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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 4:40 pm 
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This is a similar setup to what me and my guild are doing on lv85-87 mobs (most pt is lv88-89)

There is no point in having warriors with fences in as they do crap dmg and we dont fight mobs 10+ lvl higher than us (there is none..).

And who needs a lurer when all wiz gets 90% speed increase????

The usual setup: 4 wiz, 2 bards, 1 cleric, and the other varies a lot but usually a rogue, another wiz or a warrior.

We can take 2 giants pt at same time easy, 2 wiz on each, most got cleric as sub so they can bless + recovery division + healing orbit. But really its not even needed, most of the time the mob is frozen, dulled or else we just knock him back when things get too hot.

The 2 bards doing Guard Tambour + Dancing of Magic, and giving MP and speed.

And the cleric is there to be 100% sure no one would die :) And for buffs.



I can understand that this pt wouldnt work on much higher lvl mobs, but at last levels its getting hard to do that (no mobs lv 98+ :( ) and we usually aim for same levels mobs as us or so to get maximum of drops.


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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 7:36 pm 
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Imho a warrior isnt needed, it just makes it faster and more fun to do. ^^

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Thu Jun 12, 2008 2:51 am 
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This sort of party would work good only on pure magical based mobs, i.e Ishades, Sonars, and then at level 70, Nachals. Otherwise, you need some sort of warrior to take the aggro off of mobs, otherwise you will die easily to physical attack based mobs.

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