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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun May 09, 2010 9:56 am 
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patch 3.0 looks amazing. looks like we're getting mounts that can attack also. and it also looks like SM is getting a group summon attack. :)

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun May 09, 2010 1:11 pm 
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That's the aion vision trailer been out for a while now lol.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun May 09, 2010 3:59 pm 
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I'm not sure about Aion....looks nice but felt like a grinder to me..

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sun May 09, 2010 5:30 pm 
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BuDo wrote:
I'm not sure about Aion....looks nice but felt like a grinder to me..

It is a grinder. There just isn't nearly as much grind compared to other Korean MMOs.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Mon May 10, 2010 12:40 am 
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Didn't this guy quit Aion? Lumity, since you post here... I thought Domineer quit Aion a while back; which was why Corvus died in the first place.

Spoiler!


Last edited by Brak on Thu May 20, 2010 2:28 pm, edited 1 time in total.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Mon May 10, 2010 1:42 am 
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Got a mass email some time last week calling all Corvus members to come back. Dom is back and a few others who quit are also back as well. Many people who use to be in Corvus but left when it died are also rejoining the legion. Dom is trying to rebuild Corvus.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Thu May 13, 2010 1:15 am 
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Heh, no offense to Corvus, but I wonder if it will be back to his old tactics of just zerging the ever-loving-shit out of every thing Elyos? Might be a little weaker now since our side got geared up, but we'll see.


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Thu May 13, 2010 1:43 am 
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Elyos are the ones doing the zerging now. I'd be grinding in the core or roah and then a group of sunshine or haven usually comes and kills me. Or even when the Elyos call the whole server to come help with Menotios... And yea, lots of Elyos are now geared up. I am seeing people I never seen before with elite 50 weapons. Look at their kill count and they only have like 1k kills...

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat May 15, 2010 6:32 am 
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Da_Realest wrote:
Elyos are the ones doing the zerging now. I'd be grinding in the core or roah and then a group of sunshine or haven usually comes and kills me. Or even when the Elyos call the whole server to come help with Menotios... And yea, lots of Elyos are now geared up. I am seeing people I never seen before with elite 50 weapons. Look at their kill count and they only have like 1k kills...

Elyos always outseting asmos because elyos has 5 legendary bosses on Geylisea + easy campaign. Also they can get yellow stuff from quest (Inferno sword) Fair isn't it?

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat May 15, 2010 4:59 pm 
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Noobs_Slayer wrote:
Da_Realest wrote:
Elyos are the ones doing the zerging now. I'd be grinding in the core or roah and then a group of sunshine or haven usually comes and kills me. Or even when the Elyos call the whole server to come help with Menotios... And yea, lots of Elyos are now geared up. I am seeing people I never seen before with elite 50 weapons. Look at their kill count and they only have like 1k kills...

Elyos always outseting asmos because elyos has 5 legendary bosses on Geylisea + easy campaign. Also they can get yellow stuff from quest (Inferno sword) Fair isn't it?


inferno is blue

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat May 15, 2010 11:32 pm 
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My bad. Anyways this guy pisses every asmo off with his stupid gear >.<

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Tue May 18, 2010 7:21 pm 
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did a search for players on each region
totaled up to about 220 players on triniel eylos side, guessing it doesn't count people in instances or invisible status.

so maybe 300 elyos online, match it for 300 asmos

i took a rift into asmoland and searched for almost 25 minutes and only saw 1 asmo (bot)
is this game dead -.-?

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Tue May 18, 2010 7:44 pm 
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It's sort of dead. Dead in that the game is bleeding out players but not dead because many of those players are going to come back when they implement server transfers/mergers and many have quit until 1.9. Also, I know quite a few people on my friendlist and in my legion aren't logging in much because of SC2. A lot of people only log in for dredg and sieging currently.

NCSoft West is suppose to be announcing something that will affect all players this week so I'm assuming its server transfers or mergers. The NA version simply has too many servers IMO. The people who actually enjoy the game for what it currently is can't enjoy it because there are not enough players on their server to interact with. The EU servers are doing much better than the NA servers. Some servers have more of one faction online than most NA servers have with both factions combined.

Oh, and I know a lot of people that quit early this year or late last year are coming back for 2.0, but 2.0 probably won't be here until about December. lol

Edit: The test server has a healthy population.


Noobs_Slayer wrote:
Elyos always outseting asmos because elyos has 5 legendary bosses on Geylisea + easy campaign. Also they can get yellow stuff from quest (Inferno sword) Fair isn't it?

