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 Post subject: [Guide] Wizard Sub-Cleric Guide
PostPosted: Thu Jun 19, 2008 10:03 am 
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Okey, Let`s start:

1-Table of contents:
1-Table of contents
2-Armor and Gear
3-Skills
4-Grinding

2-Armor and Gear:
A Cleric rod
Image
A Shield
Image
A Staff
Image
Robe
Image

3-Skills:
Wizard Skills:

Image Earth Spirit: Required, Increases the attack power of earth.

Image Cold Spirit: Required, Increases the attack power of cold.

Image Fire Spirit: Required, Increases the attack power of fire.

Image Lightning Spirit: Required, Increases the attack power of lightning.

Image Intelligence: Required, Decreases MP consumption when using wizard skills.

Image Life Control: Optional,
Reduces HP but increases mag. Damage.

Image Magic Bound: Optional,
Increases attack range for wizard skills.

Image Life Turnover: Optional, See Life Control.

Image Ground Charge: Optional.

Image Root: Optional, It Stuns the enemy, usefull against party monsters while healing yourself.

Image Earth Shock: Required, like ground charge but longer range.

Image Earth Barrier: Required.

Image Ground Rave: Optional.

Image Mesh Root: Optional, see Root.

Image Earth Quack: Required, see Earth Shock.

Image Ice Bolt: Required.

Image Mana Drain: Dont take it.

Image Snow Wind: Required, Attacks enemies around the target.

Image Invisible: Required, Makes you Invisible, Optional after Crystal Invisible.

Image Frozen Spear: Required.

Image Mana Drought: Dont take it.

Image Blizzard: Required, see Snow Wind.

Image Crystal Invisible: Required, See invisible.

Image Fire Bolt: Required.

Image Fire Trap: Optional, Creates a trap the injurs the passing enemies.

Image Fire Blow: Required, Usefull against party monsters and giants.

Image Detect: Dont take it.

Image Meteor: Required.

Image Lava Trap: Optional, see Fire Trap.

Image Salamander Blow: Required, see Fire Blow.

Image Sprawl Detect: Dont take it.

Image Lightning Bolt: Optional.

Image Lightning Shock: See Root.

Image Charged Wind: Required, Hits enemies 6 times and knock them back.

Image Teleport: Required, Teleports you from one place to another.

Image Chain Lightning: Optional

Image Lightning Impact: see Root.

Image Arial Teleport: Reqiured, see teleport.

Image Charged Squall: Required, see Charged Wind.

Cleric Skills:

Image Heavenly Rage: Optional.

Image Trial Cross: Optional, Attacking Skill.

Image Healing: Required.

Image Reverse: Required, Ressurects a dead body.

Image Inocent: Optional, Reduces Effect of bad status exept faint and freeze.

Image Justice Cross: Optional, Attacking Skill.

Image Healing Breath: Required.

Image Grand Reverse: Required, see Reverse.

Image Integrity: Optional, see Inocent.

Image Faith: Required, Increases HP healing and decreases mana consumption.

Image Over Healing: Optional, attacking skill.

Image Glut healing: Optional, Attacking Skill.

Image Group Healing: Required, heals party members.

Image Healing Division: Required.

Image Healing Cycle: Required, Restores the targests HP little by little for a fixed amount of time.

Image Group Healing Breath: Required, see Group Healing.

Image Healing Favor: Required.

Image Healing Orbit: Required, see Healing Cycle, but for yourself and party members.

Image Bless Spell: Required.

Image Recovery: Required.

Image Recovery Division: Required.

Image Group Recovery: Optional.

Image Holy Recovery: Required.

Image Holy Recovery Division: Required.

Image Holy Group Recovery: Optional.

Image Group Reverse: Optional, Ressurrects your party members.

Image Reverse Oblation: Dont take it.

Image Holy Group Rebirth: Optional, see group reverse.

Image Rebirth Immolation: Dont take it.

Image Charity: Take it if you have a light armor, it increases the effect of all Blessing Spells.

Image Glory Armor: Take it if you have a light armor. Increases Phy. defence.

