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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Sat Feb 14, 2009 5:30 pm 
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Amalie wrote:
120 will be the final cap.

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Sun Feb 15, 2009 5:52 pm 
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I think the game wil be dead at 120 cap for legits and it will be revived again at 150 cap for bots because they then can finally say that they made it ...
Anyway it would take a long time when trying to grind there for 2 hours a day, but I have seen people grind for 24/5 (PvP in the weekend) who will get there pretty fast. And if JM will bring up Premium UBER PLUS with 12 hours a day ticket time u shall see the bots will get there ...

Just my opinion , dont flame me ...

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Sun Feb 15, 2009 5:56 pm 
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They should make a reborn system like they did in MU...

It's hard enough to get to the current cap (exp and sp wise)... After 100 People just get to lvl 1 with some extra stats to add (for example: lvl 1 with 100-200 points to destribute to int and str)

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Sun Feb 15, 2009 6:02 pm 
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JoyFax wrote:
They should make a reborn system like they did in MU...

It's hard enough to get to the current cap (exp and sp wise)... After 100 People just get to lvl 1 with some extra stats to add (for example: lvl 1 with 100-200 points to destribute to int and str)


I wont do that in SRO , the guys who went 100 and back to lvl 1 would get Plvld by there lvl 99 mates for sure, then after they did that a couple of times half the server would be overpowered too much and the rest has no fair chance in PvP and prob PvE would be too lame.

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Sun Feb 15, 2009 6:31 pm 
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_IceCold_ wrote:
JoyFax wrote:
They should make a reborn system like they did in MU...

It's hard enough to get to the current cap (exp and sp wise)... After 100 People just get to lvl 1 with some extra stats to add (for example: lvl 1 with 100-200 points to destribute to int and str)


I wont do that in SRO , the guys who went 100 and back to lvl 1 would get Plvld by there lvl 99 mates for sure, then after they did that a couple of times half the server would be overpowered too much and the rest has no fair chance in PvP and prob PvE would be too lame.


People get plvled already and people who are new to game are already underpowered (no high lvl friends, no gold, no power in jobbing)

And it's only 1 reborn per char.

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Sun Feb 15, 2009 7:51 pm 
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firefox6 wrote:
BaronSengir wrote:
lol cap 150 eh? thats like 5-6 years or maybe even more but 5-6 minimum by that time 99% of the people would have moved on to better things and/or games
forget silkroad i wonder if WOW would be running 6 years from now lol

oh yeah and even if there is 150 good luck handgrinding all those levels


by that time if sro makes it to 150.. only 1 guy will hand grind to 150.. lol



lol...sadly it's true...

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Sun Feb 15, 2009 9:12 pm 
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firefox6 wrote:
BaronSengir wrote:
lol cap 150 eh? thats like 5-6 years or maybe even more but 5-6 minimum by that time 99% of the people would have moved on to better things and/or games
forget silkroad i wonder if WOW would be running 6 years from now lol

oh yeah and even if there is 150 good luck handgrinding all those levels


by that time if sro makes it to 150.. only 1 guy will hand grind to 150.. lol

thats if he doesnt get a heart attack first...

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Sun Feb 15, 2009 9:38 pm 
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jeansl10 wrote:
firefox6 wrote:
BaronSengir wrote:
lol cap 150 eh? thats like 5-6 years or maybe even more but 5-6 minimum by that time 99% of the people would have moved on to better things and/or games
forget silkroad i wonder if WOW would be running 6 years from now lol

oh yeah and even if there is 150 good luck handgrinding all those levels


by that time if sro makes it to 150.. only 1 guy will hand grind to 150.. lol

thats if he doesnt get a heart attack first...

he problably has to give the char id and pw to his children...
otherwise he has not enough time in 1 life

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Mon Feb 16, 2009 5:29 am 
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I have a question, why do you guys seem to think it would take so long to lvl to 150?
If joymax continues in 10 lvl increments and the appropriate lvled mobs, it wouldn't take that long at all, after all, the higher lvl you are, the more exp you earn. so it would be like any other cap raise, especially with the Euro party system, 90-100 wouldn't take that long, then 110-120, and so on

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Mon Feb 16, 2009 11:45 am 
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Niani wrote:
I have a question, why do you guys seem to think it would take so long to lvl to 150?
If joymax continues in 10 lvl increments and the appropriate lvled mobs, it wouldn't take that long at all, after all, the higher lvl you are, the more exp you earn. so it would be like any other cap raise, especially with the Euro party system, 90-100 wouldn't take that long, then 110-120, and so on

so from 100-110 where screwed lol

you guys are properly right the game will be dead by 150 or 140 so i have a new question
when do you think they will stop raising the cap and close it down?

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Mon Feb 16, 2009 1:11 pm 
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When 150 cap arrives we will probably play PlaySation 32 in our private spaceship.

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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Mon Feb 16, 2009 5:09 pm 
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Twist wrote:
When 150 cap arrives we will probably play PlaySation 32 in our private spaceship.

cha cha cha this made me laugh :D my last lv cape will be 100 :)


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 Post subject: Re: 140 cap or a 150 cap
PostPosted: Mon Feb 16, 2009 8:27 pm 
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Twist wrote:
When 150 cap arrives we will probably play PlaySation 32 in our private spaceship.

and the xbox 10800

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