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Ima3e
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Post subject: Adding Magic Units to Fur Dress and hat Posted: Wed Apr 09, 2008 5:36 am |
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Joined: Jan 2008 Posts: 29 Location: Dubai
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Hi
I wonder if anyone here may asssist in this regard.
I have paid 160 silk for the hat and dress and I don't realy know how to add magic items on them. well, yeah I am a noob in silk items seems.
I thought I can add str. and int. likewise I do for the armor items by placing in slot of alchemy and adding the str. stone .. but it seems it's not holding there. so how I can add magic units and what are the magic units that I can add and where I may get it from. and if it is the same str/hp/int stones what lvl stones should it be ?? and how I may add on the dress and the hat.
Thanks for attendance and even more thanks if assisted.
regards
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phulshof
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Post subject: Re: Adding Magic Units to Fur Dress and hat Posted: Wed Apr 09, 2008 8:50 am |
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Frequent Member |
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Joined: Apr 2006 Posts: 1137 Location:
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You can add blues at the NPC weaponsmith (it's one of the selections when you click on him).
Personally I think the STR/INT bonus are useless, especially at higher level. The most important blues are: 5% attack rating increase 5% parry ratio increase 5% damage increase 5% damage reduction (absorbtion) 1% defense ignore All of the fixed bonuses become less valuable as you gain levels.
_________________ [88] Vivace Pure INT Bard/Cleric, Bard 88, Cleric 88
[83] Pinokkio Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60
[81] Sybian Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60
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Ima3e
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Post subject: Re: Adding Magic Units to Fur Dress and hat Posted: Wed Apr 09, 2008 8:22 pm |
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New Member |
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Joined: Jan 2008 Posts: 29 Location: Dubai
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Thanks to both of you, u both have been quite helpful indeed.
Yeah, it is found that the magic can only be added with ANY blacksmith in any town - they will all have the same list - I wish there was the parry ratio of 5% addition but unfortunately it was not listed - perhaps not with the fur at the least.
the list conained the following magic items on dress :-
Attack rating 5% increase Dammage 5% increase str 1 increase Int 1 Increase HP 150 increase HP recovery 25% increase Ignore monster defence 1% PROBALITY
I selected the first two items on dress, but still not yet decided what other 2 items to add on dress cuz the rest sound not so attractive at all. So if it was you what would think be the best selection.
As for the hat the list thanks god did include parry ratio and list was as follows :-
Parry ratio 5% increase Damage absorption 5% increase str 1 increase int 1 increase mp 150 increase MP recovery 25% increase
aboviuosly I slected first two items on hat.
Your advice and feed back is to dress is highly appreciated.
Thanks to All
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phulshof
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Post subject: Re: Adding Magic Units to Fur Dress and hat Posted: Wed Apr 09, 2008 9:19 pm |
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Frequent Member |
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Joined: Apr 2006 Posts: 1137 Location:
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Ima3e wrote: the list contained the following magic items on dress :-
Attack rating 5% increase Dammage 5% increase str 1 increase Int 1 Increase HP 150 increase HP recovery 25% increase Ignore monster defence 1% PROBALITY
I selected the first two items on dress, but still not yet decided what other 2 items to add on dress cuz the rest sound not so attractive at all. So if it was you what would think be the best selection.
The 1% probability to ignore monster defense is very nice to have. It means that on average, once every 100 hits you'll deal a lot of damage (about as much as you would do on a Mangyang). The last one is indeed a problem. Personally I selected the 25% HP recovery, since it at least goes up with level. It's not extremely useful though, so you could also choose one of the other 3.
_________________ [88] Vivace Pure INT Bard/Cleric, Bard 88, Cleric 88
[83] Pinokkio Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60
[81] Sybian Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60
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Ima3e
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Post subject: Re: Adding Magic Units to Fur Dress and hat Posted: Thu Apr 10, 2008 1:44 am |
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New Member |
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Joined: Jan 2008 Posts: 29 Location: Dubai
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Thanks phulshof for the feed in, I was thinking of adding the same just I was not quuite so sure. Since, u mentioned it aswell I would rather select it and other option being my charachter full str. I would select the str aswell.
Thanks to all again and Good luck everOne,
May you all enjoy sro
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Tamira
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Post subject: Re: Adding Magic Units to Fur Dress and hat Posted: Thu Apr 10, 2008 7:06 am |
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Casual Member |
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Joined: Apr 2008 Posts: 83 Location:
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What server do you play in?
_________________
 IGN:Tamira Guild:Pandemonium*Recruiting acitve english speaking playaZ Build:Pure str bow*Ownz no0Bs Occupation:Thief*Dont b3 HatiN ^_* Status:Runin' the long stairway to 80
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MysticRose
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Post subject: Re: Adding Magic Units to Fur Dress and hat Posted: Thu Apr 10, 2008 9:41 am |
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Banned User |
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Joined: Mar 2008 Posts: 124 Location: Front of the PC
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As far as i know, the 25% HP Recovery is applied only when you're sitting down. If that's the case, then there's no point getting it.
I think there has been serveral posts regarding which option to take, maybe you'll have to dig a bit more into the 4rum to have more reference.
_________________ Bored of Isro ? Cant log in due to server traffic ? Join Viet-SRO. Official Server. No gold bot. No town spammer. No Hyper-inflation. No crowded server.
Visit: viewtopic.php?f=45&t=105314
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