Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
Posted: Fri Sep 18, 2009 9:55 pm
Regular Member
Joined: Dec 2008 Posts: 294
HejsaN wrote:
Awesome, I give you 2 weeks and you probably are at the same spot at ESRO.
2 months is very unrealistic date to give, which you will see very soon, when you realise how much you have to do. Gameserver is where its at, not login server. Not even 4 pushedx's could code an emulator for release in 2 months.
Im not bashing your project, im just bashing that statement of "2 month release" which is laughable at xd
Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
Posted: Fri Sep 18, 2009 10:50 pm
Site Contributor
Joined: Feb 2008 Posts: 3844 Location: ...
You must remember Eckoro, This is 70 cap. No tomb, no roc mountain, no takla. There is a lot of skills they don't have to code and if it is 70 cap I doubt Euros will be a part of it. As you said yourself, Euro skills are the hard part.
Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
Posted: Fri Sep 18, 2009 11:51 pm
Regular Member
Joined: Dec 2008 Posts: 294
Blindfire wrote:
You must remember Eckoro, This is 70 cap. No tomb, no roc mountain, no takla. There is a lot of skills they don't have to code and if it is 70 cap I doubt Euros will be a part of it. As you said yourself, Euro skills are the hard part.
still a lot of work, no roc mountain and takla make no difference to coding, just more mobs spawned thats it.
Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
Posted: Sat Sep 19, 2009 1:40 am
Frequent Member
Joined: Apr 2009 Posts: 1105 Location:
It's easier yes, although I think the time William said is maybe a little short. It would be awesome if it's released as soon as he says though. err Eckoro afaik there is takla.
William if your still taking suggestions I'd add autopot and only for mp pots. It adds more strategy to the game. You actually need to keep an eye on your hp too, not just to see if you have killed your enemy.
Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
Posted: Sat Sep 19, 2009 7:54 am
Regular Member
Joined: Jan 2008 Posts: 246 Location: Heesch
Yes I'm writing it in java.
@Eckoro: I'd looked abit over the things I had to do and it seems that the most time will be disscovering packets/gaining data (weapons, skills). But I'll see, maybe you're right since I've never written an emu before.
Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
Posted: Sat Sep 19, 2009 9:52 am
Regular Member
Joined: Dec 2008 Posts: 294
William.D wrote:
Yes I'm writing it in java.
@Eckoro: I'd looked abit over the things I had to do and it seems that the most time will be disscovering packets/gaining data (weapons, skills). But I'll see, maybe you're right since I've never written an emu before.
and also believe me its a mistake to post topics of the project, we would made a mistake doing that, now we get hounded.
Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
Posted: Sat Sep 19, 2009 12:00 pm
Global Moderator
Joined: Jan 2008 Posts: 4926 Location: Auckland, New Zealand
Eckoro wrote:
William.D wrote:
Yes I'm writing it in java.
@Eckoro: I'd looked abit over the things I had to do and it seems that the most time will be disscovering packets/gaining data (weapons, skills). But I'll see, maybe you're right since I've never written an emu before.
and also believe me its a mistake to post topics of the project, we would made a mistake doing that, now we get hounded.
Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
Posted: Sat Sep 19, 2009 3:00 pm
Frequent Member
Joined: Apr 2009 Posts: 1105 Location:
ofy1993 wrote:
Nick Invaders wrote:
William if your still taking suggestions I'd add autopot and only for mp pots. It adds more strategy to the game. You actually need to keep an eye on your hp too, not just to see if you have killed your enemy.
that could actually make more SRO more interesting since it would actually require you to play the game.
And I doubt anyone actually hand grinding would have problems auto potting. Though I'm not sure after he does that, can he keep out the hp autopot 3rd party programs out there out of the game.
Yea I thought about that. People would just make a 3rd party program for hp pots... If William could somehow make it so you can't use 3rd party programs then the no hp autopot would be awesome.
Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
Posted: Sat Sep 19, 2009 3:47 pm
Elite Member
Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
Nick Invaders wrote:
ofy1993 wrote:
Nick Invaders wrote:
William if your still taking suggestions I'd add autopot and only for mp pots. It adds more strategy to the game. You actually need to keep an eye on your hp too, not just to see if you have killed your enemy.
that could actually make more SRO more interesting since it would actually require you to play the game.
And I doubt anyone actually hand grinding would have problems auto potting. Though I'm not sure after he does that, can he keep out the hp autopot 3rd party programs out there out of the game.
Yea I thought about that. People would just make a 3rd party program for hp pots... If William could somehow make it so you can't use 3rd party programs then the no hp autopot would be awesome.
Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED AGAIN!>
Posted: Sat Sep 19, 2009 7:23 pm
Regular Member
Joined: Jan 2008 Posts: 246 Location: Heesch
Guys, now the real stuff comes, I've got to discover the packet myself, see what everything is and such. Hopefully I got a character ingame in one week, also I'll be doing my SQL saving now.
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