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 Post subject: [Skill] Vital Increase
PostPosted: Mon Jun 02, 2008 3:12 pm 
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Hello,

When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.

But the question is : how a warrior can make magical damage ? :shock:
Required weapon : 1H/2H Sword or dual axe... no one make magical damage ...
Is it a mistake in the skill description?

Thanks :)


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 Post subject: Re: [Skill] Vital Increase
PostPosted: Mon Jun 02, 2008 3:15 pm 
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ziuf wrote:
Hello,

When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.

But the question is : how a warrior can make magical damage ? :shock:
Required weapon : 1H/2H Sword or dual axe... no one make magical damage ...
Is it a mistake in the skill description?

Thanks :)

maybe a wizard....etc (euro int)
use warrior as a sub and use this skill so it decrease

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 Post subject: Re: [Skill] Vital Increase
PostPosted: Mon Jun 02, 2008 3:30 pm 
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I think as you , but required items have only physical damage,so if we switch for cleric/warlock-rod or staff, vital increase will be canceled.


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 Post subject: Re: [Skill] Vital Increase
PostPosted: Mon Jun 02, 2008 4:27 pm 
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joymax prolly made the skill say reduces mag/phy attack just to make it feel balanced.

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 Post subject: Re: [Skill] Vital Increase
PostPosted: Mon Jun 02, 2008 5:37 pm 
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_Panu_ wrote:
joymax prolly made the skill say reduces mag/phy attack just to make it feel balanced.

maybe yes
ziuf wrote:
I think as you , but required items have only physical damage,so if we switch for cleric/warlock-rod or staff, vital increase will be canceled.
well i didnt know that

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 Post subject: Re: [Skill] Vital Increase
PostPosted: Tue Jun 03, 2008 5:10 am 
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you i guess it's only there for a simple reason, a mistake? :P
the only way i know how that's used is from warrior/cleric combo build.
switch to cleric rod/shield > bless spell > change to 1h sword > Vital increase

a survivability for euros, though it may have some other way to use.
don't know them yet >.<

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 Post subject: Re: [Skill] Vital Increase
PostPosted: Tue Jun 03, 2008 6:59 am 
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its for the dots/recovery division/healing spells too
anything that you can cast as int sub and can switch over to warrior and it stays


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 Post subject: Re: [Skill] Vital Increase
PostPosted: Tue Jun 03, 2008 7:10 am 
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if your tanking a 8 man party its good otherwise it just plain sux :P thaats all i know about it

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 Post subject: Re: [Skill] Vital Increase
PostPosted: Tue Jun 03, 2008 9:04 am 
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This skill is usefull when I make party with 2 wizzards with pain quota + magical/physical fence.It's very helpfull when I have to tank giant party 10 level above (I'm 2H/Cleric)

But I'm just curious to know how this skill reduce magical damage :shock:


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 Post subject: Re: [Skill] Vital Increase
PostPosted: Tue Jun 03, 2008 9:23 am 
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-.- wrote:
its for the dots/recovery division/healing spells too
anything that you can cast as int sub and can switch over to warrior and it stays


Maybe that would consider as a mag. attack..

ziuf wrote:
When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.


It also increases the aggro 300% for the warrior.

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 Post subject: Re: [Skill] Vital Increase
PostPosted: Tue Jun 03, 2008 10:52 pm 
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i never noticed i tink its just a litle mistake

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 Post subject: Re: [Skill] Vital Increase
PostPosted: Wed Jun 04, 2008 5:16 pm 
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With prem or avatar items u increase mag and phy dmg by 10% i belive, idk if u would do mag dmg with prem and a warrior wep or not, but it could be for this reason

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 Post subject: Re: [Skill] Vital Increase
PostPosted: Wed Jun 04, 2008 11:45 pm 
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It's a typo, which is to be expected from Joymax. Euros are either physical or magical, not both like their chinese counterparts. Once equipted with a warrior weapon (1h, 2h, dual axe) you can only do physical damage, never magical dmg.

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