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									|  Post subject: Full SRO Guide [BETA] -Introduction & BYB Released-  Posted:  Thu Feb 21, 2008 2:27 am  |  |  
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					| I am currently working on an SRO guide that covers absolutely EVERYTHING. So far it's probably about 8% done, and it's already larger than most guides out there. Just wanted to warn y'all   [EDIT:] Thanks cin   Updated table of contents (By Rainagul). I'm not that far because of real life things, but we're thinking about changing the way this guide is going to be viewed, so it isn't that bad. Anyways, updated TOC, with easier navigation:   _________________________________________________________ /                      1) INTRODUCTION                     \  |__________________________________________________________| |                   Table of Contents (A)                  | |                          -none-                          | \__________________________________________________________/ _______________________Disclaimer 1.1 ~~~~~~~~~~~~~~~~~~~~~~~ Congratulations! You have begun to embark on the wild journey of SRO. Be careful however, many people get addicted to SRO. SRO is a very fun game, however it's very risky as well. It's a game of grinding, of friends, of guilds, of battles, but especially, of grinding. Don't let this discourage you from joining the game, it is obviously enjoyed by many people, considering how many people play the game. This is just a warning for all of you, it is easy to get addicted, and some would even say "Once you start SRO, you never really quit". _______________________Downloading the Game 1.2 ~~~~~~~~~~~~~~~~~~~~~~~ Before you start the game, you should first register, then download the game. It's very simple to figure out how to do this, so start athttp://www.silkroadonline.net  (Global English Site). Hit the "Create  Account" button (Located below the Client Download button). Follow the steps instructed, and presto, you now have an account. Remember, SRO has some hackers, who will try and get your characterand all of it's goods, usually just the goods, leaving your character
 without money, potions, weapons, armor, or anything else. You do NOT
 want to suffer this fate, especially if you have put alot of time and
 money into your character. To avoid being hacked, you should choose an
 ID that is like a password. A good ID would be something like
 "7bxd203ld". Notice the totally random letters and numbers in a random
 order. This may be hard to remember though. Some people will caution
 you to not use your birthday or any personal information in your ID,
 but I believe that it is very secure, assuming you don't tell anybody
 your personal information (which you should never do, of course).
 "160787ajg" is a very random seeming ID, is it not? But it is simply
 a birthday (16th of July, 1987) and initials (Austin Joseph Green) (No,
 that is not my birthday or my name, I wouldn't tell you that, and you
 shouldn't tell anybody yours either). Though this is a very secure
 ID, it's still not as random as the previously mentioned password.
 Another good way of coming up with an ID is if you have a certain
 phrase you like to say, or something like that. "mvemjsun" is a seemingly
 random password, but it's actually just the 8 planets' (we miss you pluto
 :[, so very dearly) initials. You can do this with all sorts of stuff,
 but it's best if you do this trick with something more personal, because
 that makes it even harder to guess your ID. REMEMBER: Your ID is THE MOST
 important part of your account's security, some people say otherwise, but
 I believe ID should be your main "source" of security. Once someone knows
 your ID, you can never change it.
 For making a password, you can do anything really, if nobody can guess
 your ID, then it doesn't matter how difficult your password is, is it?
 For the player "7bxd203ld", he could have the password "111111" and
 chances are he'd be perfectly safe. However, though your ID may be hard
 to guess, it's still guessable. You should come up with a good random
 password, it doesn't have to be as random as your ID, but remember, the
 more random the better! if "7bxd203ld" used the password "oan93ks0k32",
 he'd pretty much be the most unhackable person out there.
 NEVER FORGET your password recovery question! It's very important, and
 you can never change it. If you remember this, you will be able to change
 your password in case of suspicions of being hacked. If you don't remember
 it, then you will just have to hope you don't get hacked. A good technique
 for making password recovery questions is to have a random answer, EX:
 If you have the question "What's your mother's maiden name", you can have
 the answer be "ilikemilkshakes", this way, nobody will be able to guess
 what the answer is based purely on the question. ALWAYS REMEMBER YOUR
 ANSWER THOUGH! It's essentially just a second password, but this one
 cannot be recovered.
 After registering, return to the main page and hit the Client Download  button, and choose how you would like to download the game. If your  computer isn't top notch or you have a slow internet connection, this  could take a while. Not too long ago however, they updated the way the  game is downloaded, and it should only take 10m~1h. _______________________Introduction 1.3 ~~~~~~~~~~~~~~~~~~~~~~~ I played this game for 2 years or more, and I must say, it was quite the game. Throughout all of my experiences, I've never reached above level 54. However, I also never bought silk (A type of currency bought with real money to give the user an advantage in game, explained later) and didn't play the game very hardcore. It took me over a year to reach that level, before I got hacked. Though I didn't reach the maximum level in the game, I still have an expansive knowledge of the game from friends, personal experience, watching higher levels, watching videos, studying the game, guides, and other methods of collecting knowledge. I also have (or at least I think I do) a pretty good common sense. This guide is based mostly on my views, but not solely on them. Keep inmind, though this may be the largest guide written about SRO (At least to
