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Melez
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Post subject: NsR ~ Citylights Posted: Thu Dec 18, 2008 9:14 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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 V2  Couldn't erase the little line on his back well, the render was like that.. And because of the sharpen. Well I hope it's better anyways. First shot at realism sigs.. Still don't have an opinion about it. C'n'C please.
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Last edited by Melez on Fri Dec 19, 2008 2:02 pm, edited 1 time in total.
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izmeister
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Post subject: Re: NsR ~ Citylights Posted: Thu Dec 18, 2008 9:18 pm |
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Joined: Feb 2008 Posts: 1138 Location: Yes
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The buildings look a bit out of place
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Evil_Venom
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Post subject: Re: NsR ~ Citylights Posted: Thu Dec 18, 2008 9:28 pm |
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Joined: Jul 2007 Posts: 745 Location:
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Not liken it. Just looks like you put a render on a city stock. Also that render doesnt really go well with that background. Maybe a calmer background would be good for that render.
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Melez
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Post subject: Re: NsR ~ Citylights Posted: Thu Dec 18, 2008 9:32 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Yeah, maybe. But didn't have any other renders in a good pose for a realism thing. And still loving Stalker things. Thanks.
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Caras
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 12:10 am |
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Joined: Sep 2006 Posts: 1337 Location: Place to place.
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The render cut itself is kinda bad, so it doesn't really blend well.
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Kirkaldi
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 12:52 am |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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Should have used another background. Like a chaos background.
7/10
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rek
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 1:44 am |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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You need to blend that render in.
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 <3 0len
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DumboDii
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 10:08 am |
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Joined: Sep 2008 Posts: 2961 Location: Finland
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>rek wrote: You need to blend that render in. +1 But character from stalker in a city like that is kinda funny idea. Just work with it more and it would be very interesting.
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Drop the beat
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Melez
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 2:06 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Added a v2, meh.
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Somedood
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 2:17 pm |
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New Member |
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Joined: Dec 2008 Posts: 27 Location: Wouldn't you want to know?
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You still need to blend in your render mate, this way it looks really awful and it's distracting
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Melez
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 2:25 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Well, I quit. Realism tags are stupid. 
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Somedood
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 2:58 pm |
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New Member |
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Joined: Dec 2008 Posts: 27 Location: Wouldn't you want to know?
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It has nothing to do with realism, it has to do with blending the render in, that goes for ALL sigs, and about any piece of art..
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Kraq
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 4:26 pm |
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Joined: Dec 2007 Posts: 2076 Location: ☮☮☮
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Melez wrote: Well, I quit. Realism tags are stupid.  Choose a better render ( One that doesnt have that shitty excess whit around it) Choose a stock that fits the render ._. ( When was the last time you saw a dude with a gas mask in a buzzing city)
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Melez
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Post subject: Re: NsR ~ Citylights Posted: Fri Dec 19, 2008 4:48 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Kraq wrote: Melez wrote: Well, I quit. Realism tags are stupid.  Choose a stock that fits the render ._. ( When was the last time you saw a dude with a gas mask in a buzzing city) But what's cooler then that!?  And I love anything related to that game. And yea, the render quality was crappy..
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rek
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Post subject: Re: NsR ~ Citylights Posted: Sat Dec 20, 2008 3:07 am |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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Kraq wrote: Melez wrote: Well, I quit. Realism tags are stupid.  Choose a better render ( One that doesnt have that shitty excess whit around it) Choose a stock that fits the render ._. ( When was the last time you saw a dude with a gas mask in a buzzing city)Doesnt matter.
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 <3 0len
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Kirkaldi
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Post subject: Re: NsR ~ Citylights Posted: Sat Dec 20, 2008 3:17 am |
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Joined: Jul 2008 Posts: 3083 Location: nyc
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Kraq wrote: Melez wrote: Well, I quit. Realism tags are stupid.  Choose a better render ( One that doesnt have that shitty excess whit around it) Choose a stock that fits the render ._. ( When was the last time you saw a dude with a gas mask in a buzzing city) lol
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DumboDii
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Post subject: Re: NsR ~ Citylights Posted: Sat Dec 20, 2008 8:02 am |
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Addicted Member |
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Joined: Sep 2008 Posts: 2961 Location: Finland
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Kraq wrote: Melez wrote: Well, I quit. Realism tags are stupid.  Choose a better render ( One that doesnt have that shitty excess whit around it) Choose a stock that fits the render ._. ( When was the last time you saw a dude with a gas mask in a buzzing city) It's "art". lol
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Drop the beat
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CrimsonNuker
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Post subject: Re: NsR ~ Citylights Posted: Sat Dec 20, 2008 4:12 pm |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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Not to sound cruel or anything, but the render in so shape or form would ever work like that lol
Its like...putting a big picture of a pixely cock over some hot girl
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ranger4life
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Post subject: Re: NsR ~ Citylights Posted: Sun Dec 21, 2008 9:10 pm |
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Joined: Mar 2006 Posts: 2526 Location:
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is that text to the right of the guy?
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Doron
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Post subject: Re: NsR ~ Citylights Posted: Sun Dec 21, 2008 9:59 pm |
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SRF's Princess |
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Joined: May 2007 Posts: 8570 Location: I'm at- Ooh something shiny!!
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Mel, did you try the blur??
show us
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Melez
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Post subject: Re: NsR ~ Citylights Posted: Mon Dec 22, 2008 4:20 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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I didn't yet.  And no, it isn't the text, it's some kind of a sign.. On that road.
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