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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Sun Feb 24, 2008 7:51 pm 
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Yeah... nuke nuke force nuke stun boring? lol... Bicheon/Heuskal is what makes PURE Int's fun, with a bit of nuking to add some spice...

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Sun Feb 24, 2008 8:26 pm 
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I respect ur choise theres only 1 thing. another full int will be dificult for u to kill. if they use garment and u dont .. lets say u debuf and get ready for nuking, i would not stay around and wait for you to nuke me. im gonna be running for my life basicly. and that is REALY fast. lol. thats all u might wanna go garment.. simply for speed

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Sun Feb 24, 2008 9:31 pm 
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Other Full Ints would be easier to kill. Defense means nothing with debuffs what is important is how much health they have. How many nukes will it take you to kill the person or not.

Anyway. Bicheon and Hueskal add just about nothing. Hueskal adds the HP but other than that it is pointless because it forces you to stay on a Spear or you get little benefit out of it. Bicheon gives you extra block. That's great and all but that's about it too. The % chance on the chains is crap for the statuses and the knockdowns leave you as a sitting duck while you are stabbing 1 person instead of using nukes for AoE plus if you don't stab them you let them pot back up.

On the other hand. You have the 80% chance Debuffs, an 80% chance Stun, Healing, Rez and ability to Cure Statuses. Plus you get to stay on your S/S set always.

Weapon skills are not required to kill. Also, due to having heavy disadvantages, they only make your character worse, comparably speaking. It's either 1. You make a character for the sake of being fun OR 2. You make a character for the sake of being better than the fun character. Bicheon is still a smart choice but the only good thing about it is the chains which give it the ability to SOMETIMES kill bowers, if they get Fear or Stun on. The ability to kill bowers pretty much on demand is much more worth it because with any other build it is either a gamble or impossible to do vs a smart bower.

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Mon Feb 25, 2008 3:15 pm 
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Force is just for fun and 1v1 pvp. Anything that relates to party pvp or war, there's always a cleric and with his 100% anti spell. Therefore, all build that work around with the statuses will be useless at late cap: Force, Ice(imbue >.>), Warlock, Blader...

It makes sense when u see none blader in ksro because of it. Combo is void. Cleric also cause wizard's Fear and Root useless.

Finally, what I want u to know is there is no godlike build in both pvp and war (for chinese). What I suggest is:
(euro is not for 1v1 and it's too easy to build, no need to discuss)
for 1v1 (cap 120)

Blader: Bicheon 120 - Fire 120 - Light 60
Good tanker, good damage because of the combo statuses and convert dmg-shield def. Will be a good pwnor. But u need a drug of typhoon because with only 40 light, u'll never able to kill/catch a nuker or bow with light. That cost u 300k each 0.5 hour, but the enemy waste tons of gold for pills as well.

Glaiver: Heuksal 120 - Fire 120 - Light 40 - Ice 20
Good dmg, 20% mana shield would be nice coz u have less def than a blader. With 40% KB ghost spear this build will be also hardly die as a blader. Just spam this skill u'll be fine (like KD 60% >.>). U can only kill the int, dont ever think about killing a abler or a bow. U also need drug of typhoon as well in order to kill a Light build char.
Alternate build could be 120 force and 60 light. Stun 10s and decrease enemy's def. But use this build smartly. First decrease his attack power. Wait his use his pill then cast 3 vital spots then stun.

Bower: Pacheon 120 - Light 120 - Fire 60
Bow begin to own from the cap 80 because of the Strongbow. U choose Light force because speed, accuracy is always the best for bow as far as I know in every game, this one will not be an exception. Yes, keeping distance, ghost walk 25m in a blink. It also have 3 skills knockback up to 80% probability! (yes, each arrow has different probability of KB). U cant kill this build. This build own due to +20% crit on Strongbow and Antidevil crit +50%. Yeah, it hursts alot. With 60 Fire, u only gain +12% phy dmg compare to +24% with 120 Fire. But as u gain 24% mag dmg buff, I suggest to go hybrid Str to deal more dmg overall and because this build hardly die (now dont tell me pure str crit higher coz there're already a lot of proof show that hybrid str crit higher ie LiquidSmooth).
There is no alternative for this build coz Light is a must! Dont drop it just for +10% phy dmg.

