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 Post subject: New Islamic Classes
PostPosted: Thu Apr 17, 2008 7:49 pm 
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I heard that the Islamic classis wil come, My Question is: What are the new Islamic classes? :?

sry for my bad english

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 Post subject: Re: New Islamic Classes
PostPosted: Thu Apr 17, 2008 7:58 pm 
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No one knows for sure what they are.

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 Post subject: Re: New Islamic Classes
PostPosted: Thu Apr 17, 2008 8:06 pm 
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Im not sure its islamic, i think its egyptian.... but heh i unno, but think about it chinesse is solo, euro is team, so i'm guessing that egyptians or wtv are gonna be in the middle, so think of mabby assasins thief type characters that are better in groups but can still do well by themselves.... I unno juss theory

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 Post subject: Re: New Islamic Classes
PostPosted: Thu Apr 17, 2008 8:11 pm 
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All i know that there will be bladers also :D And i think there was a topic about Islam classes :)

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 Post subject: Re: New Islamic Classes
PostPosted: Thu Apr 17, 2008 8:27 pm 
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There is no information about islamic classes. What we have is a lot of speculation and a few artworks.

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 Post subject: Re: New Islamic Classes
PostPosted: Thu Apr 17, 2008 10:48 pm 
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Only way to find out is...
Dig deep into the pk2 files.
Everything the game has is all in those files.

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 Post subject: Re: New Islamic Classes
PostPosted: Thu Apr 17, 2008 11:21 pm 
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RogueKiller wrote:
Only way to find out is...
Dig deep into the pk2 files.
Everything the game has is all in those files.


And you think we wouldn't have found if it was there? :)
It ain't there dude, otherwise we'd all know for a long time already.


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 Post subject: Re: New Islamic Classes
PostPosted: Thu Apr 17, 2008 11:32 pm 
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why would it be in pk2... just like before euro, no one had it there...

but you can tell the classes by looking at the sro trailers from site


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 Post subject: Re: New Islamic Classes
PostPosted: Thu Apr 17, 2008 11:46 pm 
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Well someone found this in the pk2 files
Code: Select all
I don't know how accurate it is but still something to consider.

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 Post subject: Re: New Islamic Classes
PostPosted: Thu Apr 17, 2008 11:53 pm 
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The classes are:
Katar - Ranged
Claw - Hand to Hand
Sword - Close Range
Scimitar - Close Range
The Islamic race summons lamp elves and genies.

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 Post subject: Re: New Islamic Classes
PostPosted: Fri Apr 18, 2008 11:08 am 
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RogueKiller wrote:
Well someone found this in the pk2 files
Code: Select all
I don't know how accurate it is but still something to consider.


Well now i saw the video i think its egyptian classes. :twisted:

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 Post subject: Re: New Islamic Classes
PostPosted: Fri Apr 18, 2008 11:09 am 
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Can someone post the weapons? I cant find it.

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 Post subject: Re: New Islamic Classes
PostPosted: Fri Apr 18, 2008 11:14 am 
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~Mark~ wrote:
what do Islamics do ? :?


I reveal to you the ultimate in SRF skills: search :)

Barotix wrote:
MrBow wrote:
would islamic extremists bomb JM's office if JM launches the islamic race? :P


as long as the Islamic cities [Baghdad, Hotan, Samarkand] and the Islamic characters don't misrepresent the Muslims, then you have nothing to worry about :)

Quote:
Rise of Islam: http://www.bartleby.com/67/286.html

viewtopic.php?t=49998&postdays=0&postorder=asc&highlight=islam+race&start=0
Quote:
Islam, they work with Summoned monsters, and you skill your summoner aswell as the skills your summoned monsters have, therefore probably having to farm twice as much, but I do think they will be insane, and directly compliment the European race, as each can buff others not just themselves.


INFO ON ISLAMIC CHARACTERS:
Quote:
The Arabians (Islamic characters) will have the ability to summon genies. The summoned genies will be able to battle and, through intensive training perform other feats of spirit magic. Islamic characters will be able to use the sword, blade, claw and the chakoram as their weapons. The genies will be able to train in the 4 attributes of Earth, Wind, Fire, and Water.

source: http://www.mmorpg.com/gamelist.cfm/game ... eature/696

other useful tidbits: http://www.silkroadonline.net/overview/ ... ground.asp

Quote:
Silkroad Online with Western European, Eastern Chinese, and New Islam Fantasy is all based upon the ancient cultures and legends of China, Islam, and Europe.


