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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Jul 30, 2009 1:04 pm 
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Naked Dance party Compilation. So we got a little bored after 3 successful SL runs. @_@ Took place in the SL and @ the Nova Lux Bank.

Spoiler!


Took to many Screenshots to upload all.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Jul 30, 2009 7:59 pm 
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Barotix wrote:
Naked Dance party Compilation. So we got a little bored after 3 successful SL runs. @_@ Took place in the SL and @ the Nova Lux Bank.

Spoiler!


Took to many Screenshots to upload all.

lol nice. I bought item mall items on Lintra and they are stuck there >:( Though Jackal and I might play on Valdes anyway.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Sep 23, 2009 12:20 am 
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It's almost here! supposedly everything is being revamped but the graphics! New maps, more quests, weapons, armor, skills, classes (I think, judging by the daggers, scythes) etc.

Follow up info and images here.
Official site updates here.

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Last edited by Sacchin on Wed Sep 23, 2009 12:58 am, edited 1 time in total.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Sep 23, 2009 12:23 am 
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Woah this Thursday?!
I would try it again if my pc's monitor worked =[

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Sep 23, 2009 1:40 pm 
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They pulled a little bait&switch on bartuks (Mystics are now a support class [think slightly stronger tempest] & Forsakers are single target DPS based. Zerkers are now single target PvP & Warlords are raid & party toons). BTW, Sacchin, it's a completely new game now. Same skills with skill trees, some class roles were changed, some classes were buffed (*cough* OP rogues*cough*), some classes were nerfed (*LOLOLOL*tempest*LOLOLOLOL*), some classes were hardly changed (Domi/Defiler/Ranger), and some classes are more viable (Avenger). Meh. I hear BM gets nerfed & druid gets buffed. They haven't even released the patch notes yet.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Sep 23, 2009 4:13 pm 
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Looks like Defender has been changed for the better :3.

I hoping they changed the defense stuff though, instead of like 10 def = 1 less dmg, I think I read about that being changed.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Sep 23, 2009 7:21 pm 
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Barotix wrote:
They pulled a little bait&switch on bartuks (Mystics are now a support class [think slightly stronger tempest] & Forsakers are single target DPS based. Zerkers are now single target PvP & Warlords are raid & party toons). BTW, Sacchin, it's a completely new game now. Same skills with skill trees, some class roles were changed, some classes were buffed (*cough* OP rogues*cough*), some classes were nerfed (*LOLOLOL*tempest*LOLOLOLOL*), some classes were hardly changed (Domi/Defiler/Ranger), and some classes are more viable (Avenger). Meh. I hear BM gets nerfed & druid gets buffed. They haven't even released the patch notes yet.

MEH. BM was my fav. but at least I have Defiler still. Still eager to see what it will be like. Hopefully less grinding and more quests. The end grinding made me stop and I hope they fix that one Xenoa female face with the one winky eye. It was the best but she looked like a freak.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Wed Sep 23, 2009 9:31 pm 
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IMO Defenders are as sexy as they were in Season 1. If I had to pick an end-game melee class that's OP in 1v1 it would have to be Commanders (Pre-Season 2, of course). Now they just have immunities and dps. Protectors have self-heals, party heals, and a lot of defense. So they made a clear line between PvP Tank and PvE Tank.

Radiants are now primary healers. Their heals were buffed and their attacks were nerfed. Tempest suck or maybe I'm blind, dunno.

The role of mystics and forsakers was switched, mystics are now support DPS & secondary healers (next to protectors & radiants). Forsakers are single target DPS with totems & PvP related skills (chaos totem/loa's curse).

Warlords are no longer fear-locking PvP beast. Just as I predicted, they have been demoted to the role of Raid DPS, AoEs, and Supporting Melee DPS. Zerker is now a single target PvP class that focuses on massive damage in short burst.

Sins & SRs retained everything they had but became more Unique, SR is more Xbow based & Sin is Dual based. Useless skills were removed, %s were decreased, auto attack (for all classes) was nerfed, and skill attack (for all classes AFAIK) was buffed.

Defilers got all the AoEs and ToS has been nerfed, we're not to sure about lithy though. Domis seem the same.

Ranger lost some range but it's business as always going pew-pew with the Highest single target DPS in the game. Avengers gained some serious damage and PvP utility.

BM-Druid, I don't want to go off of rumors, lulz.

Equipment - Have skills now o.o
Defense - % Based (or so we've been told)
Accuracy & Evasion seem important now (Higher accuracy = higher damage done & higher evasion = less damage received).

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Sep 24, 2009 10:33 pm 
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More info:

Spoiler!

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Sep 25, 2009 7:30 am 
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Delicious CopyPasta, yes. I'm still awake @ 3 in the morning, my roommates are of that persuasion. Now that the fun is over it's time for REQUIEM: MM. ~~!!!

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Sep 25, 2009 7:43 am 
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Mmm says cannot connect to server for me. I liked the old login music better xO Glad I saved all the old music xD

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Sep 25, 2009 7:52 am 
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Maint was extended. =[

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Sep 25, 2009 11:03 am 
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looks interesting


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Fri Sep 25, 2009 12:01 pm 
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Lol I forgot my username and password for this game :P

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sat Sep 26, 2009 3:41 pm 
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Lol, Season 1 gear is OP.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sat Sep 26, 2009 7:00 pm 
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few questions ,is this game of high quality graphics ? and does it support the 1920*1080 resolution ?

