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GaRLiCMuFFiN
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Post subject: The Hybrid Theory Posted: Thu May 01, 2008 4:23 am |
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Good day to all. Wow, I miss SRO. It’s been awhile for me, 5 months of hibernation and waiting for 9d. Just checked the forums and the site now when I heard from a friend that 90cap is coming soon. Still haven’t logged in the game though, keeping the anticipation heated.  Well, now it’s back to brainstorming for me for the best mastery build for my char – kinda more int than the ‘standard’ 2:1Int build: 93% MagBal-74%PhyBal when gears have perfect Int-Str stats, Heuksal. The decision isn’t as easy as when you have PureInt/Str char. PureInt should rely only on MagicDamage, as PureStr to PhyDamage. These make the choices of masteries at 90cap (or 100+cap after) with maybe still 300 total mastery easier for them. They just have to consider basically Fire Mastery = Best Imbue+PhyDmgIncrease passive and active buff + MagicDef buff, Lightning Mastery = MagicDmgIncrease active buff + Speed, Cold Mastery = PhyDef buff, Force Mastery = Heal + Negative Buff + Debuffs, and of course their choice of Weapon Mastery. For PureInt, he maybe can decide to be 90light 90cold 90wep 30fire (light imbue and nukes + weapon skills + ultimate snow shield + insignificant mag def increase and phy atk increase buff  ), 90light 90cold 90fire 30heuksal (pure nuker build?). While for PureStr maybe a 90wep 90fire 90light 30cold will do (fire imbue + speed + a bit of snow shield?). But Hybrids, for example my build, which rely on MagicDmg as well as PhyDmg, these brings a predicament: MagDmg not only from nukes but in Imbue when using weapon skills, and PhyDmg mainly from making crits. Crits (crit multiplier as we know depends on %PhyBal of char) for hybrids, overpower sometimes the power of nukes especially when you’re 2:1. For example, I use the FlyingDragon skill sometimes in place of nuke for starter or when opponent is away because it has less casting time, almost same damage at normal but outdamages my nuke when crits. Also the SoulSpear-Emperor and GhostSpear-Mars undoubtedly outdamage our nukes esp when it crits. I just wanted to point out that PhyAtk for us, hybrids, is essential, too. So what is the best Mastery Build for Hybrid Ints in 90cap? (I’ll consider my char with heuksal mastery.) 90Heuksal 90Fire 60Light 60Cold? 90Heuksal – As we know weapon skills are essential for hybrids: SoulSpear-Emperor, GhostSpear-Mars!, WindlessSpear, FlyingDragon-Bless, BloodySnakeStorm! 90Fire – Fire Imbue has highest damage. Take at least one max nuke. MagDef increase buff. And most importantly it has PhyDmg increase passive and active buffs. 60Light – 14%(?)MagDmg Increase, 59%(?)Movement Increase, ParryRatio. 60Cold – A good 40%Snow Shield!, active and passive PhyDef increase buffs. Why 90Fire over 90Light? My build now in my 80 char is 80Heuksal 80Fire 60Cold 70Light. I stopped increasing Light Mastery when I thought about my 90 build. The differences between 70Light and 80Light are maybe 3 or 4% movement speed, parry, nuke damage, and just 1% in MagDmgIncrease buff. I tested lv69-70 Fire and Light imbues. I took Light Imbue to 70, too, because of my option of making 90Light at 90cap before. The difference in damage was around 1000 in average. It’s really big. Now 1000 is 10% of 10000 damage for example as compared to the 1% (MagDmgIncrease buff) per 10levels of Light Mastery. The difference in 60Light and 90Light is maybe only 3%. So at 90Fire and 60Light, I may lose 3% of MagDmgIncrease buff but I have lead in Imbue which makes 10% more damage than Light Imbue of same mastery level with Fire. Plus, I will have around 20% PhyDmgIncrease passive and active buffs! (I ignored def buffs of force masteries since we can get now more effective buffs from clerics.) But this mastery build is good only for 90cap though. When cap increases at 100 and so on with still same total mastery levels of 300 for a char, this build would be a prob. Lots of SP would be lost when only resuscitation potions are used for deleveling.=X So I just hope it would be increased.=P But then, it’s still far away and enjoy 9d first.=) Also, I have thought about before of having 90Heuksal 90Light 90Cold 30Fire though. But I dunno. Too much snow shield since we have considerably good HP to tank already? Weaker damage? I dunno. Well, what is it with you, guys? I want to know your views and opinions about this topic. Why is it so hard for hybrids? It feels like hybrids are underdogs and no place for them in SRO. Because we all know that PureInt nuke or weapon skill damage or PureStr crits hit hardest in this game and with snow shield now, it makes them harder to kill. My 25% difference in MagBal with PureInts with 118% MagBal costs 50% less in damage, maybe nuke or weapon skill (without crits). It’s quite imbalanced but I don’t know. I feel like the calibration of Atk vs Balance is quite not right. I really wanted to hear about this from the ones who made the technicalities and calibration of stats of this game. Is this game for Pures? Thanks, guys, good luck playing! PS: Hybrid Bowers are another thing.  80:80 and 2:1 Int Bowers are strong. 
