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 Post subject: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 6:11 am 
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Hey guys,

currently im building up a warrior. At the moment i got 360k sp (hard work thx to a good friend of mine for pleveling) and after now nearly some months i wanna lvl up (after hitting the 400k sp)...

The thing is that i still dunno what i should get at warrior and which subclass i should go for.

I wanted to go for 1H + Cleric but i heard that i cant kill that much as a 1H warrior but that i can tank very good.

Now my question to u srf-guys(im new to the forums btw)is: Should i go for 1H + Cleric, 1H + Bard, 2H + Cleric, 2H + Bard OR 1H + 2H + Bard (hard work till there tho, need 100k more =//)??

Thanks in advance!!

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 6:18 am 
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If you for sure wanna go with 1H go 1H + 2H with Cleric as sub. Grind with the 2H if your solo, or if in a party go 1H as it doesnt do the knock down attack that 2H does. Bard as a sub for warrior is a waste imo, too much is gained by Cleric.


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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 7:35 am 
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Warrior bards lack in pvp. Cleric would be more recommended when choosing between the two. And yeah 1h 2h would definantly make the build a ton more stronger and a ton more funner.

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 10:09 am 
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Yeah, I'd suggest taking the 1h/2h+Cleric. Both 1h and 2h with sub cleric will come in at great use especially in pts, solo grinding, and pvp.

1h is better for share pts when you just need to be the tank, while 2h is basically there for damage, i.e. soloing.

In pvp dull status from shield thrash/crush adds more strength to your warrior skills (exampe: use shield thrash/crush to add Dull status, switch to 2h, use knock down, then switch back to 1h and use cunning stab + double stab, which have 50% added damage when a mob or player is knocked down (You use cunning and double stab because they don't share the same cooldown meaning they're chainable, and it's fast multiple hitting skills which would mean more success at getting a hit against a shield wearing opponent). I'm told that Bind status, available from both Cleric and Bard, also help with added strength to warrior skills, I haven't tested this yet =/. With the Cleric sub you also get holy word/spell, Bind status (as stated above), recovery division, bless spell, and healing cycle/orbit, all of which helps your overall usefullness in both pvp and pts.

If you wanted to just go with 1h warrior skills, I'd suggest warlock as a sub to make up for lost damage as if you were to use 2h along side 1h.

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 7:37 pm 
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_Scarlett_ wrote:
Yeah, I'd suggest taking the 1h/2h+Cleric. Both 1h and 2h with sub cleric will come in at great use especially in pts, solo grinding, and pvp.

1h is better for share pts when you just need to be the tank, while 2h is basically there for damage, i.e. soloing.

In pvp dull status from shield thrash/crush adds more strength to your warrior skills (exampe: use shield thrash/crush to add Dull status, switch to 2h, use knock down, then switch back to 1h and use cunning stab + double stab, which have 50% added damage when a mob or player is knocked down (You use cunning and double stab because they don't share the same cooldown meaning they're chainable, and it's fast multiple hitting skills which would mean more success at getting a hit against a shield wearing opponent). I'm told that Bind status, available from both Cleric and Bard, also help with added strength to warrior skills, I haven't tested this yet =/. With the Cleric sub you also get holy word/spell, Bind status (as stated above), recovery division, bless spell, and healing cycle/orbit, all of which helps your overall usefullness in both pvp and pts.

If you wanted to just go with 1h warrior skills, I'd suggest warlock as a sub to make up for lost damage as if you were to use 2h along side 1h.

^ this guy is completely right

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 7:52 pm 
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I think u should go dual axes+ 1h+ cleric, cause dual axes do more damage and can tank better, and 1h is a awesome tank and is good in parties.

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 8:19 pm 
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why are you so close minded, take both, 1h and 2h, 1h you can do well in party grind than 2h , 2h is for heavy dmg, 1h for tanking, for sure take cleric, with recovery, blessings you would pwn everyone, except cleric with "pure offering ^.^"

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 8:36 pm 
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noobert mclagg wrote:
I think u should go dual axes+ 1h+ cleric, cause dual axes do more damage and can tank better, and 1h is a awesome tank and is good in parties.