Quote:
Silkroad Online is an MMORPG (Massively Multiplayer Online RPG) that puts the player deep into ancient Chinese, Islamic, and European civilizations. The Silk Road, was in short, a major cultural and economic trading gateway. Roads connected between ancient Asia and Europe that have disappeared into the forgotten history of glory and adventure.


from the looks of things i think joymax does refer to them as civilizations, but because of popular use among players the common term has become: race

Quote:
What do you imagine when you hear the word, 'Silk Road'? Dreamy images like a limitless desert, tired travelers and a long train of camels with a full load of silk. This appearance occurs to most people and such images of the Silk Road are known to us, but they are just a tip of the iceberg.

The Silk Road was the long voyage connecting the East and the West. The road was not a mere trading pathway for transferring the goods like silks or spices. It was the very knowledge and culture of many people who had gone there and back full of adventure, not just goods delivered and transferred through the Silkroad. Now is the time when the importance of the international exchange is emphasized under the proposition of the global standard.

Although, a long time ago the exchanges between Asia and Europe which had been the center of the world had been made.

crossing the Silk Road was possible by anyone. Their features were diversified from merchants, adventurers, soldiers and diplomatic missions to thieving, and they would have not yielded to all hard obstacles for their own goals. We have gotten the belief to create the new world in this online game, envisioning those who have treaded through all the areas of the east and the west via Silk Road.

They all had different objectives, but one in common probably would be 'the dream to the new world'. A variety of dreams they had all realized through various adventures on the Silk Road. The intention of production is to make the online game where users can realize various dreams respectively.


you would think people would read the website they downloaded a game from :/

Quote:
Many online games are shown, but finding the aspect of another real world is not easy. To construct the exciting online game world closely similar to the real world, never fail to forget the consideration of the distopia as well as the utopia. Can the light with the shade exist as the shade exists due to the light? A various and complex society closely allied to the more real world where the light and shade coexist. The user must decide whether it becomes the utopia or distopia. That becomes the base for designing the social components in 'Silkroad Online'.


atm i think sro is in between Utopia, and Distopia. The community is aight, but at the same time there are so many problems within the community that joymax is blamed for.

historical info off the site: http://www.silkroadonline.net/overview/prologue.asp

Islamic weapons:
Sword: Example of a sword found in India commonly utilized by soldiers under Islamic Sultanates
Image
Blade: The technical Term is: Scimitar
Image
Claws: The technical term is: Katar
Image
Chakoram: Joymax misspelled it, real spelling is: Chakram [ranged]
Image

common question on weapons:
Stab VS Slash/Cut AKA European Stabbing sword [rapier] VS Islamic Slashing Blade [scimitar]... who wins?


Copy + Paste from all my Islam related post FTW!


There, Archive the above in your brain or in some text format.

Merely Speculation based on everything we know so far i have ascertained this much:
Party:
European > Mixed = Islam > Chinese
Solo:
Chinese > Islam > European
E.G.:
Overall, European = Chinese = Islam. A.K.A. Balance :)

Elaborate:
If Chinese is the best at solo play overall and the worst at party play overall, then they're in the Middle ground Overall.
If European are the worst at solo overall and The best at party over all, then they're in the Middle ground Overall.
Therefore, Chinese = European. (here is where Islam complicates matters)

Islam is speculated, based on information laid ALL OVER the net, to be able to solo decently without much hindrance and be able to party well without ruining the potential efficiency of the party.

Now here is a illustration to explain matters: Imagine a rating, 1 being the lowest possible 3 being the highest. Then take the averages to get the overall balance, afterwards substitute the number in overall for the civilization corresponding with that overall category.
1--------2--------3
European:
[1]Solo
[3]Party
[2]Overall

Chinese:
[3]Solo
[1]Party
[2]Overall

Islam:
[2]Solo
[2]Party
[2]Overall

Overall:
so: [2]=[2]=[2]
Substitution: European = Islam = Chinese

Party: [3]>[2]>[1]
Substitution: European > Mixed=Islam > Chinese

Solo: [1]<[2]<[3]
Substitution: European < Islam < Chinese

So conclusion, Joymax planned the game well:
If you prefer party play, go European.
If you prefer solo play, go Chinese.
If you Like doing both every now and then, go Islamic.

