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 Post subject: Re: [Question] Legit Private server.
PostPosted: Fri Jul 05, 2013 9:46 pm 
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Sae wrote:
I don't understand why you would use any other mechanic besides increased rates to speed up leveling. What are the other options besides quests? All quests do is force you to grind at a certain mob. I'd rather have increased rates and grind at the mobs/spots I prefer.

Quests, jobbing, dungeons, stuff similar to FgW and the usage of coins and stuff. Someone needs to work out a way to add exp to PvP related stuff. :D

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 12:59 am 
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i thought fgw would be a good idea to run like.. instance based EXP.

have the exp for FGW higher but require you to party up to do it.
have a reward for killing all the mobs or something (that would prevent people wiping and quitting because they lost too much exp)

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 2:11 am 
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penfold1992 wrote:
i thought fgw would be a good idea to run like.. instance based EXP.

have the exp for FGW higher but require you to party up to do it.
have a reward for killing all the mobs or something (that would prevent people wiping and quitting because they lost too much exp)



I like this idea. I still think base soloing rates should be increased though.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 7:49 am 
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how about adding a system similar to ff14's fate system. basically random events which spawn on the map which give bonus exp when completed. can be mob raids, bosses or anything really. gw2 had a similar system as to most mmo's these days.

infact legits could hunt these events specifically while bots just grind pve mobs. even could have a SEAL 'special currency' system added to be gained along with the exp you get to buy unique gear with.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 8:16 am 
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Pretty sure that's far beyond SRO's engine.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 8:37 am 
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just duplicate unique spawns and have them set in other areas but add variety to the spawns, and interesting locations. maybe have some as quests given from npc's!! mini lord yarkan army, or a mangyang camp.

the seals could just be edited drops, so you can farm them to use as unique currency.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 8:54 am 
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penfold1992 wrote:
i thought fgw would be a good idea to run like.. instance based EXP.

have the exp for FGW higher but require you to party up to do it.
have a reward for killing all the mobs or something (that would prevent people wiping and quitting because they lost too much exp)


Sounds good. Plus FGW gives you the possibility to finish it even with not having a full 8/8 pt due to the different grades. A 1* can already be done by 2 players, probably even solo-able for Chn characters. A 2* is possible with 3 to 4 members etc.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 10:58 am 
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I see allot of good ideea's coming out of this! NICE! :sohappy:

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 1:54 pm 
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i like this "mini unique" idea... how about faster respawn timers with these mini uniques which still spawn adds but have less hp and less exp/sp reward or ONLY a sp reward for people that need to get some more sp?

maybe lower the spawn rate so that you only need a 4 man party to deal with it, im thinking like yarkan you would need a tank, cleric and two dps?

im still worried about high levels ksing though, thats still an issue... can these mini uniques spawn in FGW instead of togui elders? that way, the fight would be more fun instead of the "get the mother fucker glitched" tactic.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 2:36 pm 
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penfold1992 wrote:
im still worried about high levels ksing though, thats still an issue... can these mini uniques spawn in FGW instead of togui elders? that way, the fight would be more fun instead of the "get the mother fucker glitched" tactic.

SRO-R files would fix that because there is that unique attack restriction for too high lvls, but then you'd have this shit job system so it's still a bad idea to use SRO-R files.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 3:20 pm 
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Sanktum wrote:
penfold1992 wrote:
im still worried about high levels ksing though, thats still an issue... can these mini uniques spawn in FGW instead of togui elders? that way, the fight would be more fun instead of the "get the mother fucker glitched" tactic.

SRO-R files would fix that because there is that unique attack restriction for too high lvls, but then you'd have this shit job system so it's still a bad idea to use SRO-R files.


You'd need to get your hands on the sror files then, not to mention it's impossible to add the old job system to 188+ files


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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 5:46 pm 
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or, just create an instance based pve experience. and have general pve as usual, but legits can go instanced to avoid bots and ks on unique events! custom fgw basically, but have variety and more reasons other than simply exp/sp.

can you not make skills level based instead of sp. removes sp farming totally then!

