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Faiien
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Post subject: NSR~New Dawn Posted: Sun Feb 24, 2008 10:14 pm |
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Joined: Oct 2007 Posts: 889 Location:
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Another photomanipulation -_- c&c plz 
Last edited by Faiien on Fri Feb 29, 2008 1:54 pm, edited 2 times in total.
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HOLLAstir
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Post subject: Re: NSR~New Dawn Posted: Sun Feb 24, 2008 10:54 pm |
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Joined: Aug 2007 Posts: 1637 Location: 206
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Like I said bro. I really like it. Although I think if you took the chick out of the tag, it would look better.
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N1TROX
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Post subject: Re: NSR~New Dawn Posted: Sun Feb 24, 2008 11:04 pm |
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Joined: Oct 2006 Posts: 354 Location:
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you know how i feel about it 
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Millenium
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Post subject: Re: NSR~New Dawn Posted: Sun Feb 24, 2008 11:56 pm |
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Joined: Oct 2006 Posts: 2732 Location: Waterloo
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"If you take the chick out of it it'll look better"
>.> That's harsh although I frikin agree.
You've improved a lot since I last saw you but in terms of my opinon, you still haven't grasped the basic concepts of how a sig can look good. First is depth. The chick and the tree looks like they're cutouts from a magazine and just pasted together. They look exactly on the same dimension. The left side of the chick pops out and its not blended at all.
The text is a bit big for my taste and for some reason the style you did your text, along with the squares, doesn't seem to be the perfect fit style for this sig.
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DID YOU KNOW? Milly has retired!!!!
Status: Into Minecraft

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Faiien
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Post subject: Re: NSR~New Dawn Posted: Mon Feb 25, 2008 12:16 am |
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Joined: Oct 2007 Posts: 889 Location:
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thx for your opinion millenium wrote: They look exactly on the same dimension. question:if the bg and the girl look like there on the same dimension wouldnt that mean they blend?
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Millenium
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Post subject: Re: NSR~New Dawn Posted: Mon Feb 25, 2008 12:24 am |
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Joined: Oct 2006 Posts: 2732 Location: Waterloo
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Faiien wrote: thx for your opinion millenium wrote: They look exactly on the same dimension. question:if the bg and the girl look like there on the same dimension wouldnt that mean they blend? No hun ^^ It means they're FLAT looking (just like my chest, wtf who said that??!?) BLENDED would mean they look naturally um...interracting with each other I guess?
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DID YOU KNOW? Milly has retired!!!!
Status: Into Minecraft

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Faiien
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Post subject: Re: NSR~New Dawn Posted: Mon Feb 25, 2008 12:26 am |
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Joined: Oct 2007 Posts: 889 Location:
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k iam gonna try and fix it up a bit ill post a new version up in a bit but i really like the girl there iam not really into the whole landscape sigs
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Faiien
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Post subject: Re: NSR~New Dawn Posted: Mon Feb 25, 2008 12:41 am |
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Joined: Oct 2007 Posts: 889 Location:
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 this one blends a bit better i think
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Millenium
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Post subject: Re: NSR~New Dawn Posted: Mon Feb 25, 2008 5:09 am |
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Joined: Oct 2006 Posts: 2732 Location: Waterloo
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Hm and can you see that the color palettes of the tree and the girl doesn't match? I would throw in some adjustment layers here and there.
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DID YOU KNOW? Milly has retired!!!!
Status: Into Minecraft

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Doron
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Post subject: Re: NSR~New Dawn Posted: Mon Feb 25, 2008 7:55 am |
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SRF's Princess |
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Joined: May 2007 Posts: 8570 Location: I'm at- Ooh something shiny!!
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God, Milly, you can allways make me giggle...
I like it, but I miss the dawny feeling...
A bit mist and some dark, a sleepy sun trying to break through...
that's what I see at dawn...
not some gal trying to get there or something like that...
5.6/10
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Millenium
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Post subject: Re: NSR~New Dawn Posted: Mon Feb 25, 2008 9:07 am |
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Joined: Oct 2006 Posts: 2732 Location: Waterloo
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Yeah =\ I'm really picky, but then sometimes you make something, you think its perfect but other people can point out a lot of flaws from it. I usually fix my sigs like 6 times after I post it the first time xD
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DID YOU KNOW? Milly has retired!!!!
Status: Into Minecraft

