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 Post subject: You no see Helmut
PostPosted: Sat Sep 20, 2008 1:22 pm 
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Request a did for a guildie. Most of the time I don't like doing sro themed sig but there was no way I could say no this time. So I put a lot of thought into how I could get a cool " unique" look to it. To set it aside from other " over smudged/C4d abused" sigs.
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It's probably still a WIP but I couldn't care less right now. I'll look at it agian after I watch some cartoons and take a nap.

Thoughts....


Last edited by Hostage on Sat Sep 20, 2008 5:22 pm, edited 2 times in total.

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 Post subject: Re: You no see Helmut
PostPosted: Sat Sep 20, 2008 1:46 pm 
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LOL, I SEE THE HELMET!! :shock:

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 Post subject: Re: You no see Helmut
PostPosted: Sat Sep 20, 2008 3:18 pm 
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Kirkaldi wrote:
LOL, I SEE THE HELMET!! :shock:


No, it's his hair. :P

Don't know wat to think about the sig though. Have absolutely no opinon. :banghead:

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 Post subject: Re: You no see Helmut
PostPosted: Sat Sep 20, 2008 3:21 pm 
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I like it even tho it looks wierd
it looks pro in my opinion, the thought+art you put into it, i mean the wall you put along with the ball in the background was definitly smart
The guy itself is a mess, but the erm whole of it its nice, it's hard to explain.
If i'd rate your work i'd do a 9/10
if i'd rate it as if i like it or not, i'd do a 6/10
gj anyways

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 Post subject: Re: You no see Helmut
PostPosted: Sat Sep 20, 2008 4:34 pm 
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Yeah I know what you mean about SRO sigs.
As for this sig, its definitely unqiue but I'm not sure if I feel it or not with the render. I could definitely see this style being amazing with a real person as the render. Anyways still good, the depth and shading effects are awesome.

Edit: Whats a WIP? I Keep reading it.

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 Post subject: Re: You no see Helmut
PostPosted: Sat Sep 20, 2008 4:38 pm 
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WIP = Work in Progress.

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 Post subject: Re: You no see Helmut
PostPosted: Sat Sep 20, 2008 5:07 pm 
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IceCrash wrote:
The guy itself is a mess, but the erm whole of it its nice, it's hard to explain.


Naw the character is fine ( I made sure to take the screenshot myself) I just chose to vector it. I'll stick to vectoring people from now one, they don't produce the same result with game charaters. :P

Here's the same sig without her vectored. And now that I've gotten some sleep I can see where I've messed up which I will be fixing up soon.
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Yeah I know what you mean, Rogue. I don't understand what it is about them they just never seem to come out nice. Oh, I might give this style a go with a real life stock sometime soon. I can totally see it working with a cute girl instead. :P


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 Post subject: Re: You no see Helmut
PostPosted: Sat Sep 20, 2008 8:10 pm 
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Id like to see a cartoon charcter in there, not a real person nor a game character.

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 Post subject: Re: You no see Helmut
PostPosted: Sun Sep 21, 2008 12:51 am 
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Love what you've done with it :love: p.s. is that u_want_me in the work? :D

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 Post subject: Re: You no see Helmut
PostPosted: Sun Sep 21, 2008 1:04 am 
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Azn_Pride wrote:
Love what you've done with it :love: p.s. is that u_want_me in the work? :D

Yup that's her. It was her request.

Unno 0len. the reason I vectored it the first time around was so that I could get that "cartoony" feel out of it, it didn't work. I guess it would have to be the right type of render to work.


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