[SD]Master_Wong wrote:
ohh so you know how a game is made and works because you can put sounds, skins, models into a folder and make them work
Considering that's what Valve did for the most part with L4D 2...
[SD]Master_Wong wrote:
you know **** all if you think its that easy to compile a game, l4d2 granted is partially compiled but the ai director in l4d does not control nearly the same amount of things as in l4d2
Shooting yourself in the feet now? I'd love to see some hard facts on what changes the "2.0" version of the AI Director has over its previous incarnation. You sound like an advertisement. NEW TWEAKS TO THE AI DIRECTOR MAKES THE GAME EVEN BETTER! Okay, again, lets just ignore the fact that this is just a fancy title for something that generates enemy waves and pathing though maps. I'll bet you believe there's a sophisticated program running in the background watching every move the players make and adjusting accordingly.
[SD]Master_Wong wrote:
neither does adding a new creatures with a specific personality (way it behaves) into a game, dont say it you can add your own npcs into other games but making them react differently is different a lot different,
For what it's worth, this is the only part about the development of L4D 2 that isn't as easy as creating files and dragging them into folders. Unfortunately this should be no sweat for a team like Valve. They're a great developer, excusing a few titles that include L4D 2 of course.
[SD]Master_Wong wrote:
maps your right its easy to do, same with story, same with altering the weather but giving the control of the weather to the AI director requires new code, altering the map thats seriously not easy to do even for a computer it needs to know different routes and how to place objects on that route, mr map maker lets see you do that
It simply chooses a route, Wong. It's all programmed, there's nothing stressing the computer. That's the AI Director, remember? They basically took the same system from the first game and added some extra routes and encounters in each map. If you believe it's any more complicated than that, you should check out other professions.
[SD]Master_Wong wrote:
its not big changes but as i said before its enough to justify a new game and i give up seriouslt this is pointles your a Farking idiot you take valid points and counter argue with i can make skins!!, and you cant read what valve shows you of the upgrades they have made.
Valid points? You mean all that nonsense surrounding your opinion that L4D 2 is worth paying for? You are just spewing the same shit Valve has been saying about their game since E3. You are presenting nothing in the way of "proof" to back any of your claims, besides your self-gratifying comments about knowing more than me because you want to be a modeler/animator.
Oh golly gee, I'm impressed. Somebody who can't even give me an actual reason this game is worth my time outside of their personal opinion calling me a Farking idiot. What did I tell you at the beginning of this horse-shit? Do you remember? Here, let me grab it for you:
Reise wrote:
Regardless, it's all subjective, meaning both of us could be here for a while if one of us wasn't smart enough to realize it's not worth anyone's time. Luckily one of us is.
Unless you can present any evidence that shows me L4D 2 is truly a different game than the first one, I am f*cking done here. There is video evidence all over the internet that shows exactly what is in this game. Aside from a handful of new enemies and weapons, and some bells and whistles in the new maps, everything is exactly the same. You are a god damned fool if you believe otherwise, and that is fitting because you defend this game so zealously.
[SD]Master_Wong wrote:
your not with the boycott group they have more sense then you
I'm not the one attacking people because they feel a game isn't worth their money, and it's pathetic that I'm even taking the time to respond to your mindless posts.
Edit: You know what? Forget it, I don't even want to see what you have to say anymore. Foe listed.