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staylowbutsafe
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Post subject: Emergence of the COLD force tree due to 90 cap Posted: Sat Apr 26, 2008 7:14 am |
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Hi, I'm New Here |
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Joined: Feb 2008 Posts: 3 Location: your worst nightmare
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sry guys this is my first post for srf but i had been reading this forum passively for 2 years back at Jun 2006 As u guys know with the 90 cap coming around in the corner, our mastery still stays at 300 mastery. In other words we either have to sacrifice fire or cold tree since weapon mastery and light mastery is a MUST to every build. I have notice many nukers planning to have a bich 90/ ice 90 and light 90 but not sure about glaviers As u all know fire shield gives us immunity to effect like cold based on %. so to those of u that are giving up fire tree for cold tree or weapon tree u are indirectly going to be vulnerable to Cold even with acc with cold immune(partial immunity only) Back at 60 cap cold tree was prominent because of lack of immunity against it- and trust me its VERY frustrating fighting against a cold user esp blader/bower so discuss guys what u think about the emergence of cold as shield (snow shield) and more importantly as cold force imbue
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ArchangeI
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Sat Apr 26, 2008 9:05 am |
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New Member |
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Joined: Apr 2008 Posts: 30 Location: Spain
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cold=pure str chineses can live without it, pure ints sux without snow shield fire=a must for for str builds, for nukes ligth ones are better ligth=i think is much better than cold coz u move faster do more mag dmg (all chinese do mag dmg even pure str) and increase parry a lot that works for phy/mag dmg
btw im not sure if pure ints will need bicheon at 90... maybe to get lvl 9 imponent/division but im not sure...
_________________ click here if u wanna help me http://s2.darkpirates.com/c.php?uid=133383
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CLOT
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Sat Apr 26, 2008 9:47 am |
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Active Member |
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Joined: Nov 2007 Posts: 825 Location:
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fire 30 = fire shield flower lvl 1, 38 effect reduce, as u know its a bug and as long as its > 100%, u are ice immune, full 100% on 1 acc is 20% reduce
so u only need 38 (shield) + 15 + 15 + 15 + 20 = 103% = ice immune
_________________ found some aim in life, something more important waiting for me
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_Dutchy_
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Sat Apr 26, 2008 1:00 pm |
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Frequent Member |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Knowing allot of nukers and Euro's aren't ice imune i'm making a Pure STR Arhcer wich shall have 30 fire 90 cold 90 light 90 pach with wearing garms i know this won't have to much killing power but it will be a super scouting/disabling ppl char since it will have 5 arrow KB and 6 arrow KB and ice ^^
_________________
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staylowbutsafe
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Sat Apr 26, 2008 2:36 pm |
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Hi, I'm New Here |
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Joined: Feb 2008 Posts: 3 Location: your worst nightmare
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can someone clarify what CLOT say regarding (fire mastery 30) fire shield flower lvl 1, 38 effect reduce that is suffice in giving 100% cold immune with acc? I find it hard to believe coz then why all the lvl 80 is getting the max fire shield for then? if the lvl 30+ fire shield is sufficient for 100% immune - sry i dunno about the bug _Dutchy_ - yea indeed then cold is gonna dominant again muahaha!!! esp with blader ice combo and multiple arrow attack 5/6 ensuring almost 100% frost and freeze to those that are not immune. Seriously I once pvp a cold force blader without cold immunity and its irritating can't immagine if getting KB, Stun and Frost by a ice bower GG I say 
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CLOT
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Sat Apr 26, 2008 3:06 pm |
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Joined: Nov 2007 Posts: 825 Location:
