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Bg_DrEaM
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Post subject: 11d alhemy Posted: Sun Jan 17, 2010 3:56 am |
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Joined: Nov 2007 Posts: 1354 Location:
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I found today that in ksro for 11d tablets are needed only 11d elements. So what do u think, will this ruin the market, or just make 11d element much more expensive then 10d is atm? Or maybe they will save the old way of making alchemy for isro? I know someone's gonna say pic or didn't happened, so here it is: http://img199.imageshack.us/i/tablet11.jpg/
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Heosphoros
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 4:24 am |
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Joined: Apr 2009 Posts: 682 Location:
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It's like that for every tablet degree I beleive, and I don't think It will ruin the market at all, it only makes sense that high level elements are for high level tablets, vice versa for low level elements.
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antics
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 6:18 am |
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Joined: Jan 2008 Posts: 1830 Location: forsaken world
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wut was that white avatar?
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Doppleganger
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 7:10 am |
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Joined: Jan 2007 Posts: 2706 Location: Resistance Headquarters
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Toshiharu
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 7:45 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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11D elements will be easy as hell to get. All the white/blue drops broken up just creates a surplus of elements. At least it did for me during 80 cap, 90 cap, and 100 cap.
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vance
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 8:40 am |
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Joined: Jan 2009 Posts: 43 Location: Bangkok
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Actually its a good new for me. I dont need no spend one page of my storage to store elements. At first, it will be difficult to get those 11D elements but later it will be much easier.
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XMoshe
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 8:52 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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It's just one tab, that doesn't say anything about the others o.O
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DropOut
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 9:01 am |
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Joined: May 2009 Posts: 323 Location: Belgium
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XMoshe wrote: It's just one tab, that doesn't say anything about the others o.O And I think it's kinda a good thing. The problem I have at 10D cap is that I don't have enough lower lvl elements. Gathering 11D elements will be easyer if you grind at 11D mobs.
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_Razor_
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 11:17 am |
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First they ruined the trade system Then allowed bots put magic pop instead of sun dropps and now alchemy turns 
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XMoshe
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 11:23 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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_Razor_ wrote: First they ruined the trade system Then allowed bots put magic pop instead of sun dropps and now alchemy turns  Sun still drops o.O And bots came before the ruining of the trade system 
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omier
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 11:27 am |
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Joined: Aug 2006 Posts: 5985 Location: ...
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antics wrote: wut was that white avatar? That "avatar" is the european female hunter suit.
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Amro
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 11:35 am |
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Joined: Apr 2008 Posts: 1380 Location: Slovakia
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you can actually whisper to that guy selling these items?
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Kronos
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 1:12 pm |
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It's the same for all kinds of tablets and degrees and i think it's actually much better than before. Instead of having around 6-7 different degrees of elements, you have only 1 or maybe 2 different degrees of elements in your storage. And btw, if you collect alchemy materials, they give you only 1 degree of elements too. If you have an alchemy material and rondo it, you will get only 7D elements, but all kinds of it. So you'll get a certain ammount of Fire 7, Water 7, Earth 7 and Wind 7, but no 6D or lower elements from this material. With this system it's a lot easier to get the elements required for your tablets and your storage won't be filled with like 50 different kinds of elements.
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Kolossal
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 2:36 pm |
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Joined: Jan 2009 Posts: 548 Location:
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i find it quite good. even if the drop rate of 11d gear will be low as hell, we will be able to create our own stones w/o searching for any kind of elements
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Bg_DrEaM
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 2:42 pm |
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Joined: Nov 2007 Posts: 1354 Location:
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XMoshe wrote: It's just one tab, that doesn't say anything about the others o.O Well the guy playing there and who made the ss for me said it's the same for all the tablets, so i'm willing to believe him.
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FireWavezZ
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 6:37 pm |
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Joined: Nov 2009 Posts: 74 Location:
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130m for 10 tabs^^ oke...
