Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Wed Feb 11, 2009 6:59 pm
Banned User
Joined: Oct 2008 Posts: 259 Location:
Tsume wrote:
LastProfet wrote:
lol...18k dmg on a lv 88 bow ? huh...and ur a hybrid INT bow..lol...a lv 39 bow full str hitted with 4k less dmg then you .. yea in zerk..but thats still a LOL
Noob much?
There's a damage cap, once you reach that your damage goes back to 0.
...i didnt know ok ? some1 said this before u...i understood it from first time lol...
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Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Thu Feb 12, 2009 4:23 am
Global Moderator
Joined: Jan 2008 Posts: 4926 Location: Auckland, New Zealand
LastProfet wrote:
Tsume wrote:
LastProfet wrote:
lol...18k dmg on a lv 88 bow ? huh...and ur a hybrid INT bow..lol...a lv 39 bow full str hitted with 4k less dmg then you .. yea in zerk..but thats still a LOL
Noob much?
There's a damage cap, once you reach that your damage goes back to 0.
...i didnt know ok ? some1 said this before u...i understood it from first time lol...
Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Thu Feb 12, 2009 1:52 pm
Veteran Member
Joined: Oct 2008 Posts: 3799 Location: ....
Btw, if u make the Dmg Contest by Degree is better then making it like "4x" , "5x" .. etc My one.. not good as 6x, but good as Degree.. lol.. Btw. what is dmg cap? Oo
Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Sun Feb 15, 2009 4:58 pm
Frequent Member
Joined: Oct 2008 Posts: 1060 Location:
Updated 02-15-2009
Attack Rating and Parry Ratio scrolls ARE allowed. I'd also like to let you guys know that if you submit a screenshot without zerking it I won't DOUBLE your damage. Because most of the time the damage isn't DOUBLED exactly. Therefore zerk it and post your damage, or be happy with what's on the screen.
Sorry for the delay in updating. Was busy since school started.
Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Mon Feb 16, 2009 4:13 pm
Banned User
Joined: Oct 2007 Posts: 402 Location: Minneapolis, MN
OTG wrote:
Updated 02-15-2009
Attack Rating and Parry Ratio scrolls ARE allowed. I'd also like to let you guys know that if you submit a screenshot without zerking it I won't DOUBLE your damage. Because most of the time the damage isn't DOUBLED exactly. Therefore zerk it and post your damage, or be happy with what's on the screen.
Sorry for the delay in updating. Was busy since school started.
Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.
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Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Mon Feb 16, 2009 4:25 pm
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
OTG wrote:
I would prefer a non edited printscreen and please follow the code given to you. Hybrid or pure?
Have you opened the spoilers? I followed exactly the code that was given by you on the first post, simply open the spoilers and you'll see. Do you really need the screenshot with only the chat not edited? Take a look at the screenshots please, it seems like you haven't yet. That was the only thing edited.
EDIT: Both Tarja's screen shots were edited too.
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Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Mon Feb 16, 2009 6:00 pm
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
parry36 wrote:
raphaell666 wrote:
EDIT: Both Tarja's screen shots were edited too.
I would like to keep my hp/mp secret.
I know, that's pretty obvious. I have nothing against that. That sentence was actually to OTG. It's just that, pretty much like you, I'd like to keep my guild chat secret, as it's not relevant at all in a topic like this. I don't have problems in posting it anyways, it's just that I'd prefer not to.
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Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Mon Feb 16, 2009 7:11 pm
Frequent Member
Joined: May 2008 Posts: 1095 Location: PORTUGAL
I don't wanna be rude to the thread creator since he had a nice idea making the Highest Dmg for ecSRO... but with the damage cap, just let people post without zerk... zerk = 2x damage
Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Mon Feb 16, 2009 7:37 pm
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
JoyFax wrote:
I don't wanna be rude to the thread creator since he had a nice idea making the Highest Dmg for ecSRO... but with the damage cap, just let people post without zerk... zerk = 2x damage
I agree with that, but whats the point in a highest dmg contest if you simply go and kill some mangyangs and then tell the thread starter to double your damage? It's actually fun to zerk and go kill some mangyangs to see how much you can hit (that's the fun in this thread, to see how much you can hit and share it with us ). The point imo of this thread is: You must hit as high as possible and take a screenshot of that. I don't really see a point in doubling your damage when you are not zerked... Don't know, just doesn't sound right to me.
