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 Post subject: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Tue Apr 15, 2008 5:33 pm 
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My question is, what happens at 140-150. We all know this will mean that Chinese characters will be forced to only have 2 branch maxed. Right now I am pure int with a bunch of stat points saved up.

Will pure int even be a viable build once the game is maxed??? I mean a pure int will probably be stuck with Ice and Light as their only 2 trees. This means no kd, no stuns, no effects. Just plain nuking + snow shield and praying. This seems like a very bad pvp build since you're just relying on luck to win.

My plan would be to go with bicheon and light. With wep, i've heard crits are based off of str. So for an effect build, a sword with light would have to be int hybrid no? But this would mean your attacks would be cut down. A pure int sword and light can't survive can it? No snow shield.... your only defense buff will be concentration and the shield buff, but unlike snow shield, the shield buff only last for a few secs.

I wonder, does anyone else think pure int will be a livable build once the game starts reaching higher lvls???

This is a very tough question it seems to me. Sword has kd, and with later chains lots of effects. I haven' had much experience with sword as my skills are still at 51 >_>, does anyone else here, like a blader, or a higher lvl with more experience help me? From what you can tell during game play, how is the dmg and how effect are the sword skills at stopping your opponent.

From what i can tell, a pure int build will have to either rely on snow shield or sword kd or wep effects to live. THis considering that they are fighting against a pure str....seems near impossible

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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Tue Apr 15, 2008 6:48 pm 
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Thats assuming Joymax doesn't get their act together and realize that 300 mastery limits arent enough for higher level caps. But yes, if that does happen, the Chinese race will be not even worth using by then.

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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Tue Apr 15, 2008 7:24 pm 
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Imo pure int will be fine at higher lvl caps. JM will do something to like add new trees to masteries to make the game stay in balance.

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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Tue Apr 15, 2008 7:57 pm 
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this was the reason i switched to a str build. ints will have to go with 2 forces or a force and weapon tree. which would mean either 140 ice and light, or 140 weapon and ice. the ints will have to have ice to be able to survive.

pure str will be easier because they can go 140 weapon and fire + 20 light for speed

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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Tue Apr 15, 2008 8:24 pm 
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It'll be a long time before lvl 140 cap comes out.
Like I'll be getting buried and one of my grandkids will run into the service and yell "Silkroad just got the lvl 140 cap!!!!" rofl


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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Tue Apr 15, 2008 8:41 pm 
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i heard that when the 150 cap comes out the skill lvl will be raised.

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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Tue Apr 15, 2008 11:22 pm 
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140 light/100 ice/60 sword...


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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Wed Apr 16, 2008 12:11 am 
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as strs hp goes higher
the damage of pure ints will be insane


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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Wed Apr 16, 2008 12:12 am 
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but it will still balance out, damage may be 5x higher, but hp will be 5x higher

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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Wed Apr 16, 2008 12:27 am 
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im gonna go light/force probably with the stun it will have
or just bich/light
i hope sro will fix the mastery later on


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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Wed Apr 16, 2008 2:43 am 
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i really wish the mastery will get an increase, but i highly doubt it. read the Help Guide, our char is only supposed to have 2 masteries.

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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Fri Apr 18, 2008 5:34 pm 
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as of now i can think of 1 powerful build for a pure int. that is fire/light the ints bigest problem is dmg so unles cold gets pimped out fire/light is the way of the NUKER.

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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Sat Apr 19, 2008 7:03 am 
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I plan staying fire bicheon, and rely on my euro buffs for pvp.


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 Post subject: Re: Pure Int.. Reasonable? The max cap of SRO
PostPosted: Sat Apr 19, 2008 9:10 am 
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if you guys is so worried make a euro charr instead..


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