Historically thats incorrect:
Westerners (Europeans) are considered to be more about the "Me, Me, Me" Ergo; Solo.
Asians are considered to be conformist, the community " Group Mentality " Ergo; Party.
Muslims span all races, and looking at historical archives Joymax hit it on the dime, although its still, predominantly, a "Group Mentality". Despite this, it is a safe bet: "Relative"

Biologically, humans are all about the "Group Mentality".

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 Post subject: Re: New Islamic Classes
PostPosted: Fri Apr 18, 2008 11:42 am 
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Quote:
Rise of Islam: http://www.bartleby.com/67/286.html

viewtopic.php?t=49998&postdays=0&postorder=asc&highlight=islam+race&start=0
Quote:
Islam, they work with Summoned monsters, and you skill your summoner aswell as the skills your summoned monsters have, therefore probably having to farm twice as much, but I do think they will be insane, and directly compliment the European race, as each can buff others not just themselves.


INFO ON ISLAMIC CHARACTERS:
Quote:
The Arabians (Islamic characters) will have the ability to summon genies. The summoned genies will be able to battle and, through intensive training perform other feats of spirit magic. Islamic characters will be able to use the sword, blade, claw and the chakoram as their weapons. The genies will be able to train in the 4 attributes of Earth, Wind, Fire, and Water.

source: http://www.mmorpg.com/gamelist.cfm/game ... eature/696

other useful tidbits: http://www.silkroadonline.net/overview/ ... ground.asp

Quote:
Silkroad Online with Western European, Eastern Chinese, and New Islam Fantasy is all based upon the ancient cultures and legends of China, Islam, and Europe.


Quote:
Silkroad Online is an MMORPG (Massively Multiplayer Online RPG) that puts the player deep into ancient Chinese, Islamic, and European civilizations. The Silk Road, was in short, a major cultural and economic trading gateway. Roads connected between ancient Asia and Europe that have disappeared into the forgotten history of glory and adventure.


from the looks of things i think joymax does refer to them as civilizations, but because of popular use among players the common term has become: race

Quote:
What do you imagine when you hear the word, 'Silk Road'? Dreamy images like a limitless desert, tired travelers and a long train of camels with a full load of silk. This appearance occurs to most people and such images of the Silk Road are known to us, but they are just a tip of the iceberg.

The Silk Road was the long voyage connecting the East and the West. The road was not a mere trading pathway for transferring the goods like silks or spices. It was the very knowledge and culture of many people who had gone there and back full of adventure, not just goods delivered and transferred through the Silkroad. Now is the time when the importance of the international exchange is emphasized under the proposition of the global standard.

Although, a long time ago the exchanges between Asia and Europe which had been the center of the world had been made.

crossing the Silk Road was possible by anyone. Their features were diversified from merchants, adventurers, soldiers and diplomatic missions to thieving, and they would have not yielded to all hard obstacles for their own goals. We have gotten the belief to create the new world in this online game, envisioning those who have treaded through all the areas of the east and the west via Silk Road.

They all had different objectives, but one in common probably would be 'the dream to the new world'. A variety of dreams they had all realized through various adventures on the Silk Road. The intention of production is to make the online game where users can realize various dreams respectively.


you would think people would read the website they downloaded a game from :/

Quote:
Many online games are shown, but finding the aspect of another real world is not easy. To construct the exciting online game world closely similar to the real world, never fail to forget the consideration of the distopia as well as the utopia. Can the light with the shade exist as the shade exists due to the light? A various and complex society closely allied to the more real world where the light and shade coexist. The user must decide whether it becomes the utopia or distopia. That becomes the base for designing the social components in 'Silkroad Online'.


atm i think sro is in between Utopia, and Distopia. The community is aight, but at the same time there are so many problems within the community that joymax is blamed for.

historical info off the site: http://www.silkroadonline.net/overview/prologue.asp

Islamic weapons:
Sword: Example of a sword found in India commonly utilized by soldiers under Islamic Sultanates
Image
Blade: The technical Term is: Scimitar
Image
Claws: The technical term is: Katar
Image
Chakoram: Joymax misspelled it, real spelling is: Chakram [ranged]
Image

common question on weapons:
Stab VS Slash/Cut AKA European Stabbing sword [rapier] VS Islamic Slashing Blade [scimitar]... who wins?


