Joined: Jan 2006 Posts: 8004 Location: World of Warcraft
Ok you guys. With the 90 cap coming i am considering taking a subclass to more effectively party at magical mobs. I would like to take one which allows me to wear robes, which means my choices are bard, cleric, warlock, and wizard. i have been heavily considering taking a wizard subclass for this, for several reasons: a) there are a lot of wizard skills that i think could be effectively employed as a warrior in PvP, and b) it's a build that i haven't seen anyone else do.
Obviously, as a pure str character, the nukes will be useless to me and i don't plan to use them at all. The ones i am interested in are the ones that cause status effects, etc., as well as teleport and maybe even invis.
i have been doing a little research and reading up on the skills that are available, and i have a few questions that i hope some of you farmed wizards will be able to help me out with.
Earth Barrier/Fence: Do these buffs continue after a weapon switch is performed, or, like warrior fences, are they weapon dependent?
Root/Mesh Root, Mana Drain/Drought, Lightning Shock/Impact: Do these status effects continue as stated above, or must the caster continue to have the weapon equipped in order to produce the effects?
Fire/Lava Trap: Do these disappear when you switch weapons like they do when you get out of range?
Crystal Invisible, Sprawl Detect: Does the effect of these skills on the REST of the pt disappear when the CASTER switches weapons?
i think some of these skills would be super useful if they work. if someone could test them for me, or if they already have the answers, could you let me know? thanks.
Joined: Apr 2008 Posts: 612 Location: California, USA
Earth Barrier/Fence: Do these buffs continue after a weapon switch is performed, or, like warrior fences, are they weapon dependent? stay
Root/Mesh Root, Mana Drain/Drought, Lightning Shock/Impact: Do these status effects continue as stated above, or must the caster continue to have the weapon equipped in order to produce the effects? root stays, not sure about mana drain or shock - look at last answer though
Fire/Lava Trap: Do these disappear when you switch weapons like they do when you get out of range? no, they stay; but you have to remain in range
Crystal Invisible, Sprawl Detect: Does the effect of these skills on the REST of the pt disappear when the CASTER switches weapons?
no clue, dont have lvl 80 skills yet BUT for all other classes if a skill says weapon USED the skill stays if you switch weap; if it says weapon REQD then it disappears if you change - both of these say weap used ; so i would assume that they stay
I think it's a waste SG to get wizzie sub class... I thought about a gayer build, rogue with wizzie as sub class lol... it won't be practical to cast fear/root/barrier/invis/detect then swtich back to your main... umm, did you consider warlock???
Joined: Apr 2008 Posts: 612 Location: California, USA
AngloKnight wrote:
I think it's a waste SG to get wizzie sub class... I thought about a gayer build, rogue with wizzie as sub class lol... it won't be practical to cast fear/root/barrier/invis/detect then swtich back to your main... umm, did you consider warlock???
bard >>> AFK grinding
i think the robes + teleport alone would suggest its a good build for him, since party wise he doesnt want to do anything but tank xD
not sure about the worthwhileness of the other things seeing as how they ALL have a high probability of fail (dont read the description IT LIESEZ i tell you!)
BUT its his build, his char - have fun is all i can say !
well, worthlessness, umm... okay, root won't work on magical attacks... so summing it up, SG is getting the whole wizzie tree just for robe and teleport??? guess warlock (best choice) and bard would be better... not trying to force my opinion, but i hate seeing this happening lol...
Joined: Apr 2008 Posts: 612 Location: California, USA
if he got bard all he would get is move speed
lock... i don't even know what you would want lock for if you dont play lock **edit i guess debuffs for solo pvp**
as i said; far as i know he is ONLY interested in TANKING so any subclass he takes has to somehow supplement that; and so bard gets cancelled out because every party has a bard for move speed?
lol - uhm yea
Last edited by tedo on Sun May 18, 2008 10:52 pm, edited 1 time in total.
a 1h sword is a tank. he tanks damage. the min he equipts a differnt weapon = dead party members and you failed as a tank. 1v1 1h is useless and a warlock sub wont fix that.
a 2h sword has tons of damage. changing to warlock to debuff does not add enough damage over time to be worth the effort. if you can kill just about any build with a good string of knockdown + a crit, taking one of those attacks out to drop a debuff or stun is not effective.
as for a wizard sub, you will either be tanking (switching to staff will kill pt) or soloing which the rock skill might come in handy against str chars.
Cleric would be a good choice. kinda cookie cutter but still effective. bless and rez is great for group and RD for solo is good too.
_________________ Fly;lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero] Roses are red, violets are blue. NS is a kunt, and so are you!
Joined: Jan 2006 Posts: 8004 Location: World of Warcraft
first off, thanks tedo for helping with my questions. anyone else who has an opinion or input is welcome to share.