 my knowledge), it's not the most in depth about EVERYTHING. Once you've
 decided what type of character and build you want to make, you should
 read my guide on it, but then look up more guides about them. Keep in
 mind that some guides are misinformed or outdated.
 This guide was hard to write in a new-player friendly format. Though this
 guide is readable as a totally new player, it's easier to read it if you
 already have some SRO experience.
 This game is lots of fun, and chances are you will have a great time playing it   . If you've been reading this from the very beginning, then don't worry, we'll get to the juicy stuff soon, but before we begin, let's have  a quick look at the update history. _______________________Update History 1.4 ~~~~~~~~~~~~~~~~~~~~~~~ Version 1.00 -  __________________________________________________________ /                    2) BEFORE YOU BEGIN                   \  |__________________________________________________________| |                   Table of Contents (B)                  | |                       Chinese [2.2*1]                    | |                       European [2.2*2]                   | |                       Strength [2.3*1]                   | |                     Intelligence [2.3*2]                 | |                        Hybrid [2.3*3]                    | \__________________________________________________________/ _______________________In Game Terminology 2.1 ~~~~~~~~~~~~~~~~~~~~~~~ AFAIK - As far as I knowAFK - Away from KeyboardAggro - Monsters who attack you without being provoked. Also refers to 
 the ability to keep a monster attacking you.AoE - Area of Effect, reffering to attacks. AKA "Splash damage"AR - Attack Rating (On a weapon)ATM - At the momentAutoshare - Experience sharing party.AZN - Asian playerBlock - Blocking an attack with a shieldBlue - When an item has a special property turning the name of the weapon
 blue. Special properties include Strength increasers, HP increasers, ETC.Book - Refers to the skills in mastery trees and the successive skills which
 have a prerequisite of maxing the previous book (confusing, but it is explained better later).
Botter/Bot - A person using an illegal 3rd party program that automatically
 hunts monsters for you, so you don't have to do it yourself.BR - Blocking Ratio (refers to the stat on a shield, or sometimes the blue
 on a weapon). Also means Brasilian playerBuff - A skill which increases stats.Build - Refers to how you distributed your character's stat points. There
 are three main categories, STR builds, INT builds, and hybrids.Chain - A type of skill in which several attacks follow one another.Char - CharacterCooldown/Skill Cooldown - The time you need to wait before recasting the spellCrit - Critical. Double physical damage in game (Also refers to the stat
 on a weapon, or sometimes the blue on a shield)Debuff - A skill which decreases stats.Dist - Distribution (refering to the distribution type of party, explained 
DoT - Damage over timeDrop - An item dropped by a monsterDur - Durability. As on a weapon or armor piece or shield.Euro - European characterEXP/XP - Experience PointsFarming - Keeping a level gap (More on this later)FTW - For the Win (EX: Waffles FTW!)Grinding - The word that is used to mean fighting monsters over and overGP - Guild PointsGW - Guild WarHP - Hit PointsIIRC - If I remember correctlyImbue - One of the main chinese attacks that is first obtained at lv 5.IMO/IMHO - In my opinion/In my honest opinionInt - Intelligence (On your character, more on this later)LOL - Laughing out loudLvl/Lv - LevelKB - Short for knockbackKD - Short for knockdownKS - Kill Stealing. When someone finishes off a monster you attack firstMag - Refers to a magical characteristic on a weapon/armor piece/shield.
 For example, magical defence/attack.Mastery/Mastery Tree - A certain group of skills that can be learned by 
 spending skill points. Increasing the level of a mastery tree raises thelevel of your "total mastery". Which is a number out of 300 for Chinese
 characters, and a number out of twice your level for European characters.
Mob - MonsterMP - Mana PointsNoob/N00b/Newb/Newbie/Noobie/N00bie (and countless others) - Someone who is
 new to the game, or someone who does not know much about the game. Used asa generic insult in game, if someone calls you "noob", they expect you to
 be offended.
NP - No problemNPC - A "Non Player Character". In game these are weapon sellers, armor sellers,
Nuke - A very powerful magical attack gained at level 30OMG/OMFG - Oh my god/Oh my Farking god.Parry - Parry ratio (Refers to the stat on a piece of armor, more on this
PG - Party GiantPhy/Phy - Refers to a physical characteristic on a weapon/armor piece/shield.
 For example, physical defence/attack.Pill - A type of potion which cures most status effectsPK - Player killing/killer (Killing another player "by force")Pot - PotionPot Delay - The delay time between using another potion after having already
Premium - An item that can be bought using silk which is very expensive, but
 gives more defence, str, int, luck, armor, damage, xp, and lets you log intothe game on your first try, every time.
PT - PartyPure - Refers to the type of build your character is. If you put all of your
 stat points into INT, then you are pure int. If you put all of your points intoSTR, then you are pure str. If you put some points into both, then you are a
 hybrid.
