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Shnikes
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Post subject: Partying Posted: Fri Mar 03, 2006 4:39 pm |
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Joined: Feb 2006 Posts: 35
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So after reading about partying on a few topics I don't really understand how it works.
Can naybody explain why it is always worth partying?
It seems like you get the sam experience as if you were aloen plus a little more?
I'm not sure if this is true so can somebody completely clarify the partying system, please and thank you.
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kagenutto
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Post subject: Posted: Fri Mar 03, 2006 4:54 pm |
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Casual Member |
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Joined: Feb 2006 Posts: 90 Location:
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Parties can be set up in 2 ways.
1) Sharing of experience.
2) Not sharing of experience.
No matter how you set up a party for every person in a party there is roughly a 5% experience bonus per extra person. So a party of 2 would generate a 5% bonus. So lets use a party of 2 for reference for the 2 types of parties.
With a sharing group, if one person killed a monster that would normally generate 100 experience for that person, it instead generates 105. But, because the party is sharing, each person in the party would receive 52.5 experience, truncated down. This is fine if both people in the party are killing monsters at roughly the same rate. However, if you have a leecher in the party, which is someone not killing stuff while everyone else is, then your experience rate goes down. If you are in a sharing party of 2 and only you are killing stuff, you are then gaining experience half as fast as you would have been if you were soloing.
With a non-sharing group, in game called an exp distribution group, if 1 player kills a monster that would normally give them 100 experience while solo, they instead get 105 experience. The other player in the group gains nothing unless they kill stuff as well. Now the max size this party can be is 4. Using the above example for a 100 experience monster, you would get 115 experience for your kill in a max-sized, non-sharing group.
A sharing group can be maxed out at 8. A non-sharing can max out at 4. Theoretically, if you get a 8 man sharing group going in a spot where everyone is killing as fast as possible and no one is going AFK or killing really slowly compared to the others, then this is the most efficient leveling group as you get a 35% exp bonus roughly.
There isn't really any point to "soloing" in this game. Might as well join or make a 4 man group with experience sharing turned off for the 15% bonus even if you do prefer to "solo" in this game. In this style group, you are still just basically solo killing everything you would normally but get a bonus instead.
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Shnikes
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Post subject: Posted: Fri Mar 03, 2006 6:14 pm |
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Joined: Feb 2006 Posts: 35
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So distributign is better if people are going AFK and sharing isb etter if you are all killing constantly?
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kagenutto
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Post subject: Posted: Fri Mar 03, 2006 6:20 pm |
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Joined: Feb 2006 Posts: 90 Location:
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Pretty much. However, sharing you ALSO all have to be very close to one another. Otherwise, exps get chopped and lost. If you are in an 8 man sharing group and wander too far away from everyone else you don't get the experience share of what they kill and anything you kill is still reduced by 8.
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Geobot
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Post subject: Posted: Sat Mar 04, 2006 6:44 am |
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Joined: Feb 2006 Posts: 773 Location:
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weird, whenever i party in a group of 4(distributed, not shared), i get about
an 8-10% increase. i always thought it was something like 2.5-3% per
person.
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Devotia
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Post subject: Posted: Sat Mar 04, 2006 7:29 am |
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Joined: Jan 2006 Posts: 822 Location:
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distribute might be less bonus xp than share. Even if its not, it allows you to still make more xp over time, since you gain xp (approximately) the same even when resting.
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Jeronimo
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Post subject: Posted: Wed Mar 08, 2006 8:53 am |
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Joined: Feb 2006 Posts: 670 Location: Hell
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Tohak
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Post subject: Posted: Wed Mar 08, 2006 9:55 am |
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Joined: Feb 2006 Posts: 343 Location:
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kagenutto wrote: Pretty much. However, sharing you ALSO all have to be very close to one another. Otherwise, exps get chopped and lost. If you are in an 8 man sharing group and wander too far away from everyone else you don't get the experience share of what they kill and anything you kill is still reduced by 8.
Team member icons turn blueish when they wander too far...
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