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 6:26 pm 
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Hideoki wrote:
or, just create an instance based pve experience. and have general pve as usual, but legits can go instanced to avoid bots and ks on unique events! custom fgw basically, but have variety and more reasons other than simply exp/sp.

can you not make skills level based instead of sp. removes sp farming totally then!


i quite liked farming at max level for sp though... 0.0

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 6:42 pm 
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then have quest related skills? i liked sp farming also though tbh. i'm just thinking pve is what bots cause an issue with, if you change how we grind it'd cancel out any issues.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 06, 2013 10:54 pm 
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Hideoki wrote:
then have quest related skills? i liked sp farming also though tbh. i'm just thinking pve is what bots cause an issue with, if you change how we grind it'd cancel out any issues.


if dutchy runs a server... anyone caught botting will cause their whole country's IP's to get banned so that person could only get back on if they moved country...

its dutchy, he will spent 25 hours a day hunting for bots.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sun Jul 07, 2013 9:35 am 
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Atibu wrote:
Sanktum wrote:
penfold1992 wrote:
im still worried about high levels ksing though, thats still an issue... can these mini uniques spawn in FGW instead of togui elders? that way, the fight would be more fun instead of the "get the mother fucker glitched" tactic.

SRO-R files would fix that because there is that unique attack restriction for too high lvls, but then you'd have this shit job system so it's still a bad idea to use SRO-R files.


You'd need to get your hands on the sror files then, not to mention it's impossible to add the old job system to 188+ files

Afaik, someone did get them at some point. And I wasn't talking about changing to the first TCF on 188 files, the second TCF is alright, it's the third one that's unbearable.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sun Jul 07, 2013 9:58 am 
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Sanktum wrote:
Afaik, someone did get them at some point. And I wasn't talking about changing to the first TCF on 188 files, the second TCF is alright, it's the third one that's unbearable.


A lot of people have the csror files, but they have the third job system


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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sun Jul 07, 2013 10:32 am 
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^Yea, I know it has the third one. That's why these files are useless to me.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sun Jul 07, 2013 7:03 pm 
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dutch wont ban a whole countries ip if the said botter is from na/europe, maybe he will but it'd make no sense lol!

prevent or reduce the reward from typical botting activity and content that can be abused by them is far simpler!

simple assessment will show you what 'players' do, and what botters do! reduce gold from mob drops, along with elixers etc. have elixers as shop items 'ingame currency' and have a system which reduces sp/exp gain from mobs after something like 6-10 hours per day! for legits, this will be fine assuming you have legit content which can further increase sp/exp/gold 'jobbing is gold anyway' gain!

have a rested bonus integrated also, but instead of increased rates through just standing in safe zones 'towns' have them generate while jobbing etc. so if you are crazy legit and use 6-10 hours pve a day, earn bonus time by rested bonus etc.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Thu Jul 18, 2013 6:02 pm 
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So, how are things moving forward?

Any plans for the server so far?

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 20, 2013 3:58 pm 
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Just open the server like it is , with like 5x sp, xp rates and cap 70 , and then rise the cap and make modification to the server , while we are playing the game you have time to do any modification and fixes , easy , and everyone is happy :sohappy:

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Jul 20, 2013 4:42 pm 
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sibiumarius wrote:
Just open the server like it is , with like 5x sp, xp rates and cap 70 , and then rise the cap and make modification to the server , while we are playing the game you have time to do any modification and fixes , easy , and everyone is happy :sohappy:

it's not easy to just open a server.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sun Jul 21, 2013 2:15 pm 
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I had the basic server running. However i was counting on the support of my guild to continue the project further. i am able to do this on my own but i'm simply not willing to do so. And most of my guild moved to neverwinter and not so intrested in the project anymore. so i'l have to figur out what to do

As i've spend a crap load of money already on everything its kinda annoying to me =.=

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sun Jul 21, 2013 7:41 pm 
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I'd do a legit server with no alchemy/pimping :d only clean npc items... maybe just str/int/hp/mp only for blues so people have mp to use skills and hp to not be 1 hit. No immunities (to make pvp tricky in which subs/skills you take, where even low level freezing would make a difference)

no OP items like +12s, a server where the only thing that can be claimed for a win/loss is player and not items.

I know I'm not the best pvper, but I also don't like being OP because I happen to get an OP item either...

