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IDontPlaySRO
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Post subject: Re: Cleric Skills Posted: Sun Oct 12, 2008 3:47 pm |
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Heavenly Rage(Mag Damage Passive) Trial Cross(Optional), Innocent(Optional after Integrity), Justice Cross(Optional), Integrity Faith(Passive) Over Healing, Glut Healing Healing Division, Healing Cycle, Healing Favor, Healing Orbit Entire Blessed Recovery Line Entire Resurrection Line Entire Glory Line(If Cleric primary/only) Entire Sacrifice Line Holy Spell Entire Blessing Line
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BloodyBlade
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Post subject: Re: Cleric Skills Posted: Sun Oct 12, 2008 4:17 pm |
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You need the attack skills, unless you get it as sub offcourse
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huejas
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Post subject: Re: Cleric Skills Posted: Sun Oct 12, 2008 5:59 pm |
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IDontPlaySRO wrote: Heavenly Rage(Mag Damage Passive) Trial Cross(Optional), Innocent(Optional after Integrity), Justice Cross(Optional), Integrity Faith(Passive) Over Healing, Glut Healing Healing Division, Healing Cycle, Healing Favor, Healing Orbit Entire Blessed Recovery Line Entire Resurrection Line Entire Glory Line(If Cleric primary/only) Entire Sacrifice Line Holy Spell Entire Blessing Line hmm kinda help but alot of overlaps BloodyBlade wrote: You need the attack skills, unless you get it as sub offcourse i said i dont need them....
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IDontPlaySRO
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Post subject: Re: Cleric Skills Posted: Sun Oct 12, 2008 6:04 pm |
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What do you mean by overlaps? As in having 5 heals or something else? All heals I said are needed because they are useful one way or another.
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huejas
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Post subject: Re: Cleric Skills Posted: Sun Oct 12, 2008 6:11 pm |
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IDontPlaySRO wrote: What do you mean by overlaps? As in having 5 heals or something else? All heals I said are needed because they are useful one way or another. yes as in having *10* heals...i only need a few since i will be cleric sub and not use it as my main (healing, healing, healing = boring) huejas wrote: EDIT 2:Okay just need help on Recovery & Blessed Recovery trees now 
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IDontPlaySRO
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Post subject: Re: Cleric Skills Posted: Sun Oct 12, 2008 6:18 pm |
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10 Heals if you count the upgrades of the original heals. Healing Division/Favor, Healing Cycle, Healing Orbit, Holy/Recovery, Holy/Group Recovery. All required to do a good job healing. Cleric is a healing build. I don't know what you see in it but your primary job as a Cleric is to heal and pretty much nothing more. We have secondaries for more damage and fun Cleric wasn't made to do what they do.
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BloodyBlade
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Post subject: Re: Cleric Skills Posted: Sun Oct 12, 2008 7:04 pm |
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Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
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If you dont want to "heal heal", don't get a cleric sub.
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/Pi
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Post subject: Re: Cleric Skills Posted: Sun Oct 12, 2008 9:46 pm |
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Get Over Healing and Glut Healing. Absolute damage skills is a must.
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huejas
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Post subject: Re: Cleric Skills Posted: Mon Oct 13, 2008 2:58 am |
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IDontPlaySRO wrote: 10 Heals if you count the upgrades of the original heals. Healing Division/Favor, Healing Cycle, Healing Orbit, Holy/Recovery, Holy/Group Recovery. All required to do a good job healing. Cleric is a healing build. I don't know what you see in it but your primary job as a Cleric is to heal and pretty much nothing more. We have secondaries for more damage and fun Cleric wasn't made to do what they do. Well at first you said Entire Blessed Recovery Line, but now you are excluding recovery division/holy recovery division plus yu dont need healing cycle to get orbit.. BloodyBlade wrote: If you dont want to "heal heal", don't get a cleric sub. lol, i want to "heal", but it wont be my number 1 priority... Prophet Izaach wrote: Get Over Healing and Glut Healing. Absolute damage skills is a must. already included
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IDontPlaySRO
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Post subject: Re: Cleric Skills Posted: Mon Oct 13, 2008 3:08 am |
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huejas wrote: IDontPlaySRO wrote: 10 Heals if you count the upgrades of the original heals. Healing Division/Favor, Healing Cycle, Healing Orbit, Holy/Recovery, Holy/Group Recovery. All required to do a good job healing. Cleric is a healing build. I don't know what you see in it but your primary job as a Cleric is to heal and pretty much nothing more. We have secondaries for more damage and fun Cleric wasn't made to do what they do. Well at first you said Entire Blessed Recovery Line, but now you are excluding recovery division/holy recovery division plus yu dont need healing cycle to get orbit.. Holy/Recovery Division are buffs not heals. Healing Cycle is required for healing while unsuited, random people and a stronger, cheaper alternative to Healing Orbit. Of course Orbit is still required though.