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iNunoPT
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Post subject: Re: NSR~New Dawn Posted: Mon Feb 25, 2008 10:25 am |
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Joined: Aug 2007 Posts: 154 Location: quit sro long time ago
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no image 
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rek
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Post subject: Re: NSR~New Dawn Posted: Tue Feb 26, 2008 12:30 pm |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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hmmm... It look like the girl was added after you made the bg.
And yeah there is no image, i juz looked at your sig.
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 <3 0len
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Faiien
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Post subject: Re: NSR~New Dawn Posted: Tue Feb 26, 2008 11:43 pm |
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Joined: Oct 2007 Posts: 889 Location:
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Well i have no intention of saying its my best work but i dont think you guys fully understand how hard it is to blend in a photomanip sig, especially if your using a totally different stock for the bg. Sure i could just smudge the bg add a c4d or use pen tools throw a couple of clipping masks in there but I dont wanna be boring and mudane and use the same concepts over and over again. This is my second photomanip, i think i deserve a little break
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rek
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Post subject: Re: NSR~New Dawn Posted: Wed Feb 27, 2008 6:16 am |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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A little slack? Theyre just telling you what the think, its one of those basic things.. depth. If we didnt crit you properly you'd be making the same things over and over agian thinking evryone loves what you do. And even still i havent sadi everything bacause i already cut you a little slack. This could be good if you fix those smalls things.
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 <3 0len
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Faiien
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Post subject: Re: NSR~New Dawn Posted: Wed Feb 27, 2008 2:03 pm |
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Joined: Oct 2007 Posts: 889 Location:
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millenium wrote: you still haven't grasped the basic concepts of how a sig can look good. If this is cutting me slack then.... Icealya wrote: 5.6/10 seriously? .rek wrote: If we didnt crit you properly you'd be making the same things over and over agian thinking evryone loves what you do. I didnt say you had to love it, i like the honest opinions but comments above just make me go...what? btw i posted this in gamerenders and got totally different commnents Quote: very nice the colors go well with the render Quote: I like this, but it just seems ... weird. But it's still pretty good. Quote: its pretty sweet man, for some reason i dont like the girl on it though.. but nice work Quote: drop the text and it will be much better. other than that looks nice. which totally sends me mixed signals
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HOLLAstir
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Post subject: Re: NSR~New Dawn Posted: Wed Feb 27, 2008 3:53 pm |
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Loyal Member |
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Joined: Aug 2007 Posts: 1637 Location: 206
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In my opinion, I doubt many, if any, people here have done a realism tag. I don't think people realize how difficult they really are to do. But remember, it's just peoples opinion, and everybody is going to see things differently, you're always going to have people who love it, and those who don't. Take both sides of criticism. If you know a harsh comment doesn't apply to you, just shrug it off. Only advice I can give you. Team Carbon!
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BrokenSaint
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Post subject: Re: NSR~New Dawn Posted: Thu Feb 28, 2008 8:31 am |
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Joined: Jan 2006 Posts: 3473 Location: Stuntin'.
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What do you mean by realism tag?
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Hostage
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Post subject: Re: NSR~New Dawn Posted: Thu Feb 28, 2008 9:24 am |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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BrokenSaint wrote: What do you mean by realism tag? I think it's like making a sig without the use of c4ds brushes etc. Mostly just taking images from different stocks and making it into one image, right?
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cin
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Post subject: Re: NSR~New Dawn Posted: Thu Feb 28, 2008 10:52 am |
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Faiien wrote: btw i posted this in gamerenders and got totally different commnents Quote: very nice the colors go well with the render Quote: I like this, but it just seems ... weird. But it's still pretty good. Quote: its pretty sweet man, for some reason i dont like the girl on it though.. but nice work Quote: drop the text and it will be much better. other than that looks nice. which totally sends me mixed signals well if it makes you feel good when you get only good criticism like "looks nice", "Pretty good", "Pretty sweet" etc... then why keep posting your sigs here asking for our comment? if that other forum of yours is so great, then why even listen to what we have to say here? man i hate whiners. you ask for criticism, you get criticism. i'm not after criticism thats why you never see me make NSR topics. edit: if i remember correctly, you got the exact same comment by other users not too long ago. stuff like you need to cut them some slack because you weren't even capable of giving good, positive comments. back then you thought that was the right thing to do; no sweet talk, just tell them what you don't like about the pieces. so why is it different now that people comment you?
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BrokenSaint
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Post subject: Re: NSR~New Dawn Posted: Thu Feb 28, 2008 11:12 am |
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Joined: Jan 2006 Posts: 3473 Location: Stuntin'.
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Faiien wrote: be glad someone comments on your sigs even if their negative comments. take what you can get and improve your sigs based on that. If you feel they are wrong then thank them for the comment, ignore them, and move on, no need to advance it any further than that. I would be so nauseated if people here tried to make everything too "acceptable to the common artist" in a sense.  Faiien wrote: HOLLAstir wrote: I've been a member of numerous gfx sites and still am. Honestly the critique you got from me would be the same if not worse on other forums. Ofcourse, there will always be someone who loves your style and others who don't care for it. It is art afterall. I've been doing gfx for many years, so although many don't see my opinions to be "professional" I do know what i'm talking about. On a personal note, I think you should join up gfx sites, you should hear other experienced artist's views on your work. I'll try to be more clear with my criticism in the future. +1 if you think the comments on here are harsh...lol Meh.
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LM
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Post subject: Re: NSR~New Dawn Posted: Thu Feb 28, 2008 12:12 pm |
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Joined: Aug 2007 Posts: 123 Location: In your nightmares!
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HOLLAstir
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Post subject: Re: NSR~New Dawn Posted: Thu Feb 28, 2008 6:28 pm |
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Joined: Aug 2007 Posts: 1637 Location: 206
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Hostage wrote: BrokenSaint wrote: What do you mean by realism tag? I think it's like making a sig without the use of c4ds brushes etc. Mostly just taking images from different stocks and making it into one image, right? Pretty much. It's just taking a lot of different pictures/stocks and merging them together to make it look like it's really one. It's a lot harder then you might think. Which is what I did with my current tag.
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Faiien
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Post subject: Re: NSR~New Dawn Posted: Fri Feb 29, 2008 12:01 am |
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Joined: Oct 2007 Posts: 889 Location:
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cin wrote: well if it makes you feel good when you get only good criticism like "looks nice", "Pretty good", "Pretty sweet" etc... then why keep posting your sigs here asking for our comment? if that other forum of yours is so great, then why even listen to what we have to say here? I dont remember ever writing in my previous posts that the other forum was better or greater, i simply said i get mixed signals when i visit one site and get bad review then visit another and get good review on a sig. cin wrote: man i hate whiners. you ask for criticism, you get criticism. i'm not after criticism thats why you never see me make NSR topics. if your whining that you hate whiners then what are you? lol cin wrote: edit: if i remember correctly, you got the exact same comment by other users not too long ago. stuff like you need to cut them some slack because you weren't even capable of giving good, positive comments. back then you thought that was the right thing to do; no sweet talk, just tell them what you don't like about the pieces. so why is it different now that people comment you? ok heres where the path divereged, i told them i didnt like their sigs and pointed out flaws i didnt say anything else but things like millenium wrote: you still haven't grasped the basic concepts of how a sig can look good. actually hurt, that felt more like an insult than a critique on the actual sig itself. I hope i clarified myself. Photomanipulation tags mainly rely on good blending, great color, and excellent stock. If you fail at finding either one of these your final product will not turn out so well. Its more difficult than the usual sig because blending is a b!tch and the stocks have to be placed in the correct order or else things look completely wrong. + it relies more on placement&color rather on effects. Sorta like a movie. There are some movies out there that look b@d@ss due to their special effects and cgi while others barely have any of those special effects but rely more on the acting and storyline.
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Waisha
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Post subject: Re: NSR~New Dawn Posted: Fri Feb 29, 2008 12:28 pm |
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Banned User |
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Joined: Apr 2006 Posts: 3216 Location: wat
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Faiien wrote: cin wrote: man i hate whiners. you ask for criticism, you get criticism. i'm not after criticism thats why you never see me make NSR topics. if your whining that you hate whiners then what are you? lol cin is not the one being hypocritical here, honey.
_________________ <<banned from SRF for rules violations. -SG>>
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Millenium
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Post subject: Re: NSR~New Dawn Posted: Fri Feb 29, 2008 12:32 pm |
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Joined: Oct 2006 Posts: 2732 Location: Waterloo
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Faiien wrote: millenium wrote: you still haven't grasped the basic concepts of how a sig can look good. actually hurt, that felt more like an insult than a critique on the actual sig itself. I hope i clarified myself. Photomanipulation tags mainly rely on good blending, great color, and excellent stock. If you fail at finding either one of these your final product will not turn out so well. Its more difficult than the usual sig because blending is a b!tch and the stocks have to be placed in the correct order or else things look completely wrong. + it relies more on placement&color rather on effects. Sorta like a movie. There are some movies out there that look b@d@ss due to their special effects and cgi while others barely have any of those special effects but rely more on the acting and storyline. You had bad blending, good color on the tree and bad color blending. Thus I said you don't know how the sig should look if its supposed to look good. If you knew these points why didn't you work on it? =\
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DID YOU KNOW? Milly has retired!!!!
Status: Into Minecraft