PVP - Player versus PlayerPVM/PVE - Player versus Monster/EnvironmentROFL - Rolling on the floor laughingRes/Rez/REZZZZZZZZZZZZZZZZZZZZZZ - Resurrect (me)SD - Stabdown (Or SuddenDeath, the guild)Silk - Can be bought with real money to buy "Premium Items"Skill - A special move bought by using skill pointsSP - Skill PointsSolo - Fighting monsters on your ownSOS - Seal of StarSOM - Seal of MoonSOSUN - Seal of SunSRO/iSRO - Silkroad Online/International Silkroad OnlineSS - ScreenshotStats - "Statistics", either on your character or items. These can include
 Str or Int on your character, or the statistics (such as magical attack) onyour items.
Status Effect - A "negative buff" on your character which impairs your ability
Stealthed - A skill which lets your character become invisible, an invisible
 character is referred to as being "stealthed".STR - Strength (On your character, more on this later)Srry/Soz - SorryTank - A character which is able to take alot of damage, or a character
 who purposely lets a monster or person attack them so other characters donot get attacked.
Ticket - An item which can be bought with silk which more xp than usual
 for 3 hours a day. People will often refer to "ticket time" or "GT" (Gold Ticket), by whichthey mean they still have time left to get extra xp, so they don't
 want to do anything else, such as a trade/thief run.
Training - Synonymous with grindingTY - Thank youUnique - Extremely strong monsters that upon being killed, announces
 the name of the player who killed it to the whole server (more on theselater)
VN - Vietnamese playerWTF - What the ****Zerk - Berserker mode.
 Note: Any skill abbreviations will be explained later.
 _______________________Choosing Your Race 2.2 ~~~~~~~~~~~~~~~~~~~~~~~ In the game of International Silkroad Online, there are currently two different races. The first race is the Chinese race, they were the first race that was released, and were the only race available until very recently. They are difficult characters to build and they focus mainly on solo grinding. They are very versatile and have many different options for weapons and magical ability. These are good characters to start out with to get a good feel for the game. Chinese characters grind slowly, but they hardly ever die, and in  higher levels, they become very powerful. They have buffs for themselves, and not for the entire party, assuming they're in a party. The second race is the European race which has only been out for a short amount of time. They are often considered to be much better and much more powerful. They focus on party training, because they have a large pot delay. They have very powerful attacks and are able to grind solo, but they will often die if they fight giants, unless they are a warrior. Their buffs apply to the whole party. _______________________Chinese 2.2*1 ~~~~~~~~~~~~~~~~~~~~~~~ There are seven masteries that a Chinese character can learn: *Note* When I refer to how strong a skill is in this section, it is comparing it to the strength of other Chinese skills, not European skills. Bicheon - The mastery which uses swords and blades. Makes good use
 of chain attacks. Is able to equip a shield which increases defence----------------------------------------------------------------------and has the ability to block. In later levels, they gain the ability
 to give "Status effects". Very good at surviving, but not so great
 at dealing damage. Its passive skill increases blocking ratio.
Heuksal - The mastery which uses spears and glaives. Makes good use
 of powerful, single hit attacks. Has a skill which increases hitpoints.----------------------------------------------------------------------They have the ability to stun from an early level (explained later), as
 well as the ability to knockback enemies from a medium level. In later
 levels, they do not gain any special abilities. Its passive skill is
 the skill which increases the player's hitpoints (health).
Pacheon - The mastery which uses bows. Makes good use of critical
 attacks. Uses arrows to attack, which take up alot of inventory room.----------------------------------------------------------------------In later levels, they gain the ability to knockback and stun. Very
 powerful in later levels, though at the beginning they only have
 medium strength. Its passive skill increases attack rating.
Cold - The mastery which lets you control the ice "element". The
 cold imbue allows for you to frostbite and/or freeze the enemy----------------------------------------------------------------------which you are attacking. This imbue the weakest of all imbues, but many
 think that the status effects make up for it. When using cold imbue,
 it is very hard to die because frostbiting slows down all attacks your
 enemy is performing, and freezing completely stops them. The cold
 tree has skills which increase physical defence, and has multiple
 skills which give freezing and frostbite status effects to enemies.
 The cold tree has a skill called "snow shield" which makes some of
 the damage you take come from your MP pool, instead of your HP pool.
 This skill is very useful to INT players, though some STRs use it too.
 The nuke in this tree is the weakest of all nukes, but also has the
 ability to give freezing/frostbite status to enemies. The second book
 have the ability to hit up to 5 monsters at a time. Its passive
 skill increases physical defence. Because of it's snow shield and
 physical defence boosting, it is considered mainly an INT tree.
Lightning - The mastery which lets you control the lightning
 "element". The lightning imbue allows for you to shock your enemy,----------------------------------------------------------------------which lowers your enemy's parry ratio, allowing you to hit higher.
 The lightning imbue is the second strongest of all imbues. The
 lightning tree has skills which increase magical damage and parry
 ratio. It also has another magical attack in addition to the nuke
 which is learned later. Lightning is considered one of the most