_________________ .: 2:1 Int Hybrid Heuksal :.
ANINO Guild Venice
HOBO Union
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VeniVidiVici
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Post subject: Re: The Hybrid Theory Posted: Thu May 01, 2008 11:06 am |
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depends on how much hybrid you are. for example: i'm 7:1 int and i really cant survive without snowshield. so heuksal 90, ice 90, light 90 and fire 30 is a must for me. My guildmaster has a 2:1 hybrid int spear nuker, he can tank easily without snow. for him i would say heuksal 90, ice 30 (little snowshield for critical moments), light 90 and fire 90.
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alcoholic
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Post subject: Re: The Hybrid Theory Posted: Thu May 01, 2008 11:59 am |
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a 2:1 doesnt need high snow sheild. but for a 2:1 to do max damage they can do is they need light and fire at 90. 90 cap 90 hueskal 90 fire 90 light 30 ice.
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CLOT
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Post subject: Re: The Hybrid Theory Posted: Thu May 01, 2008 4:06 pm |
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alcoholic wrote: a 2:1 doesnt need high snow sheild. but for a 2:1 to do max damage they can do is they need light and fire at 90. 90 cap 90 hueskal 90 fire 90 light 30 ice. u dun need 90light as mentioned in his post 60light vs 90light = 5 parry less, 3.5m ghost walk dist, 3% mag dmg nothing much, fire imbue > light imbue 90fire flame wave wide > 90 new light nuke (330% vs 300% and also flame wave wide has a higher/narrower range of dmg over light nuke) PS: higher range means the highes & lowest dmg numbers are both higher than that of light nuke
_________________ found some aim in life, something more important waiting for me
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alcoholic
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Post subject: Re: The Hybrid Theory Posted: Thu May 01, 2008 9:00 pm |
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3% makes a difference for a hybrid int 3.5m speed makes a difference
30 ice is enought since hybrid 1:2 cant use high snow sheild.
and as the cap increases light is important
so if your build for 90 cap is 90 hueskal 90 fire 60 light 60 ice
for 100 cap light and ice goes down 10 masterys for 110 cap light and ice goes down anther 10 mastnerys 40 ice, 40 light
with 40 ice is useless at 110 cap.
so IMO 90 cap 90 hueskal 90 fire 90 light 30 ice is the best.
you dont need extra phy def you survive perfectly fine.
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LockStar.
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Post subject: Re: The Hybrid Theory Posted: Thu May 01, 2008 9:54 pm |
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As I have said in a few other topics - 90 Fire/Heuksal and 60 Cold/Light sounds really good to me for a heavy hybrid like a 2.1 one. *sigh* I wish I could have 90 Fire on my Spear. [SW]UnDutchabIe wrote: depends on how much hybrid you are. for example: i'm 7:1 int and i really cant survive without snowshield. so heuksal 90, ice 90, light 90 and fire 30 is a must for me. My guildmaster has a 2:1 hybrid int spear nuker, he can tank easily without snow. for him i would say heuksal 90, ice 30 (little snowshield for critical moments), light 90 and fire 90. 7.1 hybrid with 53% snowshield. Even with garments you will run out of mp.