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Faiien
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Post subject: Re: NSR~New Dawn Posted: Fri Feb 29, 2008 1:42 pm |
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Joined: Oct 2007 Posts: 889 Location:
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waisha wrote: cin is not the one being hypocritical here, honey. prove it and iam not  so plz stop callin me  and once again, i was after criticism NOT INSULTSmayb some people on here should watch what they say i have no problem with people telling me that they dont like my work or it lacks blending blah blah blah but when you say i dont possess a essential skill your insulting someone therefore i have to go on the defensive Millenium wrote: You had bad blending, good color on the tree(i had bad blending but good color on the tree...ok...) and bad color blending(isnt that what you just said?). Thus I said you don't know how the sig should look if its supposed to look good(what?).If you knew these points why didn't you work on it? =\(i didnt...which is why i posted it here...) sounds like your speaking in circles... haha i think this might possibly be the most viewed nsr post ever 237 woot woot
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rek
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Post subject: Re: NSR~New Dawn Posted: Fri Feb 29, 2008 4:23 pm |
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Joined: Dec 2006 Posts: 5607 Location: darkroot garden
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 I will never be beaten!!
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Faiien
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Post subject: Re: NSR~New Dawn Posted: Fri Feb 29, 2008 5:12 pm |
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Joined: Oct 2007 Posts: 889 Location:
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO crap...lol
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