 essential trees for all chinese builds, because it also has a skill
 which increases the characters speed. This is one of the most useful
 skills because it increases your speed of grinding, and allows you to
 run away from monsters who are too powerful for you, and players who
 are too powerful for you and are trying to kill you. It also allows
 for you to chase players you want to kill and who are running away
 from you. In this skill line, there is also a skill which allows you
 to "teleport" a certain distance, which is very useful for taking
 enemies by storm, and for catching up to retreating enemies. It's
 also considered very important because of the parry increase, which
 allows you to take minimal damage, and because of the magical damage
 increase, allowing you to do the maximum amount of damage. The
 Lightning nuke is one of the strongest nukes in the game. It is very
 powerful, with a very high damage range. It's able to hit up to three
 monsters at once. It's passive skill increases parry ratio. Because of
 it's magical damage boosting and parry ratio increasing, it is
 considered mainly an INT tree. However, it is also considered essential
 to STR trees, and it is highly recommended to get this skill tree no
 matter what your build.
Fire - The mastery which lets you control the fire "element". The
 fire imbue allows you to burn your enemy, which causes DoT, allowing----------------------------------------------------------------------you to kill monsters faster, especially party monsters and giants.
 The fire imbue is the strongest of all imbues. The fire tree has
 skills which increase physical damage and magical defence. As well as
 a skill which decreases the effect of status effects. Fire has a skill
 which allows you to see stealthed enemies. The fire nukes are the
 strongest nukes in the game, though technically lightning nukes can
 do more damage. Fire nukes are good because of their strength, and
 more than one is able to be used at a given level. For instance, at
 level 60, only one lightning nuke will be very strong. At level 60,
 3 fire nukes will be very strong. It's passive skill increases
 physical damage. Because of it's physical damage boosting and magical
 defence increasing, it is considered mainly a STR tree.
Force - The mastery which lets you control the ability of healing.
 There is no force imbue. Most of the force tree's skills are usedfor healing yourself and other players. However, there is also a
 skill line known as "Vital spot", which is a skill line which is
 devoted to debuffing the enemy. Because of the vital spot line, many
 people have begun to believe force to be a very useful tree, whereas
 before it was considered useless. This tree can be either a STR or
 INT tree, because there are no skills which favors one build over
 the other.
 _______________________European 2.2*2 ~~~~~~~~~~~~~~~~~~~~~~~ There are six masteries that a European character can learn: *Note* When I refer to how strong a skill is in this section, it is comparing it to the strength of other European skills, not Chinese skills. Warrior - The mastery which allows you to become the tank of the
 party. Warriors have three different types of weapons, and two ----------------------------------------------------------------------different types of armor. Warriors are able to use a one handed
 sword, which allows them to use a shield. When using a one handed
 sword, you do the lowest damage of all european classes, however,
 you also have the best defence. Warriors are also able to use a two
 handed sword, which is the strongest weapon a warrior can use. The
 last weapon a warrior can use is the dual axe. Dual axes have medium
 defence, and medium strength. Warrior's main use in a party is to
 take damage so that the damage dealers are safe. Warriors are able
 to abuse the power of aggro, so even though they do less damage than
 the other members of the party, the monster still attacks the warrior.
 Warriors have very high hitpoints, and have special moves which
 sacrifice a 10% of the warrior's total HP to deal a deadly blow or
 unleash a devastating chain. The two handed sword has a very powerful
 HP consuming move, which is able to kill most enemies in a single blow.
 Two handed swords are also able to knockdown enemies and knock them back
 as well. Dual axes are able to stun and have a passive which lets them
 become more immune to status effects. Dual axes also have a defence
 buff which passively increases their physical defence. One handed swords
 have very high defence, with a passive which also increases their
 physical defence. They are able to knockback enemies and slow them down.
 Warriors are able to wear heavy armor, and light armor.
Rogue -  The mastery which allows you to be the most versatile European
 character. The rogue doesn't have an official spot in a party, though----------------------------------------------------------------------they are often damage dealers. Rogues are able to use two different
 weapons, daggers and crossbows. Crossbows are the only european weapon
 that does ranged physical damage. Daggers are much weaker than all of
 the weapons warriors can use, but attack much faster. In addition to
 attacking faster, rogues also have a skill which decreases defence by
 75%, but increases offence by 75%. This skill can be used exclusively
 while holding daggers, and if you switch weapons, the buff is canceled.
 When using a crossbow, there is a buff which cuts down physical defence
 by 40% and total HP by 50%, but raises attack by 75%. Both of these
 buffs also increase physical attack by a set amount, in addition to the
 % bonus. Rogues have a skill which allows them to go invisible for a
 set period of time, called "Stealth". Though they become invisible,
 rogues using this skill also suffer a large speed decrease. Though
 in general, daggers are weaker than warriors, daggers have an attack
