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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 04, 2008 4:51 am 
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but when i pee, my penis goes out the pee hole...

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 04, 2008 5:39 am 
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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 04, 2008 4:18 pm 
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cpinney wrote:
but when i pee, my penis goes out the pee hole...


wow, your sig and your posts contridict each other. im confused.

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 04, 2008 7:14 pm 
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Hey now no Penis talk in my thread :x

If you want to talk about Boobies though feel free ; )



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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 04, 2008 8:31 pm 
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[TS]=Hark=[TS] wrote:
cpinney wrote:
but when i pee, my penis goes out the pee hole...


wow, your sig and your posts contridict each other. im confused.

come again?

also

href 5x hybrid nuker s/s ecsro public

titties.

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 04, 2008 8:45 pm 
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cpinney wrote:

titties.


Much better :wink:


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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 04, 2008 9:23 pm 
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big titties?


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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 04, 2008 11:14 pm 
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HejsaN wrote:
big titties?


They're flat.

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 04, 2008 11:28 pm 
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Kirkaldi - 4x - DivineFury

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 7:03 pm 
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cpinney wrote:
[TS]=Hark=[TS] wrote:
cpinney wrote:
but when i pee, my penis goes out the pee hole...


wow, your sig and your posts contridict each other. im confused.

come again?

also

href 5x hybrid nuker s/s ecsro public

titties.


how much hybrid? because my 65 s/s nuker is hybrid like 7/1 or something and she sucks(but i have no ice so that may be why).

and i was/still am confused because of your posts above mine which said you had a penis... but your sig says just for girls??? anyways it doesnt matter.

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 7:41 pm 
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i dont really know, its random hybrid haha, in the first 30 lvls i think i was 2int 1 str every lvl or something like that and then sense 30 ive been 3int every lvl, my char is very strong considering it can tank 3 mobs 2 lvls higher then her, but then again that might just be my equpiss so idk..

and i do have a penis, the forum is a friend of mine that happens to have a vagina. hope that clears that up :wink:

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 8:29 pm 
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Items is all it matters , my int hybrid( dont know exactly how much hybrid it is)
But on lvl 64 i have 7200hp and 100% mag balance and 69% phy , i can tank alot of mobs higher lvl than me .. :p

btw , AnemuS - hybrid int lvl 6x ;) fix plox guild RedDawn

lagging so much that i cannot even play but w00tever ;P

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 8:39 pm 
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Updated.


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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 9:02 pm 
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AnemuS wrote:
Items is all it matters , my int hybrid( dont know exactly how much hybrid it is)
But on lvl 64 i have 7200hp and 100% mag balance and 69% phy , i can tank alot of mobs higher lvl than me .. :p

btw , AnemuS - hybrid int lvl 6x ;) fix plox guild RedDawn

lagging so much that i cannot even play but w00tever ;P


hmm well i get 2critted by moles in the cave at 65 with +3 shoulders, +2 gloves (8th d), and sos+4 pants chest head and feet (7d). and im not sure on my balance its been a while sence i played, i can go on and take a ss tonight tho.

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 9:57 pm 
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hard to define , cause moles hit 4 or 5 times in a row ...

anyways i can easily stand on place and let 3 moles attack me without moving for as much time as its needed :p

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 10:02 pm 
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grrr... i just tried to log in and it said my id did not exsist??

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 10:04 pm 
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Maybe u wrote it wrong , there shouldnt be a problem , if you run the game with the latest media pk2
well maybe except for the lag (me at least)

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 10:09 pm 
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i am having a hard time getting the start button to show up on the launcher

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 10:26 pm 
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do you see 3 servers to choose on the launcher? if not then go download latest media pk , if yes then press on one of them :p

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sat Dec 06, 2008 10:27 pm 
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AnemuS wrote:
do you see 3 servers to choose on the launcher? if not then go download latest media pk , if yes then press on one of them :p

ohh ok ty

edit: it still says my id does not exsist, i posted a pic in this topic here:
viewtopic.php?f=45&t=103619
and there is no where that i can see where you can make a new account? does anyone know how to make an account because if mine is gone then id still like to play.

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sun Dec 07, 2008 1:03 pm 
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i traded JustKill lvl 82 glavier with Denio lvl 81 bower add me in list Denio tyvm

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Mon Dec 08, 2008 12:09 am 
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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Tue Dec 16, 2008 5:59 pm 
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Updated.


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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Wed Dec 17, 2008 11:47 pm 
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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Thu Dec 18, 2008 9:21 pm 
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roflcopter Full int spear nuker

Owns you all xD

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sun Dec 21, 2008 6:47 pm 
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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Sun Dec 21, 2008 6:49 pm 
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BananaMan 6X

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Mon Dec 22, 2008 9:39 am 
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Stickied.

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Mon Dec 22, 2008 1:41 pm 
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XXXfeniXXX - 8x str glavie - LatinMasterS
LordPeta - 8x int dual s/s:spear light:ice - LatinMasterS
10k plýs

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 Post subject: Re: [ECSRO] Ingame names 2.0
PostPosted: Mon Dec 22, 2008 5:30 pm 
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Updated.


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