Copy + Paste from all my Islam related post FTW![/quote]

There, Archive the above in your brain or in some text format.

Merely Speculation based on everything we know so far i have ascertained this much:
Party:
European > Mixed = Islam > Chinese
Solo:
Chinese > Islam > European
E.G.:
Overall, European = Chinese = Islam. A.K.A. Balance :)

Elaborate:
If Chinese is the best at solo play overall and the worst at party play overall, then they're in the Middle ground Overall.
If European are the worst at solo overall and The best at party over all, then they're in the Middle ground Overall.
Therefore, Chinese = European. (here is where Islam complicates matters)

Islam is speculated, based on information laid ALL OVER the net, to be able to solo decently without much hindrance and be able to party well without ruining the potential efficiency of the party.

Now here is a illustration to explain matters: Imagine a rating, 1 being the lowest possible 3 being the highest. Then take the averages to get the overall balance, afterwards substitute the number in overall for the civilization corresponding with that overall category.
1--------2--------3
European:
[1]Solo
[3]Party
[2]Overall

Chinese:
[3]Solo
[1]Party
[2]Overall

Islam:
[2]Solo
[2]Party
[2]Overall

Overall:
so: [2]=[2]=[2]
Substitution: European = Islam = Chinese

Party: [3]>[2]>[1]
Substitution: European > Mixed=Islam > Chinese

Solo: [1]<[2]<[3]
Substitution: European < Islam < Chinese

So conclusion, Joymax planned the game well:
If you prefer party play, go European.
If you prefer solo play, go Chinese.
If you Like doing both every now and then, go Islamic.

Historically thats incorrect:
Westerners (Europeans) are considered to be more about the "Me, Me, Me" Ergo; Solo.
Asians are considered to be conformist, the community " Group Mentality " Ergo; Party.
Muslims span all races, and looking at historical archives Joymax hit it on the dime, although its still, predominantly, a "Group Mentality". Despite this, it is a safe bet: "Relative"

Biologically, humans are all about the "Group Mentality".[/quote]

Wow the weapons looks Good ^^

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 Post subject: Re: New Islamic Classes
PostPosted: Fri Apr 18, 2008 11:48 am 
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Someone knows when the islamic race will come out?

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 Post subject: Re: New Islamic Classes
PostPosted: Fri Apr 18, 2008 4:41 pm 
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Suicide bombers < top class!


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 Post subject: Re: New Islamic Classes
PostPosted: Sat Apr 19, 2008 4:22 am 
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Nobody knows when it will come out except the developers. Islamic characters will be able to summon genies and they will help you fight.

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 Post subject: Re: New Islamic Classes
PostPosted: Sat Apr 19, 2008 9:56 am 
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>.< wrote:
Suicide bombers < top class!

lol

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 Post subject: Re: New Islamic Classes
PostPosted: Sat Apr 19, 2008 12:26 pm 
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Actually when you dig deep in the media pk2 files you see:
select char
euro,arab,chin

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 Post subject: Re: New Islamic Classes
PostPosted: Sat Apr 19, 2008 2:09 pm 
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Himura wrote:
Actually when you dig deep in the media pk2 files you see:
select char
euro,arab,chin

~Himura


where u download the pk2 files?

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 Post subject: Re: New Islamic Classes
PostPosted: Sat Apr 19, 2008 2:15 pm 
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U already have them. Its in your silkroad files.

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 Post subject: Re: New Islamic Classes
PostPosted: Sun Apr 20, 2008 7:19 am 
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>.< wrote:
Suicide bombers < top class!

LOL xD


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 Post subject: Re: New Islamic Classes
PostPosted: Sun Apr 20, 2008 8:10 am 
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>.< wrote:
Suicide bombers < top class!


ROFL, Like an offering with lots of C-4 and dynamite. Turks favorite build.