_________________
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CLOT
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Post subject: Re: The Hybrid Theory Posted: Fri May 02, 2008 1:21 am |
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alcoholic wrote: 3% makes a difference for a hybrid int 3.5m speed makes a difference
30 ice is enought since hybrid 1:2 cant use high snow sheild.
and as the cap increases light is important
so if your build for 90 cap is 90 hueskal 90 fire 60 light 60 ice
for 100 cap light and ice goes down 10 masterys for 110 cap light and ice goes down anther 10 mastnerys 40 ice, 40 light
with 40 ice is useless at 110 cap.
so IMO 90 cap 90 hueskal 90 fire 90 light 30 ice is the best.
you dont need extra phy def you survive perfectly fine. fire imbue + flame wave wide dmg will be more than enough to offset the 3% mag dmg less compared to light imbue + 90 light nuke, the OP said fire imbue > light imbue by 1k dmg and not to mention the nuke dmg diff and abt the 3.5m ghost walk dist. u are comparing it with 130 mag def increase, 5% more phy attack increase (90 fire/60 fire vs 90light /60light) i would tk that extra mag def/phy attack over 3.5m ghost walk/5-10 parry ratio and 2:1 with only 25% snowshield will hv a hard time surviving full farmed 2h/rogue/glaive with nice weapons and full blue gears
_________________ found some aim in life, something more important waiting for me
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alcoholic
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Post subject: Re: The Hybrid Theory Posted: Fri May 02, 2008 1:46 am |
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CLOT wrote: alcoholic wrote: 3% makes a difference for a hybrid int 3.5m speed makes a difference
30 ice is enought since hybrid 1:2 cant use high snow sheild.
and as the cap increases light is important
so if your build for 90 cap is 90 hueskal 90 fire 60 light 60 ice
for 100 cap light and ice goes down 10 masterys for 110 cap light and ice goes down anther 10 mastnerys 40 ice, 40 light
with 40 ice is useless at 110 cap.
so IMO 90 cap 90 hueskal 90 fire 90 light 30 ice is the best.
you dont need extra phy def you survive perfectly fine. fire imbue + flame wave wide dmg will be more than enough to offset the 3% mag dmg less compared to light imbue + 90 light nuke, the OP said fire imbue > light imbue by 1k dmg and not to mention the nuke dmg diff and abt the 3.5m ghost walk dist. u are comparing it with 130 mag def increase, 5% more phy attack increase (90 fire/60 fire vs 90light /60light) i would tk that extra mag def/phy attack over 3.5m ghost walk/5-10 parry ratio and 2:1 with only 25% snowshield will hv a hard time surviving full farmed 2h/rogue/glaive with nice weapons and full blue gears why are you talking about the nukes hybrid 1:2 with 74% mag has horrible damage with nuke. and i have a 2:1 its actually dual 80 hueskal 80 bicheon 80 light 60 fire i can survive fine agisnt any euro character honestly my gears are normal +5 with blues. i dont even have to switch to s/s to survive them... and i have 0 ice.. if you dont belive me come to my server tibet ill prove it to you.
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rocker_666
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Post subject: Re: The Hybrid Theory Posted: Fri May 02, 2008 3:49 am |
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nice topic,good work.
but what about 5:1 ?iam now 5:1 hybrid int,and iam thinking to switch to 4:1 60% phy 84% magic
but i dont know what is the best for me 5:1 or 4:1 or 7:1 ^^ ? and mastery too
all i know is weapon+Fire 90
what should my mastry be in lv90?
