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 Post subject: Success rate
PostPosted: Mon Jun 26, 2006 10:19 pm 
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Hey all just wanted to know what you guys think. I can';t say for sure, but I think the new success rate for the new alchemy seems to be 25% or less. I have done it maybe 10 times and I had success only twice. Some of my friends tho has had 2/2 sucess. What is your experience?


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PostPosted: Mon Jun 26, 2006 10:41 pm 
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i think its 30%, but im not sure





btw, this is my 300th post !!

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 Post subject:
PostPosted: Mon Jun 26, 2006 11:23 pm 
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what percentage of times do you get a failure =
1) weapon is destroyed or
2) stat is decreased?


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 Post subject:
PostPosted: Mon Jun 26, 2006 11:53 pm 
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neither, nothing happends if you fail, you keep original stats


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 Post subject:
PostPosted: Tue Jun 27, 2006 3:19 am 
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The % of assimilation is the chance to change a stat different from the one you're changing, so watch out.


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 Post subject:
PostPosted: Tue Jun 27, 2006 9:05 am 
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I think the success % is indicated in the stones (30%~10%). Yeah, the new alchemy sometimes sucks hard because of the high failure rate. But I observed something - if the place where you are at in the game is not so laggy. it succeeds (or maybe i'm just getting lucky! :D ). I'm not sure but after trying this out, i have 4 successes for every 7 attempts. But the outcome is not always in my favor. Like there was a time where I attempted to raise my weapon's atk rating (currently at 35%) it went down to 16% and then all the way to 0% ....attempt succeeds but crappy :( :(

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 Post subject:
PostPosted: Thu Jun 29, 2006 11:36 pm 
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it depends on which character I am using one of them is unlucky and after the 3rd failed attempt I went to my other one who out of is successful 4 out of 6 tries that


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 Post subject:
PostPosted: Fri Jun 30, 2006 1:09 am 
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Very low with Ruby stones.

Around 40% with Jade stones. (knocks on wood)


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 Post subject:
PostPosted: Fri Jun 30, 2006 6:27 am 
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rubystones are sooooooo much pain! :banghead: you can succeed in the alchemy but most of the time, it degrades the item! :banghead: :banghead: :banghead:

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 Post subject:
PostPosted: Fri Jun 30, 2006 6:32 am 
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djkelvz wrote:
I think the success % is indicated in the stones (30%~10%).

No, that is the chance for attribute assimilation, which is when you succeed and some other stat also changes randomly. For instance, you use a critical stone, you succeed and it changes the crit and also randomly changes the physical attack on your weapon.

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 Post subject:
PostPosted: Mon Jul 03, 2006 8:42 pm 
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I have done quite a bit of the stone alchemy, and have come to a couple conclusions.

1. Ruby stones suck. the charecteristic of a ruby stone is to RESET the applicable stat, hence returning to zero and at a 'fixed probability" reroll it. ONLY attempt if the stat you are rerolling is at 0%, then the only failiure is no change as opposed to a reversion.

2. the attribute assimilation percentile does seeem to have a factor in the overall success of the alchemy. whenever it is 0-10% chance of success, it always fails.

3. Lucky inventory items make a difference. wearing lucky jewelry and armor makes a difference even when elixing the items that arent lucky. i dont know why, but i wear 2 rings with lucky on them and a set of earrings lucky, since donning these i never fail.

I use only jade tablets, and have mainly applied STR, INT, HP, MP, and Durability blue stats to my stuff. the items i wear at lvl 37 garment give me overall +15 STR, and +10 INT.


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 Post subject:
PostPosted: Tue Jul 04, 2006 3:49 am 
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What is still unclear to me (and will explain why in this thread) is whats percentage number beside stat on item. Its obviously not difference betwean "normal" and one u have stat since for example my Python Blood Tasset have parry ratio 20 (+0%) and Python Blood Tasset at NPC store have parry ratio 16 (+0%), tried on many more items and i cant figured what its mean.

Now, i tried to alchemy on my blade which orignaly had 17% beside PAttack stat. I hited it with stone and lower it to 3% with some decrease in attack aswel which dont corespodnet to % difference. OK, i failed, i hitted it again and bam managed to reset again but this timr it drop to +0%. After it get to 0% i hitted it with same stone 5 more times and every time got black smoke, failed. On several more items it was always failure if i hitting (+0%) stat with stone.

So i begiin to suspect that (+XXX%) is acctualy some kind of percentage connected to possibility to enchance that particular stat. OK now we move to "blues" enchntment every INT or STR have +0% for 1, +33% for 2 and +66% for 3, What a heck is that then? Then i get: Parry Ratio 30% increase (100%) blue add on on my tasset, Whats that now?