Yea, those world bosses really hurt Asmos early in a servers life but as more people start to get Fenris it starts to even out a bit assuming the Asmos stick around long enough to make a comeback.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Tue May 18, 2010 9:19 pm 
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To get Fenris set you need to spend like 3 monts...

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Wed May 19, 2010 12:12 am 
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Azilius wrote:
is this game dead -.-?


Yes.

Noobs_Slayer wrote:
To get Fenris set you need to spend like 3 monts...


Not really. Depends how dedicated you are to farming the bloods and if you're lucky if you proc first try.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Wed May 19, 2010 12:16 am 
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Noobs_Slayer wrote:
To get Fenris set you need to spend like 3 monts...

Bloods only 110k on my server. I could easily get it on both my characters if I took the time to make some money to buy the 4mil item things you need.

Edit: Transfer/Merges confirmed.

http://na.aiononline.com/board/notices/ ... =288&page=

Hopefully we get some server merges before the end of July...

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Wed May 19, 2010 12:23 am 
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Bloods is pretty much the same price in Siel. With 1.9 in a couple weeks they'll be like 50k.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Wed May 19, 2010 6:51 am 
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200k each on europe >.>

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Thu May 20, 2010 2:35 pm 
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Depends on the server and faction you choose; I have an Asmodian on the Kaisinel server, and the Elyos there completely and utterly suck.

Yeah sure, there's more PvE world bosses on the Elyos side, but its always the top legions camping Jesuchi and Zapiel. We tried for Bollvig, but got shut down by Natsuki and friends from Echelon with his "Operation Save Bollvig" thing he's doing now in Storm Circle...

As for rifting twinks; every server has them on both sides. On Triniel, we have two main Asmo's that practically live in Eltnen: Ownage and Twinkage

http://na.aiononline.com/livestatus/cha ... serverID=6

http://na.aiononline.com/livestatus/cha ... serverID=6

On the flip side, we have Copen, Exmil, Skyyblue and others terrorizing Morheim, but they report just running into terrible L50s that have never stepped foot in the Abyss outside of fort sieges


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Thu May 20, 2010 2:50 pm 
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^

Killed you soon as the siege started yesterday. lol You were alone flying somewhere.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Thu May 20, 2010 7:21 pm 
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Yeah, I was trying to regroup with my people inside Miren; next thing I know, I'm like surrounded by a ton of Asmos and it was GG from there. What's your gladiator's name so I can... uh... give you a nice present. :P

Last night's sieges were pretty nuts; a lot of Elyos thought we were going to lose both Kysis and Miren, after the Dredgion showed up. But we managed to wipe the Asmos out of Miren and still keep the Seasoned Crusader from getting to the diety in Kysis. Brilliant double play.

Pictures below, and who the hell was that Ricewinevinegar guy? He's some Asmodian assassin that basically hung around Kysis the whole time in Hide 2, watching us DPS down the Seasoned Crusader. Was he like feeding info to you guys telling the Asmos what we were doing or some shit?

Spoiler!


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Thu May 20, 2010 8:00 pm 
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Oh wow.. in Siel the Kysis crusader gets bugged at his spawn spots. He'll move a couple steps attack and reset back to his spawn spot.

How much you think I could get off a 50 cleric? Really bored of Aion and they're not doing much with it other than feeding their users with "Soon".. excluding this week. It's pathetic that EU/NA is getting 1.9 AFTER Korea gets 2.0. I'm only saying this, because they're both with NCSoft.. the other localized version don't count.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Fri May 21, 2010 3:35 am 
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Brak wrote:
Yeah, I was trying to regroup with my people inside Miren; next thing I know, I'm like surrounded by a ton of Asmos and it was GG from there. What's your gladiator's name so I can... uh... give you a nice present. :P

Last night's sieges were pretty nuts; a lot of Elyos thought we were going to lose both Kysis and Miren, after the Dredgion showed up. But we managed to wipe the Asmos out of Miren and still keep the Seasoned Crusader from getting to the diety in Kysis. Brilliant double play.

Pictures below, and who the hell was that Ricewinevinegar guy? He's some Asmodian assassin that basically hung around Kysis the whole time in Hide 2, watching us DPS down the Seasoned Crusader. Was he like feeding info to you guys telling the Asmos what we were doing or some shit?

Spoiler!

Nope, he wasn't telling us anything.

My glad's name is Lunaria.

Oh, and good job on the siege. I don't think the few remaining Asmos are going to bother coming out to take a fort ever again...

