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[ 23 posts ] |
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djlogic
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Post subject: Hybrid Warlock/wiz Posted: Thu Jun 12, 2008 3:07 pm |
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Joined: Mar 2007 Posts: 39 Location: Canada
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what should the hybrid be? like 2:1, 3:1. 4:1 etc.
_________________ Server: Pluto Guild: Complexity Character: lvl 63 wiz/warlock pure int lvl 53 warlock/wiz hybrid Union site: http://www.complexity-union.omgforum.net
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DaZzY
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Post subject: Re: Hybrid Warlock/wiz Posted: Thu Jun 12, 2008 6:25 pm |
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Joined: Mar 2007 Posts: 1357
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Euros shouldn't be made into hybirds, they suck when they are hybird.
My friend made a hybird cleric/rogue and when its cleric it ok but rogue it just sucks big time.
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djlogic
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Post subject: Re: Hybrid Warlock/wiz Posted: Fri Jun 13, 2008 5:18 pm |
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Joined: Mar 2007 Posts: 39 Location: Canada
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well wiz/warlock is overkill to me, and some warlock skills are abosolute damage. so why not get some def in there so u can take a few hits. its pretty lame when i pvp with my full int wiz/war and it becomes a game of who will hit first, which then makes me only use wizard.
p.s. don't tell me to go cleric instead. don't like buff classes
_________________ Server: Pluto Guild: Complexity Character: lvl 63 wiz/warlock pure int lvl 53 warlock/wiz hybrid Union site: http://www.complexity-union.omgforum.net
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-.-
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Post subject: Re: Hybrid Warlock/wiz Posted: Fri Jun 13, 2008 6:15 pm |
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Joined: Nov 2007 Posts: 1921 Location: http://goo.gl/Lfwa
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>.< wrote: Euros shouldn't be made into hybirds, they suck when they are hybird.
My friend made a hybird cleric/rogue and when its cleric it ok but rogue it just sucks big time. hybrid ints shouldnt take melee class... anyways hybrid warlock/wizard works since wiz overkills, and warlock depends on long fights
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Berto
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Post subject: Re: Hybrid Warlock/wiz Posted: Fri Jun 13, 2008 8:36 pm |
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Joined: Aug 2007 Posts: 835 Location:
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I went hybrid warlock/wiz till around 63 till I switched to cleric (sp issues)
Hybrid is worth it, a 86-90% Mag balance is appropriate imo. It saves your life SO many times. Don't listen to other people who haven't had such a build.
_________________ << banned for proof of botting. -cin >>
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raysisfenix
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Post subject: Re: Hybrid Warlock/wiz Posted: Sat Jun 14, 2008 3:33 am |
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Joined: Aug 2007 Posts: 768 Location:
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y go hybrid? if u want better defense then go sub cleric. imo, you should never go hybrid with euro. NEVER. Hybrid works for chinese but not euro!!!!!!!!!!!!!!!!
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Sup3rNuk3r
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Post subject: Re: Hybrid Warlock/wiz Posted: Sat Jun 14, 2008 1:21 pm |
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Joined: Jun 2008 Posts: 53 Location:
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ok... well no euro should be hybrid exept mayb a always support type of clericbut no one is that wiz/warlock is all mag att so str is out of the question for power if u getting str for def well... if u got pure int then ull kill in one hit most likely
_________________ IGN:Sup3rNuk3r SERVER:Venice LEVEL:2x BUILD:Wiz/Bard
IGN:Hyeuga_Clan SERVER:Venice LEVEL:4x BUILD:Hybrid INT S/S
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djlogic
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Post subject: Re: Hybrid Warlock/wiz Posted: Sat Jun 14, 2008 8:53 pm |
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Joined: Mar 2007 Posts: 39 Location: Canada
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but the problem with pure int is that what if you don't one hit? then ur screwed so you rely on one hitting everything all the time. i'll rather maybe one hit but i can take 2-3 hits, or enough for me to survive until i can pull off 2-3 nukes. i think this way i can kill people way easier, but just longer.
_________________ Server: Pluto Guild: Complexity Character: lvl 63 wiz/warlock pure int lvl 53 warlock/wiz hybrid Union site: http://www.complexity-union.omgforum.net
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Disconn3cted
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Post subject: Re: Hybrid Warlock/wiz Posted: Sat Jun 14, 2008 9:50 pm |
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Joined: Mar 2007 Posts: 3293 Location: WV, USA
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>.< wrote: Euros shouldn't be made into hybirds, they suck when they are hybird.