Image Favor Armor: Take it if you have a light armor. Increases Mag. defence.

Image Offering: Optional, attacking skill.

Image Pure Offering: Optional, attacking skill.

Image Holy Word: Required, protects party members from bad status.

Image Heaven Flash: Optional, Stuns enemies.

Image Holy spell: Required, See Holy word.

Image Heaven Glare: Optional, See heaven Flash.

Image Force Blessing: Required
Image Mental Blessing: Required
Image Body Blessing: Required
Image Soul blessing: Required
Image Force Deity: Required
Image Mental Deity: Required
Image Body Deity: Required
Image Soul Deity: Required

4-Grinding

From level 1-10 grind on mobs your own level

then from 10-20 1 level above you.

20-90 2-3 levels above you.

Woah, that was tough, hope its usefull.

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Last edited by BloodDust on Fri Jun 20, 2008 9:25 am, edited 2 times in total.

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Thu Jun 19, 2008 10:52 am 
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I disagree with some of the skills, like Magic bound, LC/LT, Earth Barrier and healing. There might be more but I didn't read the whole guide.


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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Thu Jun 19, 2008 11:10 am 
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BloodDust wrote:
Image Bless Spell: Dont take it.

Image Recovery Division: Dont take it.

ImageEarth Barrier: Dont take it.

:shock: :? Are you serious ? :D


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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Thu Jun 19, 2008 11:26 am 
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Lumpish wrote:
BloodDust wrote:
Image Bless Spell: Dont take it.

Image Recovery Division: Dont take it.

ImageEarth Barrier: Dont take it.

:shock: :? Are you serious ? :D


sure i`m serious, i mean you aint gonna stand in one place and grind, besides its a waste of sp.

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Thu Jun 19, 2008 11:58 am 
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BloodDust wrote:
Lumpish wrote:
BloodDust wrote:
Image Bless Spell: Dont take it.

Image Recovery Division: Dont take it.

ImageEarth Barrier: Dont take it.

:shock: :? Are you serious ? :D


sure i`m serious, i mean you aint gonna stand in one place and grind, besides its a waste of sp.

How?

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Thu Jun 19, 2008 1:33 pm 
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ahh look, i switched them to optional,
good?
and besides i dont have answers to all the questions

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Thu Jun 19, 2008 8:37 pm 
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none of teh pics work, on the guides :banghead:

Quote:
Bless Spell: Dont take it.


yah no... you need it haha

Quote:
4-Grinding

From level 1-10 grind on mobs your own level

then from 10-20 1 level above you.

20-90 2-3 levels above you.

Woah, that was tough, hope its usefull.


im sure you would know that as a wiz u cant rlly go 3 - 4 lvs above or you will die, unless you have a party.


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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Thu Jun 19, 2008 8:49 pm 
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Location: Whisperwind [US-PVE]
Life Control: Optional, Necessary to euro party grind.
Reduces HP but increases mag. Damage.
Magic Bound: Optional,
Increases attack range for wizard skills.Good for pvp, can hit from a longer distance
Earth Barrier: Optional. necessary for PvP, saves you from STR chars often
Mesh Root: Optional, see Root. Wow...this skill owns, immobilizes up to 3 ( i think ) people for 10 secs...Thats three one shots.
Mana Drain: Dont take it. LUL, best way to kill an INT in snowshield, it rapes their MP
Mana Drought: Dont take it.
Detect: Dont take it. .... Fine, let the invisible wizards kill you.
Lava Trap: Optional, see Fire Trap. Great skill in pvp, people get near you and die
Sprawl Detect: Dont take it.
Lightning Impact: see Root. Fear is as good as stun.
Recovery Division: Optional. LUUUL Its like autopot, max lvl at 90 is 2500 HP recovery with a 105% wep mag attack reflect, it heals like 6K hp every 3 or 4 seconds, SO NECESSARY
Bless Spell: Optional LUUUUUUUUUUUUUUUUUUUUUUL. Who doesn't wana be super defensed for 45 secs?
Force Blessing: Required
Image Mental Blessing: Required
Image Body Blessing: Required
Image Soul blessing: Required
Image Force Deity: Required
Image Mental Deity: Required
Image Body Deity: Required
Image Soul Deity: Required
^ only required if you're an actual cleric.
Um......yeah......
edit: OH BTW
Image Over Healing: Dont take it, attacking skill.