@Toshiharu

I'm sure you know that 2.0 was already planned for a May release in Korea before 1.9 was even released. So, it seems understandable that they're getting 2.0 before we get 1.9 considering that they got 1.9 in the last week of March. In my experience it usually takes 2 months at the very least to bring a patch from the Korean version of a game to another version.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Fri May 21, 2010 5:24 am 
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I would understand 2.0 taking that long, but 1.9 is like I've always said many times it's mainly modifications to the game that should have been added/done long ago. What really needs to be translated and tested? First let's see what will need to be translated.. a few new quests, new npc dialogues, new description to a few skills and items, and what else? I have yet to see anything that would require 2months of time to translate. Again 2.0 I can understand since it has new cap, area, and towns which would have a bunch of text to be translated, but 1.9? Give me a break.

NCSoft promised back at launch little to no delay between patches with NCEast, but that was only true to baby patches that no one noticed or ever affected by it. With these 'major' patches they're just trying to hype it up to keep users subbed. That's all that is happening here. If you payed close attention to the past couple months it makes sense actually.

They announce 1.9 a not too long before the typical resub day for many people. The legion I was in was excited that it was coming and those that didn't plan on resubbing did. A month later during the interviews of 1.9 they announced the PTS(Which it did launch around the same time subs went up) around the same time giving confusion to many users to test it with insane rates. Instead it was 1.5 to with x3~4(I don't remember) rates to 'test' the server stability. Which I'm sure you know is complete bullshit. Now this month the live server is getting it a few days after subs are up for many people. Coincidence? I think not.

Accept the bullshit they feed you, but I'm tired of it. It's the same thing like Joymax. Good game, but terrible company.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Fri May 21, 2010 12:31 pm 
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You guys should keep trying for forts, honestly. It's just something your faction has to adapt to much like we did when you guys dominated us. Remember that time we even had the PvP gimp buff? We managed to pull ourselves out of that hole by organizing the top 3 legions during fort sieges with all the pug alliances out there, making sure every single group and alliance out there knows what they are doing and cooperating so that our defense as a whole works very well.

A couple days ago, when all 3 upper mid forts went vulnerable, we noticed the Asmodians were split up and attacking things at will; instead of one concentrated effort on one fort. Most of the Elyos realize that in order for the Asmodians to take a fortress from us, they would have to obviously concentrate all their forces into a single fort and go straight for it, relentlessly, never giving up no matter how far they get pushed back.

That's pretty much how we did it when we took Miren away from you guys, jumped back to defend Kysis, and then afterwards, took Krotan away from you guys as well. All of that was coordinated, and we had the numbers and kept the artifacts away as well. That right there ensured that we won.


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Fri May 21, 2010 11:30 pm 
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Toshiharu wrote:
I would understand 2.0 taking that long, but 1.9 is like I've always said many times it's mainly modifications to the game that should have been added/done long ago. What really needs to be translated and tested? First let's see what will need to be translated.. a few new quests, new npc dialogues, new description to a few skills and items, and what else? I have yet to see anything that would require 2months of time to translate. Again 2.0 I can understand since it has new cap, area, and towns which would have a bunch of text to be translated, but 1.9? Give me a break.

NCSoft promised back at launch little to no delay between patches with NCEast, but that was only true to baby patches that no one noticed or ever affected by it. With these 'major' patches they're just trying to hype it up to keep users subbed. That's all that is happening here. If you payed close attention to the past couple months it makes sense actually.

They announce 1.9 a not too long before the typical resub day for many people. The legion I was in was excited that it was coming and those that didn't plan on resubbing did. A month later during the interviews of 1.9 they announced the PTS(Which it did launch around the same time subs went up) around the same time giving confusion to many users to test it with insane rates. Instead it was 1.5 to with x3~4(I don't remember) rates to 'test' the server stability. Which I'm sure you know is complete bullshit. Now this month the live server is getting it a few days after subs are up for many people. Coincidence? I think not.

Accept the bullshit they feed you, but I'm tired of it. It's the same thing like Joymax. Good game, but terrible company.