 called "Prick" which is one of the strongest physical attacks in game.
 Because of this skill, and their damage boosting buff (Dagger Desperate),
 and the fact that while using dagger skills in stealth mode, damage is
 boosted, rogues are often considered a sort of assassin, and are
 very dangerous in PvP. Crossbows are also very powerful in PvP, but
 their strongest skill is not as strong as Prick, and they get no
 damage bonus for being in stealth. Rogues have very high criticals, and
 hit them often. Rogues are also able to cause DoT. Rogues are able to
 wear only light armor.
Wizard - The mastery which allows you to become one of the main damage
 dealers in the party. They are only able to use one weapon, the staff.----------------------------------------------------------------------Though they are only able to use one type of weapon, they are extremely
 powerful. Wizards are able to control all four "elements", Earth, Fire,
 Ice, and Lightning. All of these skill lines are able to be learned,
 but it costs alot of SP, which may pose a problem for some players
 (explained further in SP farming). All of wizard's attacks are very
 powerful, and they have a few buffs to increase defence for a period
 of time, increase attack (at a cost of HP), and teleport (much like
 the Chinese skill). Wizards are the highest hitting class in the game,
 out of both Chinese and European classes (Unless a rogue with full
 buffs hits a crit, but I'm referring to average damage). Wizards are
 able to cause many types of status effects to help aid them in battle,
 they also have alot of AoE attacks, which helps them in party grinding.
 Wizards are only able to wear garments.
Warlock - The mastery which allows you to become one of the main damage
 dealers in the party. They are only able to use one weapon, the warlock----------------------------------------------------------------------rod. Like the wizard, though they only have once choice of weapon, they
 are extremely powerful. Unlike the wizard however, they are able to use
 a shield. Though wizards hit the highest average damage with each attack,
 warlock do the most damage per second to monsters. This is because
 warlocks have alot of attacks that do DoT. These attacks in turn are
 able to give status effects which give additional DoT. In addition to
 these attacks, warlocks also make great use of debuffs, lowering enemy's
 attack, defence, parry ratio, and other things which gives the warlock
 a great advantage in battle. Warlocks, though having very low HP, are
 able to solo monsters with great ease. Though warlocks have alot of
 attacks that do DoT, they are lacking in a powerful single hit attack.
 Because of this, some people do not like warlocks because they have a
 slower kill-rate than Wizards. Though some people like warlocks for the
 many different types of attacks, and the lack of dying. Warlocks are only
 able to wear garments.
Cleric -  The mastery which allows you to become the healer of the party.
 They are only able to use one weapon, the cleric rod. Clerics are not----------------------------------------------------------------------very powerful, though they do have the highest hitting attack in the game
 called "Offering" (Or later "Pure Offering") which sacrifices 95% of your
 total HP to unleash the most deadly attack in the game. Besides this
 attack however, clerics have no other very powerful attacks. Their one
 hit attacks are even weaker than that of warlocks. Though they are not so
 powerful on their own, they are able to heal, buff, and resurrect party
 members which makes them essential to parties, due to their power
 increasing capabilities, and most importantly, their healing ability.
 Since Europeans have such a large potion use delay, the healing clerics
 offer is almost essential. In almost any European party, the member's
 will want a cleric. Making one of these will be very good for grinding,
 however fighting other players becomes difficult due to the lack of
 powerful attacks. Of course, you are able to have more than one mastery
 tree, so you can use this one for grinding, and another for fighting
 players. Clerics are able to solo with mild efficiency, they do not have
 to use any HP potions because they are able to just heal themselves.
 Though they may be able to heal themselves and use few HP pots, they
 have a slow grinding speed. Clerics are able to use either garments or
 protector.
Bard - The mastery which allows you to become the main buffer of the party.
 They are only able to use one weapon, the harp. Bards are not very----------------------------------------------------------------------powerful, however they have one attack which does considerable damage,
 although this attack has a long reuse delay. When a player equips a harp,
 their total mana pool is increased, allowing them to use more skills
 without having to use a mana potion. Bards are able to increase the speed
 of the entire party they are in, as well as recover all of the member's
 MP, so no mana potions have to be used. In addition to increasing speed
 and saving mana potions, bards are also able to increase party defence,
 party attack, and other benefits. Bards, even though they are very good,
 are rather under appreciated in the game of SRO. Though being under
 appreciated, they are still wanted in parties, however, if a party would
 have to choose between either a bard or a warrior, they would probably
 choose the warrior, even if the party already has a warrior. Bards are
 able to solo grind with mild efficiency, though they might get often,
 and will have to use HP pots. When solo grinding, bards will not have to
 bring MP potions with them because they are able to recovery their own
 MP on their own. Bards are able to use either garments or protector.