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staylowbutsafe wrote: can someone clarify what CLOT say regarding (fire mastery 30) fire shield flower lvl 1, 38 effect reduce that is suffice in giving 100% cold immune with acc? I find it hard to believe coz then why all the lvl 80 is getting the max fire shield for then? if the lvl 30+ fire shield is sufficient for 100% immune - sry i dunno about the bug _Dutchy_ - yea indeed then cold is gonna dominant again muahaha!!! esp with blader ice combo and multiple arrow attack 5/6 ensuring almost 100% frost and freeze to those that are not immune. Seriously I once pvp a cold force blader without cold immunity and its irritating can't immagine if getting KB, Stun and Frost by a ice bower GG I say  u can juz search for fire shield ice immunity or something... max out fire shield is cuz it doesnt really need that much sp, last book only at 68 needing 1.5k sp and u know alchemy is always a b1tch...its easier said than done getting acc 15% or 20% ice immune, u need quite some luck and lots of fog stone to do it and it may assimilate ur str/int/phy mag absorb stats easily
_________________ found some aim in life, something more important waiting for me
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KarmaPolice
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Sat Apr 26, 2008 3:22 pm |
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Casual Member |
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Joined: Mar 2008 Posts: 87 Location: oldt
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actually, ive been watching a lot of AceOps KSRO job pvp videos, if you are not familiar with it, go to youtube and search up AceOps SRO PVP 5 (I think SRO PVP 5 is the one with 100 CAP released)
in those videos, a lot of the nukers have sacrificed their weapon skills for nuking skills
so i believe they have 100fire 100light 100ice
_________________
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-.-
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Sat Apr 26, 2008 4:19 pm |
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Loyal Member |
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Joined: Nov 2007 Posts: 1921 Location: http://goo.gl/Lfwa
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ksro isnt same measure for isro...
ksro people pvp together... outside of fort/wars, isro dont pvp in groups
even in job wars, unless it is a trade run each hunter kills on own even if they are in same team they wont back each other up
and with euro, a all nuke build is really weak... all euro skills xbow/wizard (main damage ones) are faster than all the nukes so even if they have snow shield, they wont have any mp left for the nuke
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Lorenzo
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Mon Apr 28, 2008 11:03 am |
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Common Member |
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Joined: Apr 2008 Posts: 166 Location:
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CLOT wrote: fire 30 = fire shield flower lvl 1, 38 effect reduce, as u know its a bug and as long as its > 100%, u are ice immune, full 100% on 1 acc is 20% reduce
so u only need 38 (shield) + 15 + 15 + 15 + 20 = 103% = ice immune Fire shield reduce effect by 38 . 38 effect points ! NOT % ! ( why do people have this tendancy to see every statistic as % ...?) look at some skills wich applies effects . exemple such as dagger's poison effect = 170 , the 170 equal a ceratin amount of time. accessory reduce this amount by a fixed % ( with blues ) the skills reduce the amount by a fixed number ( in this case 170-38 , you still must wait or cure 132 effect points)
_________________ I don't like . .. ... .... .....
hummm it' s a waste to share frustration anyway.
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CLOT
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Mon Apr 28, 2008 11:14 am |
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Active Member |
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Joined: Nov 2007 Posts: 825 Location:
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Lorenzo wrote: CLOT wrote: fire 30 = fire shield flower lvl 1, 38 effect reduce, as u know its a bug and as long as its > 100%, u are ice immune, full 100% on 1 acc is 20% reduce
so u only need 38 (shield) + 15 + 15 + 15 + 20 = 103% = ice immune Fire shield reduce effect by 38 . 38 effect points ! NOT % ! ( why do people have this tendancy to see every statistic as % ...?) look at some skills wich applies effects . exemple such as dagger's poison effect = 170 , the 170 equal a ceratin amount of time. accessory reduce this amount by a fixed % ( with blues ) the skills reduce the amount by a fixed number ( in this case 170-38 , you still must wait or cure 132 effect points) new to sro? its a BUG that JM fails to fix since...like 2 years ago? its supposed to work the way u said, but it doesnt and it works as % now...as long as > 100%, u are ice immune, the same goes to light, fire , zombie it has been discussed over and over and over and over x 1000000 again and there are still ppl duno about this bug?  use search "fire shield ice immune" and the answer is within the 1st two pages viewtopic.php?f=29&t=64927&p=966415&hilit=+fire+shield+ice+immune#p966415
_________________ found some aim in life, something more important waiting for me
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MrFudge
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Mon Apr 28, 2008 1:19 pm |
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Elite Member |
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Joined: Jan 2007 Posts: 5731 Location: None
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For str is actually pretty easy. 90 weapon 90 fire 60 light 60 cold.