Im completly confused, does anyone have anything about this?

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 Post subject:
PostPosted: Tue Jul 04, 2006 5:05 am 
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i have failed with 2 int increase stones, 2 str increase stones and 1 fire resistence stone. non of these items were affected and maintained original state.
I have had success with 1 str increase stone (+4 strength to my shoulder) and one success wth 1 ice resistance stone (3% frosbite resistence)..
so ive succeeded 2/7 = 28%


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 Post subject:
PostPosted: Wed Jul 05, 2006 11:56 pm 
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so I did some reading and doing, and here is my conclusion, just based on my self experience.

The (+xx%) next to each stat indicates the enhance % from the item's initial base. For example its my blade does 100-130(+0%), enchanced would be 104-134(+24%). Note:the base dmg of your weapon can vary, meaning the same blade can come with 100-130(+0%), or 94-124(+0%)

With alchemy, when rerolling +%, I can conclude that the successrate is about 25%. Also it is more likely it would likely reroll towards 0%, as to 100%.

And about blue stats, say parry +30%(+33%)<--this mean you can further enhance it to be parry + 50% (+80%)

well hope that answered a few questions, and I was the one that started this thread :roll:


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 Post subject:
PostPosted: Thu Jul 06, 2006 11:45 pm 
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Another question...I have a Jewel of Str lvl3. It says Lvl of Degree:3. I know it's telling me what level it is, but my question. Does this mean I can only use it on 3 Degree items?


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 Post subject:
PostPosted: Thu Jul 06, 2006 11:47 pm 
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Yes.


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 Post subject:
PostPosted: Fri Jul 07, 2006 1:45 am 
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can you use lucky powders with alchemy stone enhancements, and does a lucky attribute on the equipment affect the probability of success?

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 Post subject:
PostPosted: Fri Jul 07, 2006 5:13 am 
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no to both questions


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 Post subject:
PostPosted: Sun Jul 16, 2006 3:44 pm 
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i've done it to my chest protector twice and both is a success
but i never succeed in physical reinforce and magical reinforce.
every time i do, the value goes down.
what really pissed me off is once, i done it with a lvl 21 +5 ring and its been destroyed :x
but it's save to do it with the tablet which says something like 'increase'
it's not too save to do it with the tablet which says 'resets'


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 Post subject:
PostPosted: Sun Jul 16, 2006 4:02 pm 
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i was upping my noob hat from 0 to +2, success first 2 times, then failed the next 2 :( wasted 200k

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 Post subject:
PostPosted: Tue Jul 25, 2006 1:33 pm 
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yeş


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 Post subject:
PostPosted: Tue Jul 25, 2006 3:58 pm 
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Beatus wrote:
yeş


hmmm......

http://www.silkroadforums.com/search.ph ... hor=Beatus

nice!!

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 Post subject:
PostPosted: Wed Oct 17, 2007 3:57 am 
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Padawin wrote:

lol

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 Post subject:
PostPosted: Wed Oct 17, 2007 4:04 am 
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fReDdArZ wrote:
Padawin wrote:

lol

Kay. Let me just get this straight:
You resurrected a topic more than a year old so you could post, "lol"?
I think that if you don't have anything constructive or useful to post, don't post it. :]


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 Post subject:
PostPosted: Wed Oct 17, 2007 4:51 am 
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fena wrote:
fReDdArZ wrote:
Padawin wrote:

lol

Kay. Let me just get this straight:
You resurrected a topic more than a year old so you could post, "lol"?
I think that if you don't have anything constructive or useful to post, don't post it. :]

Okay, let me clear whats i'm up to. I was searching for a post where i cud find the meaning of the "%" additional on each attribute of a weapon. Then i found this link and kinda lighten me for a while even if its a year old post. So i don't see any problem with that.

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 Post subject:
PostPosted: Wed Oct 17, 2007 6:43 am 
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its all random...i've done so much alchemy and i have yet to see a pattern


each alchemy session yields a different percentage of success.... it not constant

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 Post subject:
PostPosted: Thu Oct 18, 2007 12:19 pm 
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There`s not a fix probability...It depands if you have lucky on item or if you have luck:)) You can be a lucky guy and make 2/2 and other time to make 2/20:))

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 Post subject:
PostPosted: Thu Oct 18, 2007 1:58 pm 
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lol.

why are you guys replying to a 15 MONTHS :shock: :shock: old topic?!?!?! :banghead: :banghead:


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