Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 5:14 am
Banned User
Joined: Oct 2008 Posts: 78 Location: Somewhere
Hello.This is Silkroad Online.
In order to maintain a pleasant gaming and smooth patching experience, all servers will be undergoing weekly server inspection.
Weekly server inspection will occur every Tuesday.
Game Inspection Period : June 5, 2014 13:00~21:30 Silkroad Standard Time (8 hour 30 minute duration)
[Patch] - Massive bot punishment will be done - Level cap rise to 140 - New skills will be added 140 - New dungeons will be added(Heaven,Flame Mountain) - Improvement in chatting system - New Innovative Fortress War system (Donwhang,Hotan,Samarkand,Eastern Europe) - Bandit Fortress will be removed - 2 special races will be added (Islam and Indian Character) (Please visit our Game Info section for more information)
- Server slots will be increased - Sale of new pet skills will be added in our Item Mall - Improvement of detecting 3rd party programm will be increased
Older Client can´t be used after the update
Please visit our Downloadsection for the full client.
We apologize for the problems this may have caused.
Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 5:17 am
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
2014 nice lol
Quote:
- Server slots will be increased - Sale of new pet skills will be added in our Item Mall - Improvement of detecting 3rd party programm will be increased lol, you think that from joymax?
Older Client can´t be used after the update JM never announce things like this lol afaik
Please visit our Downloadsection for the full client. hmm? We apologize for the problems this may have caused. apologize? for what? for the new update? lol
Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 5:32 am
Banned User
Joined: Oct 2008 Posts: 78 Location: Somewhere
Mirosuke wrote:
2014 nice lol
Quote:
- Server slots will be increased - Sale of new pet skills will be added in our Item Mall - Improvement of detecting 3rd party programm will be increased lol, you think that from joymax?
Older Client can´t be used after the update JM never announce things like this lol afaik
Please visit our Downloadsection for the full client. hmm? We apologize for the problems this may have caused. apologize? for what? for the new update? lol
Fake. Nice try, though.
shoot the messenger
_________________ 99 BladerIce/Fire/BicheonMercury new char <3
Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 6:31 am
Addicted Member
Joined: Jan 2007 Posts: 2706 Location: Resistance Headquarters
His blog actually has some pretty cool stuff on it. I wish it was in English tho. ServerCheck's work is awesome. He did a really good job on that map. I wonder how long he worked on it.
btw does anyone know the name of this song??? It cuts off JUST as its getting sexy. Code: Select all
Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 9:04 am
Veteran Member
Joined: Apr 2009 Posts: 3067 Location:
Yea it a Fake but If it would really come out in 2014...hmm...5 years later...I Should have finished High School already then and probably going to University (or What ever it is) when it would come out so no time to play it...*crying*
Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 10:52 am
Loyal Member
Joined: Aug 2006 Posts: 1800 Location: Zion
TBH the perfect silkroad online would happen if all my knowledge of the game was wiped (all the pros and cons and my understanding of skills etc) and this map was real.
Game was better before I actually found out what was going on...
Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 11:19 am
Regular Member
Joined: Mar 2008 Posts: 208 Location: No Idea
Doppleganger wrote:
His blog actually has some pretty cool stuff on it. I wish it was in English tho. ServerCheck's work is awesome. He did a really good job on that map. I wonder how long he worked on it.
btw does anyone know the name of this song??? It cuts off JUST as its getting sexy. Code: Select all
Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 11:49 am
Banned User
Joined: Nov 2008 Posts: 397 Location: Around
eestivend wrote:
Doppleganger wrote:
His blog actually has some pretty cool stuff on it. I wish it was in English tho. ServerCheck's work is awesome. He did a really good job on that map. I wonder how long he worked on it.
btw does anyone know the name of this song??? It cuts off JUST as its getting sexy. Code: Select all
Interphase - Dr Feelgood 2003
Thank you! I was looking for that song name as well.. Couldn't stop listening to it lol
Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 12:18 pm
Active Member
Joined: Jul 2008 Posts: 591 Location: Valhalla <3
katip:pPp wrote:
there isnt even the bandit fortress lol
BlazinAces wrote:
Hello.This is Silkroad Online.
In order to maintain a pleasant gaming and smooth patching experience, all servers will be undergoing weekly server inspection.
Weekly server inspection will occur every Tuesday.
Game Inspection Period : June 5, 2014 13:00~21:30 Silkroad Standard Time (8 hour 30 minute duration)
...
- New Innovative Fortress War system (Donwhang,Hotan,Samarkand,Eastern Europe) - Bandit Fortress will be removed - 2 special races will be added (Islam and Indian Character) (Please visit our Game Info section for more information) ...
Jaapii wrote:
Looked good till I saw the poll.
Quote:
Glaubst du an aliens (do u believe in aliens) ja 47% nee 26% möglich 26%
lulz
AW MA GAWD, 1%´s missing, the aliens took it!!
_________________
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Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 2:52 pm
Veteran Member
Joined: Apr 2009 Posts: 3067 Location:
Wonder about those Islamic and Indian Races, what kind of classe do they have? Like we alredy got Nukers, Bladers, Glaviers, Bowers, Warriors, Rogues, Wizards, Noobs, Bards, Clerics, Warlocks. And Wonder what kind of mastery level cap they will have, 2x Char level or Max 300? And There was only one area for islamic and one for Indian so what levels are they for? 1-20, 1-30, 1-40? - Improvement in chatting system Are they going to but 0 to All, party, Guild... again? And Why to remove Bandit fortress?
Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 2:55 pm
Active Member
Joined: Jul 2008 Posts: 591 Location: Valhalla <3
TheKnight wrote:
Wonder about those Islamic and Indian Races, what kind of classe do they have? Like we alredy got Nukers, Bladers, Glaviers, Bowers, Warriors, Rogues, Wizards, Noobs, Bards, Clerics, Warlocks. And Wonder what kind of mastery level cap they will have, 2x Char level or Max 300? And There was only one area for islamic and one for Indian so what levels are they for? 1-20, 1-30, 1-40? - Improvement in chatting system Are they going to but 0 to All, party, Guild... again? And Why to remove Bandit fortress?
What Kind of new unique(s) comming?
seriously, did u even read what others wrote be4?
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Post subject: Re: 140 cap || New Map || New Towns || New Races || New Forts
Posted: Fri Jun 12, 2009 3:36 pm
Veteran Member
Joined: Apr 2009 Posts: 3067 Location:
SilentShade wrote:
TheKnight wrote:
Wonder about those Islamic and Indian Races, what kind of classe do they have? Like we alredy got Nukers, Bladers, Glaviers, Bowers, Warriors, Rogues, Wizards, Noobs, Bards, Clerics, Warlocks. And Wonder what kind of mastery level cap they will have, 2x Char level or Max 300? And There was only one area for islamic and one for Indian so what levels are they for? 1-20, 1-30, 1-40? - Improvement in chatting system Are they going to but 0 to All, party, Guild... again? And Why to remove Bandit fortress?
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