And it still leaves room for pve fun too, since people have to rely on other people, or they can solo but can't just press 1,2,3

edit for the unique hunting by higher levels, why not remove uniques all together? And make them spawn like giants, meaning after 1k (or however many) monsters in area are killed, a unique of that monster would spawn. It's like an Uber-Giant or something. Anyways, without a way to predict where uniques are going to spawn, they can't spawn kill them. On the other hand, if people wanted to form unique hunting parties, they would just get people together and kill a lot of mobs (somewhat lower than them for fast killing) then they would keep getting unique spawns that they can camp out at, they just won't get as good/much of rewards for being so much higher than the uniques. And make them go away if it doesn't initiate an attack for 10-15 minutes? So they can't be stuck bugged or roam on map waiting for newbies to pass by?

edit again: talking out my ass since I don't program/know if it can be done... But why not randomly assign the pvp flag colors to every char? make it a sort of "free" range pvp. If you aren't in same color group, you can attack each other but if there are another person of same flag within X meters of you, then you get a def buff of X% to players only so pve isn't affected. But a murder is still murder so for a real pvp to take place, they'd have to both go pink first to not lose exp/ress in place. This would also encourage people to band together for pvp purposes and guilds would form around the color type possible. But make it where AOE doesn't hit each other if they aren't in pink already. So people of different color can grind together as long as they don't attack each other


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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sun Jul 21, 2013 11:50 pm 
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_Dutchy_ wrote:
I had the basic server running. However i was counting on the support of my guild to continue the project further. i am able to do this on my own but i'm simply not willing to do so. And most of my guild moved to neverwinter and not so intrested in the project anymore. so i'l have to figur out what to do

As i've spend a crap load of money already on everything its kinda annoying to me =.=

That's kinda how it went for me too. Years ago I was all enthusiastic about it and shit, worked on the server alot, me and a couple others, then we had some pauses, each one being longer than the first one, and now it has basically died. Except we didn't spend money on it, and that's the problem, we have none to spend. :D

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Thu Sep 05, 2013 8:17 am 
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Atibu wrote:
Hideoki wrote:
thats assuming you just have old legits from srf. expand away from epvp and all that crap, and advertise as you would any website! you can make a website/forum today with 5 hits,then within a month have 10,000 a day. same applies for the game, appeal to new players, as isro did for all of us years ago!
and btw, server costs are easy to pay, a half decent website alone can pay for the servers alone with advertising!



I don't think that would work, our monthly costs for Venture (with only one running AS/GS) were around € 500-1000 monthly, there is no way you could gather that much money with people just visiting your site, the average player doesn't even check the website daily, even if you'd add an armoury and stuff like that (was planned for old venture).

You could run it on donations however, but running a pserver is not as easy as it looks. While you might think it's just buying a server and running the files, that's not the truth. You'd need to work on it daily to keep it updated (thankfully we had perry and qynchou who work on sro daily anyway), you need to keep your server secure (no, googleing windows firewall will not really bring you far) and most important, you need to take care of DDoS attacks and exploits (a reverse proxy will solve most of your DDoS problems, but costs 3000$ at least), however there is not a single server that has fixed all the exploits, so you can count on going down at least 4-5 times a day (this didn't happen on venture thanks to our security system, but I don't think recreating this or a system like it is an option for any of the 'new' silkroad server)

So all combined, I'd advise you to think again before you try to open a server, we had some of the best people in the silkroad community and we didn't last that long :(

What kind of security system?


Last edited by DarbyGloss on Mon Sep 09, 2013 5:26 am, edited 1 time in total.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Thu Sep 05, 2013 1:03 pm 
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DarbyGloss wrote:
Atibu wrote:
Hideoki wrote:
thats assuming you just have old legits from srf. expand away from epvp and all that crap, and advertise as you would any website! you can make a website/forum today with 5 hits,then within a month have 10,000 a day. same applies for the game, appeal to new players, as isro did for all of us years ago!
and btw, server costs are easy to pay, a half decent website alone can pay for the servers alone with advertising!



I don't think that would work, our monthly costs for Venture (with only one running AS/GS) were around € 500-1000 monthly, there is no way you could gather that much money with people just visiting your site, the average player doesn't even check the website daily, even if you'd add an armoury and stuff like that (was planned for old venture).

You could run it on donations however, but running a pserver is not as easy as it looks. While you might think it's just buying a server and running the files, that's not the truth. You'd need to work on it daily to keep it updated (thankfully we had perry and qynchou who work on sro daily anyway), you need to keep your server secure (no, googleing windows firewall will not really bring you far) and most important, you need to take care of DDoS attacks and exploits (a reverse proxy will solve most of your DDoS problems, but costs 3000$ at least), however there is not a single server that has fixed all the exploits, so you can count on going down at least 4-5 times a day (this didn't happen on venture thanks to our security system, but I don't think recreating this or a system like it is an option for any of the 'new' silkroad server)

So all combined, I'd advise you to think again before you try to open a server, we had some of the best people in the silkroad community and we didn't last that long :(

What kind of security system?