 _______________________Choosing Your Build 2.3 ~~~~~~~~~~~~~~~~~~~~~~~ In the game of SRO, there are 2 main builds. Strength builds and  intelligence builds. Though these are the two main builds, there are also hybrid builds, which don't add only strength or intelligence, but add  some of both. Strength builds have high HP and criticals. Intelligence builds have high MP and magical attacks. Hybrids have medium HP and medium criticals and attacks. In the following sections, builds will be rated in 5 different ways.Like a good book though, builds don't always have to follow the guidelines
 to be fun and powerful. So just because a build gets a good rating, doesn't
 mean it's going to be very good. The ratings are there more for statistical
 reasons.
 _______________________Strength 2.3*1 ~~~~~~~~~~~~~~~~~~~~~~~ Rating: HP: ***** MP * Damage: ***+* Defence: **** Leveling: ** Total: 15+1 *'s This build, most often referred to as "Pure Str(ength)" is probably themost common of all builds in sro, and for good reason. Pure strength
 players have the highest hitpoints in the entire game, the highest
 physical defence, the highest physical attack, and the highest criticals
 in the game. The way the game works is for every STR point added, it
 increases your HP by a formulated amount. The more STR points you have,
 the more HP each str point is worth. This means, with high amounts of
 STR, your hitpoints will hightened by an exponential amount.
 STR also increases physical balance. Balance in the game of SRO is very
 important, though nobody is really sure EXACTLY how it works. Basicly,
 the higher your physical balance, the higher your physical attacks,
 and defence. Physical attacks are weaker than magical attacks generally,
 however, if you hit a critical, your physical damage is doubled! Criticals
 are very powerful, and can often overwhelm an opponent. Chinese strength
 builds will commonly wear garments, because garments have higher magical
 defence, which STR builds are lacking. Garments ALSO give a 20% MP
 reduction cost when using skills, AND a 20% speed bonus. However, European
 warriors and rogues (STR builds) have to wear a type of armor, unless they
 also master in one of the other four classes. Of course, Chinese characters
 can wear heavy armor or light armor if they want to as well. But garments
 are most common. STR characters level up at a medium speed, and do not die
 very often at all. They are able to hold their own in a battle against a
 higher level monster, because they are not as easily overwhelmed as INT
 builds are. In PVP, they are able to be hit by a considerably higher level
 player and still survive, and maybe even manage to run away.
 _______________________Intelligence 2.3*2 ~~~~~~~~~~~~~~~~~~~~~~~ Rating: HP: * MP: ***** Damage: ***** Defence: *** Leveling: ***** Total: 19 *'s This build, most often referred to as "Pure Int(elligence)" is the othermost common build in SRO. Pure INT players have the highest MP in game,
 as well as the highest constant damage. They have the highest magical
 defence, and highest magical attack as well. Pure INT players are very
 fast at leveling because they are often able to one-hit-kill monsters at
 their level. Though they are able to kill very fast, they have low HP,
 and low physical defence. Most monsters in the game of SRO attack
 physically, so INT players die much more easily than STR players do.
 INT players are often told to wear armor, and for good reason, they need
 the extra physical defence to compensate for their shortcomings. HOWEVER,
 armor does not come with MP saving bonuses, OR speed bonuses. So often times
 INT players will wear garments, at the cost of physical defence. This is
 a main reason why STR builds are more popular, they are more well rounded.
 INT builds are able to do very high amounts of damage, so they are good
 for taking down lower levels en masse, and are able to pack a heavy punch
 against their own level. INT players will use magical attacks as their main
 way of attacking to reach their highest desired damage. For Chinese and
 wizards, this is achieved through "nuking". Other European builds have
 other magical attacks to pack their punch.
 _______________________Hybrid 2.3*3 ~~~~~~~~~~~~~~~~~~~~~~~ Rating: HP: *** MP: *** Damage: ** Defence: ***** Leveling: *** Total: 16 *'s This build is a very unpopular one. Often times people will make a firstcharacter and it will be a hybrid, and they will quit it because they are
 told that hybrids suck. Is this true? Well, there are many opinions on it,
 my opinion is that hybrids can be very good, but if you plan to stay to the
 end of the game, a Pure build will work better. The game was just made that
 way. ESPECIALLY European characters. A European character should not be a
 hybrid, some people will tell you to, and there is some justification behind
 it, but staying pure has better benefits. Putting aside European characters,
 Chinese characters can have some benefits from going hybrid. They have a
 more even distribution of HP and MP, instead of having all and none, they
 have some and some. Their damage is often times weaker than a pure build's
 however, because by adding some INT and some STR, their physical and magical
 balances go down by alot, and physical and magical balance is where most
 damage comes from. However, by sacrificing damage, they gain alot of defence.
 Hybrids have some of the highest defence in the game, and if they wear
 protector, then they are well suited for almost any occation. However, since
 they still only have a medium amount of HP, they are still able to be killed.
 Hybrids are a subject of much dispute, but my advice to you: Stay pure, hybrids
 are more for experimentation, and remember: Once you (or your character) goes
 hybrid, you can't go back, however, if you stay pure, you can always switch
 later.
 -This is just beta version. If you find any mistakes, inform me please and they will be fixed soon-
 Last edited by Rainigul on Thu Feb 28, 2008 3:40 am, edited 9 times in total.
 
