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 Post subject: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 12:00 am 
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Title explains it all.
was talking on alliance and found out that after 90 theres no espering and a shitload of stuff that we have now. and everyones sayin that pt play is almost useless. so.. when the "1-90 free trial" ends, whats the plan?

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 12:20 am 
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lol. tough it out.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 12:54 am 
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NO ESPER? *uninstalls*

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 2:27 am 
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I thought after 90 you could still esper, but it's pretty limited. I figure you can stock up on lunarshade stones or something, but not sure if they stay in your stash. 20 stones would be great.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 2:39 am 
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pr0klobster wrote:
I thought after 90 you could still esper, but it's pretty limited. I figure you can stock up on lunarshade stones or something, but not sure if they stay in your stash. 20 stones would be great.


Whats that supposed to mean?

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 2:53 am 
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your esper energy goes down, so you need to constantly to use up stones to replenish the energy. you get 1 for every 5 hours, possible of 120 in 5 full days. they last 7 days, so stock up 7 days before reaching 90 XD.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 3:32 am 
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can somebody explain what exactly happens at lvl 90?

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 3:41 am 
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The esper energy bar constantly goes down while you bot. The 200,000 battery at the cash shop lasts for 27 hours.
With the 5000 stone you can bot for a bit less than an hour. So every 5 hours, you get 1 hour of botting. But by the time lots of people are 90+, these 200,000 batteries are going to sell like hot cakes.
- Picked it up from the main forums. Don't know how true it is. I'm sure it will get nerfed so it lasts longer.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 3:52 am 
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RogueKiller wrote:
The esper energy bar constantly goes down while you bot. The 200,000 battery at the cash shop lasts for 27 hours.
With the 5000 stone you can bot for a bit less than an hour. So every 5 hours, you get 1 hour of botting. But by the time lots of people are 90+, these 200,000 batteries are going to sell like hot cakes.
- Picked it up from the main forums. Don't know how true it is. I'm sure it will get nerfed so it lasts longer.



too good to be true. always knew they wouldnt provide free bot 4 eva

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 4:12 am 
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Well Hostage is almost lvl 90; so we'll find out soon enough :0

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 1:12 pm 
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CrimsonNuker wrote:
Well Hostage is almost lvl 90; so we'll find out soon enough :0


Jadore is lvl 90

you could do what ur supposed to do on many rpg games and GRIND!!!!
lvling is quick on JD so think about it you can reach 90 in like 1month and a half and u can probably get 120 in another or 150 in 2monthes

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 9:46 pm 
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Actually, this doesn't happen until you hit 91, just like the effects of Heavy Blow go down @ 31.

1 point of Esper downs down each second, so about 83mins of Espering for 1 Lunarshade Stone, that and God's Gift and Future Heroes (Gear) won't be given to you.

Like Pen said, like most games, you actually play lol...but meh, to each one's own.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 10:52 pm 
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Ningyotsukai-san wrote:
Like Pen said, like most games, you actually play lol...but meh, to each one's own.


i think everybody got attached to the game cuz its easy, which makes it fun.
But, if at 90 we can enjoy a solid party play system, i'll hav no problems to keep playin.

But, at that time, everybody will be playing aion, i guess

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Wed Jul 22, 2009 11:55 pm 
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selenne wrote:
Ningyotsukai-san wrote:
Like Pen said, like most games, you actually play lol...but meh, to each one's own.


i think everybody got attached to the game cuz its easy, which makes it fun.
But, if at 90 we can enjoy a solid party play system, i'll hav no problems to keep playin.

But, at that time, everybody will be playing aion, i guess


im not worried about the leveling just whether its possible. im running on a laptop so i need a stable game play thats all..
i wont be moving to Aion AFAIK (off topic is it P2P)
i will enjoy it but i think the grind will be like sro. we will spread out in the higher levels and people wont want to party grind. however as a jadeon supposed to aoe? i think im going to need some serious help there.

im planning ahead to get to 90. once im there ill consider laptop game, gold, pots, cost of leveling, time, college, gf, having a full on relationship with Azn, Crisis or Chesticles and other things.

i think we should take it as it comes.
i know the botting is easy but i didnt bot on sro and i did alright there imo. i think as espering we have been experiencing the life botters hav with sro and we come a custom to the standardisation of a bot (big ass word) and i think we all have to come back down to earth sooner or later.

lol i can imagine in 2 years.
get to lvl 90.
download a bot.
xD

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Thu Jul 23, 2009 12:04 am 
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penfold1992 wrote:
selenne wrote:
Ningyotsukai-san wrote:
Like Pen said, like most games, you actually play lol...but meh, to each one's own.


i think everybody got attached to the game cuz its easy, which makes it fun.
But, if at 90 we can enjoy a solid party play system, i'll hav no problems to keep playin.