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GaRLiCMuFFiN
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Post subject: Re: The Hybrid Theory Posted: Fri May 02, 2008 7:21 am |
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Wow, thanks for your insights, guys! @[SW]UnDutchabIeYep, depends on how much hybrid you are. But i guess with your build 7:1, it's really close to PureInt with a lil more HP (+500 maybe?) so i guess 90Heuksal 90Light 90Cold 30Fire is good for you. On the 30Cold which gives 25%(?)SnowShield over 40%SnowShield, i think is quite frail, esp against PureInt opponents. Yes, 2:1 Hybs have more HP (+3000?), but we should also consider the decrease in MagDef due to lesser MagBal. I compared mine to a friend whose PureInt wearing the same +5 garm with almost perfect Int/Str HP/MP bonuses, his was 2000something while i barely made it to 1800 (same MagDefIncrease buff). 200 is big. I can feel his nuke or phy atks (*mostly MagDmg*). Here's the scenario: His HP=10500, my HP=13500+ (if my memory serves me right..) His MP=20000(?), my MP=15000+ (....? haven't logged in for 4 months..) With same Wep without crits in atk.. I damage him 4000 with his 50%SnowShield and he damages me 8000 with 40%SnowShield. I get 5000MP from his 20000MP, he gets [8000/(100%-40%)]x40%= 5333MP from my 15000MP. 5000/10500= 48% MaxHP loss for him, 8000/13500= 60% MaxHP loss for me. 1/4 MaxMP loss for him, 1/3MaxMP loss for me. His actual dmg= 13333, my actual dmg= 10000. But if i have only 25%SnowShield, 13333x(100%-25%)= 10000 MaxHP loss! = 74% MaxHP loss! 3333 MaxMP loss = 25% MaxMP loss.I'll die.. The damage figures aren't that accurate, but their approximately near maybe 500-1000 range difference. But i guess it does still make my point. And i sampled a PureInt opponent because for me, they deal greater damage than PureStr or fellow Hybs. In my gaming experience, i can tank PureStr crits, glaiver or bower, easily now. And that is the very reason, too, i went 2:1 Hybrid. @alcoholic:Yep, 90Light and 90Fire + 90Heuksal will get you the max possible damage on your hybrid char or any other Heuksal build. But as what i have showed above, 30Cold with 25%SnowShield won't get me long enuf to stay and tank and make that damage.  So that is the issue now, the balance of def vs damage, Cold mastery over Fire/Light mastery for hybrids. And also the balance of Fire vs Light mastery to get the best possible damage while you are capable of tanking, too. @CLOTYep, that was what i was pointing out. 60Light over 90Light = -3%MagDmgIncrease buff - speed - parry so i can get 30Cold to 60Cold = from 25%SnowShield to 40%SnowShield, as i have showed increases tanking capability esp against PureInts. But i can get 90Fire = +10% damage (imbue difference with Light imbue) + (yes)FlameWide has highest damage in Fire and has narrower damager range + 5% PhyDmgIncrease Active buff + another 5%(???) PhyDmgIncrease Passive bonus + MagDefIncrease buff, too. Cute lil twins there. @LockStarOk, good to hear that. Thanks. @alcoholicI went dual, too, after being PureInt at 50. But with the cap increasing, and with SnowShield added which has a more duration than CastleShield and those effective KDs though plus lag which delays weapon switching, I went back to Cold. And you can't deal good damage with Bicheon if you're 2:1 unless you get it to 80 for chain effects. But dual wep is fun and very effective before Europe patch. But hey, im thinking..hmmmm @rocker_666What is your level now? And what is your balances with full gears? We're still discussing, too, what build in mastery is good for Hybs like us. 
_________________ .: 2:1 Int Hybrid Heuksal :.
ANINO Guild Venice
HOBO Union
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rocker_666
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Post subject: Re: The Hybrid Theory Posted: Fri May 02, 2008 12:15 pm |
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iam lvl80 mastery fire 80 weapon 80 light 80 cold 60
hybrid int 1:5 naked 59%phy 85%mag with gears 70%-102%
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CLOT
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Post subject: Re: The Hybrid Theory Posted: Fri May 02, 2008 3:19 pm |
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alcoholic wrote: CLOT wrote: alcoholic wrote: 3% makes a difference for a hybrid int 3.5m speed makes a difference
30 ice is enought since hybrid 1:2 cant use high snow sheild.