 
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			| HyorunmarouZ | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Thu Feb 21, 2008 4:53 am  |  |  
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					| [SD]Rainigul wrote: I am currently working on an SRO guide that covers absolutely EVERYTHING.So far it's probably about 8% done , and it's already larger than most guides out there. Just wanted to warn y'all  hahaha looking at the future too soon?     Good luck with all the typing (maybe you copy-paste a few stuff but you'll have to type a lot anyway). The only downside is, if you do this, there'll be no need for this section anymore     (until sro gets updated... but i don't know how much time it will take).
 
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			| cin | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Thu Feb 21, 2008 7:48 am  |  |  
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			| XMoshe | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Thu Feb 21, 2008 2:52 pm  |  |  
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					| Lol...That will be ALOT of reading xD _________________
 
  Props to chrisorg for the sig <3
 
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			| Rainagul | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Thu Feb 21, 2008 5:24 pm  |  |  
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					| Tell me if you need any help with anything. _________________
 <<banned from SRF for bot admission.  -SG>>
 
 
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			| Rainigul | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Thu Feb 21, 2008 10:04 pm  |  |  
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					| Rainagul wrote: Tell me if you need any help with anything. 'Course dude. @SC I'm honored you posted in my guide    Haha, mr PK2 god. It has ALMOST everything, the unmentionables are mentioned, but they're not explained, if that makes any sense. It will make allusions to the fact there are other versions of SRO and you can get accounts for them, and it'll mention bots (of course). It will NOT tell you how to get them or anything else though. It does have PK2 information though. @Hyo Haha, another godly person lol. You left some time ago and I'm glad you came back. On topic though, yeah, it'll be released in a week HOPEFULLY. It's about 15% done now. Hehe, though it will be complete, I fear that it won't be very understandable :S No, I'm not copying and pasting anything, it's written entirely from scratch. And though it's complete and has everything, some guides will go more in depth about certain builds, and will have different opinions, and of course PK2 guides. I only really mention it and say where to get some essential PK2 equipment (hexedit, extractpk2 etc) and how to do simple stuff, for I'm not good at it at all myself   @cin Yeah, hopefully it will be great. Do you mind proof-reading it before I release it? Beware though, it's longer than shit, you'll probably get bored reading it, lol. Just try and make sure everything makes sense please, thanks   Hehe, I will race foudre to the finish! @XMoshe Yeah, it's gonna be a shit load of reading (as I said before). It has a table of contents though so you can skip to the section you want to read. Yup    Gonna start working on it again later today, gonna lurk around for a bit though.
 
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			| cin | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Thu Feb 21, 2008 10:37 pm  |  |  
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					| [SD]Rainigul wrote: Do you mind proof-reading it before I release it? Beware though, it's longer than shit, you'll probably get bored reading it, lol. Just try and make sure everything makes sense please, thanks  anything for you dear.
 
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			| HyorunmarouZ | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Thu Feb 21, 2008 10:58 pm  |  |  
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					| [SD]Rainigul wrote: @Hyo Haha, another godly person lol. You left some time ago and I'm glad you came back. On topic though, yeah, it'll be released in a week HOPEFULLY. It's about 15% done now. Hehe, though it will be complete, I fear that it won't be very understandable :S No, I'm not copying and pasting anything, it's written entirely from scratch. And though it's complete and has everything, some guides will go more in depth about certain builds, and will have different opinions, and of course PK2 guides. I only really mention it and say where to get some essential PK2 equipment (hexedit, extractpk2 etc) and how to do simple stuff, for I'm not good at it at all myself  Thanks     And damn... all from scratch. Make sure you don't break your fingers apart. [SD]Rainigul wrote: @cin Yeah, hopefully it will be great. Do you mind proof-reading it before I release it? Beware though, it's longer than shit,  you'll probably get bored reading it, lol. Just try and make sure everything makes sense please, thanks   Hehe, I will race foudre to the finish!LOL     I'm sure that Archon and i can lend you a hand if you need in the pk2 matter      (even though i haven't done it in some time hehehe)
 
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			| IguanaRampage | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Fri Feb 22, 2008 3:19 am  |  |  
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					| Wow I look forward to it. While many of the guides out there appeal to people who have scratched the surface of the game, this can actually help people to scratch the surface and beyond. May also help people choose a build they will like, which is another thing that a lot of people (including me) have changed again and again. I think it'll be a very useful guide, and good luck! _________________
 McCain, he (Barack Obama) said, will soon "be accusing me of being a secret communist because I shared my toys in kindergarten."
 
 
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			| ryanh55 | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Fri Feb 22, 2008 6:00 am  |  |  
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					| looking forward to it buddy!! _________________
 
  
 Name: Propofol   lvl 87 Cleric/bard
 Server: Venus
 Guild: Ninjitsu
 
 daily montra: All because you can does not mean you should![code][/code]
 
 
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			| foudre | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Fri Feb 22, 2008 9:53 am  |  |  
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					| ya i thought about it ever since i saw that one really fancy warlock/cleric guide, if you have seen you'd think of the one i'm thinking of, i tried searching for it but i couldn't find it, it was basicly like a game guide look to it, with the images and a background. Only a while ago i actually felt like investing the time to make it
 _________________
 
  A man once said, "Fear is contagious". So then the same must hold true for courage.
 The Roar of a Crowd begins with one man.
 
 
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			| Rainigul | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Fri Feb 22, 2008 9:58 pm  |  |  
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					| Hey foudre, if you're really serious about doing this guide, wanna collaborate with me and cin (I'm still waiting for his approval though, but I'm sure he'll say yes)? If so, cool    This is a big thing to handle on our own. @Rainagul Wanna do the artwork for it? This guide might be too big to make into a picture, but if it's not, wanna make the background? And of course you can contribute too if you can be assed  
 
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			| HyorunmarouZ | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Fri Feb 22, 2008 10:02 pm  |  |  
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					| You could take a look at fena/Manowar's blader guide for a good layout. It's really long as well but not so tiring to read      Maybe you could use something similar.
 