But, at that time, everybody will be playing aion, i guess


im not worried about the leveling just whether its possible. im running on a laptop so i need a stable game play thats all..
i wont be moving to Aion AFAIK (off topic is it P2P)
i will enjoy it but i think the grind will be like sro. we will spread out in the higher levels and people wont want to party grind. however as a jadeon supposed to aoe? i think im going to need some serious help there.

im planning ahead to get to 90. once im there ill consider laptop game, gold, pots, cost of leveling, time, college, gf, having a full on relationship with Azn, Crisis or Chesticles and other things.

i think we should take it as it comes.
i know the botting is easy but i didnt bot on sro and i did alright there imo. i think as espering we have been experiencing the life botters hav with sro and we come a custom to the standardisation of a bot (big ass word) and i think we all have to come back down to earth sooner or later.

lol i can imagine in 2 years.
get to lvl 90.
download a bot.
xD



can i be honest? i love to leave my char espering and go read a good book and study. idk if im up to another "real gamer" life like i had playing sro.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Thu Jul 23, 2009 12:14 am 
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selenne wrote:
I think everybody got attached to the game cuz it's easy, which makes it fun.
But, if at 90, we can enjoy a solid party play system, I'll have no problems to keep playin'.

But, at that time, everybody will be playing Aion, I guess.


So far the instances I see parties used are, or could be used for, about three:

1. Bosses (Ones that show their own lil' msg and shows where they spawn (at least the realm).
2. Astral Tales
3. Leveling (Though this is kinda...dunno.) Only time I've tried this was with my bro 'n someone else, though that was more akin to the bot pts in sro than the legit 8/8 pts. I'm not sure exactly how the pt would work....I'd need to look more into each faction's skill set to get a slight grasp, that and some of the builds' general guides.

* Vim (Tanker), Skysong (Cleric), Jadeon (Nuker), Lupin (Rogue), Modo (Warlock)

* Jadeons 'n Skysongs have AoEs (dunno about the others), though Jadeon top the list with how many each 1 AoE skill can hit.
* Lupins have speed, though they lack defense, they have a buff that increases their HP by like +80%...could make for a decent lurer.
* Modos...honestly don't know a lot about these
* Vims ...have a taunt skill (long cooldown, need to look at tomes), but don't know if it's for a single target or has a X > 1 target limit.

lupins lure; skysong heals, buffs, and can AoE; vims (if can taunt multiple targets) tanks lure; modos 'n jadeons kill.

The only thing I really need to know is if Vims have a multi-targeting taunt skill (or tome that can allow it), otherwise the lure'll just transfer to the jadeons.

If any Vims know more about Taunts and the Tome associated w/ 'em ...'d respect any help ^ ^'

Otherwise....it's more of solo lvling, group pvp, boss, 'n event type game =/

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Thu Jul 23, 2009 12:46 am 
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Ningyotsukai-san wrote:
selenne wrote:
I think everybody got attached to the game cuz it's easy, which makes it fun.
But, if at 90, we can enjoy a solid party play system, I'll have no problems to keep playin'.

But, at that time, everybody will be playing Aion, I guess.


So far the instances I see parties used are, or could be used for, about three:

1. Bosses (Ones that show their own lil' msg and shows where they spawn (at least the realm).
2. Astral Tales
3. Leveling (Though this is kinda...dunno.) Only time I've tried this was with my bro 'n someone else, though that was more akin to the bot pts in sro than the legit 8/8 pts. I'm not sure exactly how the pt would work....I'd need to look more into each faction's skill set to get a slight grasp, that and some of the builds' general guides.

* Vim (Tanker), Skysong (Cleric), Jadeon (Nuker), Lupin (Rogue), Modo (Warlock)

* Jadeons 'n Skysongs have AoEs (dunno about the others), though Jadeon top the list with how many each 1 AoE skill can hit.
* Lupins have speed, though they lack defense, they have a buff that increases their HP by like +80%...could make for a decent lurer.
* Modos...honestly don't know a lot about these
* Vims ...have a taunt skill (long cooldown, need to look at tomes), but don't know if it's for a single target or has a X > 1 target limit.

lupins lure; skysong heals, buffs, and can AoE; vims (if can taunt multiple targets) tanks lure; modos 'n jadeons kill.

The only thing I really need to know is if Vims have a multi-targeting taunt skill (or tome that can allow it), otherwise the lure'll just transfer to the jadeons.

If any Vims know more about Taunts and the Tome associated w/ 'em ...'d respect any help ^ ^'

Otherwise....it's more of solo lvling, group pvp, boss, 'n event type game =/


fckin awesom answer.

vims have multi taunt skills, and some kinds of "skins" to give to party members. increasing defence and attack.

Multi-aggro: Desecrate, tier 2, lvl 65.
Sprint assault: Charge, tier 2.
Buffs: Cherubs Song, raises atk and def for 30 mins, low cooldown; tier 3,lvl 95.
Multi Stun: lvl 125, tier 4.

tons of self blessings, and a lure skill.

