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Waffelz
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Post subject: [ECSRO] S/S Nuker Build Question Posted: Fri Feb 13, 2009 12:18 pm |
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Joined: May 2008 Posts: 513 Location: Center of Hell.
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Well since i can't post on there forum, I'll ask here.
I know i've made other characters lol, But looking for a fast leveling character so i thought S/s nuker?
I don't really know what masterys and build to go with, Pure int sure... But what masterys n stuff?
Would be helpful if someone could help me out
Thanks, Cory
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FliiipZ
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Fri Feb 13, 2009 3:09 pm |
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Joined: Jul 2007 Posts: 1521 Location: School
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Fire n Light
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Swindler
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Fri Feb 13, 2009 3:12 pm |
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Joined: Apr 2007 Posts: 11256 Location: Pimpas Paradise.
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FliiipZ wrote: Fire n Light That really says much? uh. Go for 90 Fire, 70 lighting, 70 Ice, 70 Bicheon. That's the most regular nuker build on ECSRO.
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Waffelz
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Fri Feb 13, 2009 3:48 pm |
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Joined: May 2008 Posts: 513 Location: Center of Hell.
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70 Ice, But wouldnt i be just using the one buff?
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Swindler
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Fri Feb 13, 2009 5:23 pm |
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Joined: Apr 2007 Posts: 11256 Location: Pimpas Paradise.
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Yeah but as full int you need all the phy defence u can get.
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DumboDii
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Fri Feb 13, 2009 7:55 pm |
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Joined: Sep 2008 Posts: 2961 Location: Finland
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HejsaN wrote: FliiipZ wrote: Fire n Light That really says much? uh. Go for 90 Fire, 70 lighting, 70 Ice, 70 Bicheon. That's the most regular nuker build on ECSRO. +1 Im using it and find it pretty good.
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Waffelz
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Fri Feb 13, 2009 8:05 pm |
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Joined: May 2008 Posts: 513 Location: Center of Hell.
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Swindler
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Fri Feb 13, 2009 9:22 pm |
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Joined: Apr 2007 Posts: 11256 Location: Pimpas Paradise.
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Waffelz wrote: I'll try it out thanks Good, cuz if you dont, you will die. And now I dont talk about the game. 
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Amarisa
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Sat Feb 14, 2009 2:51 am |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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theres always 90 sword fire 60 light ice XD my fav one lol
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Strwarrior
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Sat Feb 14, 2009 5:29 am |
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Joined: Oct 2008 Posts: 3799 Location: ....
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Lady_Shadows wrote: theres always 90 sword fire 60 light ice XD my fav one lol  this is my fav 1.. xD
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evilpeta
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Sat Feb 14, 2009 6:47 am |
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Joined: Feb 2006 Posts: 895 Location: ...
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90 sword: kd, stabs, cuts, passive (chains suck, dont bother) 90 light: everything 90 ice: buff, wall, nukes(?), passive 30 fire: buffs, passive
pvp style: light nuke -> kd's -> stabs -> wall -> repeat pve style: nuke, if u cant 1hit then shout/cut, if u cant kill by then, go grind somewhere else (green mobs at most). u only have 1strong nuke (light) so i suggest you get the second book ice nuke maxed for grinding purposes only
or
90 sword: kd, stabs, cuts, passive 90 fire: everything 90 light: buffs, shouts, nukes, passive 30 ice: buffs, passive
pvp style: fire nuke -> light nuke -> kd's -> stabs -> wall -> repeat pve style: fire nukes for range and light nukes when u're being mobbed by 2 or more monsters. same as before, 1hit nuke or 1 nuke + shout/cut or go grind somewhere else
_________________ wat
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Kori0129
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Mon Mar 30, 2009 12:26 pm |
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Joined: Mar 2007 Posts: 362 Location: Hungary
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I am the only one who thinks that 70 heuksal is better than 70 ice? 70heauksal gives you about 80% as much survivability as 70ice(to phisical attacks. To magical attacks heakusal passive is pure win), but you access to ghost spear series. And nuke+ghost spear is a very serious burst damage. nuke -> kd ->stab ->stab ->(switchtospear) nuke>ghost spear
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DumboDii
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Mon Mar 30, 2009 2:25 pm |
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Joined: Sep 2008 Posts: 2961 Location: Finland
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Im switching to 90 fire,lightning,bicheon and 30 cold.
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Drop the beat
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evilpeta
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Mon Mar 30, 2009 6:49 pm |
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Joined: Feb 2006 Posts: 895 Location: ...
