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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Wed Feb 11, 2009 11:02 am 
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I think imbue isnt useless, But its most likely your nuke level


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Wed Feb 11, 2009 11:05 am 
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Same nuke same lvl in both images.


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Wed Feb 11, 2009 11:29 am 
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hapnz wrote:
Same nuke same lvl in both images.


I know that, But think you could hit that with maxed imbue and lvl 1 nuker?

It's gotta be the nuke level, Not imbue


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Wed Feb 11, 2009 11:48 am 
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Waffelz wrote:
hapnz wrote:
Same nuke same lvl in both images.


I know that, But think you could hit that with maxed imbue and lvl 1 nuker?

It's gotta be the nuke level, Not imbue

Yeah nuke dmg is definitely most important, but what I meant was that it seems weird that the dmg difference from the imbue is so small.

nuke (flame wave - burning lvl18 in this case) + lvl79 fire imbue = 45500 dmg
nuke (same as above) + lvl1 light imbue = 44708 dmg


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Wed Feb 11, 2009 6:59 pm 
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Tsume wrote:
LastProfet wrote:
lol...18k dmg on a lv 88 bow ? huh...and ur a hybrid INT bow..lol...a lv 39 bow full str hitted with 4k less dmg then you .. yea in zerk..but thats still a LOL


Noob much?

There's a damage cap, once you reach that your damage goes back to 0.
...i didnt know ok ? some1 said this before u...i understood it from first time lol...

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Thu Feb 12, 2009 4:23 am 
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LastProfet wrote:
Tsume wrote:
LastProfet wrote:
lol...18k dmg on a lv 88 bow ? huh...and ur a hybrid INT bow..lol...a lv 39 bow full str hitted with 4k less dmg then you .. yea in zerk..but thats still a LOL


Noob much?

There's a damage cap, once you reach that your damage goes back to 0.
...i didnt know ok ? some1 said this before u...i understood it from first time lol...


I just said it again for some emphasis :wink:

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Thu Feb 12, 2009 6:18 am 
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Word.
IGN:Tarja
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damage: 90,364(180,728in zerk)
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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Thu Feb 12, 2009 1:52 pm 
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Btw, if u make the Dmg Contest by Degree is better then making it like "4x" , "5x" .. etc
My one.. not good as 6x, but good as Degree.. lol.. Btw. what is dmg cap? Oo
Spoiler!

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Fri Feb 13, 2009 11:08 am 
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I think 65k Then it restarts


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Fri Feb 13, 2009 1:14 pm 
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Dang it forgot that I took the screen with f12 on.
Lvl 3x.

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Fri Feb 13, 2009 10:54 pm 
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Woot. 7x

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Name: Tsume
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Server: ECSRO Public

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Name: Tsume
Build: Pure Int Spear
Damage: 56, 150
Server: ECSRO Public

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Sat Feb 14, 2009 3:22 pm 
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Name: Mariko
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Build: Hybrid INT Bow.
Server: ecSRO (Fembria)
Damage: 1866
Damn, just noticed I forgot to buff. :banghead:
Spoiler!

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Sun Feb 15, 2009 4:58 pm 
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Updated 02-15-2009

Attack Rating and Parry Ratio scrolls ARE allowed. I'd also like to let you guys know that if you submit a screenshot without zerking it I won't DOUBLE your damage. Because most of the time the damage isn't DOUBLED exactly. Therefore zerk it and post your damage, or be happy with what's on the screen.


Sorry for the delay in updating. Was busy since school started. :P

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ecSRO Highest Damage Contest v1.1


Last edited by OTG on Sun Feb 15, 2009 5:10 pm, edited 1 time in total.

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Sun Feb 15, 2009 10:02 pm 
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Meh with mah shitty weap and equipment:

Spear:
Spoiler!


Bow:
Spoiler!


I edited the chat on these 2 pics, if you need the original pic, just ask me.

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Mon Feb 16, 2009 8:27 am 
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I would prefer a non edited printscreen and please follow the code given to you. Hybrid or pure?

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ecSRO Highest Damage Contest v1.1


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Mon Feb 16, 2009 4:13 pm 
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OTG wrote:
Updated 02-15-2009

Attack Rating and Parry Ratio scrolls ARE allowed. I'd also like to let you guys know that if you submit a screenshot without zerking it I won't DOUBLE your damage. Because most of the time the damage isn't DOUBLED exactly. Therefore zerk it and post your damage, or be happy with what's on the screen.


Sorry for the delay in updating. Was busy since school started. :P

Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Mon Feb 16, 2009 4:25 pm 
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OTG wrote:
I would prefer a non edited printscreen and please follow the code given to you. Hybrid or pure?

Have you opened the spoilers? I followed exactly the code that was given by you on the first post, simply open the spoilers and you'll see. Do you really need the screenshot with only the chat not edited? Take a look at the screenshots please, it seems like you haven't yet. That was the only thing edited.

EDIT: Both Tarja's screen shots were edited too.