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huejas
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Post subject: Re: Cleric Skills Posted: Mon Oct 13, 2008 3:20 am |
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IDontPlaySRO wrote: huejas wrote: IDontPlaySRO wrote: 10 Heals if you count the upgrades of the original heals. Healing Division/Favor, Healing Cycle, Healing Orbit, Holy/Recovery, Holy/Group Recovery. All required to do a good job healing. Cleric is a healing build. I don't know what you see in it but your primary job as a Cleric is to heal and pretty much nothing more. We have secondaries for more damage and fun Cleric wasn't made to do what they do. Well at first you said Entire Blessed Recovery Line, but now you are excluding recovery division/holy recovery division plus yu dont need healing cycle to get orbit.. Holy/Recovery Division are buffs not heals. Healing Cycle is required for healing while unsuited, random people and a stronger, cheaper alternative to Healing Orbit. Of course Orbit is still required though. Holy/Recovery Division are pretty much heals...and orbit is better than cycle...
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IDontPlaySRO
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Post subject: Re: Cleric Skills Posted: Mon Oct 13, 2008 3:36 pm |
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huejas wrote: no1 looks here.... Sorry I have to do this thing called sleep. I dunno about you but it is important to me living... Anyway... Holy/Recovery Division is a buff. There is nothing more about you'll see for yourself. As for Cycle and Orbit... You can take Orbit only but Cycle is still useful even after Orbit. If you want to save the SP than fine but if you are Ong farming you should definitely take it.
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pr0klobster
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Post subject: Re: Cleric Skills Posted: Mon Oct 13, 2008 4:52 pm |
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IDontPlaySRO wrote: huejas wrote: no1 looks here.... Sorry I have to do this thing called sleep. I dunno about you but it is important to me living... Anyway... Holy/Recovery Division is a buff. There is nothing more about you'll see for yourself. As for Cycle and Orbit... You can take Orbit only but Cycle is still useful even after Orbit. If you want to save the SP than fine but if you are Ong farming you should definitely take it. I can see your point. A heal takes place immediately imho. A buff is something that lasts a good length of time. In that light, RD is a heal-over-time buff. It drastically increases the natural healing rate, like Healing Cycle does. Dunno...it's still kind of a heal, though.
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huejas
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Post subject: Re: Cleric Skills Posted: Mon Oct 13, 2008 4:53 pm |
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IDontPlaySRO wrote: huejas wrote: no1 looks here.... Sorry I have to do this thing called sleep. I dunno about you but it is important to me living... hmmm....  pr0klobster wrote: IDontPlaySRO wrote: huejas wrote: no1 looks here.... Sorry I have to do this thing called sleep. I dunno about you but it is important to me living... Anyway... Holy/Recovery Division is a buff. There is nothing more about you'll see for yourself. As for Cycle and Orbit... You can take Orbit only but Cycle is still useful even after Orbit. If you want to save the SP than fine but if you are Ong farming you should definitely take it. I can see your point. A heal takes place immediately imho. A buff is something that lasts a good length of time. In that light, RD is a heal-over-time buff. It drastically increases the natural healing rate, like Healing Cycle does. Dunno...it's still kind of a heal, though. hmm i guess a buff-heal then 
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BloodyBlade
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Post subject: Re: Cleric Skills Posted: Mon Oct 13, 2008 6:57 pm |
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Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
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You're kinda new to cleric skills I guess? well, you can read some guides, or you can 0gap a cleric char to lv30~40 or something, just to know what skills to get and that sort of things =)
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