and as the cap increases light is important
so if your build for 90 cap is 90 hueskal 90 fire 60 light 60 ice
for 100 cap light and ice goes down 10 masterys for 110 cap light and ice goes down anther 10 mastnerys 40 ice, 40 light
with 40 ice is useless at 110 cap.
so IMO 90 cap 90 hueskal 90 fire 90 light 30 ice is the best.
you dont need extra phy def you survive perfectly fine. fire imbue + flame wave wide dmg will be more than enough to offset the 3% mag dmg less compared to light imbue + 90 light nuke, the OP said fire imbue > light imbue by 1k dmg and not to mention the nuke dmg diff and abt the 3.5m ghost walk dist. u are comparing it with 130 mag def increase, 5% more phy attack increase (90 fire/60 fire vs 90light /60light) i would tk that extra mag def/phy attack over 3.5m ghost walk/5-10 parry ratio and 2:1 with only 25% snowshield will hv a hard time surviving full farmed 2h/rogue/glaive with nice weapons and full blue gears why are you talking about the nukes hybrid 1:2 with 74% mag has horrible damage with nuke. and i have a 2:1 its actually dual 80 hueskal 80 bicheon 80 light 60 fire i can survive fine agisnt any euro character honestly my gears are normal +5 with blues. i dont even have to switch to s/s to survive them... and i have 0 ice.. if you dont belive me come to my server tibet ill prove it to you. so how u gonna keep that dual weapon at 90 cap? i know dual is strong even at 80...but i believe we hv been talking on 90cap builds ever since the 1st post, aint we?
_________________ found some aim in life, something more important waiting for me
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alcoholic
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Post subject: Re: The Hybrid Theory Posted: Fri May 02, 2008 4:17 pm |
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well at 90 cap hueskal 90 bicheon 90 light 90 30 pacheon for attake rating or fire
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CLOT
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Post subject: Re: The Hybrid Theory Posted: Sat May 03, 2008 2:44 am |
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alcoholic wrote: well at 90 cap hueskal 90 bicheon 90 light 90 30 pacheon for attake rating or fire lol no ice? no snowshield? unless u hv full sun set or +7 to +9 set, i doubt u can survive str char with that and if u go 30ice, no fire? not ice immune = pwned at any time 
_________________ found some aim in life, something more important waiting for me
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alcoholic
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Post subject: Re: The Hybrid Theory Posted: Sat May 03, 2008 3:35 pm |
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CLOT wrote: alcoholic wrote: well at 90 cap hueskal 90 bicheon 90 light 90 30 pacheon for attake rating or fire lol no ice? no snowshield? unless u hv full sun set or +7 to +9 set, i doubt u can survive str char with that and if u go 30ice, no fire? not ice immune = pwned at any time  lol i have no problem surviving from str players even at this cap with 0 ice. i might just wear protector agaisnt bowman there the real threat to me cause of there crits -.- and i might jus have 30 fire for immune
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tomiotar
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Post subject: Re: The Hybrid Theory Posted: Mon May 05, 2008 12:33 pm |
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In my opinion 90 Heuskal 90 fire 60 light 60 ice the best for you. I have a lvl 80 hybrid (pacheon not heuskal), so I understand that you mean with balance def/attack. Between light or fire you will have more damage with fire becaause of the above given reasons, better imbue and higher phys attack bonus and if you are 1:2 your physical damage isnt almost neglible as in pure int (all this is better than 3% extra mag damage). About defence sure that the most ice you can have is the best so I will detail the light vs ice balance (I suppose that you already pick heuskal 90 and fire 90, so you have 120 masteries remining):
30 ice 90 light: best possible damage and you run extremely fast that can be usefull on guild/fortress wars. But you have only 16 extra phys defence and 23% snow shield and that is almost nothing when you fight against a glavier. Like this you have the faster grinding build but you dont have many chance to survive on pvp.