Sword:
What do u think about this one? Why take a shield if u dont have bicheon? It's a waste. Even if u have sun shield BR 23, your enemy will have the blue antiblock which decrease your block to BR 10-16. Have a bit more def, but dmg is far weaker than a spearman. U think that will only nuke (3s cast time >.>), u can kill someone with 60% KD (blade), 40% KB - 40% stun (glaive), and 80% KB (bow) ? I dont think so. There is no build for this, forget it. It's not a pvp build. There are more better build.
If u dont want to delevel skill and restart char. I suggest to build like this: 60 Ice (is a must in order to survive) - Bicheon 120 - Light 120. Your main way of fighting will be KD, combo, statuses and rarely use nuke (just when a glaiver KB u)

Spear: Light 120 - Heuksal 120 - Ice 60.
Main fighting style is weapon skill. Like glaive but deal double dmg and cant die in 90s due to snow-shield. It's always a strong build. I dont have any more comment on it.
Alternative build could be 120 Light - 120 Force - 60 Ice. U play with stun, nuke, and vital spot. If it's a noob enemy cant pill it or forget to pill it fast, 2 nukes + 2 lion shout could kill him. Stun is just to buy time to nuke after u cast the vital spot.

There are only 2 strongs build which will shine later: Bow and Spear. U always think that blader will become kick ass with statuses and glaiver still own the server like in ksro. But not anymore for the cap 120 with less masteries. Speed is their handicap.


In war, Cleric destroy builds which are related to statuses, so u can remove blader, force and warlock from your build list. Crit, stun and KB will work very well coz it's uncurable.
=> good build for war: glaiver, spear nuker, bow

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Mon Feb 25, 2008 6:58 pm 
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I've said it already. It's not the statuses that make the Force nuker good but the almost guaranteed Stun. Stun cannot be prevented. Thus an 80% chance to Immobilize your opponent is more worth it then getting the so called "fun" Spear or Bicheon skills. They are a waste where you can get other abilities to help you out for when there isn't a Cleric around on their team or yours, plus the damage from the skills isn't worth it either.

You are a much better asset to a team by nuking, stunning and rezzing then you are hitting people with your stupid Spear and opening yourself up to attack. Whether they have the Blocking Ratio reduce or not you can still Block and you still get Defense from the shield. The damage difference between a Sword and Spear is small and the ability to Block and have more defense is worth the lower damage.

The point of taking this build is to do what the other nukers cannot. Have a more guaranteed chance to kill bowers and Euros. Silly little Spear hits aren't going to kill you that Bower before he kills you. And your stupid knockdowns are just going to delay him until he Ghost Walks away or KB's you once he gets up. Euros and Bowers will straight up demolish each build but with the stun and debuffs it is a different story. And when it comes to group PvP using your weapon skills as a nuker is dumb. You over extend yourself and leave your already weak character easier to kill, especially with KD's.

The weapon skills will not help you in either one. So with a build that will help you in both is obviosuly better. I can go into more detail if needed but due to people still thinking that nukers need weapons they aren't accepting this as much as they should. Really this isn't even the best build a Fire-Light-Ice would probably be better for nukers anyway.

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Mon Feb 25, 2008 9:21 pm 
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Blood do you have 80 force?

if you did youd see that your res skill seems to takes twice as long to cast as a clerics res.It's like it doesnt want to cast or something.

not only that but you're sitting there taking a beating, and with eventually no snow shield you'd probably end up dead.

you think a force+light int nuker is gonna have enough time to res someone? I barely have enough time and i'm a STR char.
As soon as someone sees you have res, you get beat down first.
Clerics have an ungodly talent of being able to tank since their heals are so ridiculous, and they have a shield with defense buffs and a bless they can cast
-
All vital spots have a 30 second cooldown except for parry and attack rating reduce, im sure the stun vital spot will probably have a 15 second cooldown with 80% probability, or something around that. You're all making it seem like the stun vital spot will have no cooldown, that would be a little too ridiculous. Even 5 second cooldown would be way too fast.

lastly, your primary defense is Impotent vital spot. I have it, it works on 1 target 80% of the time and if it fails i have the HP to tank through it. INT's will tank nothing if it fails, a 20%-25% snow shield won't even keep you alive. The only loophole around that would be if you were int hybrid spear or a heavy int hybrid sword with a very good shield and a great set, preferably sun shield and at least a +5 set with full blues.


lastly, I believe NuclearSilo is right about bowmen. That's why I'm str hybrid light and not a full str fire. The only complaint I have about it is that my range is pretty far and I have to phantom TOWARDS other bowman to cast my vital spots, because their arrow combo sends me out of vital spot range.