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sat Sep 26, 2009 8:51 pm 
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Alright, I guess I'll give this another try, seem to have improved alot, as soon as I heard Xbow Requiem went straight to my to-play list.

Thank you sacch for updating the thread


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sat Sep 26, 2009 9:42 pm 
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You mean your first time? You turned the game on only once or something lol
I doubt about myself though, Sharp doesn't want to play so I won't have a whore..

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sat Sep 26, 2009 11:48 pm 
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I turned it on twice! :(


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Sep 27, 2009 4:56 am 
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Thee_UniQue wrote:
Alright, I guess I'll give this another try, seem to have improved alot, as soon as I heard Xbow Requiem went straight to my to-play list.

Thank you sacch for updating the thread

If you didn't play it the first time you prolly wont now. It's still the same game. And np.

hemagoku wrote:
few questions ,is this game of high quality graphics ? and does it support the 1920*1080 resolution ?


You need to 2.0 pixel shader thing. Yes, I'm pretty sure that res works. You can find out more on the homepage system reqs.


Is it me or is grinding a little more faster? I lvled pretty fast today, or it's just me.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Sep 27, 2009 11:58 am 
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I think I didn't like it because I didn't even take time to play it, I'll force myself to double click the Requiem launcher everytime I have the time to play, and see how it goes.


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Sep 27, 2009 3:35 pm 
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Sacchin wrote:
Thee_UniQue wrote:
Alright, I guess I'll give this another try, seem to have improved alot, as soon as I heard Xbow Requiem went straight to my to-play list.

Thank you sacch for updating the thread

If you didn't play it the first time you prolly wont now. It's still the same game. And np.



No, Completely new game:
Skill Trees instead of Mastery System.
Every Class can use 1h weapons, Knuckles, Staffs, and Wands
All Melee classes can use Shields
All Magic classes can use Magic Shields
HP and Physical Attack Xeons were nerfed, Accuracy Xeons were buffed.
Defense is no longer 1dmg=10 defense.
Protector = Paladin Class
Zerker lost all AoEs except BD, BD is now 30m instead of 15m. Their DPS is god-like at 70+.
DoTs were buffed to all hell.
Dungeons, Instances, and Maps were moved.
SH now has the second strongest single target nuke in the game.
Crit Xeons add to Skill Crit
All kinds of new Xeons
Boots add movement speed
Gloves add attack speed
Skills can be placed on Gear, Ornaments, and Weapons.
Crossbow can hit 1.8 attack speed with the right set up and is like an assault rifle.
Compounding was removed and replaced with a "+" System.
The list goes on
This is no longer the same game.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Sep 27, 2009 4:01 pm 
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Looking forward to play


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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Sun Sep 27, 2009 9:13 pm 
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Barotix wrote:
Sacchin wrote:
Thee_UniQue wrote:
Alright, I guess I'll give this another try, seem to have improved alot, as soon as I heard Xbow Requiem went straight to my to-play list.

Thank you sacch for updating the thread

If you didn't play it the first time you prolly wont now. It's still the same game. And np.



No, Completely new game:
Spoiler!


Those seem like just tweaks and improvements to me. Same races, graphics, same maps, aside from instances. The general gameplay is still the same. A face lift but not a new game, not to me.

For the people who got bored at the point of Parness I doubt it will be enough improvements to keep them going past that. At this point mostly everyone here that quit, quit at Parness.

If I don't have to grind around 40-47 then again at 61+ then it will be somewhat of a different game, to me anyway. I prefer to quest then grind, yes I know there will still be grinding and all. Don't think I'm bashing on Req or complaining, I love this game.

My only one real complaint so far is that you have to be right near an npc to see if it has a quest, instead of being around the area. Makes looking for quests more difficult.

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Oct 01, 2009 3:57 am 
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Just surfing the Valdes guilds section. So.Much.Win.
Spoiler!

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Oct 01, 2009 4:51 am 
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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Oct 01, 2009 12:19 pm 
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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Oct 01, 2009 5:38 pm 
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The game lost it's freshness to me somehow.. although I'll try continuing it

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Oct 01, 2009 7:53 pm 
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Melez wrote:
The game lost it's freshness to me somehow.. although I'll try continuing it

Aaaaaaaaaaaaaaaaaaaaaaaaargh, again.

Prolly cause you're doing stuff you already did over.

*Melez dies, says "fuck it" in chat and logs off*

^Member how you did this everyday D:

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 Post subject: Re: Requiem: Bloodymare (Full review)
PostPosted: Thu Oct 01, 2009 8:03 pm 
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That char sucked big time :d Just later I was introduced to the niceness of good dps by my shammy. Of course I made a shammy again, but the very useful totem/curse spells (well, 2 of them I used) are not there anymore. Also, no free items I was supposed to get, less money, hating the fast exp (ok not really :P ). Leaves me thinking....

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