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 Post subject: Re: New Islamic Classes
PostPosted: Sun Apr 20, 2008 9:53 am 
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daemon225 wrote:
>.< wrote:
Suicide bombers < top class!

lol

not lol man :/

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 Post subject: Re: New Islamic Classes
PostPosted: Sun Apr 20, 2008 9:56 am 
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i like the clawz ^^

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 Post subject: Re: New Islamic Classes
PostPosted: Tue Jan 13, 2009 5:29 am 
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i heard ksro will have islam race update.

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 Post subject: Re: New Islamic Classes
PostPosted: Tue Jan 13, 2009 5:39 am 
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its not in KSRO yet so...

it won't get to us for sure ...cuz we didnt even get 100 cap yet

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 Post subject: Re: New Islamic Classes
PostPosted: Tue Jan 13, 2009 6:36 am 
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Islamic characters can summon Genies. The genies can attack physically, or use the elemental magics
of their nature. Islamic characters use four kinds of weapons: sword,
ax, katar, and can summon genies whose magics are based on Earth, Wind,
Fire, and Water.



City: Tehran

Located in a basin surrounded by mountains on a plateau, this town
in the wilderness seems ordinary at first glance. But somewhere in this
down is the secret base of the bandits.



Dungeon: Tower of Babel

An enormous tower built by ancient humans in defiance to God.
Demolished by God's punishment, foolish humans have yet to forsake
defiance and they seek to rebuild this tower.

Quote:

Monster list with english translations



Dragonfly Ghost

Seopwooin (A flame zombie)

Butterfly Ghost

Yeomwooin (A flame zombie)

Flame Monkey

Pokwooin (Something like Gun Powder)

Seopwon (An other flame monkey)

Yuha saohjeong (A water demon)

Yomangnachal (Flame nachal)

Volcanic Mujigi (Flame Mujigi)

Nachalseonnyeo (Fanfairy? A female mob)

Goeanhwasanma (Red flame ghost)

Cheonbong jeopalgye (Pig ghost)

Horyeokdaeoh (Tiger of the Big Five, a wolf ghost?)

Monkey Ghost

Hwayeomchung lions (Small flame bug)

Monkey Ghost Junior (Small monkey ghost)

0 shares cheolseon (Fanprincess?? Seems to be an other type of "Fanfairy")

Daeryeokwoomawang (Vigorously cattle Beelzebub??? Something like "king of the cows")





New items

Monkey Ghost Scroll

Water Demon Scroll

Pig Ghost Scroll

Mysterious Warp Monk Kaman (don't ask me what THAT is!!)

Crimson's box

Anger's box

Hongyeom box

Box of glory



Summon Scrolls of:

Dagger Guard (Islam/Defense)

A command scroll available in fortresses in Islam only to summon
dagger guards that do not patrol, but defend critical points. (Maximum
allocation: Large = 30; small = 15)

Chakram Guard (Islam/Defense)

A command scroll available in fortresses in Islam only to summon
guards armed with chakrams that do not patrol, but defend critical
points. (Maximum allocation: Large = 30; small = 15)

Dagger Guard (Islam/Patrol)

A command scroll available in fortresses in Islam only to summon
dagger guards that patrol about the fortresses. (Maximum allocation:
Large = 30; small = 15)

Chakram Guard (Islam/Patrol)

A command scroll available in fortresses in Islam only to summon
guards armed with chakrams that patrol about the fortresses. (Maximum
allocation: Large = 30; small = 15)





The Arabians (Islamic characters) will have the ability to summon
genies. The summoned genies will be able to battle and, through
intensive training perform other feats of spirit magic. Islamic
characters will be able to use the sword, blade, claw (Katar) and the
chakoram (Chakram) as their weapons. The genies will be able to train
in the 4 attributes of Earth, Wind, Fire, and Water.

Image
Image
Image

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 Post subject: Re: New Islamic Classes
PostPosted: Tue Jan 13, 2009 9:48 am 
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Ploxy wrote:
Someone knows when the islamic race will come out?


december this year, with the 100 cap

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 Post subject: Re: New Islamic Classes
PostPosted: Tue Jan 13, 2009 9:50 am 
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Pan_Raider(`_´) wrote:
Ploxy wrote:
Someone knows when the islamic race will come out?


december this year, with the 100 cap



are u sure? i can't find any info's about the release? you are talking iSRO?

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