My friend made a hybird cleric/rogue and when its cleric it ok but rogue it just sucks big time. O_o of course you shouldn't have a hybrid str euro the weapon has no magic attack, and if its hybrid int than no int should be using a str weapon. OT: Hybrid warlock/wiz is the only euro hybrid I can think of that makes any sense; the extra str means more survivability and the debuffs from warlock will easily make up for the dmg lost and then some.
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djlogic
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Post subject: Re: Hybrid Warlock/wiz Posted: Sun Jun 15, 2008 3:52 am |
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Joined: Mar 2007 Posts: 39 Location: Canada
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ty Disconn3cted.
now what should that str:int ratio be?
_________________ Server: Pluto Guild: Complexity Character: lvl 63 wiz/warlock pure int lvl 53 warlock/wiz hybrid Union site: http://www.complexity-union.omgforum.net
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welcomes
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Post subject: Re: Hybrid Warlock/wiz Posted: Sun Jun 15, 2008 5:37 am |
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Joined: Dec 2007 Posts: 161 Location:
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Disconn3cted wrote: Hybrid warlock/wiz is the only euro hybrid I can think of that makes any sense; the extra str means more survivability and the debuffs from warlock will easily make up for the dmg lost and then some. +1 My friend is Warlock/Wizard, and he is also hybird, he started as warlock/bard, and added lots of str at the early lvls, then changed to warlock/wizard when he hit lv50, now he is lv70 with 8k HP and 13k MP, he can life control and hit as strong as full int with no life, and still have more HP, and i seen him in CTF event, when i oblivion ress him "not sure of the skill name", and with being warlock, he is unbeatable for the 2min with 5 attacking him, he kills 2-3 of them before he runs out of the ress buff, and a double daggers with DD was also unable to kill him, very strong, and very good build, and his magical is 90%+ with premium plus and phy 75% with the full set, but he still tells me that comparing to full int, he wish he had made more int rather than str, but not fully int, cause that dies so fast althought he would be deadly, but the survivability would get lower big time. Hope that helps..
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djlogic
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Post subject: Re: Hybrid Warlock/wiz Posted: Sun Jun 15, 2008 6:14 am |
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Joined: Mar 2007 Posts: 39 Location: Canada
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yea that does thanks, so i should prob get my bagic between 85-90% then
_________________ Server: Pluto Guild: Complexity Character: lvl 63 wiz/warlock pure int lvl 53 warlock/wiz hybrid Union site: http://www.complexity-union.omgforum.net
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Delirious
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Post subject: Re: Hybrid Warlock/wiz Posted: Sun Jun 15, 2008 12:51 pm |
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Joined: May 2008 Posts: 34 Location: Mercury/Australia/Pinoy
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djlogic
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Post subject: Re: Hybrid Warlock/wiz Posted: Mon Jun 16, 2008 5:41 am |
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Joined: Mar 2007 Posts: 39 Location: Canada
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so at lvl 90 I'm thinking of going 95% mag balance with full blues. I think 13k hp is good enough
Thoughts?
_________________ Server: Pluto Guild: Complexity Character: lvl 63 wiz/warlock pure int lvl 53 warlock/wiz hybrid Union site: http://www.complexity-union.omgforum.net
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Qosta420
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Post subject: Re: Hybrid Warlock/wiz Posted: Mon Jun 16, 2008 6:14 am |
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Joined: Feb 2008 Posts: 434 Location:
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dont do it. Euroes unlike chinese chars shouldnt be made hybrid because in any given build you have either magical attacks or physical attacks, never both unlike chinese chars which can mix imbues with weapon skills. in this example the chinese char benifits not only from the extra health of going hybrid but also from the extra physical damage they would inflict. euroes can only do either magical damage or physical damage in any given attack so to be hybrid does not postitively affect a euro char in this sence. furthermore if your a wizard your gooing to be probobly using life control anyway so youll still get 1 shoted in pvp even by bladers, so the extra str goes to waste. i would strongly suggest you dont make this build hybrid
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welcomes
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Post subject: Re: Hybrid Warlock/wiz Posted: Mon Jun 16, 2008 10:38 am |
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Joined: Dec 2007 Posts: 161 Location:
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Qosta420 wrote: youll still get 1 shoted in pvp even by bladers djlogic wrote: so at lvl 90 I'm thinking of going 95% mag balance with full blues. I think 13k hp is good enough With life control/turnover, the HP would be 6.5k and still with a full blues defence it would be hard to be one shotted except for 2h crit prehaps. And the main build is warlock and not wizard, which can help in taking more than few hits and by then the target would be either stunned or slept, debuffed, and then switched to wizard with life control/turnover, and do couple of hits and the target would be pawned, also since its hard to get 1 shot at wizard specailly if no life control/turnover is on when caught in suprise, the wizard can go invisible, have the HP maxed, and get back either as a wizard or warlock.
