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 Post subject: Mod Please Lock
PostPosted: Sun Sep 21, 2008 4:29 pm 
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Whats the difference between (+0%) and (+100%) blues?

So far, I haven't noticed anything different. But everyone says to get +100% blues.

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Last edited by Lord of Thieves on Sun Sep 21, 2008 7:31 pm, edited 1 time in total.

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 Post subject: Re: Blues
PostPosted: Sun Sep 21, 2008 5:58 pm 
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When you have 100% on a blue or white stat. It means you have the maxed (highest) stat possible on that item. That's why 100% blues/whites are better than 0% : )

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 Post subject: Re: Blues
PostPosted: Sun Sep 21, 2008 6:48 pm 
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[SW]XMoshe wrote:
When you have 100% on a blue or white stat. It means you have the maxed (highest) stat possible on that item. That's why 100% blues/whites are better than 0% : )

Ok, so how does that apply to the str and int blues?

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 Post subject: Re: Blues
PostPosted: Sun Sep 21, 2008 6:54 pm 
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well for strength characters more 100 percent strength blues means even more damage vice versa with int blues for int players. also increases hp and mp too


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 Post subject: Re: Blues
PostPosted: Sun Sep 21, 2008 7:31 pm 
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Oh ok. Thanks :D

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 Post subject: Re: Blues
PostPosted: Sun Sep 21, 2008 10:44 pm 
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Lord of Thieves wrote:
[SW]XMoshe wrote:
When you have 100% on a blue or white stat. It means you have the maxed (highest) stat possible on that item. That's why 100% blues/whites are better than 0% : )

Ok, so how does that apply to the str and int blues?


Well str 1 is obviously 0%, max str is (3/4/5/6, depends on the degree) and is 100% ofcourse. Than depending on the amount of str the % varies. Same applies for int ofcourse.

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 Post subject: Re: Blues
PostPosted: Tue Sep 23, 2008 9:58 pm 
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[SW]XMoshe wrote:
Lord of Thieves wrote:
[SW]XMoshe wrote:
When you have 100% on a blue or white stat. It means you have the maxed (highest) stat possible on that item. That's why 100% blues/whites are better than 0% : )

Ok, so how does that apply to the str and int blues?


Well str 1 is obviously 0%, max str is (3/4/5/6, depends on the degree) and is 100% ofcourse. Than depending on the amount of str the % varies. Same applies for int ofcourse.

That makes complete sense. Thanks :)

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