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Last edited by selenne on Thu Jul 23, 2009 3:53 am, edited 1 time in total.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Thu Jul 23, 2009 1:13 am 
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so one vim, two jade, one sky, one modo, one lupin?

sounds fun.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Thu Jul 23, 2009 3:42 am 
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Lupins arent the lurers. They have nothing to lure with except one aoe curse.
I don't think you can see the party system the way you do with Euros on SRO. Mostly because partying would be done with bossing and dungeons. I've been in a couple dungeons and there really isn't a need to lure since you have to move through it and get to the boss at the end.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Thu Jul 23, 2009 3:56 am 
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RogueKiller wrote:
Lupins arent the lurers. They have nothing to lure with except one aoe curse.
I don't think you can see the party system the way you do with Euros on SRO. Mostly because partying would be done with bossing and dungeons. I've been in a couple dungeons and there really isn't a need to lure since you have to move through it and get to the boss at the end.


Wat? There are dungeons in this game?

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Thu Jul 23, 2009 5:25 am 
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RogueKiller wrote:
Lupins arent the lurers. They have nothing to lure with except one aoe curse.


I was generally speaking in terms of their speed for a mass of mobs on them, adding to that: their low defense, where their speed can come in handy since they don't have AoE's to quickly lure mobs (as I've stated above), while particularly not being in a dungeon or cave (because it wasn't really brought up at that time)...

Please note, I'm still learning this game, so point out things that could help, that I may have missed or don't know, rather than shooting down ideas and contributing nothing else more than a possible assumption on the knowledge of another party while staring down a smoking barrel.

We're talking about ideas on leveling post 91 without having to spend money on Zen or forking over a lot of in-game gold for market place items (esper energy) to practically solo grind to cap...

Like I said, I don't know all there is to this game, especially about dungeons. What particular things must you do for it; Simply get to the end and kill a boss? If so, does the boss give a lot of exp, or simply a shit to semi-decent amount of exp and a lot of items with a chance of etheral / celestial things? Do you and 5 others get quests for these caves and just kill or do whatever to complete 'em to level, or do you just do group dungeons / bosses for the items here and there and go bot solo using market place items alongside Events?

I've only been in one cave (for a treasure quest) and got the idea, can only assume for the other caves, that you don't really need a lurer in them...all you practically have to do is run past the mobs ....you'll practically have half the damn cave on you before you even touch the "end".

Spoiler!


Would be appreciated if you answered some of those questions ^ ^'



Speaking on team leveling based solely on exp in a cave (saying only these things before, or if, you give me some answers) the Lupin, Jadeons, Modo, and Skysong (varies if vim can tank their lure) stay put. The Vim goes about and brings back all the mobs it could handle to the group (trying to keep all aggro on themself) while the group finishes the group off. Of course, this is generally on Pink Mobs / Red Mobs. (Am practically repeating most of what I said before, just a change of scenery).

Just wanted to add, that the levels of the players compared to the mobs (if it's green, white, pink, or red) affect everyone's exp income.

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Thu Jul 23, 2009 10:14 am 
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damn fack that looks sweet but also pretty dangerous xD i quite like risk free stuff but always choose risky chars.
nuker on sro (at start lvls) and now a jadeon (i do get pwnt)

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 Post subject: Re: Is there Life After lvl 90?
PostPosted: Thu Jul 23, 2009 3:03 pm 
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Ningyotsukai-san wrote:
Like I said, I don't know all there is to this game, especially about dungeons. What particular things must you do for it; Simply get to the end and kill a boss? If so, does the boss give a lot of exp, or simply a shit to semi-decent amount of exp and a lot of items with a chance of etheral / celestial things? Do you and 5 others get quests for these caves and just kill or do whatever to complete 'em to level, or do you just do group dungeons / bosses for the items here and there and go bot solo using market place items alongside Events?

I'm not entirely sure about how exactly it works because each one is very different from what I've seen. For example, Drake cave has mini bosses all the way through it. However, it has no big boss at the end, the end had 5 semi bosses who were in a circle. I tried to lure just one away to see if I could kill it, but they all followed and killed me. I don't know the exp just because my alliance is filled with pansys who cant manage to get 20 kills in 30 minutes on regular mobs without help. I've been trying to get people to come in with me, but everyone but me and two or three other guys get scared shitless. I'm not sure about the end bosses and what they drop. But I did manage to solo the first mini boss in drake cave and the exp was decent and the drop was terrible (provisions) but I can't expect great drops from everything. The exp might increase if you do have a party because the GM on the main forums did mention something about it and emphasized party play.
As for quests, I'm not sure. I did get quests for Cave of Fangs but there really aren't mini bosses in there. Its just a whole bunch of regular monsters (slightly stronger/ give more exp) and a couple of bosses roaming around in there.
I think party play is for bosses and dungeons and solo is for regular monsters. I don't see how partying on regular mobs will do anything beneficial because the exp decreases with every party member.
I'm learning as well, but theres too much material in this game that its going to take me a couple of months before I have it all down.

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