_________________ Server: Poseidon Lvl: 79 SP: 115k Build: 1H/Cleric --------- HACKED Job: Hunter --------------------------------------------------------- Server: Poseidon Lvl: 4x SP: Farming Build: Full Int Bard / Cleric Job:
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Berto
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Post subject: Re: Hybrid Warlock/wiz Posted: Mon Jun 16, 2008 1:31 pm |
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Banned User |
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Joined: Aug 2007 Posts: 835 Location:
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Go to 90%, 95% is a messed up pure int.
_________________ << banned for proof of botting. -cin >>
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Puma60
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Post subject: Re: Hybrid Warlock/wiz Posted: Mon Jun 16, 2008 4:47 pm |
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Advanced Member |
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Joined: Apr 2007 Posts: 2241 Location: The parents basement
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Wizard/Warlock doesn't need any Str. Make him Pure Int. The whole idea of Warlock sub is to debuff and imobilize him before he has chance to hit you.
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djlogic
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Post subject: Re: Hybrid Warlock/wiz Posted: Tue Jun 17, 2008 2:44 am |
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Joined: Mar 2007 Posts: 39 Location: Canada
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i'm thinking exactly what welcomes said. i'm not planning to wiz main. this is a pvp build with wizard being main only in pve, and somtimes warlock for giants and party mobs. in euro pvp's it gets stupid to one hit everyone. this is to mix it up a bit. with warlock as main i don't often get one shoted and if i do thats where invis => change wep => stun => change to staff => nuke.
if i get one shoted when i'm wizard then i'm screwed because its realyl hard tot ouch them. i've been doing CTF lateley and rouges kill me the most because of their range and their damage, not to mention it doesn't take long for them to cast an attack. i see in guides where people say in pvp the wizard needs to make the first attack. this is where warlock is helpful with getting the first attack.
i'm thinking that if i main warlock, then i can take on basically anyone my level on 1v1 and possibly few levels higher if i have decent equips, rather than being a wizard and can be one shoted by people lower level than you.
I wonder how long wizards survive in group battles. if wizards can't get in one attack then their screwed. this is why warlock/wizards are god because of aoe stun/steep => switch ti staff => life control/turnover/ aoe nuke.
plus with the huge variety of skills in the warlock/wizard tree theres so many ways to kill people. a lot more fun than nuke and pray.
also did another calculation if i went 90% mag balance
hp= 14100 74% phy balance mp= 20567 90% mag balance
this is also with only str/int blues. Idk how much the total hp and mp up would b with 9d stuff
_________________ Server: Pluto Guild: Complexity Character: lvl 63 wiz/warlock pure int lvl 53 warlock/wiz hybrid Union site: http://www.complexity-union.omgforum.net
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2boss4u
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Post subject: Re: Hybrid Warlock/wiz Posted: Wed Jun 18, 2008 1:18 pm |
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Joined: Mar 2007 Posts: 98 Location: Leiria, Portugal
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just for you to think about it
Pure int = 96 mag balance HP-6350 MP-21908 (at lvl 90) Hybrid 7:1 = 88 mag balance HP-8273 MP-19985 (at lvl 90)
so.. you lose 8% on mag balance but you win almost 2k HP! now, a crit that hits u hard might kill you 1 hit but some crit are like 7k 8k and thise you might survive coz of extra 2k HP :s
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magichog
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Post subject: Re: Hybrid Warlock/wiz Posted: Wed Jun 18, 2008 1:49 pm |
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Joined: Dec 2007 Posts: 80 Location:
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personally i think warlock/cleric would be a lot better hybrid if you want to pvp, just look at these vids of my guildmaster. He is a hybrid warlock/cleric.
(PART 1)-http://youtube.com/watch?v=z3cSWvCrd-c& (PART 2)-http://youtube.com/watch?v=GL2bmpy-Oq4
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Berto
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Post subject: Re: Hybrid Warlock/wiz Posted: Wed Jun 18, 2008 1:49 pm |
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Joined: Aug 2007 Posts: 835 Location:
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I find it a waste if you put impotent on someone and still die in one hit easily. Good luck with your char, it WILL work.
_________________ << banned for proof of botting. -cin >>
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