Dual Axes are the worst dmging euro build -.-


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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 8:39 pm 
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Go with 1h/2h + Cleric. Immagine:
[equip 1h Sword+ Shield] Shield Crush (Dull status)+ [equip 2h sword] + Turn Rising (knockdown)+ Triple swing = :shock:

Triple swing has 50% dull status and 50% down attack damage increase :)

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sat Mar 15, 2008 9:00 pm 
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stress we already discussed this in a previous thread, the knock down takes priority and is only 50% dmg increase. Dull gets forgotten about in the dmg equation for that instance.

but thats all thats been said, no ones actually tried it.
i think i will if i decide to farm 1h skills

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sun Mar 16, 2008 6:29 am 
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_Scarlett_ wrote:
Yeah, I'd suggest taking the 1h/2h+Cleric. Both 1h and 2h with sub cleric will come in at great use especially in pts, solo grinding, and pvp.

1h is better for share pts when you just need to be the tank, while 2h is basically there for damage, i.e. soloing.

In pvp dull status from shield thrash/crush adds more strength to your warrior skills (exampe: use shield thrash/crush to add Dull status, switch to 2h, use knock down, then switch back to 1h and use cunning stab + double stab, which have 50% added damage when a mob or player is knocked down (You use cunning and double stab because they don't share the same cooldown meaning they're chainable, and it's fast multiple hitting skills which would mean more success at getting a hit against a shield wearing opponent). I'm told that Bind status, available from both Cleric and Bard, also help with added strength to warrior skills, I haven't tested this yet =/. With the Cleric sub you also get holy word/spell, Bind status (as stated above), recovery division, bless spell, and healing cycle/orbit, all of which helps your overall usefullness in both pvp and pts.

If you wanted to just go with 1h warrior skills, I'd suggest warlock as a sub to make up for lost damage as if you were to use 2h along side 1h.


I tested the damage of double stab on a mob with and without Bind status...and Bind status does help with some warrior skill's damage. ^^

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sun Mar 16, 2008 11:13 am 
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MrFudge wrote:
stress we already discussed this in a previous thread, the knock down takes priority and is only 50% dmg increase. Dull gets forgotten about in the dmg equation for that instance.

but thats all thats been said, no ones actually tried it.
i think i will if i decide to farm 1h skills


Uhh... didn't know... so, won't triple swing deal double damage if the target is both dulled and knocked down?

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Sun Mar 16, 2008 6:26 pm 
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Juicy wrote:
noobert mclagg wrote:
I think u should go dual axes+ 1h+ cleric, cause dual axes do more damage and can tank better, and 1h is a awesome tank and is good in parties.

Dual Axes are the worst dmging euro build -.-


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Too bad Dual Axes never outdamage Two-Handed Sword. Skills don't get 50% damage bonus from Bleed, just from the status. Since you're planning to use Axes after you get your target stunned, combos will cancel the stun midway through the combos.


O rly? brb with proof
Konpaku loads mad slow >.<

EDIT: you're right about bleed, I got it confused with bind.
Dual axe seems like the better of the 3 party wise. 1H is the best tank wise, 2H is good for PvP parties, but dual axe at 70+ in a fully functional party will [no joke] outdmg 2h.

You're probadly thinking that because dual axe does chains it can't:

I'm gonna get hypothetical now:

* Assuming there are no outside variables interfering [lag, stun glitch, etc]
* Taking in account the 5* seconds of stun [when glitch is not applied]


Dual Axe:
Dual Counter
Image

Two Hand:
Triple Swing
Image

* Assuming both are level 120 [Ignoring passives *for the time being*]



2h first:
200% from dull bind stun and sleep [4x]
50% from KD [1.5x]
114% increase [2.14x*estimate*]

3 hits: maximum: 2615*2.14*4*1.5 = 33k per hit*3 = 99k [assumuing all hit and no blocks]
3 hits: minimum: 2140*2.14*4*1.5 = 27k per hit*3 = 81k [assuming all hit and no blocks]

Dual Axe:
200% from dull bind stun and sleep [4x]
50% from KD [1.5x]
73% increase [1.73x]

