in the works for weeks but you know me my lazy ass keeps putting it off.  I'll prolly do it Sunday since I'll be bored shitless regardless. @dumbo Cool. Your mother must be proud that she gave birth to a psychic. 
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Brago
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Post subject: Re: WIP ~ Engineer Posted: Sat Apr 04, 2009 4:49 am |
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Joined: Mar 2008 Posts: 1541 Location: The world has an ending, now you must find this ending.
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add like an orange hat, and aren't you like 12 holy bleck go into like designing.
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Tasdik
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Post subject: Re: WIP ~ Engineer Posted: Sat Apr 04, 2009 5:13 am |
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Forum God |
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Joined: Jan 2007 Posts: 13206 Location: Life
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Brago wrote: add like an orange hat, and aren't you like 11 holy bleck go into like designing. fixed.
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DumboDii
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Post subject: Re: WIP ~ Engineer Posted: Sat Apr 04, 2009 11:01 am |
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Joined: Sep 2008 Posts: 2961 Location: Finland
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Hostage wrote: rek wrote: lal
@hosty its been under construction for a while now, can i get a sneak peek? <3 Dude, the sigs been in the works for weeks but you know me my lazy ass keeps putting it off.  I'll prolly do it Sunday since I'll be bored shitless regardless. @dumbo Cool. Your mother must be proud that she gave birth to a psychic.  Ofc she is 
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Drop the beat
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Kirkaldi
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Post subject: Re: WIP ~ Engineer Posted: Sun Apr 05, 2009 4:18 am |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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Finished it, CnC pls. 
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Melez
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Post subject: Re: NSR ~ Engineer Posted: Sun Apr 05, 2009 5:31 am |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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You put the light source on the wrong side, Kirko.  EDIT: Well, don't remove it, but tone it down a lot. And put one on the right, so it matches with the reflections on his helmet too.
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DumboDii
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Post subject: Re: NSR ~ Engineer Posted: Sun Apr 05, 2009 11:08 am |
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Joined: Sep 2008 Posts: 2961 Location: Finland
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Melez wrote: You put the light source on the wrong side, Kirko.  EDIT: Well, don't remove it, but tone it down a lot. And put one on the right, so it matches with the reflections on his helmet too. +1 New version is better than old one though.
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Drop the beat
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cin
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Post subject: Re: NSR ~ Engineer Posted: Sun Apr 05, 2009 10:16 pm |
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