Tasdik wrote:
Interesting. Never really thought about silk prices being such a problem.
I didnt think so either untill I saw the video and realized where Synx and the crew continued to go wrong (since it wasnt with just one thing)
This is important. . .
PLAYERS
ARE
"CONTENT"
actually let me rephrase that:
PLAYERS
ARE
THE MOST IMPORTANT CONTENT YOU WILL EVER HAVE.
Lose your players, lose your server/game.
If you lose over 80% of your player base in the first few weeks becuase of problems with your server, then all of a sudden in the midst of all of this, roll out a payment system that 95% of the players (do to their country's location) can't participate in, they leave.
I'm not even going touch on the silly job coin system they had where basically the mods had to ban people because of the whole job coin abuse, that they could have easily fixed, had they prioritized, keeping and growing their player base.
Bascally, they were pretty much forcing players to either quit, or get banned as they felt they couldn't compete (P2W)and chose to exploit their way to the "fun."
Pretty much Synx had his priorities completely wrong. Instead of trying to do the bagdad update, he should have been solely focused on stopping the bleeding away of his player base. Hell, a lot of people just went right back to Theta! A lot just quit Sro for good.
Another thing I need to mention, I always see people say stuff like " oh well the"PLayers need to help advertise the server, not the devs"
I'm sorry but this is 100% wrong.
ESPECIALLY for people who are PAYING the devs for the EXPERIENCE of playing a decent server with a decent amount of players. (Remember the mantra? "Players are content")
if you're asking player to PAY the devs for the server then asking them to do their work for them in bringing people to the server, then you're doing it wrong. People dont play games to have a second job, and they certainly dont play because they want to PAY to have a second job in a virtual game world! They play to have fun.
it really is up to the devs to provide a quality product, especially with all the P-Server competition out there.
Synx had the perfect chance to capitalize on this, over 5.4k THOUSAND facebook likes. . .for a server of 1500 slots. He should have been able to have a HUGE population. and if he had silk affordable for all, he would have money rolling throuhg the door. . .enouh to actually hire mroe experienced coders and pay them to fix the game issues! Hell, he could have even had people from low currency exchange rate countries pay LESS if he wanted to and keep the silk prices for those in first world countries the same. . .you know, since the people from the first world countries say how the silk prices were "Fair" and all. . .then let them pay the high prices then!)
It was pretty much a big mess, Synx didn't know what he had, and how rare in the SRO community that actualyl was, he simply failed to capitilze on it. the game probably would have been fine even up to know he hadn't even enabled 14D for job wars, or did the 130 cap update. But instead focus on keep the population high, and stablize the server. . .quickly.
THEN roll out Job coin systems that were well thought out, so that there would be no incentive to exploit it and no need to ban have the server. . .further dwindling the population.
Now of course you can all say, that this is "hindsight 20/20" but. . .it's not. people were pretty much screaming at the top of their lungs to Synx about doing this. . hell, I even mentioned nearly all of these points to him at some point.
He just didn't listen. . .I figured he woudl have listened to me especially after finding that huge exploit that would have ruined the game (and needed to cause a wipe had it gone on long enough) but no, he was in his own world. So everyone else left.
At least I leanred one new thing: If I find an exploit, abuse the hell out of it and tell no one. (Also meaning I make sure that no one finds about about it. . .so no flaunting shit like a retard would)