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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 18, 2012 7:07 pm 
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Eh, Myth is kind of lame do to the "New" job system. There also doesn't seem to be like any PvP action of any sort. Just PvE grinding parties at cap. Which is fine, but shouldn't be the focal part of a server, grinding, I mean.

Though I could be wrong. But judging from what I've seen while online, I'm fairly certain I'm not.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 18, 2012 9:13 pm 
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Tasdik wrote:
Eh, Myth is kind of lame do to the "New" job system. There also doesn't seem to be like any PvP action of any sort. Just PvE grinding parties at cap. Which is fine, but shouldn't be the focal part of a server, grinding, I mean.

Though I could be wrong. But judging from what I've seen while online, I'm fairly certain I'm not.


You will firstly just see PvE, of course you can spend the dropped Specialty Goods Boxes into the Job NPC, but Job War is firstly for Lv.118-125 Players otherwise a Player named "TronksNelson" will knock back the shit out of you (It's true)

He waits the whole day just for the Consignment and than the Job War begins, mostly 3 Guys around him, otherwise more than 3, well Thieves are building mostly a huge Party to own TronksNelson.

Let's say it like that.

A 120-125 Cap server cannot live with the Old Jobsystem. You're missing important stats from the Job Items. Without it, a Warrior could one shot everything.
With the Items you get from the Consignment, you can buy several things from the Statue like Legendary Elixirs or other things.

The New Jobsystem rewards you more, also with the Tickets you can make tons of Gold in just one Day if there are many Consignments running. (Possible to earn 500-700 Million Gold if you're Lucky)

The Problem in fact about being Low Level and having no Parties is ... Low Level Players do not open Parties, they simply ask for Plvl because they think ": Nobody will join my Party cuz everyone is just lazy." , that's not the Truth, open a Penon Party and there will be enough Low Level Players which wanna join.

The best thing you can do is join Players in a Penon Party which are low means around 32, they level up fast and than you can Party together. That's what i made mostly but now i gonna build a 9 Gap and Solo the whole time until reaching Lv.111 with a One Handed Sword (Lv.107 at this moment).

If you look at the other Servers, they're low capped but guess what? You reach the Cap so fast, you get your Items within a Day or two Days, you're bored after a Week.

It makes sense that a higher Cap Server is more alive since you need to do something for it, not like on these Botservers where everyone is afk botting at a "Niya Sniper" Spot 24/7 and passes PvP for Months.

Every Player on Myth is not controlled by a Bot, they're controlled by Hands, some are AFK in the Town / Stalling / Sitting, some are Solo'ing and saying ":GTFO, leave me alone, i deal with it." / Some are Partying and gonna say ":Omg im so fast high lvl , i gonna own the whole Server."

That's what makes a Server alive, we just need some Improvements in the 11D Phase like dropping Egy Items in the Job Temple so there will even Job War for Newcomers.

Just a matter of time and Myth will be alive again with the Operation "Revival".

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 18, 2012 10:23 pm 
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Lol everyone talks about join us, join our party , this and that, yet every time I log on, no one is on, there's no one to level with, things just seem dead. :banghead: :slap:

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 18, 2012 10:27 pm 
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xKingpinx wrote:
Lol everyone talks about join us, join our party , this and that, yet every time I log on, no one is on, there's no one to level with, things just seem dead. :banghead: :slap:


Whalecum in the world of private servers.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Oct 19, 2012 1:51 am 
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Ha, I remember people raging about Tronks in union. I think it's funny that one bower can cause such grief. Almost makes me want to make one and do the same. =]


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Oct 19, 2012 2:24 am 
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I've been playing Warrior since ESRO1 :yay:

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Oct 19, 2012 3:57 pm 
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Tasdik wrote:
Ha, I remember people raging about Tronks in union. I think it's funny that one bower can cause such grief. Almost makes me want to make one and do the same. =]


Well guess that was me ...

He just pisses me off because of his Knock Back Spam from his Pacheon Skills.

Well once I'm Lv.125 FF Warrior/Warlock he can cry as long as he wants, i get my Lv.124 AoE Impotent/Division Debuffs and he gonna kiss the ground :D

As i said, open Parties in the Low Level Phases and you get Players.
It's not like they all PM you while you're online, you just have to open a Party.

