Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Thu Jan 14, 2010 2:25 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Your signature says so
Anyways with the Replay feature we should get a 5 man SRF game going on. I know I can catch Lumpy,Shaxe,Crystalline on most of the time. So one more please And I just finished a course on using Premiere CS3 Pro at school,so I;ll be able to do some decent video editing
OMFG,SLITHER IS SEX Went 11-3 with him Will post replay later on
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Thu Jan 14, 2010 5:29 am
Valued Member
Joined: Jan 2008 Posts: 471 Location:
My favorite hero.. hmm I dont exactly have a favorite, but some I like alot; Valkyrie, Madman (well okay maybe hes just an oped hero), Defiler, Voodoo, Kraken and Devourer (only because hooking is fun...).
Some good combo lanes in my opinion Pebbles + Legion - Toss and Taunt, pretty much blink right at the beginning. Devourer + Jeraziah - Rot and heal/repel with hook is amazing. Channel ult with repel also Swiftblade + alot of others - spin + slow (I'd say do it with polly because you can still lane decently without relying on spin) Nymph + nukers/disablers - Spam nukes/disables.. also with disables you can pull off a heal to hurt them.
_________________ Done with SRO. Playing LoL - sXeph
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Thu Jan 14, 2010 5:58 pm
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
Edit: I DEMAND I GAEM
Guys, a game this saturday? I just got my PC back with the HoN outdate (updating now)..
So, can we play this saturday?? I'm pretty rusty but hey, i'm giggling to the new people here. How about a VS Team on SRF against others SRF members... (old vs new)
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Thu Jan 14, 2010 7:52 pm
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Mirosuke wrote:
Edit: I DEMAND I GAEM
Guys, a game this saturday? I just got my PC back with the HoN outdate (updating now)..
So, can we play this saturday?? I'm pretty rusty but hey, i'm giggling to the new people here. How about a VS Team on SRF against others SRF members... (old vs new)
You guys decide.
I should be able The thing is,I got half of you guys on MSN,and the other half on xFire,lets get organized shall we
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Fri Jan 15, 2010 1:25 am
Elite Member
Joined: Nov 2007 Posts: 5336 Location:
[SD]bizzle wrote:
miro, are u still using mirosuke? anyway add me "Lethalbizz" to anyone who wants to play
dude stop making accounts
_________________
Guild Wars 2, Isle of Janthir (NA)
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sat Jan 16, 2010 4:23 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
PATCH 1.65
Spoiler!
Version 0.1.65 -------------- General
- Significant Lane Creep AI changes * These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero: 1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you 2. Creeps will chase for exactly 1600ms (down from 1800ms) 3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will de-aggro and stop its attack as long as you are out of it's short melee range * AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger 4. A creep must deal damage before it can be called by the assist trigger again * This means if you tug, they must turn around and actually deal damage to a unit before it can chase again 5. You must be within 600 units of an enemy hero to cause the assist trigger to go off
- Added a stringtable entry for Meatball - Updated the ramps to be better - Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors * Legion is now Red and Hellbourne is now Green - Kongor now has unitwalking by default * This fixes the exploits that caused him to be trapped in his lair
- Updated Russian Stringtables - Added a Patch Notes button in place of the Create Account button on the main screen * This was a Mod, thanks to Thread 65344 and Sephinator - vid_meshGPUDeform false now works (only for openGL) - Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches * This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option. - Fixed the Pre-Query Filter button so it saves it's settings again - Added an "Official" icon to the game lobby when games are official - Updated "Invite to game" functionality to display all relevant game information
Items (4)
Barbed Armor - Fixed to actually return 80% damage (was returning 75%) Sacrificial Stone - Gains 25 health per charge - Gains .25 health regen per charge Portal Key - Cooldown lowered by 4 seconds Puzzlebox - Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe
Heroes (6)
Blacksmith - Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25) - Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on - Frenzy buff gives 7,14,21,28% cast speed as well
Darklady - Updated effects for all abilities. Now darker!
Madman - -25% Movespeed for 2 seconds after Stalk ends
Moon Queen - Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero
Pollywog Priest - Morph changed to instant cast time (from 300) - Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)
Vindicator - You can now deny people under the effect of Sage's Lore
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