AngloKnight wrote:
light armor ftw
this will be the first thing i try, t3d. i will party at the 9d mobs w/ heavy armor first and see how i do, then switch to LA if i get hurt too badly. if i STILL take too much dmg w/ LA, i will choose and implement a subclass.
tedo is right in that i have NO desire to ever be anything but a 2h in a pt. but i think some of the other skills would be fun to attempt to add into my pvp mix. we'll see.
dont know about any of the other skills, but i think invisibily goes away after u switch weapons. or everyone would sub rogue/wiz.
i know u are prolly more experienced than me, and know alot about this game, but i dont see warrior/wiz working in any way...
if u are 1h, warlock is a lot better. u can stun (like root) and debuffs+ curses. if u are 2h, cleric works alot better than wiz. for for 45 secs, u are a super tank, and u will deal massive dmg in the way.
u can wear robes with both of these...
anyway gl . will like to see how it turns out
Edit: forgot to say. wrong section
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
a 1h sword is a tank. he tanks damage. the min he equipts a differnt weapon = dead party members and you failed as a tank. 1v1 1h is useless and a warlock sub wont fix that.
a 2h sword has tons of damage. changing to warlock to debuff does not add enough damage over time to be worth the effort. if you can kill just about any build with a good string of knockdown + a crit, taking one of those attacks out to drop a debuff or stun is not effective.
as for a wizard sub, you will either be tanking (switching to staff will kill pt) or soloing which the rock skill might come in handy against str chars.
Cleric would be a good choice. kinda cookie cutter but still effective. bless and rez is great for group and RD for solo is good too.
My warlock sub is for pvp... I killed ppl bec I debuffed them, without the debuffs, I couldn't have kill them, even with a 2H sword... so warlock isn't silly.. yeah, it's not for party work.. just pvping...
Joined: Apr 2008 Posts: 612 Location: California, USA
UnbeatableDevil wrote:
dont know about any of the other skills, but i think invisibily goes away after u switch weapons. or everyone would sub rogue/wiz.
hes asking about crystal which is the pt version of invisible; as far as i can tell that one should be fine if you switch weap because it does not say required - whereas the individual invisible does in fact say weap reqd and does cancel if you switch
dont know about any of the other skills, but i think invisibily goes away after u switch weapons. or everyone would sub rogue/wiz.
hes asking about crystal which is the pt version of invisible; as far as i can tell that one should be fine if you switch weap because it does not say required - whereas the individual invisible does in fact say weap reqd and does cancel if you switch
oh then nvm my post . but do u have to be in a party to use party invisible, cause if u dont, u mostly wont be able to switch weaps (same reason)
btw is SG a girl or a boy
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
Joined: Apr 2008 Posts: 612 Location: California, USA
you dont have to be in a party to use crystal; its just like you dont have to be in a party to use bless - i dunno about switching it; it could also be that the rest of the pt stays invisible but you dont
Invisible is useless regardless in pvp because of the pk2 hacks all the botters emply. Teleport is nice but hardly worth taking max wiz skills for it, earth barrier is nice to with 30%+ protection. I dunno man I'm inclined to say stay cookie cutter with the cleric as your usually the last man standing and res is always a good option at that point.
an old union mate on mercury did sub wizzard he was a 2 hnder too, he pretty much owned, teleport followed by a sprint assult means no one is getting away, plus that mana drain skill helped plus fear gave him a serious upper hand, its a rare build and not a half bad one, the best thing bout teleport if you don't even need a staff so you won't loose your warrior buffs in a prty fight, warlock is beomcing over done, but if you ask me this is just my partiallity to speed i say i love bard as a sub, but for party grinding you don't really want to loose your fences the wizzard really allows you to get you ass over to a mob that managed to make itself to the ints fast.
_________________ A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
Joined: Jan 2006 Posts: 8004 Location: World of Warcraft
foudre wrote:
an old union mate on mercury did sub wizzard he was a 2 hnder too, he pretty much owned, teleport followed by a sprint assult means no one is getting away, plus that mana drain skill helped plus fear gave him a serious upper hand, its a rare build and not a half bad one, the best thing bout teleport if you don't even need a staff so you won't loose your warrior buffs in a prty fight, warlock is beomcing over done, but if you ask me this is just my partiallity to speed i say i love bard as a sub, but for party grinding you don't really want to loose your fences the wizzard really allows you to get you ass over to a mob that managed to make itself to the ints fast.
almost exactly what i have been thinking, foudre.
@Tal: i am not taking max wizard skills for teleport. i would be doing so SOLELY for the ability to use robes, but i will likely buy a few skills - like teleport, for example - on the way.
Fire Trap - Entirely useless, It stays on weapon switch but it's like a delayed nuke. Once it ignites, w/e your current magical attack power is, will be what Trap is multiplied by. So I switch to shield after laying trap it will do about 30 damage.
