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 Post subject: Math Question in SRO
PostPosted: Wed Oct 08, 2008 8:34 pm 
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Okay Guys.

Im making a 7:1, hybrid nuker.
but the first few levels, i was going to go 2:1 , but relised it wasnt the best build for me.

so,

I added 1 str and 2 int until level 9, and when i got to level 10 i put all in to to int.

my current stats are :

37 STR
48 INT

( From 1 - 4 , i put all to int (12) int points ) and from 4-7 ( i put 6 str points ) from level 8 i put 2:1 =) ( i change my mind a lot =( )

How do i change this, (kind of 2:1 build) into a 7:1 build?

Thanks!


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 Post subject: Re: Math Question in SRO
PostPosted: Thu Oct 09, 2008 12:45 am 
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for a 1str/7int build, keep adding all int until you are lvl 27. when you reach lvl 28 add only 2 int. and then u can start your 1:7 ratio there.


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 Post subject: Re: Math Question in SRO
PostPosted: Thu Oct 09, 2008 12:54 am 
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add 25 more str points and keep the rest for int
so u could go pure int till 75 then 2:1 till 90

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 Post subject: Re: Math Question in SRO
PostPosted: Thu Oct 09, 2008 5:46 am 
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mimiskis wrote:
add 25 more str points and keep the rest for int
so u could go pure int till 75 then 2:1 till 90

This would mean he wouldn't be a 1:7 hybrid until after he reaches level 75. However, both ways work, so it is up to you to decide which one you prefer: convienence or whatever you'd call my method.


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 Post subject: Re: Math Question in SRO
PostPosted: Thu Oct 09, 2008 7:12 am 
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I was a 2:1 STR! hybrd bower 8) yeah messed up a lot, but the point is that the str i got at the lower lvls helped me a lot on with the lvl-ing up, i am 1:8 int hybrid now, and i will add some more str at lvl 87-89 to be 1:7 so... the point is, if you get little more from the 1:7 str point, it could even help you :) And btw... don't worry sdo much about this, if you're a hybrid, you can always fix the ratios.

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 Post subject: Re: Math Question in SRO
PostPosted: Thu Oct 09, 2008 9:43 am 
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I have a hybrid bower as well, and if you are smart about where you grind, you wont have any problems. The damage output from int at lower levels is a lot more than what str can give. so you will be killing mobs before they can make it to you.


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 Post subject: Re: Math Question in SRO
PostPosted: Thu Oct 09, 2008 3:19 pm 
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Hey, can you give me the calculations for that?
i just want to make sure that ur way / level 27 - FULL INT and at 28 , 2 int - start build 7:1

is right.

Thanks alot <3 <# <3

BTW!

i put 3 int points at level 10.
1-9 level , 2:1


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 Post subject: Re: Math Question in SRO
PostPosted: Fri Oct 10, 2008 8:57 am 
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Level 10
37 Str
48 Int

9 Points distributed to each attribute per level, starting at level 2.
37-9 = 28 Str
48-9 = 39 Int

Character starts with 20 points in each attribute
28-20 = 8 Str
39-20 = 19 Int

This is how many points you have put in so far.

Level 90 1:7
267 points to spend:
267/(1+7) = 33 Str (1 Str for every 7 int, total is 8)
You will have added a total of 33 Str at level 90
267-33 = 234 Int
And will have added a total of 234 Int at level 90

8*7 = 56 Int
This is how much Int you should have with 8 Str.
56/3 = 18.66 (3 points per level)
18 is how many levels you are behind in adding Int.
So add 18 more levels of Int, and then .66 of a level = 2/3 = 2 points Int and 1 point Str.


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