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Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Mon Feb 16, 2009 11:29 pm
Frequent Member
Joined: May 2008 Posts: 1095 Location: PORTUGAL
raphaell666 wrote:
JoyFax wrote:
I don't wanna be rude to the thread creator since he had a nice idea making the Highest Dmg for ecSRO... but with the damage cap, just let people post without zerk... zerk = 2x damage
I agree with that, but whats the point in a highest dmg contest if you simply go and kill some mangyangs and then tell the thread starter to double your damage? It's actually fun to zerk and go kill some mangyangs to see how much you can hit (that's the fun in this thread, to see how much you can hit and share it with us ). The point imo of this thread is: You must hit as high as possible and take a screenshot of that. I don't really see a point in doubling your damage when you are not zerked... Don't know, just doesn't sound right to me.
The point is:
Damage cap is ~65.534 and it's quite messy to calculate all that... so why not just calculate the double?
Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Tue Feb 17, 2009 1:04 am
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
JoyFax wrote:
The point is:
Damage cap is ~65.534 and it's quite messy to calculate all that... so why not just calculate the double?
You got a point there, but still, I don't know why, I prefer it with the zerk anyways. As long as the calculation - even being messy with damage cap thingy - is right, for me it's ok.
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Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Wed Feb 18, 2009 3:47 pm
Casual Member
Joined: Feb 2009 Posts: 65 Location:
parry36 wrote:
Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.
when you get a crit, it doubles your phy atk only, so if you are full str and you zerk and crit, your damage will be 4x normal
Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Wed Feb 18, 2009 4:56 pm
Valued Member
Joined: Jan 2007 Posts: 493 Location: Arctic Circle
ferinez wrote:
parry36 wrote:
Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.
when you get a crit, it doubles your phy atk only, so if you are full str and you zerk and crit, your damage will be 4x normal
For euro, yes. But all chinese builds have imbue dmg too, even pure str, so crit isn't exactly 2x normal hit.
Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Wed Feb 18, 2009 10:16 pm
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
hapnz wrote:
ferinez wrote:
parry36 wrote:
Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.
when you get a crit, it doubles your phy atk only, so if you are full str and you zerk and crit, your damage will be 4x normal
For euro, yes. But all chinese builds have imbue dmg too, even pure str, so crit isn't exactly 2x normal hit.
Absolutely correct.
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Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Fri Feb 20, 2009 4:17 am
Frequent Member
Joined: Oct 2008 Posts: 1060 Location:
Rules are as is. I can guarantee you that your damage will not be doubled exactly, therefore I will not times it by two. If you want that damage, go get zerk, come back and kill a Mangyang. Whatever you get, I don't mind calculating.
Post subject: Re: [ecSRO] Highest Dmg Contest v1.1
Posted: Fri Feb 20, 2009 1:52 pm
Casual Member
Joined: Feb 2009 Posts: 65 Location:
hapnz wrote:
ferinez wrote:
parry36 wrote:
Damage is +100% when in zerk, trying to get your max damage possible in a crit is hard when in zerked and I believe my damage would overlap about 3 times... It's not that hard to times a number by 2.
when you get a crit, it doubles your phy atk only, so if you are full str and you zerk and crit, your damage will be 4x normal
For euro, yes. But all chinese builds have imbue dmg too, even pure str, so crit isn't exactly 2x normal hit.
=.=, you haven't play full str before do you?or you haven't try killing mobs without using imbue on a full str char? I had full str char and most of the time i just kill my mobs without using imbue unless it is a champ or giant cause the imbue added damage is pitifully little compared to the raw physical damage.
maybe you can try using a str glavie with a good crit weap(like 11 crit and above,you crit half the time with it), you can see your phy damage double everytime you hit a crit
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