Bringing a patch to another version of a game requires more than just translating. Just because the patch has been tested on Korean server setups doesn't mean all they have to do is copy and paste the patch over and translate and then its ready to go. Korean server setup, other hardware, and software differ so issues and bugs could arise that are a problem in one version but not a problem in another. I.e, the Crysystem.dll crashing problem which was only happening in the NA versions. And some bugs that appear in all versions, the gain mana+cc exploit with sorcs. It's the reason why NCSoft wants to keep all the versions the same. It makes bug fixing a lot easier since if one version has a particular type of bug then all versions should have that bug as well. This patch could also include more than 1.9. If you hadn't noticed, we still don't have the full 1.6 patch.(Preview dyes, aether poisoning, more graphical options, etc.) The patch 1.9 itself also includes a lot things that will be accessible in 2.0 but may not have any use in 1.9. New recipes, new stigmas, quests, etc.

It also took relatively the same amount of time for 1.5 to be released as well. It was released in July on the Korean server and again, around 2 months, it was ready to go at launch for the NA/EU version. We will also be the first version to receive 1.9 outside of Korea so they really are trying. NCSoft also has a division set up that manages the JP version.

Outside of conferences or various events, all major updates or patches of any kind for any game are usually announced around the end of the month or start of a month so I don't see an issue there. Resubbing has little to do with the issue. It's not like you can't resub and instantly start playing as soon as the patch is released(As many will do once Cataclysm is released.). Also, they never said 1.9 would be on the test server as soon as the PTS was released. Players simply put 2 an 2 together and assumed that to be true. I'm not agreeing with NCSoft's action but they never said 1.9 would be there so it's hard to hold that against them.

The only thing I can find fault with is how long it took them to act and get out server tranfers/merges. Localized patch release time is about the same if not better than any other P2P or F2P MMO that has an origin outside of the US.


Brak wrote:
You guys should keep trying for forts, honestly. It's just something your faction has to adapt to much like we did when you guys dominated us. Remember that time we even had the PvP gimp buff? We managed to pull ourselves out of that hole by organizing the top 3 legions during fort sieges with all the pug alliances out there, making sure every single group and alliance out there knows what they are doing and cooperating so that our defense as a whole works very well.

A couple days ago, when all 3 upper mid forts went vulnerable, we noticed the Asmodians were split up and attacking things at will; instead of one concentrated effort on one fort. Most of the Elyos realize that in order for the Asmodians to take a fortress from us, they would have to obviously concentrate all their forces into a single fort and go straight for it, relentlessly, never giving up no matter how far they get pushed back.

That's pretty much how we did it when we took Miren away from you guys, jumped back to defend Kysis, and then afterwards, took Krotan away from you guys as well. All of that was coordinated, and we had the numbers and kept the artifacts away as well. That right there ensured that we won.

When we dominated the server wasn't dead. You guys just had to rally more together to come fight. A few months ago there were always multiple SR groups being formed in LFG and multiple DP groups being formed in LFG throughout the day. Now you usually see only one SR group at a time. Maybe two. DP is the same people who always form a pug group. Every legion, even non-English speaking legions are notified when we are going to try a unified fort push and LFG is practically dead outside of BC and TC groups during our organized fort sieges. Every Asmo who is high enough to make a difference is there at every scheduled seige. Asmo side is dead.

The amount of people you see at a siege with all of our efforts combined is the amount of people that Corvus and Flawless could bring just by themselves a few months ago. There are barely over 100 Asmos there per siege now. And with Corvus dead, Flawless is the only Asmo legion that compares to Haven and Sunshine.

I wasn't on when they did that weird strategy but it worked a while ago when the server wasn't dead. Flawless and UK tried to take another fort diverting the Elyos attention allowing Corvus to take another. The strategy was only tried again recently because it is impossible to take on all the Elyos head on. I don't know if you were absent the pass few times we tried a frontal assault on one fort but it all ended the same. Most of the time we could not even get into the fort without using artifacts. If we did manage to get into the fort, it was because a large power legion like Sunshine or Haven left to take back Flaming Hell.

Even though the Elyos have clearly more people out per siege, our strength is near equal. The problem is a stalemate is not going to get us a fort. A stalemate wouldn't be a problem if the Asmo side wasn't dead. If it's a stalemate then all the Elyos have to do is sit on artifacts until they're ready to activate and then its gg. We no longer have the DPS to make the Elyos pay for sitting around being idle. It's not like we can get wiped and come back in and zerg the deity down from 100% health in 20mins. Not anymore anyway. We need nearly 50mins of DPS on the deity to take an inner fort especially with the scrolls bugging all the time. With no Elyos interference and a bugged scroll, it still would probably take us around 25mins to DPS the deity down.

The only fort I can see us taking is Roah or Asteria. It doesn't matter if the scroll bugs or you guys choose to sit on artifacts. We have enough DPS to zerg down the deity for the most part.