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Mon Feb 16, 2009 4:50 pm 
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raphaell666 wrote:
EDIT: Both Tarja's screen shots were edited too.

I would like to keep my hp/mp secret.

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Mon Feb 16, 2009 6:00 pm 
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parry36 wrote:
raphaell666 wrote:
EDIT: Both Tarja's screen shots were edited too.

I would like to keep my hp/mp secret.

I know, that's pretty obvious. I have nothing against that. That sentence was actually to OTG. It's just that, pretty much like you, I'd like to keep my guild chat secret, as it's not relevant at all in a topic like this. I don't have problems in posting it anyways, it's just that I'd prefer not to.

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Mon Feb 16, 2009 7:11 pm 
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I don't wanna be rude to the thread creator since he had a nice idea making the Highest Dmg for ecSRO... but with the damage cap, just let people post without zerk... zerk = 2x damage

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Mon Feb 16, 2009 7:37 pm 
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JoyFax wrote:
I don't wanna be rude to the thread creator since he had a nice idea making the Highest Dmg for ecSRO... but with the damage cap, just let people post without zerk... zerk = 2x damage

I agree with that, but whats the point in a highest dmg contest if you simply go and kill some mangyangs and then tell the thread starter to double your damage? It's actually fun to zerk and go kill some mangyangs to see how much you can hit (that's the fun in this thread, to see how much you can hit and share it with us :)). The point imo of this thread is: You must hit as high as possible and take a screenshot of that. I don't really see a point in doubling your damage when you are not zerked... Don't know, just doesn't sound right to me.

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Mon Feb 16, 2009 11:29 pm 
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raphaell666 wrote:
JoyFax wrote:
I don't wanna be rude to the thread creator since he had a nice idea making the Highest Dmg for ecSRO... but with the damage cap, just let people post without zerk... zerk = 2x damage

I agree with that, but whats the point in a highest dmg contest if you simply go and kill some mangyangs and then tell the thread starter to double your damage? It's actually fun to zerk and go kill some mangyangs to see how much you can hit (that's the fun in this thread, to see how much you can hit and share it with us :)). The point imo of this thread is: You must hit as high as possible and take a screenshot of that. I don't really see a point in doubling your damage when you are not zerked... Don't know, just doesn't sound right to me.


The point is:

Damage cap is ~65.534 and it's quite messy to calculate all that... so why not just calculate the double?

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Tue Feb 17, 2009 1:04 am 
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JoyFax wrote:
The point is:

Damage cap is ~65.534 and it's quite messy to calculate all that... so why not just calculate the double?

You got a point there, but still, I don't know why, I prefer it with the zerk anyways. As long as the calculation - even being messy with damage cap thingy - is right, for me it's ok. :P

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Tue Feb 17, 2009 7:56 pm 
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I'm lvl 71 nao nabs. I'll post another ss when I get home or whenever I feel like it.
I want damage cap!

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Wed Feb 18, 2009 3:47 pm 
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parry36 wrote:
Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.

when you get a crit, it doubles your phy atk only, so if you are full str and you zerk and crit, your damage will be 4x normal


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Wed Feb 18, 2009 4:56 pm 
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ferinez wrote:
parry36 wrote:
Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.

when you get a crit, it doubles your phy atk only, so if you are full str and you zerk and crit, your damage will be 4x normal

For euro, yes. But all chinese builds have imbue dmg too, even pure str, so crit isn't exactly 2x normal hit.


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Wed Feb 18, 2009 10:16 pm 
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hapnz wrote:
ferinez wrote:
parry36 wrote:
Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.

when you get a crit, it doubles your phy atk only, so if you are full str and you zerk and crit, your damage will be 4x normal

For euro, yes. But all chinese builds have imbue dmg too, even pure str, so crit isn't exactly 2x normal hit.

Absolutely correct. :)

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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Fri Feb 20, 2009 4:17 am 
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Rules are as is. I can guarantee you that your damage will not be doubled exactly, therefore I will not times it by two. If you want that damage, go get zerk, come back and kill a Mangyang. Whatever you get, I don't mind calculating. 8)

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ecSRO Highest Damage Contest v1.1


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Fri Feb 20, 2009 4:35 am 
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*wonders why his uber 1337 damage wasn't added to the list*


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 Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
PostPosted: Fri Feb 20, 2009 1:52 pm 
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hapnz wrote:
ferinez wrote:
parry36 wrote:
Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.

when you get a crit, it doubles your phy atk only, so if you are full str and you zerk and crit, your damage will be 4x normal

For euro, yes. But all chinese builds have imbue dmg too, even pure str, so crit isn't exactly 2x normal hit.

=.=, you haven't play full str before do you?or you haven't try killing mobs without using imbue on a full str char? I had full str char and most of the time i just kill my mobs without using imbue unless it is a champ or giant cause the imbue added damage is pitifully little compared to the raw physical damage.

maybe you can try using a str glavie with a good crit weap(like 11 crit and above,you crit half the time with it), you can see your phy damage double everytime you hit a crit


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