Once you understood how the new Jobsystem works with all the Features you know it's a huge difference than the old Jobsystem not to mention that the Jobsystem on Myth is modified so you can get the Job Items without paying for them with Silks.

You lack Gold? Spend atleast one Specialty Goods Box into the Job NPC at "Begin Consignmnet" and grind until the Consignment Trade ended.

Go to the Job NPC once again and press "Settle Consignment" and voila , you get Job EXP , Black/Blue Stones (Depends if Thief/Hunter) and maybe a Ticket.

Sell the ticket for 150-200 Million Gold and you get a nice amount of Gold at your low level Phase.

Consignment Runs = Trade Runs from the Old Jobsystem, Consignment Trade has millions of HP so it's not like it is one hit and while you try to Damage it you must defeat your Enemies like Thieves/Hunters.

The Reward of this is a Ticket maybe = Gold in the old Jobsystem.

Maybe you understand it now^^

-----

Well I'm trying to convince Myth/Tronics if it is possible to add just Egy Items drops in the Job Temple so even 11D Players gonna have a bit Jobwar :D

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 3:56 pm 
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:yay:


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 5:00 pm 
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didnt we kill that fecker when we just hit 120 cap vaya? I wonder if I still have my char there, doesnt matter tho, he's 120 with 2bill gold, and shitty +3 set lulz.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 5:05 pm 
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yeah but it got nerfed, only spawned his elites once, back then there were tons of those.
come and check the server out, and the 125 skills are cool, 3 hit dare devil !
also we all used to have billions with no use, due to the massive gold drops from mobs, now there's deflation, it worth alot.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 5:33 pm 
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Crysis wrote:
yeah but it got nerfed, only spawned his elites once, back then there were tons of those.
come and check the server out, and the 125 skills are cool, 3 hit dare devil !
also we all used to have billions with no use, due to the massive gold drops from mobs, now there's deflation, it worth alot.


With deflation you mean that a 13D Nova Item is cheap as hell :D ?
Well, atleast theres no Sun 13D Weapon or ... not that much guess around one or two.

Would be nice to see another Guild which could pwn BloodLatin too, they're mostly kids lol...

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 5:38 pm 
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Holy wrote:
Crysis wrote:
yeah but it got nerfed, only spawned his elites once, back then there were tons of those.
come and check the server out, and the 125 skills are cool, 3 hit dare devil !
also we all used to have billions with no use, due to the massive gold drops from mobs, now there's deflation, it worth alot.


With deflation you mean that a 13D Nova Item is cheap as hell :D ?
Well, atleast theres no Sun 13D Weapon or ... not that much guess around one or two.

Would be nice to see another Guild which could pwn BloodLatin too, they're mostly kids lol...

yeah 30-40m is nothing, 2b can easily buy you a full set+accs, not sure about the weps price.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 5:41 pm 
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Crysis wrote:
Holy wrote:
Crysis wrote:
yeah but it got nerfed, only spawned his elites once, back then there were tons of those.
come and check the server out, and the 125 skills are cool, 3 hit dare devil !
also we all used to have billions with no use, due to the massive gold drops from mobs, now there's deflation, it worth alot.


With deflation you mean that a 13D Nova Item is cheap as hell :D ?
Well, atleast theres no Sun 13D Weapon or ... not that much guess around one or two.

Would be nice to see another Guild which could pwn BloodLatin too, they're mostly kids lol...

yeah 30-40m is nothing, 2b can easily buy you a full set+accs, not sure about the weps price.


Depends, Harp and Warlock Rods are the cheapest ones like 300-400 Million Gold for Nova ones.

Staff and 2h Sword and Shield are the most expensive ones.

Anyway... if you spend often Boxes to the Job NPC you get enough Tickets and you make enough Gold later^^

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 6:21 pm 
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meh, to lazy to play, and I might aswell not get involved(addicted) again ^^

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 7:10 pm 
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Aristocrat wrote:
meh, to lazy to play, and I might aswell not get involved(addicted) again ^^


Wouldn't say we hate you lol. If you mean the thing that happened at the Start of Myth... Let's say it like that ...