Edit: Failed again today. I'm sure these one sided fort battles are a lot of fun for you guys though. :palm:

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Last edited by Da_Realest on Sat May 22, 2010 1:34 am, edited 1 time in total.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat May 22, 2010 1:22 am 
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Well, with my work schedule and everything on shift; I tend to miss the first rounds of fortresses except for on Sundays, which I attend every single one I can. Mondays and Tuesdays, days I have off; forts never seem to go vulnerable so its basically PvE heaven for me. Rest of the week I'm working through the first round and usually only make the 2nd rounds.

As for Roah, I guess the unspoken and unofficial agreement between Elyos and Asmodians is to leave it Balaur owned, since the rewards from the instance there is generally small, and having it Balaur owned makes for a good guard farming/PvP spot other than the core.

Asteria, I've seen Check Your Tears go for it on multiple occasions, won it a few times, lost it after, tried again... etc...

That one is interesting in itself because the Asteria fort's design makes it tougher than the others to attack and defend. Plus, its got what is considered one of the more powerful artifacts, Verdandi's Prank; actually two, if you count Anacros' Malady (flight time killer). Asteria almost requires you to be in a constant flight state, lest you fall to your doom, which makes it so difficult than the other forts.

And on another note; we just took Siel West away from you guys, under Revelation's legion. Kaithiel's Vanguard and Haven let them have that one.

Spoiler!


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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat May 22, 2010 4:55 am 
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Da_Realest wrote:
Toshiharu wrote:
I would understand 2.0 taking that long, but 1.9 is like I've always said many times it's mainly modifications to the game that should have been added/done long ago. What really needs to be translated and tested? First let's see what will need to be translated.. a few new quests, new npc dialogues, new description to a few skills and items, and what else? I have yet to see anything that would require 2months of time to translate. Again 2.0 I can understand since it has new cap, area, and towns which would have a bunch of text to be translated, but 1.9? Give me a break.

NCSoft promised back at launch little to no delay between patches with NCEast, but that was only true to baby patches that no one noticed or ever affected by it. With these 'major' patches they're just trying to hype it up to keep users subbed. That's all that is happening here. If you payed close attention to the past couple months it makes sense actually.

They announce 1.9 a not too long before the typical resub day for many people. The legion I was in was excited that it was coming and those that didn't plan on resubbing did. A month later during the interviews of 1.9 they announced the PTS(Which it did launch around the same time subs went up) around the same time giving confusion to many users to test it with insane rates. Instead it was 1.5 to with x3~4(I don't remember) rates to 'test' the server stability. Which I'm sure you know is complete bullshit. Now this month the live server is getting it a few days after subs are up for many people. Coincidence? I think not.

Accept the bullshit they feed you, but I'm tired of it. It's the same thing like Joymax. Good game, but terrible company.

Bringing a patch to another version of a game requires more than just translating. Just because the patch has been tested on Korean server setups doesn't mean all they have to do is copy and paste the patch over and translate and then its ready to go. Korean server setup, other hardware, and software differ so issues and bugs could arise that are a problem in one version but not a problem in another. I.e, the Crysystem.dll crashing problem which was only happening in the NA versions. And some bugs that appear in all versions, the gain mana+cc exploit with sorcs. It's the reason why NCSoft wants to keep all the versions the same. It makes bug fixing a lot easier since if one version has a particular type of bug then all versions should have that bug as well. This patch could also include more than 1.9. If you hadn't noticed, we still don't have the full 1.6 patch.(Preview dyes, aether poisoning, more graphical options, etc.) The patch 1.9 itself also includes a lot things that will be accessible in 2.0 but may not have any use in 1.9. New recipes, new stigmas, quests, etc.

It also took relatively the same amount of time for 1.5 to be released as well. It was released in July on the Korean server and again, around 2 months, it was ready to go at launch for the NA/EU version. We will also be the first version to receive 1.9 outside of Korea so they really are trying. NCSoft also has a division set up that manages the JP version.

Outside of conferences or various events, all major updates or patches of any kind for any game are usually announced around the end of the month or start of a month so I don't see an issue there. Resubbing has little to do with the issue. It's not like you can't resub and instantly start playing as soon as the patch is released(As many will do once Cataclysm is released.). Also, they never said 1.9 would be on the test server as soon as the PTS was released. Players simply put 2 an 2 together and assumed that to be true. I'm not agreeing with NCSoft's action but they never said 1.9 would be there so it's hard to hold that against them.