Which brings me to my ultimate last point, force wont help you kill bowmen, 5+6+7 arrow combo, or whatever arrow combo you pick after 5arrows is basically 100% knockback.

anyone that gets close to a bowman is eventually gonna get denied and sent flying back. Joymax shold probably fix that, it seems to be pretty annoying in KSRO.

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Mon Feb 25, 2008 10:16 pm 
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just nukes bores ville !!!! :D weapon skills FTW

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Tue Feb 26, 2008 5:27 pm 
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BloodOwnzzz wrote:
I've said it already. It's not the statuses that make the Force nuker good but the almost guaranteed Stun. Stun cannot be prevented. Thus an 80% chance to Immobilize your opponent is more worth it then getting the so called "fun" Spear or Bicheon skills. They are a waste where you can get other abilities to help you out for when there isn't a Cleric around on their team or yours, plus the damage from the skills isn't worth it either.

You are a much better asset to a team by nuking, stunning and rezzing then you are hitting people with your stupid Spear and opening yourself up to attack. Whether they have the Blocking Ratio reduce or not you can still Block and you still get Defense from the shield. The damage difference between a Sword and Spear is small and the ability to Block and have more defense is worth the lower damage.

The point of taking this build is to do what the other nukers cannot. Have a more guaranteed chance to kill bowers and Euros. Silly little Spear hits aren't going to kill you that Bower before he kills you. And your stupid knockdowns are just going to delay him until he Ghost Walks away or KB's you once he gets up. Euros and Bowers will straight up demolish each build but with the stun and debuffs it is a different story. And when it comes to group PvP using your weapon skills as a nuker is dumb. You over extend yourself and leave your already weak character easier to kill, especially with KD's.

The weapon skills will not help you in either one. So with a build that will help you in both is obviosuly better. I can go into more detail if needed but due to people still thinking that nukers need weapons they aren't accepting this as much as they should. Really this isn't even the best build a Fire-Light-Ice would probably be better for nukers anyway.


You made the killer point to this thread people just cant seem to see, "STUN" nukers are the hardest hitting chinese build, one thing a nuker has always dreamed of is stun! With a really strong nuke followed by stun, you can easily get in another 2 strong nukes and shouts! Who gives a flying **** if a cleric renders vital spot useless, are clerics around when u pvp 100% of the time? IMO, no they arent! A force nuker has no need for bicheon or heukskal, for "fun" or fancy looks is just a waste of my farming time, i would rather know that when i am farming for my 10d skills, that i can inflict stun. 1 vs 1 pvp this build excels, pve...obv nukers excel and with good gear even more so! Wars we excel, let the tankers take damage and use our speed to evade and power to own!

Cold snow shield is a loss though :( but imo thats a sacrifice we have to make in order to maximize the one thing nukers are good for, damage! 2 mins of "slightly" better pvp play for snow shield is not worth losing stun over.

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Wed Feb 27, 2008 2:16 am 
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You forget that there is better proof of the cap being 120 which means that you still get 60 Ice which is a good Snow Shield and a decent amount of extra phy. I don't have Force at 80. But I do know what you are talking about with it taking a while. 3-5 Seconds or so last I remember which isn't that bad and is a lot better than having your teammate run all the way back from town(Even if you are right outside of town).

This is a build that shines when Clerics aren't around. There aren't Clerics wherever you PvP at and since waepon skills aren't helping you vs anything it is better to have a build that shines in more situations. You have full Str their for a reason. To get up all in that and be annoying and shit. You are still missing the point to the build. Nothing else matters about the build now except for the Stun. It is the key part which makes this better than all other nukers. On top of that you get the useful things such as Res, Debuffs, and Status Curing to go along with it which are useful in some situations.