4 hits: max: 2615*1.73*4*1.5 = 27k per hit*4 = 108k [assuming all hit and no blocks]
4 hits: min: 2140*1.73*4*1.5 = 22k per hit*4 = 88k [assuming all hit and no blocks]

Now you're probably going to say the variables are unrealistic, so lets remove bind stun sleep and dull:

Dual axe:
max: 108k/4 = 27k total
min: 88k/4 = 22k total

2h:
max: 99k/4 = 25k total
min: 81k/4 = 20k total

Also put into consideration that the dual axe hits faster, end result: dual axe is better than 2h, and I'm sure if we did this equation for all skills the result would be the same. [*they all had the same mutiplier]

EDIT: Disregard weapon reinforce, and Physical out put from weapons [their the same]
[Assuming enemy is still knock downed]
Passives:
Dual Axe: Passive Physical Atk*2.20
Max: 27k*2.20 = 59k/4 = 15k per hit [very fast 4 hits]
min: 22k*2.20 = 48k/4 = 12k per hit [very fast 4 hits]
2H: Passive Physical Atk*2.19
Max: 25k*2.19 = 55k/3 = 18k per hit [medium speed 3 hits]
min: 20k*2.19 = 44k/3 = 15k per hit [medium speed 3 hits]

we could do critical rush VS daredevil. E.G. 2*6.5 vs 5*1.63


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 Post subject: Re: 1H/2H+Cleric
PostPosted: Mon Mar 17, 2008 8:13 am 
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Just to state something about that quote from above: I've tried dull+bind on a mob before and it didn't make the dmg bonus any greater than if I just had bind or dull on alone. The dmg bonuses do not stack (at least with stun, dull, bind). I have yet to test this with dull/bind + KD.

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Mon Mar 17, 2008 1:06 pm 
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could get warlock

dull/bleed dots + debuffs... + stun/sleep and 1h can kill or sure annoy you


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 Post subject: Re: 1H/2H+Cleric
PostPosted: Mon Mar 17, 2008 5:14 pm 
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if u want only 1h, then go 1h/warlock. with that u will be the most annoying build in pvp :wink:. debuff them, and then use 1h skills, which will surely take a large portion of their hp.
if u want 2h, get cleric, so u will be able to tank.
if u want both 1h+2h, then get cleric.

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Tue Mar 18, 2008 6:59 am 
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Go 1h/2h/cleric and if possible, dualaxe as well :) .
Now, theres a reason for that. If you pvp against a chinese glaiver or full str chars, they will most likely turn on snow shield while fighting you, which make it almost impossible to kill them during those 2 mins( well, if you are real lucky and crit them 2,3 in a row, which dont happen very often :D ). Against those, what I usually do is that I turn on ironskin first, then bless spell. Some will wonder why not bless THEN skin. The reason is simple, if you open skin, THEN bless, the cool down interval between the 2 will be 20-30 secs, if you open bless, THEN skin, the cooldown interval will be 35-45 secs instead since bless spell take longer to cool down then skin :x . During those 20-30 secs cool down, all u need to do is to survive the attack BY SWITCHING TO S/S AND TURN ON VITAL INCREASE, THEN reactivate skin and bless again after those 20-30 secs, which is not hard at all for you with 1handsword and shield and vital increase.Chinese full str or not will not be able to last against euro without snow shield :D .
And for dual axe, its ideal against euro warrior 2handsword and warlock since they have the passive warlock decurse :D .
Most important thing about euro is the solution for 15 secs pot delay, which I suggest using vigor and hp grains, since they have only 4 secs cool down instead of 15.
Euro FTW 8) !

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Last edited by weymouthhall on Thu Apr 03, 2008 7:51 am, edited 1 time in total.

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 Post subject: Re: 1H/2H+Cleric
PostPosted: Tue Mar 18, 2008 10:49 am 
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I made a 2H warrior on Uranus and I'm gonna go with Warrior/rogue. Because I haven't seen anyone with that build so I want to try it. And if it's bad, then I'll just spend a month getting cursed hearts and take it all down lol.

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