40 ice 80 light and 50 ice 70 light: You loose 1% extra damage each time to get an increase on phys defence and snow shield. But on this 2 cases you have same problem than 30 ice 90 light, even if it is bigger than before you are not getting a good buff on phys def and you are not taking profit of all the MP you have on the snow shield.
60 light 60 ice (IMO one of the best choices): At lvl 60 for some reason that only Joymax knows, the phys defence buff increase by a lot compared as it was growing and it will continue growing after 60. Now you have the snow shield at 40% and that value is close at maximum value you can use effectively (my hybrid is different than yours, so you know better than me which is the perfect snow shield %). About lighiting you loose again just 1% of mag damage and minor stuff.
50 light 70 ice: you get more phys defence and more % on snow shield but the problem is that lowering light from 60 you start to get seriuos losts on their buffs. To loose 3% of magical damge i think is too much for the extra phys defence.
So 60 light and 60 ice I think is the best balance or you can consider 64 ice 56 light, to get 6 extra phys defence and 41% snow shield; loosing 1m ghost walk, 2% speed and 3 parry. Obviously this is all minor stuff, but this kind of configuration is the best for hybrid. Moreover, you will need less SP on a 90 90 60 60 configuration than in a 90 90 90 30, so you will get to the cap earlier ^^.
_________________

Latest addition Now that I kill them all I can rest in peace ^^
Last edited by tomiotar on Wed May 07, 2008 7:59 pm, edited 1 time in total.
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William-CL
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Post subject: Re: The Hybrid Theory Posted: Mon May 05, 2008 12:45 pm |
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My build will be: 90:Light 90:Cold 90:Fire Knock on my build, but you gotta try it first Does better than I expected already.
_________________
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alcoholic
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Post subject: Re: The Hybrid Theory Posted: Mon May 05, 2008 3:08 pm |
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Blackdragon6 wrote: My build will be: 90:Light 90:Cold 90:Fire Knock on my build, but you gotta try it first Does better than I expected already. uhhmmm. whats the point of the build horrible def after snow is down and low attake with low dps lol you;ll be lucky if u can kill someone 3 lvls lower then you.
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CLOT
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Post subject: Re: The Hybrid Theory Posted: Mon May 05, 2008 3:42 pm |
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alcoholic wrote: Blackdragon6 wrote: My build will be: 90:Light 90:Cold 90:Fire Knock on my build, but you gotta try it first Does better than I expected already. uhhmmm. whats the point of the build horrible def after snow is down and low attake with low dps lol you;ll be lucky if u can kill someone 3 lvls lower then you. this is supposed to be a run-and-hit build, not standing there to tank its a good support build in wars etc. but not in 1v1...if u can bear with ur char doing nukes all the time (gets boring pretty fast  )
_________________ found some aim in life, something more important waiting for me
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alcoholic
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Post subject: Re: The Hybrid Theory Posted: Mon May 05, 2008 7:49 pm |
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CLOT wrote: alcoholic wrote: Blackdragon6 wrote: My build will be: 90:Light 90:Cold 90:Fire Knock on my build, but you gotta try it first Does better than I expected already. uhhmmm. whats the point of the build horrible def after snow is down and low attake with low dps lol you;ll be lucky if u can kill someone 3 lvls lower then you. this is supposed to be a run-and-hit build, not standing there to tank its a good support build in wars etc. but not in 1v1...if u can bear with ur char doing nukes all the time (gets boring pretty fast  ) if your gona hit and run isnt it better to play euro characters or pure int s/s or spear all force?
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table
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Post subject: Re: The Hybrid Theory Posted: Mon May 05, 2008 7:54 pm |
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ugh i dont like hybrids in general. theres TOO MANY variations that go with hybrid it makes my mind fuzzy and light 
_________________ Im 2 kewl 4 a sig. yeah.
Last edited by table on Tue May 06, 2008 2:01 am, edited 1 time in total.
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alZen
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Post subject: Re: The Hybrid Theory Posted: Tue May 06, 2008 1:00 am |
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spear/light/cold/fire at 90/90/90/30 or 90/89/60/61.