_________________ << banned from srf for proof of botting. -cin >>
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TillTheEnd
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Post subject: Re: 11d alhemy Posted: Sun Jan 17, 2010 7:12 pm |
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Joined: Apr 2009 Posts: 458 Location: Valhalla
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Good news, I don't like having to pay 5-7k for 1 earth 7 and dedicating my guild storage for only alchemy. is ironic, I swear I was was about to clean all stall networks from Earth/Water 8  that was my last thought before going to sleep last night.
_________________ Are you so foolish as to not realize your own impotence? -Freya. This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
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Kryptonite
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Post subject: Re: 11d alhemy Posted: Mon Jan 18, 2010 11:04 am |
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Joined: Oct 2008 Posts: 73 Location: Israel
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IMO this is great! Now gold bots won't make TONS of money out of selling over priced low lvl elements  Low lvls will loose an important way of income but oh well 
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XMoshe
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Post subject: Re: 11d alhemy Posted: Mon Jan 18, 2010 2:08 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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kworey wrote: on KSRO tablets of their own degree only need elements of the respective degree that easy up alot alchemy Meh, then I gotta destroy my drops *lazy*
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fckerr
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Post subject: Re: 11d alhemy Posted: Mon Jan 18, 2010 2:23 pm |
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Joined: Mar 2008 Posts: 1914 Location: Bulgaria
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Its not like the drop rate is high , lol 
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XMoshe
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Post subject: Re: 11d alhemy Posted: Mon Jan 18, 2010 3:14 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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fckerr wrote: Its not like the drop rate is high , lol  True true, but still...npcing them is easier xD But I guess the alchemy will be easier idd.
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Kronos
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Post subject: Re: 11d alhemy Posted: Tue Jan 19, 2010 12:15 am |
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Joined: May 2008 Posts: 828 Location:
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Not necessarily. Nobody knows, when they are going to introduce the new alchemy system on ISRO. It might come with the lv.105 or 110 update, but maybe they are going to do it even earlier, later or never. xD
And Kworey, i already said that with the alchemy materials in my earlier post.
Oh and btw huejas, who would you trust more? Someone, who actually plays on KSRO or a data-base, which is obviuosly not up-to-date anymore and was created based on old datas. And btw, if you destroy SOX items, you'll have very high chances to get special elixiers for the next degree, but that elixiers can only be used on SOX items in the next degree then. For example, if you destroy a D6 SOS sword, you'll get a special weapon elxier D7, which can increase the + of a weapon by 1 or maybe even 2 with 100% probability. These elixiers are restricted to certain degrees though and if you destroyed a SOX weapon, you can only use the elixier on another SOX weapon in the next degree, for example a D7 SOS cleric rod. And you won't get a special elixier, if you destroy account bound SOX, for example Magic POP items.
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Bg_DrEaM
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Post subject: Re: 11d alhemy Posted: Tue Jan 19, 2010 4:34 am |
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Joined: Nov 2007 Posts: 1354 Location:
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M3K0S wrote: 11d will need 11d, 8d, 6d, and 4d... i think  U didn't even took the time to read the first post, did u...
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M3K0S
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Post subject: Re: 11d alhemy Posted: Tue Jan 19, 2010 6:46 am |
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yea but i only saw a str tab -.- umm wait lemme look for that website afaik on isro the str tab has always used all 4 elements needed for that deggre IE: 10d in earth water fire wind order is 10 7 5 3 9d is 9 6 4 3 8d is 8 6 4 2 etc etc always in descending order oop here it is... http://sro.mmosite.com/alchemy/tablets.shtmlso... 11, 8 , 5, 4.... another thing... compare the 10d tabs on ksro to the ones on isro\ oohhh 1 more thing... go to medusa and when she die take her alchemy material drops and see what elements they give -.-
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XMoshe
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Post subject: Re: 11d alhemy Posted: Tue Jan 19, 2010 12:22 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Read the posts mekos, some guy posted several tabs and all of them needed just 11D elements.
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