60 light is 15% mag dmg. 60 cold is 40% snow if needed, and decent physical defense.
the difference between 60 and 90 light isnt that huge. maybe like 25% moving speed, 3% mag dmg, a couple parry. Of course the INT needs lighting for the nuke, but for the STR lvl 60 is good enough.
_________________
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Lorenzo
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Mon Apr 28, 2008 9:34 pm |
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Common Member |
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Joined: Apr 2008 Posts: 166 Location:
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CLOT wrote: Lorenzo wrote: CLOT wrote: fire 30 = fire shield flower lvl 1, 38 effect reduce, as u know its a bug and as long as its > 100%, u are ice immune, full 100% on 1 acc is 20% reduce
so u only need 38 (shield) + 15 + 15 + 15 + 20 = 103% = ice immune Fire shield reduce effect by 38 . 38 effect points ! NOT % ! ( why do people have this tendancy to see every statistic as % ...?) look at some skills wich applies effects . exemple such as dagger's poison effect = 170 , the 170 equal a ceratin amount of time. accessory reduce this amount by a fixed % ( with blues ) the skills reduce the amount by a fixed number ( in this case 170-38 , you still must wait or cure 132 effect points) new to sro? its a BUG that JM fails to fix since...like 2 years ago? its supposed to work the way u said, but it doesnt and it works as % now...as long as > 100%, u are ice immune, the same goes to light, fire , zombie it has been discussed over and over and over and over x 1000000 again and there are still ppl duno about this bug?  use search "fire shield ice immune" and the answer is within the 1st two pages viewtopic.php?f=29&t=64927&p=966415&hilit=+fire+shield+ice+immune#p966415Without saying that you are wrong, it means this : atm i have 78 points ( % ) reduced , wich means when the 90 cap will be released ( soon ? ) if i level this mastery up a little i will be around... 99 reduce ? Wich means "immunity" to all the " old " status. We Have THE answer, so that's why cap 90 isn't realeased, Fire-users would have such an exploit advantage coz JM isn't even able to fix a simple % to number issue !!! I'm kidding, but you are also, right? They r not that dumb...are they? 
_________________ I don't like . .. ... .... .....
hummm it' s a waste to share frustration anyway.
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RogueKiller
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Mon Apr 28, 2008 11:13 pm |
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Loyal Member |
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Joined: Jan 2008 Posts: 1893 Location:
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lol guess this topic is getting common. Just read this topic. Regards the same exact matter. viewtopic.php?f=4&t=86234
_________________
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Lorenzo
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Tue Apr 29, 2008 10:43 am |
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Common Member |
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Joined: Apr 2008 Posts: 166 Location:
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All i see is one time , one guy , write that it s " X reduce , ( X counts as % ) "
I think he just was wrong, and you are being confused with the real bug wich is that the skill remains after you take off the shield...
_________________ I don't like . .. ... .... .....
hummm it' s a waste to share frustration anyway.
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h33r0yuy
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Post subject: Re: Emergence of the COLD force tree due to 90 cap Posted: Wed Apr 30, 2008 8:44 pm |
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Common Member |
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Joined: Mar 2007 Posts: 133 Location:
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it is really treated as a % in game. its a bug that's been around for years - was that way even with 70 cap. my char has been ice immune since like lvl 56 (a long long time ago, in a galaxy far away).
suffice it to say that i cant be frozen - and my accs only have 10%, 20%, and 5% on them.
_________________
 I'll need to update this someday ^
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