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Subway
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Post subject: Re: The Hybrid Theory Posted: Tue May 06, 2008 2:13 am |
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alZen wrote: spear/light/cold/fire at 90/90/90/30 or 90/89/60/61. +1
_________________ <<banned from SRF for remaking a banned account. -SG>>
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CLOT
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Post subject: Re: The Hybrid Theory Posted: Tue May 06, 2008 4:10 am |
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Subway wrote: alZen wrote: spear/light/cold/fire at 90/90/90/30 or 90/89/60/61. +1 wats with the light 89 and fire 61 light 89 doesnt get new 90light nuke and wat do u gain so much fr fire 60 --> 61 ?
_________________ found some aim in life, something more important waiting for me
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alZen
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Post subject: Re: The Hybrid Theory Posted: Tue May 06, 2008 5:32 am |
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toss between spear passive at 90, new light nuke at 90 or big jump in magic defence for fire 61.
thanks for bringing up new light nuke at 90, i overlooked that. would probably ditch spear passive at 90 and keep it 89 instead to allow fire 61.
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CLOT
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Post subject: Re: The Hybrid Theory Posted: Wed May 07, 2008 6:12 am |
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Quote: if your gona hit and run isnt it better to play euro characters or pure int s/s or spear all force? cuz s/s pure all force cant be 1 hitted when in snowshield (unlike wiz) and shield block > heuskal passive (that extra 2.8k hp dun help much when ur enemy hits 2-4k on u)
_________________ found some aim in life, something more important waiting for me
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VeniVidiVici
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Post subject: Re: The Hybrid Theory Posted: Wed May 07, 2008 12:39 pm |
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Joined: Nov 2007 Posts: 920 Location: OTL
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LockStar. wrote: [SW]UnDutchabIe wrote: depends on how much hybrid you are. for example: i'm 7:1 int and i really cant survive without snowshield. so heuksal 90, ice 90, light 90 and fire 30 is a must for me. My guildmaster has a 2:1 hybrid int spear nuker, he can tank easily without snow. for him i would say heuksal 90, ice 30 (little snowshield for critical moments), light 90 and fire 90. 7.1 hybrid with 53% snowshield. Even with garments you will run out of mp. You don't have to use 53% snow shield. 90 cold gives also phy defence increase which is needed as a 7:1 hybrid int.
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CLOT
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Post subject: Re: The Hybrid Theory Posted: Thu May 08, 2008 1:10 am |
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Joined: Nov 2007 Posts: 825 Location:
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maybe icewall is another thing we overlooked? 90 icewall has 13k hp while 60 icewall only 5k
since icewall has only 10 sec cd, it will be fast to use even aft enemy break it and good to survive with that 13k hp icewall during snowshield cd period? - thats another good reason to go pure int maybe?
_________________ found some aim in life, something more important waiting for me
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nohunta
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Post subject: Re: The Hybrid Theory Posted: Thu May 08, 2008 10:15 am |
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Joined: Jun 2007 Posts: 1561 Location: Off Topic Lounge
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CLOT wrote: alcoholic wrote: well at 90 cap hueskal 90 bicheon 90 light 90 30 pacheon for attake rating or fire lol no ice? no snowshield? unless u hv full sun set or +7 to +9 set, i doubt u can survive str char with that and if u go 30ice, no fire? not ice immune = pwned at any time  gl i crit 3.8k on people around my level and they only have like 1k hp.
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Playing Jade Dynasty 2x Lupin Wdfmymoney
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alcoholic
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Post subject: Re: The Hybrid Theory Posted: Thu May 08, 2008 12:02 pm |
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Joined: Jan 2008 Posts: 476 Location:
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nohunta wrote: CLOT wrote: alcoholic wrote: well at 90 cap hueskal 90 bicheon 90 light 90 30 pacheon for attake rating or fire lol no ice? no snowshield? unless u hv full sun set or +7 to +9 set, i doubt u can survive str char with that and if u go 30ice, no fire? not ice immune = pwned at any time  gl i crit 3.8k on people around my level and they only have like 1k hp. lol it depends on what build you pvp. i have 14k hp
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