February 5, 2008 — Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced a series of content and development releases for its latest title, 2008's best-selling new game property for the PC and Xbox 360, Left 4 Dead (L4D).
The first L4D DLC — dubbed the L4D Survival Pack -- is due for release this spring and introduces a new multiplayer game mode entitled, Survival, plus two complete campaigns for Versus Mode . A Critic's Choice Edition of the game will be heading to retail stores this spring, and will include access to all the content introduced in the L4D: Survival Pack.
In addition, for PC gamers and aspiring developers, the first Left 4 Dead release for the Source Software Development Kit (Source SDK) will allow the creation of custom Left 4 Dead campaigns that will be discoverable via L4D's matchmaking system. The SDK update is also due for release this spring, and is free of charge to all owners of L4D on the PC.
"Since Half-Life launched in 1998, Valve has made continuous efforts to expand the offering of its products beyond what's included on the day of launch," said Gabe Newell, co-founder and president of Valve. "With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences."
Left 4 Dead is a survival action game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 25 industry awards from outlets around the world.
Joined: Apr 2007 Posts: 2148 Location: 5 Mins Ahead
i got the cracked version play it threw genera online works 100% super fun online i got my kick ass tags genera id is silverobot in the l4d us room
_________________ If the concept of us being all one consciousness's and us being one thing that lives endless through the cycle of nature the only clear emotion would be understanding . we be in a utopia
Joined: Apr 2007 Posts: 2148 Location: 5 Mins Ahead
idc i get updates and play online my 360 broke so why buy the pc version
_________________ If the concept of us being all one consciousness's and us being one thing that lives endless through the cycle of nature the only clear emotion would be understanding . we be in a utopia
Woot, me and sacch just finaly beat Dead Air on Expert lol.
Zombicidal Maniacs \o/.
We were about to give up too, but then Sacch killed me at the last round and somehow rushed through leaving Bill and Louis as bait, and me 4 dead, then iuno freakin how but she ran right past the tank which missed her like 5 times lol >.>.
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Last edited by DarkJackal on Wed Feb 18, 2009 10:18 am, edited 1 time in total.
Woot, me and sacch just finaly beat Dead Air on Expert lol.
Zombicidal Maniacs \o/.
We were about to give up too, but then Sacch killed me at the last round and somehow rushed through leaving Bill and Louis as bait, and me 4 dead, then iuno freakin how but she ran right past the tank which missed her like 5 times lol >.>.
lol I got so lucky just running through the mall like that X_X But yeah, w00t ^^
Good one! It does always seam to be Louis who runs in front of my fire mostly.
.....Piss fight!
lol Bill once kept trying to heal me when the truck came but I ran too fast, but it would keep stopping me every couple of seconds >_<
I just noticed - Was the Claire missing her brother a Resident Evil reference? lol And also the AI's never grab pipebombs or molitovs, I thought that was just random, but it seems they really don't lol
Good one! It does always seam to be Louis who runs in front of my fire mostly.
.....Piss fight!
lol Bill once kept trying to heal me when the truck came but I ran too fast, but it would keep stopping me every couple of seconds >_<
I just noticed - Was the Claire missing her brother a Resident Evil reference? lol And also the AI's never grab pipebombs or molitovs, I thought that was just random, but it seems they really don't lol
My guess, they were too lazy to code for them to throw them. Ah well, at least they don't pick them up and not use them. That would be even worse.
Farking francis decided to start healing me when the heli came yesterday... Jumped off the roof and before i even hit the floor, "you are being healed"
20 seconds earlier there was someone playing him, god knows where they went. Luckly none of the infected players were paying any attention, they were all focused on the heli pad area and i managed to get up there and get in the heli. He didnt though.
StealMySoda wrote:
My guess, they were too lazy to code for them to throw them. Ah well, at least they don't pick them up and not use them. That would be even worse.
Im guessing the problem is finding a way for the AI to figure out when its appropriate to throw a grenade, you dont want them wasting them on a couple zombies or wasting pipe bombs on specials. Also you never really throw them at zombies, pipe bombs usually get thrown into the distance to draw them away and molotovs usually get thrown in a bottleneck area so zombies cant get through, that would br harder to code than simply throwing the grenade at a zombie.
Basically, AI cant think strategically based on the situation.
Dam Sacch and DJ we gotta play together add me on xbl dj: vFlashBacKv.
Playing L4D with random nabs is really annoying, especially when they look dumber than the AI.
wich is really hard
I love them when im playing as infected. they run off on their own and we just rape them. Once we had all 4 infected on one dude, he was lagging behind the rest and we kept pouncing, grabing and vomiting him, ignoreing the rest. Eventually they got bored of saving him and they managed to escape while all 4 of us were clawing at him :|. It was incredibly fun though.
I love them when im playing as infected. they run off on their own and we just rape them. Once we had all 4 infected on one dude, he was lagging behind the rest and we kept pouncing, grabing and vomiting him, ignoreing the rest. Eventually they got bored of saving him and they managed to escape while all 4 of us were clawing at him :|. It was incredibly fun though.
The last time we played verses the other team was cheating by blocking the exits and paths when we were survivors -.- They still lost though.
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