You still are not grasping the concept of both weapon skills AND cold NOT helping your nukers. They do not do anything and are just a waste, especially cold because 40% Snow Shield is definitely enough to keep you alive when needed. The weapon skills give you NOTHING that is more useful in more situations than an 80% Stun and 80% Debuffs.

Also, I usually agree with the bower thing. But an 80% Stun that is pretty much impossible to KB while timing your KB's is the end for a Bower. You can probably get 2 nukes off and a bunch of shouts after. On top of that, if your debuffs are on the bower is most likely dead in that situation.

Go try a Warlocks Stun. They are pretty much equal skills and you will be able to see the power of the skill. Imagine in that time where you pretty much know you'll get a Stun, what you can do with a nuker while the other person sits their helplessly. And think after that, what can weapon skills or more defense do for me when I have this?. And then remember that the Stun cannot be removed.

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Wed Feb 27, 2008 2:54 pm 
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I agree with NuclearSilo. :P

Im making a 80:80 Bow, with 120 pacheon / 120 Light / 60 Ice. I think for me ice is more needed due to the lack of hp compared to the str bowers (snow shield), the extra phys. defense, ice wall (looks cool). Fire for me is somehow useless, I have a high magical defense, and the % of Phys. attack wont make for me so much of a difference.

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Wed Feb 27, 2008 5:08 pm 
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SilkTraveler wrote:
I agree with NuclearSilo. :P

Im making a 80:80 Bow, with 120 pacheon / 120 Light / 60 Ice. I think for me ice is more needed due to the lack of hp compared to the str bowers (snow shield), the extra phys. defense, ice wall (looks cool). Fire for me is somehow useless, I have a high magical defense, and the % of Phys. attack wont make for me so much of a difference.

In your case, I'd learn 30 fire for the 30% status reduce from fire shield (if they dont fix this bug, when remove shield). If not, u'll feel the pain when someone use Ice imbue. 30 other mastery, I'd put to Ice for 25% mana shield.
But as later, this build own due to +20 crit strongbow, plus 10-20 crit from your bow. I'd choose a hybrid str, like 90:70 or 100:55

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Wed Feb 27, 2008 6:24 pm 
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Just a hint which I usually throw out there. Once you get the second KB combo you can chain them together and will never suffer from their cooldowns. From then on taking the combos will only be bad on your SP.

Also, if you are going for a Bow:Lightning:Fire then I suggest going more on the side of a larger amount of Str because of both Phy and Mag damage being increased. If you lean more towards your Bow:Lightning:Cold, then I suggest going for an 80:80 or 2:1 Int Hybrid(Which I've seen work well). I also agree that Hybrid with Lightning is the way to go though. Once you get your second KB combo there is little reason why you should die and you would be more protected by running away to a distance than you would with the extra health.

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Wed Feb 27, 2008 6:35 pm 
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try my build

90-fire
90-light
90-ice
30-weapon

right now my build is this

50-ice
51-fire
52-light
30-heuk
20-bich(dlvling)
17-force(dlvling)

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Wed Feb 27, 2008 7:35 pm 
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I think the only way this build would work is if you had the element of suprise. while your sooting your vital spot whatever your opponent can either nuke you (and if your full int probobly 1 hit ko) or if your pvping a glaiver they can just stun you and pack on the damage, likewise a blader can just KD stabb the shiit out of you. and then euroes are just too strong to even consider pvping as a chinese char.

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 Post subject: Re: Time to rethink Pure Ints!! Drop bicheon for force?
PostPosted: Fri Mar 07, 2008 4:12 pm 
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stupid bump but ice i snot entirely useles at higher caps becuz the freezing probability u cant be imnue to that from all ive seen the target will be frozen for maybe 0.0001 seconds but the skill they had going on is canceled. ice wall will come into play and routine ice nukes over an area with thief/trader/hunters might save a life or 2.corect me if i'm wrong but i rely heavily on this strategy for my farming nuker.also when u become a regular job player (end game) ppl WILL know u have force and res/debufs w/e so U will be the main target for them also as a nuker that happends often.

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