Bind - Cleric, bard, and wizard all have, you're better off sprinting after the target then switching to bind.
Mana Drought - Good against snow shield and probably the only useful thing aside from teleport but still...Weapon switch two people will die. Unless you 1v1 a ton.....
Fear - Same weapon switch bs, Holy spell most likely makes this useless. Decent against chinese, smart players use pills, your call.
Earth Barrier - Stays, I do it all the time switching to shield after =].
No info on sprawl detect or crystal. I would assume the second you switch from staff to shield it counts as an "action" therefor making you visible again, PK2 bullshit from cheaters, and sprawl detect would stay on the target but after a few trade runs you could always spam pills =]
Seems more for a non party build I would go warlock myself but against euros with holy spell, lock can't do shit. "Nerf" ^^ You're usually best off staying warrior at all times, unless you get cleric and eveyrone gets owned.
Oh and SG I'll be nice and share my secret training technique with you. Code: Select all
Fire Trap - Entirely useless, It stays on weapon switch but it's like a delayed nuke. Once it ignites, w/e your current magical attack power is, will be what Trap is multiplied by. So I switch to shield after laying trap it will do about 30 damage.
Bind - Cleric, bard, and wizard all have, you're better off sprinting after the target then switching to bind.
Mana Drought - Good against snow shield and probably the only useful thing aside from teleport but still...Weapon switch two people will die. Unless you 1v1 a ton.....
Fear - Same weapon switch bs, Holy spell most likely makes this useless. Decent against chinese, smart players use pills, your call.
Earth Barrier - Stays, I do it all the time switching to shield after =].
No info on sprawl detect or crystal. I would assume the second you switch from staff to shield it counts as an "action" therefor making you visible again, PK2 bullshit from cheaters, and sprawl detect would stay on the target but after a few trade runs you could always spam pills =]
Seems more for a non party build I would go warlock myself but against euros with holy spell, lock can't do shit. "Nerf" ^^ You're usually best off staying warrior at all times, unless you get cleric and eveyrone gets owned.
well fire trap lvl 1 is usefull but only for theives, i've heard of people leaving traps near the gates to test the stars of a trade, though the invisible will be bloody nice, if you are alone or with a group that doens't need you to buff them too badly you can get away with going invisible to sneak up on some one, even though ya alot of people have the bloody pk2 edit now, it killed the fun of rogue for me when every other looser could see me, whats the point of stealth when it doesn't work, teleport plus robes though not a bad pay off, plus fear is helpfull.
_________________ A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
Crystal Invisible stays when you switch weapons because it's a party buff, if it disappeared if you weren't holding a staff then it wouldn't work on the party members who aren't using staffs.
Joined: Jan 2006 Posts: 8004 Location: World of Warcraft
foudre wrote:
alot of people have the bloody pk2 edit now, it killed the fun of rogue for me when every other looser could see me, whats the point of stealth when it doesn't work
it is my hope, and the hope of many, that that will be fixed with the cap update tonight.
Joined: Apr 2008 Posts: 612 Location: California, USA
SuicideGrl wrote:
foudre wrote:
alot of people have the bloody pk2 edit now, it killed the fun of rogue for me when every other looser could see me, whats the point of stealth when it doesn't work
it is my hope, and the hope of many, that that will be fixed with the cap update tonight.
better find that first star in the sky today before the update then and start wishing lol
Joined: Jan 2006 Posts: 8004 Location: World of Warcraft
ok. totally reconsidering this for now, based on the data in this thread. the only mobs i will ever have to worry about dealing w/ magical attacks are the lvl88 "Rockys". EVERYTHING else worth grinding on is a physical attack. we'll see how true this is.
Joined: Jan 2006 Posts: 8004 Location: World of Warcraft
HTVHitokiri wrote:
But having a set of robes for PvP perhaps? or could do cleric with LA...
well, realistically i can't see taking a subclass JUST for PvP, since for a while at least the bulk of my playing will be PvE party play, and since the PvE environment is much more physical than magical on roc mountain i am not sure it's worth farming. which i hate. lol.
But having a set of robes for PvP perhaps? or could do cleric with LA...
well, realistically i can't see taking a subclass JUST for PvP, since for a while at least the bulk of my playing will be PvE party play, and since the PvE environment is much more physical than magical on roc mountain i am not sure it's worth farming. which i hate. lol.
If you hate farming, might as well not do it!
Any sub is basically used for PvP, or a replacement for your main in parties. If you don't have any trouble finding parties with your main, you should stick to it.
yea, really your subclass is gonna be something pvp wise. Atleast to the biggest uses. You already said you dont wanna do anything other then tank in a party, so it wouldnt really effect you what you chose as a sub in that case...since only time you'd put it to its full use would be pvp.
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