The only thing I can find fault with is how long it took them to act and get out server tranfers/merges. Localized patch release time is about the same if not better than any other P2P or F2P MMO that has an origin outside of the US.


Yeah I know transferring the patch would cause issues no matter what. They had the patch a couple weeks before 1.9 even went live in Korea. 1.9 again is 80% modifications to the game and the actual testing has been done. 1.9 has not much to translate and put together that shouldn't take more than a months time. 1.9 should have been on the test server a month ago at the very latest(Which is around the time the PTS went live. Yeah I know they never said 1.9 would never be on it, but the way they put it together it made it seem like it. At least it to me and many others). Again with 2.0 I can take into reason why it could take as much or even longer due to the fact that the patch requires more translation and bug testing to see if it went smooth n what not. That's the point of the PTS, right? Why release it without even having something to test? This is what I don't get.

Anyhow enough of me ranting on.. I'm debating on I should resub, let my account rot, or make a few hundred bucks. Server merging with transfers one hand is thinking I want to resub, but the other hand is telling me it's NCSoft running the show.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat May 22, 2010 1:28 pm 
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Brak wrote:
Well, with my work schedule and everything on shift; I tend to miss the first rounds of fortresses except for on Sundays, which I attend every single one I can. Mondays and Tuesdays, days I have off; forts never seem to go vulnerable so its basically PvE heaven for me. Rest of the week I'm working through the first round and usually only make the 2nd rounds.

As for Roah, I guess the unspoken and unofficial agreement between Elyos and Asmodians is to leave it Balaur owned, since the rewards from the instance there is generally small, and having it Balaur owned makes for a good guard farming/PvP spot other than the core.

Asteria, I've seen Check Your Tears go for it on multiple occasions, won it a few times, lost it after, tried again... etc...

That one is interesting in itself because the Asteria fort's design makes it tougher than the others to attack and defend. Plus, its got what is considered one of the more powerful artifacts, Verdandi's Prank; actually two, if you count Anacros' Malady (flight time killer). Asteria almost requires you to be in a constant flight state, lest you fall to your doom, which makes it so difficult than the other forts.

And on another note; we just took Siel West away from you guys, under Revelation's legion. Kaithiel's Vanguard and Haven let them have that one.

Spoiler!

We only have chances at forts when you guys slack off and not bring your full force.

We couldn't even use Daevic Innervation at the last Asteria attempt because no officer from Check Your Tears was on to activate it. :palm:

Outside of a few small legions, no one really cares about the lower forts on the Asmo side. If you see Asmos there, they are most likely there to PvP and don't really care about whether or not the fort gets taken. Most of them want the PvP buff.


Toshiharu wrote:
Yeah I know transferring the patch would cause issues no matter what. They had the patch a couple weeks before 1.9 even went live in Korea. 1.9 again is 80% modifications to the game and the actual testing has been done. 1.9 has not much to translate and put together that shouldn't take more than a months time. 1.9 should have been on the test server a month ago at the very latest(Which is around the time the PTS went live. Yeah I know they never said 1.9 would never be on it, but the way they put it together it made it seem like it. At least it to me and many others). Again with 2.0 I can take into reason why it could take as much or even longer due to the fact that the patch requires more translation and bug testing to see if it went smooth n what not. That's the point of the PTS, right? Why release it without even having something to test? This is what I don't get.

Anyhow enough of me ranting on.. I'm debating on I should resub, let my account rot, or make a few hundred bucks. Server merging with transfers one hand is thinking I want to resub, but the other hand is telling me it's NCSoft running the show.

I wouldn't resub until NCSoft gets their shit together.

My sub doesn't expire until August. So hopefully by then I'll be able to determine whether or not NCSoft West is capable of turning their act around otherwise its back to Starcraft and Cabal for me.

I just hope 1.9 also fixes the dredgion so it's able to take back inner forts. That is really killing Triniel more than the lack of transfers/mergers.

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 Post subject: Re: Aion US Beta Weekends
PostPosted: Sat May 22, 2010 3:38 pm 
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Hey guys, by any chance is there a way for someone who lives in Egypt (Me) and is an Egyptian to play Aion? Paypal is not supported here in egypt, and I don't own any credit or debit cards. Any way for local payment is available?

I really wish to play Aion, it will be a totally new MMORPG experience for me with all the complex stuff it has.

PS: Brak, I sent you a message but it keeps staying in the Outbox and wont be regarded as sent, i don't know why. Thought you are checking this topic often.

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