We got a worse Enemy called "BloodLatin,Shichibukai and 1408"

What happened , happened. Everyone got a second Chance, well for me I personally give every Person over 3 Chances and the thing what happened at the Start at Myth ... I don't care about that lol.

It's not like you farked up the Server :D (Farked? okay...)

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 7:37 pm 
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He didn't even decide to log in yet and you gave him a drama dose :P

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 7:44 pm 
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Crysis wrote:
He didn't even decide to log in yet and you gave him a drama dose :P


That's my side of the things i see.

Well can't exactly remember what happened between the Unions at the beginning but duuuh.

Even if shit happened, everyone deserved a second Chance or am I wrong?^^

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 8:08 pm 
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I must say to start with. Holy I have no idea who you are, but you seem nice so i'll give you that.

As for the drama second chance etc. I can't recall giving or getting any drama on myth whilst playing there. So I'm sorry to say I have no idea what you're talking about

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 8:21 pm 
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Aristocrat wrote:
I must say to start with. Holy I have no idea who you are, but you seem nice so i'll give you that.

As for the drama second chance etc. I can't recall giving or getting any drama on myth whilst playing there. So I'm sorry to say I have no idea what you're talking about


Ah well should I begin here .... :

My first Character on Myth (Holy) Bard/Cleric in Genocide. (Probably your Enemy at that time ???), Infensus had the Hotan Fortress War, Genocide Union tried to attack it but ya, "We" failed, well .. somehow my Guildmaster left ... was than alone , moved to Ninjitsu, met "Neslynn", helped me to level up and such , i helped him to kill Uniques by my Dances and more and ya... quitted for 3-4 Months and came back before 4-5 Weeks.

There's a Video from the FW against "Infensus".

http://www.youtube.com/watch?v=10GcWo9qd9c&feature=plcp

Well i guess you remember that Fortress War or?^^

I cannot say if it was drama or something else, other's are saying it in that way , another peoples are saying it again different.

I'll build my own Opinion about that and ya, since the Fortress War was a total disaster for Genocide i can't build a opinion on this. Just that you won by sticking together, probably planned it before and did not hurried up like we did and that is the key of winning (Mostly, if the Enemy doesn't have a BackUp Plan...)

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 10:54 pm 
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intense fw, just now

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 11:32 pm 
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The Fortress War reminds me of the FW against Infensus. But there was alot of Actions after a while^^

Just got one SS well ... had to concentrate to buff everyone , kb and ya stunning..

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 11:42 pm 
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well I'm glad the guild rep is alive there. But truly, I must say Infensus Infensus only played till we capped, thats about 2-3weeks right? Then all of us pulled back to salvation, I let a guildie handle the guild and keep the rep up if he wanted, but all of us quit.

All I remember of genocide was that one guy got hacked, and many didnt speak english, the ones that did thought they where hotshots, and when they noticed they werent topdog, they swapped server to find a place where ppl could asslick them.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 20, 2012 11:57 pm 
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Holy is a true infensus fan :p
http://forum.mythonline.eu/thread-1442.html

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 21, 2012 12:12 am 
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Crysis wrote:
Holy is a true infensus fan :p
http://forum.mythonline.eu/thread-1442.html


Ehe.... ya, because these times on Myth we're awesome. :D

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 21, 2012 3:48 am 
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Even Vaya outleveled me, fack plvl.

Fack my time zone too, nothing ever happens when I'm on. >.<

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 21, 2012 4:35 am 
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Yo anyone got a REAL clean link , i dont want all these viruses im hearing about

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 21, 2012 9:51 am 
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hehe, didn't expect the 8man parties to last that long, impressive!
but on the other hand, didn't see any 1v1 pvp area like samarkand or downhang :/, guess synx should go for more defence and keep the offence as it is, to make the pvp a little bit longer so it could be interesting.

@xKingpunx you must be talking about underworld sro, myth client has no virus issues.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 21, 2012 10:42 am 
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im logging in now to say hi.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 22, 2012 1:43 pm 
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had some fun attacking the hunters caravan with my noob set, the jobbing here might not be very rewarding compared to older one, but it's definitely fun.
and a medusa
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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 22, 2012 5:22 pm 
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Vaya op. Nerf plys.


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