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 Post subject: unique drops
PostPosted: Wed Nov 17, 2010 10:10 pm 
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what are some cool things you guys got from uniques?

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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:15 pm 
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Gold
Pots
Pills
Arrows
Bolts
Alchemy Material??
Drops
Invalid drops (red dura)
All mighty SOX drops

Thats about it I think lawl.

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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:33 pm 
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olympis wrote:
what are some cool things you guys got from uniques?


Gladiator_RN wrote:
Gold
Pots
Pills
Arrows
Bolts
Alchemy Material??


:? :? :? :?


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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:35 pm 
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The point I was making ---> no cool things. just regular shit.

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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:36 pm 
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Gladiator_RN wrote:
The point I was making ---> no cool things. just regular shit.

Gladiator_RN wrote:
All mighty SOX drops

:? :? :?


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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:37 pm 
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Awww, damn you Gladiator. I wanted to sat arrows! = (

Ontopic: I'll let you know, assuming I ever start playing SRO again and actually get a unique kill for the first time.

/wrists


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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:38 pm 
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I freaking hate uniques. No Patience for it.

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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:43 pm 
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Same here. I lucked up isy all by herself with my 7x spear nuker. As I was luring her away a union mate ran up and murdered me. I RR'd only to get ksed by a level 100 guild mate. Needless to say, I wasn't happy.


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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:50 pm 
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some guild and union you got there.....


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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:54 pm 
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Killed LY and Saytan. No drops IIRC. When ever I camped for a unique they skipped a spawn. I only got them cuz of reverse returns lol

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 Post subject: Re: unique drops
PostPosted: Wed Nov 17, 2010 10:59 pm 
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sandsnip3r wrote:
some guild and union you got there.....

Indeed. The union mate was an asshole. We got his guild banned from the union though. *Because of similar d-bag like situations*. And we had only just recently joined the union....so yeah.

Guild-mate didn't realize I had RR. And intended for me to have the kill. It just didn't work out that way. Ah well. :roll:


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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 1:03 am 
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cool things pl0x

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 3:24 am 
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som 52 shield off isy (most likely dropped from an elite of some sort)

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 3:38 pm 
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Tasdik wrote:
Same here. I lucked up isy all by herself with my 7x spear nuker. As I was luring her away a union mate ran up and murdered me. I RR'd only to get ksed by a level 100 guild mate. Needless to say, I wasn't happy.


:? :? Why :? :?

You should be happy and proud of your union mates 8)

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 4:13 pm 
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This always lacked in SRO.

Most MMO which have unique/boss have them drop special items which really make uniques hunting worth it. Like their 'own' weapon or armor part. Example: Lord Yarkan Shield, Tiger Girl Boots.

At least in all MMO I played which have boss, they had something like that. Kinda lame to go hunt a unique, get the kill, and get only worthless items.

They kinda tried with the Invalid Repairs items, but this was a fail, since they have no advantage over regular item...


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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 4:30 pm 
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After hours of 1243123421342134, it dropped a baby.

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 4:51 pm 
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You_Dead_Yet wrote:
This always lacked in SRO.

Most MMO which have unique/boss have them drop special items which really make uniques hunting worth it. Like their 'own' weapon or armor part. Example: Lord Yarkan Shield, Tiger Girl Boots.

At least in all MMO I played which have boss, they had something like that. Kinda lame to go hunt a unique, get the kill, and get only worthless items.

They kinda tried with the Invalid Repairs items, but this was a fail, since they have no advantage over regular item...

What about the famous status some people tend to think they get for killing them?

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 5:04 pm 
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Mindy wrote:
You_Dead_Yet wrote:
This always lacked in SRO.

Most MMO which have unique/boss have them drop special items which really make uniques hunting worth it. Like their 'own' weapon or armor part. Example: Lord Yarkan Shield, Tiger Girl Boots.

At least in all MMO I played which have boss, they had something like that. Kinda lame to go hunt a unique, get the kill, and get only worthless items.

They kinda tried with the Invalid Repairs items, but this was a fail, since they have no advantage over regular item...

What about the famous status some people tend to think they get for killing them?


lol yeah, but gold wise this does not help. And you have to go to Rev6 or spot the logs in game to see that someone actually killed an unique.

I think you should get more than bragging rights for killing them. For myself, after I killed an unique once, i dont really care about killing him again and again. And as for the high lvl uniques, i dont even bother with them since they take too much time to kill, for the little, if any, benifit you get.


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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 5:06 pm 
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Totally agree about epic unique drops. It would be amazing if they had those.


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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 5:20 pm 
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Tasdik wrote:
Totally agree about epic unique drops. It would be amazing if they had those.


And put limit on uniques and make the items account bond.

