VincentTurato wrote:
I have recently been a victim of the "Sunken Ferry" glitch. It is when a character, crossing from one ferry to another, gets randomly killed, losing experience and being respawned back into town forcing the player to walk or take a horse back to that ferry resulting in massive amounts of time being wasted.
Why are you including Drew behind that?
First off, the packet to teleport is
TeleportOPCODE + NPCidYouAreTalkingTo + DestinationType + DestinationID
The opcode to appear on the other side is
OPCODESPAWN [No data here]
You can never specify a userID or any of the bshit you brought up.
What really happened is the following:
You went to teleport, and before you started teleporting you died and isrobot teleported you right away to town and then you said OMG HAX!!!!
The 2nd time you did it, you where smart
You teleported but then you looked at Saaya irie you pvert and then you look back at silkroad and OMG HAX your in town because a monster killed you after you teleported since you took too much time and isrobot auto-teleported you back to town.
Stop talking bshit about packet if you have no idea how it work.
#1 you clearly explain how to make an array to store playerID, which let me remind you, all the bot log the playerid, monsterid, itemid of everything around them >.>
There is nothing special about knowing that information it basically public information.
The real issue is WHERE YOU PUT THE PLAYERID, which in the packet, you never send such an information to silkroad...
The only exploit there is at NPC to teleport is a free direct teleport back to town which you don't loose any XP, and it can be done with packet injection
TeleportOPCODE + NPCidYouAreTalkingTo + DestinationType + DestinationID
Replace DestinationType by 01 and leave DestinationID empty.
Basically when you are in the thief town and you use the teleporter there to go back to your original town.
The packet being sent is destinationType = 01 and no destinationID specified.
That packet can be sent from any teleporting NPC
Though all you can do is teleport yourself to your town and you loose 0 xp and it cost 0 gold.
This is the closest that the exploit your talking about can be.
So basically record the ThiefTown teleporter and resend that packet from any teleporting npc.
It a known exploit that rev6 is aware of for about 6-12 months now.
This exploit has been tested many time to try to do an extension of the exploit to do a trade run and get the npc to teleport you back to your town with your trade load, every attempt failed.
Even the level 1-20 teleport to last teleport area and teleport to last place you died can't be used to cheat the trading system.
So an exploit to teleport directly to town from ferry NPC for free and instant with no delay does exist, but then again, it isn't that much of an exploit...
Though Joymax could fix it...
But I don't see why Joymax would care about it...
Also there is nothing as making someone else die while teleporting -_-
If such a thing exist, make Drew come here and say that it exist.
Unless you guy have further objection, this topic should be locked,
only flaming will come from such a thread from now on.