Image Glut healing: Dont take it, see over healing.
Those are the BEST cleric skills. Ever try to kill a wizard in full bless/ screen/ fence? couple absolutes and they're dead. 2+ ppl absoluting are devestating to enemies.

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Thu Jun 19, 2008 11:26 pm 
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dislike this guide...

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Fri Jun 20, 2008 12:56 am 
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Domination wrote:
dislike this guide...

looking at his bars he is probably not a very good wiz/cleric.....lul

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Fri Jun 20, 2008 1:00 am 
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Bless - a MUST for party grinding...keeps you alive when soloing a mob giant...
RD - i use it ALL THE TIME if i am forced to solo...
Earth Barrier - same as Bless with a better cooldown but really a MUST....

:(

EDIT: Well I see that your Holy Word is optional...no...it is absolutely necessary especially if you want to be an effective PVPer...

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Fri Jun 20, 2008 9:30 am 
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warfire6395 wrote:
im sure you would know that as a wiz u cant rlly go 3 - 4 lvs above or you will die, unless you have a party.


I`m sure you know a wizard 1 or 2 hit a monsteror else your an idiot, no effence.

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Fri Jun 20, 2008 11:55 pm 
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I`m sure you know a wizard 1 or 2 hit a monsteror else your an idiot, no effence.


of course i know a wiz can 1 or 2 hit, thats wut there job is but you still cant grind at a mob 3 -4 lvs higher then you b/c to effectivly grind you should be able to kill partys.

3 - 4 lvs above you ur not gonna do that,its like you being 50 tryin to grind at penons? not gonna werk as a wiz

oh and i love ur sig and all but on ur F1 bar u have intilegence on 0 hahahahahaha... u sure ur a good wiz?


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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Sat Jun 21, 2008 1:40 am 
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Are you sure you ever used your wizard?

BloodDust wrote:
ahh look, i switched them to optional,
good?
and besides i dont have answers to all the questions

Why make a guide if you cant help whoever wants to do a wizard/cleric? The skills are the most basic thing about a build, and your skills descriptions have a lot of mistakes, even they being really easy to explain.

The only real guide in your guide is the skills part which is full of mistakes.

Do a guide only if you know what you are going to be talking about.

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Sun Jun 22, 2008 7:03 am 
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warfire6395 wrote:
oh and i love ur sig and all but on ur F1 bar u have intilegence on 0 hahahahahaha... u sure ur a good wiz?


Whaa? you sure ?

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Sun Jun 22, 2008 9:19 am 
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Useful guide , good job :)


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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Sun Jun 22, 2008 8:22 pm 
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ROFL ... all the images are deleted ...
Guide sux ...

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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Tue Jun 24, 2008 9:51 pm 
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Quote:
Quote:
warfire6395 wrote:
oh and i love ur sig and all but on ur F1 bar u have intilegence on 0 hahahahahaha... u sure ur a good wiz?



Whaa? you sure ?


.. wut?.. i was just asking you that.. but i am pretty sure ur a nub wiz


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 Post subject: Re: [Guide] Wizard Sub-Cleric Guide
PostPosted: Wed Jun 25, 2008 12:01 am 
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umm i dont really think u have played a wizard the right way O.o.

bless spell is prolly the most useful skill. u can kill giants with it or run away from giants. its also helpful when in a party. cast bless when there are party giants...

recovery division is very helpful too (but i have nvr used it >.>). its like auto-pot. very helpful for soloing giants.
dont know about EarthBarrier, since i never had it, but it raises ur def by a very nice amount.

all these skills should be required -.-.

btw the mental, force, body and soul blessing go away after u switch ur weapon. body and soul might be useful later on, but mental and force blessings arent required unless u are playing as a cleric in a party.

and from lvl 20-90, u should play in a party. if u cant find a party, u should fight mobs that u can easily kill.

also i think Lif Turnover should be required...

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