Post subject: Pure Int.. Reasonable? The max cap of SRO
Posted: Tue Apr 15, 2008 5:33 pm
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Joined: Apr 2008 Posts: 3452 Location:
My question is, what happens at 140-150. We all know this will mean that Chinese characters will be forced to only have 2 branch maxed. Right now I am pure int with a bunch of stat points saved up.
Will pure int even be a viable build once the game is maxed??? I mean a pure int will probably be stuck with Ice and Light as their only 2 trees. This means no kd, no stuns, no effects. Just plain nuking + snow shield and praying. This seems like a very bad pvp build since you're just relying on luck to win.
My plan would be to go with bicheon and light. With wep, i've heard crits are based off of str. So for an effect build, a sword with light would have to be int hybrid no? But this would mean your attacks would be cut down. A pure int sword and light can't survive can it? No snow shield.... your only defense buff will be concentration and the shield buff, but unlike snow shield, the shield buff only last for a few secs.
I wonder, does anyone else think pure int will be a livable build once the game starts reaching higher lvls???
This is a very tough question it seems to me. Sword has kd, and with later chains lots of effects. I haven' had much experience with sword as my skills are still at 51 >_>, does anyone else here, like a blader, or a higher lvl with more experience help me? From what you can tell during game play, how is the dmg and how effect are the sword skills at stopping your opponent.
From what i can tell, a pure int build will have to either rely on snow shield or sword kd or wep effects to live. THis considering that they are fighting against a pure str....seems near impossible
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Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
Posted: Tue Apr 15, 2008 6:48 pm
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Joined: Mar 2008 Posts: 711 Location:
Thats assuming Joymax doesn't get their act together and realize that 300 mastery limits arent enough for higher level caps. But yes, if that does happen, the Chinese race will be not even worth using by then.
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Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
Posted: Tue Apr 15, 2008 7:57 pm
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Joined: Jun 2007 Posts: 1865 Location:
this was the reason i switched to a str build. ints will have to go with 2 forces or a force and weapon tree. which would mean either 140 ice and light, or 140 weapon and ice. the ints will have to have ice to be able to survive.
pure str will be easier because they can go 140 weapon and fire + 20 light for speed
Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
Posted: Tue Apr 15, 2008 8:24 pm
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Joined: Jan 2007 Posts: 13206 Location: Life
It'll be a long time before lvl 140 cap comes out. Like I'll be getting buried and one of my grandkids will run into the service and yell "Silkroad just got the lvl 140 cap!!!!" rofl
Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
Posted: Fri Apr 18, 2008 5:34 pm
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Joined: Nov 2006 Posts: 200 Location: sdfgdf
as of now i can think of 1 powerful build for a pure int. that is fire/light the ints bigest problem is dmg so unles cold gets pimped out fire/light is the way of the NUKER.
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