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Kori0129 wrote: I am the only one who thinks that 70 heuksal is better than 70 ice? 70heauksal gives you about 80% as much survivability as 70ice(to phisical attacks. To magical attacks heakusal passive is pure win), but you access to ghost spear series. And nuke+ghost spear is a very serious burst damage. nuke -> kd ->stab ->stab ->(switchtospear) nuke>ghost spear good build, no doubt about that  imo, if ur in ecsro u should just keep ice and get heuksal. so it would be 70 bich/heuk/ice and 90 light. good heuksal passive and a decent ice buff. sword and spear skills hit almost the same since skills are not fully updated, so it won't make much of a diff if u max them or not at this time. only downfall would be missing the updated lvl 70 fire nuke and the status immunities from shield buff. ot: anyway, thread is about s/s nuker builds, not duals 
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hitokiri
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Mon Mar 30, 2009 7:02 pm |
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Joined: Feb 2006 Posts: 3503 Location: here
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People grab Pacheon for the few buffs/passive, dont see why not for Heuksal. Less sp if you dont wanna take the time to farm up fire. on isro I had a Glavie which I was doing Fire/Light/Heu/Pach. Light Imbue Splash + Distance buff + Reach of ghost spear = fun grinding in caves  Its fun to experiment.
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I Pk I
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Mon Mar 30, 2009 7:51 pm |
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Joined: Jul 2008 Posts: 364 Location:
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evilpeta wrote: 90 sword: kd, stabs, cuts, passive (chains suck, dont bother) 90 light: everything 90 ice: buff, wall, nukes(?), passive 30 fire: buffs, passive
pvp style: light nuke -> kd's -> stabs -> wall -> repeat pve style: nuke, if u cant 1hit then shout/cut, if u cant kill by then, go grind somewhere else (green mobs at most). u only have 1strong nuke (light) so i suggest you get the second book ice nuke maxed for grinding purposes only
or
90 sword: kd, stabs, cuts, passive 90 fire: everything 90 light: buffs, shouts, nukes, passive 30 ice: buffs, passive
pvp style: fire nuke -> light nuke -> kd's -> stabs -> wall -> repeat pve style: fire nukes for range and light nukes when u're being mobbed by 2 or more monsters. same as before, 1hit nuke or 1 nuke + shout/cut or go grind somewhere else I don't think he will like the 1st build cause fire is like a must 90 for nukers in ECsro it is the only skill with all 4 books and the strongest nukes, without you will not do too much damage and the damage is what most nukers are after.
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fckerr
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Mon Mar 30, 2009 9:13 pm |
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Loyal Member |
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Joined: Mar 2008 Posts: 1914 Location: Bulgaria
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Kori0129 wrote: I am the only one who thinks that 70 heuksal is better than 70 ice? 70heauksal gives you about 80% as much survivability as 70ice(to phisical attacks. To magical attacks heakusal passive is pure win), but you access to ghost spear series. And nuke+ghost spear is a very serious burst damage. nuke -> kd ->stab ->stab ->(switchtospear) nuke>ghost spear Win +1
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[AoW]ForLife
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Wed Apr 08, 2009 4:20 am |
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Joined: Jul 2007 Posts: 519 Location: Fembria
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evilpeta wrote: 90 sword: kd, stabs, cuts, passive (chains suck, dont bother) 90 light: everything 90 ice: buff, wall, nukes(?), passive 30 fire: buffs, passive
pvp style: light nuke -> kd's -> stabs -> wall -> repeat pve style: nuke, if u cant 1hit then shout/cut, if u cant kill by then, go grind somewhere else (green mobs at most). u only have 1strong nuke (light) so i suggest you get the second book ice nuke maxed for grinding purposes only
or
90 sword: kd, stabs, cuts, passive 90 fire: everything 90 light: buffs, shouts, nukes, passive 30 ice: buffs, passive
pvp style: fire nuke -> light nuke -> kd's -> stabs -> wall -> repeat pve style: fire nukes for range and light nukes when u're being mobbed by 2 or more monsters. same as before, 1hit nuke or 1 nuke + shout/cut or go grind somewhere else Light nuke maxes out at 66. That could pose a problem for a full int starting out with a nuke that will barely scratch any str char.
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TheDrop
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Wed Apr 08, 2009 1:30 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Hmm I was thinking about this build..90Fire/90Light/90Bicehon... But would 90Fire/70Light/70bicheon/70 pacheon work too? I am hybrid s/s (1:5) and i wouldnt mind the extra AR increase  . Or would it just be a waste of 70 mastery points? :\
_________________ let it gooooo let it gooooOoOooOOOOOO
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evilpeta
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Thu Apr 09, 2009 12:10 am |
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Joined: Feb 2006 Posts: 895 Location: ...