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 Post subject: Re: [Question] Legit Private server.
PostPosted: Thu Sep 05, 2013 7:20 pm 
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*WARNING* This post is EXTREEMELY long, there is no TL;DR becuase it takes a LOT of words to explore all the issues that you guys are failing to see. So read at your own risk. . .I will not be discussing/arguing/responding to anyone else's thoguhts here as I would just be repeating what I have repeated in this post many times over. So either choose to read it and accept it, read it and trash it, or not read it. Up to you. but just beware, a lot of this stuff is probably going to hurt feelings as I explain why pretty much all of you posting these ideas are failing - you are missing out on the big picture. So if you are Up to the challenge, be my guest. (also I didn't proofread this, so ignore spelling/grammar errors pleazee :giveup: )


So. . .Dutchy. Times have changed. People in general (except crazy Koreans) NO LONGER like grindy, pay-to-win MMOs the market for that is changing dramatically. it started with Guild Wars 1, and has reached it's peak with League of Legends. Most people now expect to get to the End Game of the grindy mmos: Objective Based PvP.

There's a reason why the MOBA's are extremmely popular right now, and theyve sucessfully added the "grind" aspect to that as well.

Honestly it would be just easier to make a new game with a lot of the best elements of sro (old Jobbing system mostly)

If you ever did go ahead with a sro Pserver you would have to keep the cap low (60 cap, no joke) but you could add in all of the Boss content from other caps, just scale it down.

SRO was based of the "virtual skinner box" type design, where they basically psychologically trick their players into giving them money (google skinne rbox and you'll see what I'm talking about)

no amount of messing with the game is really going to fix that. . .unless you create a whole new game out of it.

Anyway if you were to make an sro pserver, you'd have to allow botting. (if you want more than 100 people playing)
you could allow botting but REWARD those who grind by hand (about 2-3times more than botters get by 24 hours botting) of course you cant tell it to people like your punishing them, people dont react well to negative reinforcement (which is why "fighting against" stuff usually just makes the "stuff" bigger i.e. The Streissand effect)

you would have to figure out a way tomake botters feel like they are "Getting ahead" while allowing legits to be the ones who are actually ahead. that way you can have a bit of grind to cap and grind to get awesome gears.

Also you'll have to make it 100x easier for newplayers down the line 5-6 months to even a year later to quickly catch up to the older players and be on a decent footing with them. A server that has everyone at cap full sosun 200d gear is just going to one shot poor mr.newbie who likes the game but does not want to spend 3 years just playing catch up because they came to the server later, they will play another game. They are definately not going to play the "pay2win" scenario (which is really just "pay to play with other players") as its probably a lot cheaper (in time and actually money) to just buy someone elses character who got bored with the game, than to add money to YOUR pockets to keep yourself, and the server fed and healthy. . .(you gotta eat right?)


About the whole "make money off of visitor advertising"
you will be ve rylucky to have 10,000 viewrs visit the site everyday, unless you market in a different area entirely (look at those lame celebrety screenshot sites for an example). Basically you'd have to start your own business in somethign else entirely and funnel money into that. As unless you have something worthy while and ever changing (i.e. something like a free porn site just to cite an example) youre not going to keep those people coming back, and you're definately not going to grow your audience enough (think millions of views a month, and even then youve got to sell something like books, etc etc) to keep it up.

basically unless you get over "B0t0rs ar3 t3h eBils!" (botters are evil) mentality that youve had since. . .2006 you're going to end up alienating your source of income. the 100 or so legits left are not going to keep donating you money indefinately (Salvation ehem) to keep you and yoru server fed because yes, that will be a full time job + a team of people dedicated to the server on a full time job basis.

You have to adres the NEED for botting. and take away that need. Think about it, if you were a game designer and you took all this time to make a game, and peopel started botting in it, then youve failed as a game designer.

why?

BECAUSE PEOPLE DONT WANT TO PLAY YOUR GAME!