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 5:26 pm 
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Tasdik wrote:
Totally agree about epic unique drops. It would be amazing if they had those.


joymax would point towards roc at this suggestion,
whereas we'd point at him flying away again, almost unscathed

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 5:31 pm 
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Pan_Raider(`_´) wrote:
Tasdik wrote:
Totally agree about epic unique drops. It would be amazing if they had those.


joymax would point towards roc at this suggestion,
whereas we'd point at him flying away again, almost unscathed

*hasn't heard anything about roc regarding this situation*

Explain your self sir!


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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 5:43 pm 
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I have 2 unique kills and i have gotten gold, alchemy material, stones, tablets, arrows, bolts, inva dura stuff, elixirs, special return scrolls.

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 5:46 pm 
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XMoshe wrote:
Tasdik wrote:
Totally agree about epic unique drops. It would be amazing if they had those.


And put limit on uniques and make the items account bond.


No need. Why a limit? People would stop going after low lvl uniques since they would give low lvl 'unique items', and would go at uniques according to their level. So they would need great party for that, and I doubt it would be always the same people that get the kill on the same unique, since more (hopefully) party would do unique hunting, because of the benifit.

And why account bound? Whats wrong with selling them?

What would be nice is each unique would have his own items set. Like Yarkan would have Yarkan Chest, Yarkan boots, Yarkans shoulders, Yarkan Blade, ect.

So if you get same item twice, why not sell it?^^


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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 6:15 pm 
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Tasdik wrote:
Pan_Raider(`_´) wrote:
Tasdik wrote:
Totally agree about epic unique drops. It would be amazing if they had those.


joymax would point towards roc at this suggestion,
whereas we'd point at him flying away again, almost unscathed

*hasn't heard anything about roc regarding this situation*

Explain your self sir!


roc drops special suits, they don't give any bonus but are equivalent to sun drops.
http://sro.mmosite.com/database/legend4plus/items.shtml
http://www.rev6.com/forum/showthread.php?14341-Roc-drop

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 8:38 pm 
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Oooh. That's pretty awesome. Now if only we could kill him...*rolls his eyes*


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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 8:51 pm 
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You_Dead_Yet wrote:
No need. Why a limit?
And why account bound? Whats wrong with selling them?
So if you get same item twice, why not sell it?^^


Limit levels: Only a certain level group may fight certain uniques .. TigerGirl is level 20, so only 1-29 can hunt her; Cerberus is level 24, only 1-34 can hunt. People don't even care that the unique drops nothing when they're 110, they only care about the pop up saying X has killed Unique.

Account bound: Bind them so people would not dedicate themselves to hunting just to sell. This way unique hunting would widen the audience, allowing those who haven't hunted to be able to hunt. Having a duplicate item drop may motivate players to party with other players who have not hunted. You could always have two types of items, one that binds on pick up and another that binds when equipped.


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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 9:09 pm 
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You_Dead_Yet wrote:
XMoshe wrote:
Tasdik wrote:
Totally agree about epic unique drops. It would be amazing if they had those.


And put limit on uniques and make the items account bond.


No need. Why a limit? People would stop going after low lvl uniques since they would give low lvl 'unique items', and would go at uniques according to their level. So they would need great party for that, and I doubt it would be always the same people that get the kill on the same unique, since more (hopefully) party would do unique hunting, because of the benifit.

And why account bound? Whats wrong with selling them?

What would be nice is each unique would have his own items set. Like Yarkan would have Yarkan Chest, Yarkan boots, Yarkans shoulders, Yarkan Blade, ect.

So if you get same item twice, why not sell it?^^


Because high lvl's will start farming them then and sell them. It's not the point of going to higher lvl's when they get low lvl items. They get shit items now too and they still go for the lower uniques. The people in the game are just assholes and thats why they hunt lvl 20 uniques all day. The chance a low lvl char will kill a unique around his own lvl is 1 in a thousand or even lower.

God I hate sro's community.

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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 9:15 pm 
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Zing wrote:
You_Dead_Yet wrote:
No need. Why a limit?
And why account bound? Whats wrong with selling them?
So if you get same item twice, why not sell it?^^


Limit levels: Only a certain level group may fight certain uniques .. TigerGirl is level 20, so only 1-29 can hunt her; Cerberus is level 24, only 1-34 can hunt. People don't even care that the unique drops nothing when they're 110, they only care about the pop up saying X has killed Unique.

Account bound: Bind them so people would not dedicate themselves to hunting just to sell. This way unique hunting would widen the audience, allowing those who haven't hunted to be able to hunt. Having a duplicate item drop may motivate players to party with other players who have not hunted. You could always have two types of items, one that binds on pick up and another that binds when equipped.


What could you possibly want bound when equipped? thats a bit harsh..


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 Post subject: Re: unique drops
PostPosted: Thu Nov 18, 2010 9:28 pm 
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I got nothing from uniques since I never kill one before...Too many high level nubs

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