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 Post subject: Parry ratio V Raw defence?
PostPosted: Tue Dec 02, 2008 7:14 am 
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I have been thinking about this for a while and doing some tests, but I was wondering what is more useful, a raw defense increase, or increased parry ratio.
For example, a lvl76 wizard nukes me for about 7.9k with meteor when I am unbuffed, however when I have my parry ratio buff active, he nukes me for 4.9k instead, this has led me to wonder which is better, parry ratio or just having a defense increase, for example fire guard increases mag defense by a fair amount, but would it result in me taking lower dmg then having no fire guard but a high parry would?
Hope that made sense

~JK.

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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Tue Dec 02, 2008 12:19 pm 
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I guess more defence is still better than parry ratio.
That 7.9k vs 4.9k is just a lucky comparison I guess..
But parry ratio still owns a lot, a full 40% parry ratio set owns..
Pay attention to both of them


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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Tue Dec 02, 2008 5:16 pm 
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Well, they arnt exact numbers, but I was giving a close to reality as possible scenario :P the reason I ask is because it would help, me at least, asses the strengths and weakness of using fire with a chinese int build. :P

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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Tue Dec 02, 2008 10:50 pm 
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each 1 point defense would reduce defense by 6-7 dmg
parry ration only effective when your parry > his hit rate by 30 pts
that's the least i can tell

but still, it's hard to have a full parry blue set item so your parry is always lower than your enemy

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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Wed Dec 03, 2008 3:16 pm 
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NuclearSilo wrote:
parry ration only effective when your parry > his hit rate by 30 pts
that's the least i can tell


This sounds very logical, but then parry ratio would be almost useless, because 9/10 people have (a lot) higher hit ratio then parry ratio. Also, if it really needs to be a 30 points difference, thats really almost impossible.
I would most deffinitly go for higher defence over higher parry.

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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Wed Dec 03, 2008 5:56 pm 
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I ran a few tests and what NS says is accurate, as usual :P , thx a lot for the replies guys. :) :love:

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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Tue Dec 09, 2008 10:49 pm 
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Sorry to double post/bump like this, but I was thinking, if you had a str based force user, with lightning, force and a weapon skill, would the attack rating vital spot provide adequate defense? Or would he just get owned by not having fire or ice?
Im assuming that using it, you can lower their attack rating to under your parry ratio, which should mean that when they hit you, its like your wearing an extra piece of armor.

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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Sat Dec 13, 2008 5:26 pm 
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So that means that fire on an int build is better than light? that is if you have a high hit ratio.
Because with fire you get extra mag def and the nuke damage won't be a big difference.


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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Sat Dec 13, 2008 6:19 pm 
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No men Ints HAVE to take light its a must. The question for ints is to take Fire or Cold. Cold being the most taken one because of the massive phys def.

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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Sat Dec 13, 2008 9:24 pm 
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Can you show test with Parry please?
Screenshots?

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 Post subject: Re: Parry ratio V Raw defence?
PostPosted: Sat Dec 13, 2008 11:52 pm 
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Nitro wrote:
Can you show test with Parry please?
Screenshots?

The test is smt like this (out of 10 attacks):

90 hit vs 90 parry:
Code:
90
99
85
94
100
103
109
92
97
98


90 hit vs 45 parry:
Code:
109
104
100
109
90
95
109
98
101
109

So i got 4 times more the max dmg 109, my min dmg is higher as well :)

That's a test a did long time ago :)

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