Don't mean to yell but I feel that the OP and many others are missing this point. . .which is why you'd probably need to make a whole new game, or maek a pserver in which you allow botters. . .but find a way to reward legits(without the botres realizing it) AND to make it newbie safe. . .or at least fun enough for the newbies LONG ENOUGH that they get to play on par with "the big boys" of the server. You'll also need to figure out how to make money on micro transactions that people want to buy that isn't buying power (there is huge potential for this if you get a critical mass of players. . .take a look at some of my previous posts for insight into that)
<---this is important. . .commit this to memory.

I'm being extremely vague here (except for some tidbits of information) becuase you ahve to understand some of the fundamental problems of the game that Joymax built in the realms of actual game design before you build a server on it, or else those issues will shine through like a poison and kill your game. Fortunately for you, there are a few games that are pulling this off i.e. the most played game in the world right now - league of legends, there is a reason why they have reached a critical mass of players. Id say you take some of their ideas and appy it to your game (in the realm of game design, just because something is a different "genre" doesn't mean it can't or doesn't apply to the game you are making, that's not how game design works. . .there are RULES just like any other profession/trade/process etc. . .You cant call yourself a Doctor with just k-12 of schoolling. . .you have to actually go to med school etc etc etc.)

Look at it this way, If you have to BAN 98% of yoru player base (or potential player base) there is something(well usually multiple things) wrong that you, the game designer, and p-server admin need to fix.

Alot of thse grindy korean type mmos feed to a niche IN KOREA. They made a lucky break for a while because of the virtual skinne rbox idea, but eventually players realize theyve been fooled and leave the game. . .after parting with lots of money, the game shuts down, only for a new one to be made for the next group of suckers, and "The cycle of life and death continues"

I could write a whole book on this if I wanted. But I won't and this LONG ASS POST should be enough to realize why you would fail at making a p-server unless you fix the game itself/make a new game/or change how you would run the game as it is now. These are problems that will not go away unless you fix them. If you have no intention on fixing them, then all the other ideas here in the thread that do not address the problem will result in you losing time and lots of money. SO if a lot of you want to act on emotion instead of actual facts and common sense, then be myguest to make yoru own pserver banning your player base/customers while you bleed monmey and time.

If you decide try to make an entirely new game, with some of the features of sro that were great (jobbning, huge ass uniques to kill, the fun classes etc. . ), while fixing all the flaws I mentioned above takes lots of time and money You could always just hire some designers to help you design a game like that, put together a Bad-Ass proposal, and put it up on KickStarter. But realize this isn't going to be something you can really do after work, it's a full time thing. So its really up to you how you want to do this.

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 Post subject: Re: [Question] Legit Private server.
PostPosted: Thu Sep 05, 2013 9:56 pm 
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Bananaman wrote:
*WARNING* This post is EXTREMELY long...

Made it this far...


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 Post subject: Re: [Question] Legit Private server.
PostPosted: Sat Sep 07, 2013 7:47 pm 
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that post was very long indeed lmao, but your points are actually not all that complex to require so much text lol. i agree with your stance on botting, and i agree botters and legits should both be rewarded as they are all essentially people paying to play 'if they wish' and playing your game. botters will get drops through afk grinds, legits will grind in pt's but a true 'legit' method is a system where you can enter instanced dungeons and have maybe 3-5 loot treasure chests with good items in, doable in maybe an hour or so twice a day. open world is pointless, i like a single hub town with a strong focus on pvp and alchemy. alchemy needs to be enhanced and brought into the economy more imo, maybe new classes for goldsmiths, armourers, blacksmiths who can create gear and enhance gear. this creating content and more areas to spend money and invest time between pvp/jobs/instances etc.

as for jobbing, id argue open world is best, but again even an instanced area for jobbing works fine, i can think if many epic caves in sro for jobbing! but it has to be a core focus, more unique job gear, mounts and rewards etc!

end game has to be obtainable in maybe 2 weeks play, but done in such a way that within 2 weeks you can access end game content, but not be truly maxed out. there has to be sonething to focus on for the games lifespan, imo careful game patches adding new content is best fir this every 4-5 months. as this allows a window for many new players to join and enjoy 'final' endgame play, i said 2 weeks of weak endgame, maybe another 2-3 months to be fully maxed out! it depends on the actual community, if its large 'over 200-300' then once in 6 months is fine as you will have many more people competing and giving life to the game by not getting bored. a bit like how i'm getting bored of typing on this Farking 3DS AND NOT KNOWING WHAT IVE TYPED ALREADY!!!!


oops, just killed a cat!

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