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[ 19 posts ] |
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Melez
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Post subject: NsR ~ Sword lady Posted: Sun Oct 19, 2008 8:22 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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 Had to use the same tehinque as in the Warlord one. :/ C'n'C/rate.
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CrimsonNuker
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 8:25 pm |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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This is the best ive seen from you 7.5/10
You should put the lighting closer to your focal, because I looked at the corner rather than your render lol
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Last edited by CrimsonNuker on Sun Oct 19, 2008 8:25 pm, edited 1 time in total.
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Kraq
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 8:25 pm |
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Advanced Member |
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Joined: Dec 2007 Posts: 2076 Location: ☮☮☮
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Colors look great but lighting is coming off from the wrong direction 8/10
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CrimsonNuker
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 9:50 pm |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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very nice stock btw.. 
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Hostage
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 10:31 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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CrimsonNuker wrote: That is nice, Dev Art? I'm assuming. Nice sig but like everyone else has mentioned your light source is a little distracting. I forgot who once told me this but they said " never place your light source coming from an exact corner, especially if there is going to be little to none fx around it". I've always kept those words in mind since then when ever I'm working on anything. Plus like Kraq said the light source is totally coming from the wrong side. Look at your stocks face the light is shining from the opp. side. Gotta pay attention to little things like that. Also I don't know why you keep doing this but that one single strand of clipping mask doesn't add to your sig. It just doesn't go well with the rest of the composition or concept.
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Kraq
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 10:44 pm |
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Joined: Dec 2007 Posts: 2076 Location: ☮☮☮
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Hostage wrote: Also I don't know why you keep doing this but that one single strand of clipping mask doesn't add to your sig. It just doesn't go well with the rest of the composition or concept. +1 Also, probably just me overlooking it,but it seems two flows are colliding.  The renders flow is represented by the red arrow and the light source flow is represented by the blue arrow.
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IceCrash
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 10:48 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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indeed kraq, very well seen and exposed
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Kraq
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 10:52 pm |
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Joined: Dec 2007 Posts: 2076 Location: ☮☮☮
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IceCrash wrote: indeed kraq, very well seen and exposed aww ^-^ 
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Hostage
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 10:57 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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Kraq wrote: Hostage wrote: Also I don't know why you keep doing this but that one single strand of clipping mask doesn't add to your sig. It just doesn't go well with the rest of the composition or concept. +1 Also, probably just me overlooking it,but it seems two flows are colliding.  The renders flow is represented by the red arrow and the light source flow is represented by the blue arrow. No I was talking about this;    Even this is acceptable in my eyes because in essence they are parallel so they don't disrupt the movement of flow much. To be dreadfully honest he hasn't done to much in the first place to add flow and also lighting has very little to nothing to do with your flow. It is there more to help increase the depth of your piece. Only reason we see it used to make flow in the AC is because a lot of us still use the soft brush technique to add lighting which is not really the best way to do it.
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IceCrash
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 10:58 pm |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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i dont even know what technique that is LOL i feel like such a noob xD
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Kraq
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 10:59 pm |
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Joined: Dec 2007 Posts: 2076 Location: ☮☮☮
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Hostage wrote: No I was talking about this;   I think thats pen tool o.O Cuz that's how my pentools come out :s IceCrash wrote: i dont even know what technique that is LOL i feel like such a noob xD When you help someone out, and inspire them to do sigs your not a noob :]
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Last edited by Kraq on Sun Oct 19, 2008 11:02 pm, edited 1 time in total.
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Hostage
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 11:02 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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.... Ok, it is most likely pentool he used to make a the initial shape but he put a clipping mask over it. Also it's the only clipping mask I see. It's just there no real reason, just there. Hence why I said it doesn't seem to be adding a purpose to your sig it seems lonely and unneeded.
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IceCrash
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 11:07 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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O.o <3 kraq
however, i think that Melez style is cool, but his sigs tend to look a bit confusing to me O.o i think it's cause of the unnecessary things you add sometimes (to not go completly offtopic)
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Kraq
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 11:09 pm |
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Joined: Dec 2007 Posts: 2076 Location: ☮☮☮
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Hostage wrote: Only reason we see it used to make flow in the AC is because a lot of us still use the soft brush technique to add lighting which is not really the best way to do it. What are the other ways? o.O
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Hostage
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 11:29 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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It's kinda hard to explain in one sitting you learn over time the more you play with PS. Some tips that people have told me are to work more on the render itself then just simply brushing near it. Give the illusion from where the light is coming from by working it in layer by layer. Rather then trying to force in a light source by adding a huge white brush mark in a corner or something. My best example is this sig. Most of you guys have seen the original from that competition Barotix had so you can compare the two. You can see where I worked in the lighting on the render it's self as well.   The circled areas are my light source. They're light shining threw windows on buildings or what ever you can imagine it to be. It's something that makes sense, something that you can say yes to "..it does make sense fro light to be coming from there". Now I notice this is a bit more of a "realism" tag and not all sigs have buildings to to make source from. Just remember where would it make sense to have the light source come from.
Last edited by Hostage on Sun Oct 19, 2008 11:37 pm, edited 2 times in total.
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IceCrash
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Post subject: Re: NsR ~ Sword lady Posted: Sun Oct 19, 2008 11:34 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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Very nice advice Hostage ^_^
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CrimsonNuker
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Post subject: Re: NsR ~ Sword lady Posted: Mon Oct 20, 2008 1:39 am |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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Actually...i found the stock while i was googling some 4chan shit lol
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Melez
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Post subject: Re: NsR ~ Sword lady Posted: Mon Oct 20, 2008 7:30 am |
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Veteran Member |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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CrimsonNuker wrote: Actually...i found the stock while i was googling some 4chan shit lol Rofl. I found it here, "cool pix thread" in off topic lol. Also, Hostage, I know, but that place would be just empty.. Now I see that I shouldn't have put it there.. And its a layer mask (hide all), lasso tool and white brush.  And.. Tell me.. Any other way of making a light source? The 100pxl soft brush is the only way I know.. Thanks for the C'n'C guys.
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rek
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Post subject: Re: NsR ~ Sword lady Posted: Mon Oct 20, 2008 7:45 am |
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Ex-Staff |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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The text, the girl and the lightsource are making 3 different focals. But nice work, kiu.
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 <3 0len
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