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 Post subject: Ice and fire Wall
PostPosted: Thu Dec 11, 2008 6:37 pm 
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I wondering if fire wall and ice wall is worth to put down sp on?
All i know says to skip that ones but noone really says whit is good for...
I cant be that useless..
It must have some good about it?


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 Post subject: Re: Ice and fire Wall
PostPosted: Thu Dec 11, 2008 8:37 pm 
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Fire/Ice Wall IS useful.
while the wall is up: it blocks all debuffs from warlock (& chinese force too i think)
No kd or kb while wall is up
Fire wall can take 1 nuke, giving u time to select & kill the wiz
Ice wall is very usefull as int when glavier just critted u
Fire Wall against a blader is very usefull as they have little mag att so it stays on long

2 Limitations:
U can NOT move in the wall.
A skill that successfully stuns u, removes wall instantanous. (not the warlock stun, it's debuff)
U have to use the skill again to cancel the wall (or right click on it; next to ur char name ;) )

It's worth having this skill maxed @ high lvl


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 Post subject: Re: Ice and fire Wall
PostPosted: Thu Dec 11, 2008 8:45 pm 
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Hmm
Iam going for the 48/72 light ice on a str bower..
So cold wall works good too when iam 90 or should i only
stay whit the fire wall


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 Post subject: Re: Ice and fire Wall
PostPosted: Thu Dec 11, 2008 8:48 pm 
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I'd go with the fire wall. A bit off topic but why 42 light? The only buff worth it is a bit of extra speed I guess and believe me speed isn't everything. With 90 ice you'd have a huge phy defense.

I tried my 90 bower all these ways.

42 light 72 ice (Light was useless)
90 light 30 ice (No, just no.)
90 ice 30 light (With protector any str build will have trouble killing you)

90 ice for bowers ftw.


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 Post subject: Re: Ice and fire Wall
PostPosted: Thu Dec 11, 2008 10:14 pm 
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Phaidra wrote:
speed isn't everything.

On 1vs1 pvping I agree with you. But group pvp/wars/trades/etc, I think speed does matter, and a lot.

EDIT:
Phaidra wrote:
48 light 72 ice

Fixed. :P

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 Post subject: Re: Ice and fire Wall
PostPosted: Fri Dec 12, 2008 11:23 am 
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raphaell666 wrote:
Phaidra wrote:
speed isn't everything.

On 1vs1 pvping I agree with you. But group pvp/wars/trades/etc, I think speed does matter, and a lot.

EDIT:
Phaidra wrote:
48 light 72 ice

Fixed. :P


Speed drug FTW :)

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 Post subject: Re: Ice and fire Wall
PostPosted: Fri Dec 12, 2008 3:00 pm 
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Inferno_ wrote:
Speed drug FTW :)

Yup, but you cannot replace ghost walk, and speed drugs cost a ton.

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 Post subject: Re: Ice and fire Wall
PostPosted: Fri Dec 12, 2008 8:43 pm 
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The walls are only for nukers or bowmen,

use the range and make the wall take damage instead: invincible for as long as it lasts

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 Post subject: Re: Ice and fire Wall
PostPosted: Fri Dec 12, 2008 8:50 pm 
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speaking of walls.. does it make any difference if you take lvl1 fire/ice wall or if you max them?
mmosite says lvl89 fire/ice wall has 13710 hp. seems a little too little to me :)


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 Post subject: Re: Ice and fire Wall
PostPosted: Sat Dec 13, 2008 7:36 am 
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hapnz wrote:
speaking of walls.. does it make any difference if you take lvl1 fire/ice wall or if you max them?
mmosite says lvl89 fire/ice wall has 13710 hp. seems a little too little to me :)

Don't forget to look at the absorption rate.


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