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			| GodsAngel | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Fri Feb 22, 2008 11:58 pm  |  |  
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					| What about the party leveling aspect of sro. 8/8, will that be included in this guide as well? _________________
 Euro- Mob baller * 1hand
 ign: IAmZeeDevil
 Guild:-=Avalon=-
 gonna miss you all but I've officially quit silkroad
  
 Current ProjectsComprehensive European Party Guide - -15% done(currently setback)Warrior Guide - -45% done(working hard) 
 
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			| Rainigul | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sat Feb 23, 2008 12:50 am  |  |  
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					| GodsAngel wrote: What about the party leveling aspect of sro. 8/8, will that be included in this guide as well? Party's are mentioned, but most party guides out there are biased or too specific, or not working or something like that. I say what role in the party certain builds will take, but I don't say how to work together... That's to find out yourself, because party's aren't exactly a one size fits all.
 
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			| Rainagul | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sat Feb 23, 2008 7:25 am  |  |  
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					| Quote: @Rainagul Wanna do the artwork for it? This guide might be too big to make into a picture, but if it's not, wanna make the background? And of course you can contribute too if you can be assed  Sure thing, just send me the text, also what if we made this guide into an interactive website?_________________
 <<banned from SRF for bot admission.  -SG>>
 
 
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			| /Pi | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sat Feb 23, 2008 7:44 am  |  |  
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					| A complete guide? That's insane. I was thinking of making a compilation of the guides here on SRF (authored by SRF members   ) and just jam all of them in a PDF file - with cool pics of course. It would be Silkroad Online's Unofficial PRIMA Guide. xD
 
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			| w00t | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sat Feb 23, 2008 3:03 pm  |  |  
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					| that is a load of work. Im looking forward to see it. _________________
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			| InsertName | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sun Feb 24, 2008 1:46 am  |  |  
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					| so you're planning to copy and paste all the other guides together and call it your work?    btw, you might want to consider putting a copy on gamefaqs cause most people go there for guides before starting a game  most of the guides on gamefaq bout silkroad is outdated or useless_________________
 
   
 
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			| SaoKill | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sun Feb 24, 2008 2:42 am  |  |  
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					| Only problem is that you have to update the stuff you finish if new updates come, so this guide will have to be updated a lot... Otherwise it isn't worth making it, for it only lasting a year or so! _________________
 [Server]//:Sparta
 
 
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			| Rainigul | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sun Feb 24, 2008 5:04 am  |  |  
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					| InsertName wrote: so you're planning to copy and paste all the other guides together and call it your work?    btw, you might want to consider putting a copy on gamefaqs cause most people go there for guides before starting a game  most of the guides on gamefaq bout silkroad is outdated or uselessI said I wasn't going to copy and paste all the guides together. Or were you talking to the other guy?
 
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			| /Pi | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sun Feb 24, 2008 5:37 am  |  |  
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					| InsertName wrote: so you're planning to copy and paste all the other guides together and call it your work?    btw, you might want to consider putting a copy on gamefaqs cause most people go there for guides before starting a game  most of the guides on gamefaq bout silkroad is outdated or uselessIf you're talking to me, plagiarism is out of my hands, as I already said: "authored by SRF members". It would be a full collaborated SRO guide.
 
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			| LadyOphelia | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sun Feb 24, 2008 6:11 am  |  |  
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					| Instead of having a thread with all this info to scroll through and read.. it would be lovely to create a website that could easily be navigated.  I often wished for that myself when I first started playing and the old sro website was so buggy!  It's not as bad now but the english is horrible and not well detailed. Anyways, good luck with the guide and looking forward to it  _________________
 RIP: Devon 01.23.08 Ian 10.23.08
 
   
 
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			| XMoshe | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sun Feb 24, 2008 2:02 pm  |  |  
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					| What are all those shortcuts after the names etc? O_o _________________
 
  Props to chrisorg for the sig <3
 
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			| Nitro | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sun Feb 24, 2008 3:10 pm  |  |  
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					| [SW]XMoshe wrote: What are all those shortcuts after the names etc? O_o You copy paste that in search and it will....  I dunno xD_________________
 
  Thanks Noobs_Slayer for signature.
 
 
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			| Rainagul | 
				
									|  Post subject: Re: Full SRO Guide  Posted:  Sun Feb 24, 2008 3:36 pm  |  |  
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					| [SW]XMoshe wrote: What are all those shortcuts after the names etc? O_o If we choose to have the guide on SRF, basically what you can do to find stuff is like this: For instance: Section 14: PvP (HGF) Now you can do Control+F and Type in (HGF) and it will search the page for that Word and then scroll the page down to that section. Thus making finding stuff really easy. [SD]LadyOphelia wrote: Instead of having a thread with all this info to scroll through and read.. it would be lovely to create a website that could easily be navigated.  I often wished for that myself when I first started playing and the old sro website was so buggy!  It's not as bad now but the english is horrible and not well detailed Anyways, good luck with the guide and looking forward to it  Ooo lia your playing again ^^? And yeah i already suggested the website thing to rainigul, we might go with that if it makes things easy. I already started making some work on designing some pages^^_________________
 <<banned from SRF for bot admission.  -SG>>
 
 
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