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for 1:5 i would do 90 fire 90 bicheon 70 light 50 ice (or 50 heuksal)- for s/s build or 90 fire 70 bicheon 70 heuksal 70 light- for dual build idk about pacheon tho, just max out AR in your weapon 60%+ white and 100% blue, thats more than enough AR imo  i would rather have an hp passive from heuksal or an defense ice buff/passive than just an AR increase
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TheDrop
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Thu Apr 09, 2009 12:25 am |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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evilpeta wrote: for 1:5 i would do 90 fire 90 bicheon 70 light 50 ice (or 50 heuksal)- for s/s build or 90 fire 70 bicheon 70 heuksal 70 light- for dual build idk about pacheon tho, just max out AR in your weapon 60%+ white and 100% blue, thats more than enough AR imo  i would rather have an hp passive from heuksal or an defense ice buff/passive than just an AR increase Eh i was thinking of 90fire/90Bicheon/70light/50cold but i dont think im too crazy for 36 phy defence  . What about 90Fire/80Bicheon/70Light/60Cold? that gives about 84 phy def w/ the passive and buffs.
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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evilpeta
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Thu Apr 09, 2009 10:03 pm |
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Joined: Feb 2006 Posts: 895 Location: ...
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90->80 bicheon for 50->60 cold, less farming and higher def  yeah that'd work. the difference would be so small i won't even think of pros and cons for this one if you don't mind hehe. anyway, back to my hw's.
_________________ wat
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AznFury
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Tue Apr 14, 2009 1:08 am |
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Joined: Jul 2008 Posts: 1513 Location: The Billows
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i thought most ec skills stop at 70?
_________________ Full Force Nuker Guide

Come and play Jade Dynasty with me! In USA-East The Billows, my name is AznFury. My Inductor ID is 6440043X060206013007425Z3f9d22 Copy the code when you make your first character and get lots of free stuff!
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TheDrop
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Tue Apr 14, 2009 2:47 am |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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aznfury91 wrote: i thought most ec skills stop at 70? Yeah but you can keep raising the skills that you get before 70.
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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AznFury
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Tue Apr 14, 2009 2:54 am |
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Joined: Jul 2008 Posts: 1513 Location: The Billows
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UnbeatableDevil wrote: aznfury91 wrote: i thought most ec skills stop at 70? Yeah but you can keep raising the skills that you get before 70. cool. so pre-70 skills could go all the way to 90?
_________________ Full Force Nuker Guide

Come and play Jade Dynasty with me! In USA-East The Billows, my name is AznFury. My Inductor ID is 6440043X060206013007425Z3f9d22 Copy the code when you make your first character and get lots of free stuff!
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qwerty173
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Sun Apr 19, 2009 6:22 am |
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Joined: Mar 2008 Posts: 40 Location:
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Imo fire is a must since you can max imbue, second nuke goes up to 77 and meteor to 90. So strong nuker needs no doubt maxed fire. aznfury91 wrote: UnbeatableDevil wrote: aznfury91 wrote: i thought most ec skills stop at 70? Yeah but you can keep raising the skills that you get before 70. cool. so pre-70 skills could go all the way to 90? Pretty much you can max the skills that comes be4 70. Like fire-wawe burning is maxed at 77.
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evilpeta
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Sun Apr 19, 2009 6:03 pm |
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Joined: Feb 2006 Posts: 895 Location: ...
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man... these dam updates came out JUST after i finished my light/ice build... blah.. now i gotta delvl ice AGAIN and bring up fire. AGAIN. fack mather...  would be a real shame if i bring up fire again and ocean decides to put snowshield... 
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Puma60
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Mon Apr 20, 2009 2:02 pm |
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Joined: Apr 2007 Posts: 2241 Location: The parents basement
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evilpeta wrote: 90->80 bicheon for 50->60 cold, less farming and higher def  yeah that'd work. the difference would be so small i won't even think of pros and cons for this one if you don't mind hehe. anyway, back to my hw's. I like that idea. 50 Cold = 36 Phy Def Increase 60 Cold = 84 Phy Def Increase But how many points into Str would be enough for a Hybrid Int S/S? Im planning on: Fire 90 Bich 80 Light 70 Cold 60 or Fire 90 Bich 70 Light 70 Cold 70
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evilpeta
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Post subject: Re: [ECSRO] S/S Nuker Build Question Posted: Mon Apr 20, 2009 3:13 pm |
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Joined: Feb 2006 Posts: 895 Location: ...
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90 80 70 60 is a more hybrid build, bringing up bicheon and lowering cold, so 1:5 would suit this build imo. 90 70 70 70 is for less hybrid builds, more phy def and lower bicheon. since you dont have as much str on your build, the damage of sword skills won't change much. (for 1:6 and up hybrids) either build you choose i still think 90 fire 90 light 90 bicheon 30 cold builds are best for full int nukers. maximizing any lil bit of damage you can possibly pull of 300/300 masteries, and making up that silly phy def with sun prot or prot +5 or higher max blues and a strong shield with high br. just remember, any build you choose either 90 90 90 30, or 90 80 70 60 etc etc, how well you do in pvp will mostly come down mainly to your gear and weapon. sro is a shitty ass game 
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